Do they foreshadow that at all? I think Saria is the only character who has that when she tells you she thinks the Forest Temple is going to be an important place for the two of you which is like the worst executed kind of foreshadowing.Well in OOT In assuming it's the people you meet ending up being sages
I guess I never really saw that as foreshadowing. It's like the prologue of Wind Waker talking about Hyrule. Is that really foreshadowing that you will go to Hyrule? It really just seems like it's setting up the premise of the story.There's the prologue in LttP that discusses Ganon being sealed in the dark world by seven sages, then there's the short visit to the dark world before the third dungeon.
He keeps making the most out of touch, Uchikoshi-ish jokes too, which makes it so much better.Virtue's Last Reward.
Everyone keeps calling Sigma an old man, beyond just being a joke.
There's some more good stuff that you would be unlikely to notice or remember until a following playthroughAt the beginning of the game, Kratos' arm wraps slightly come off and look vaguely similar to his Blades of Chaos. Later on in the game we get an amazing sequence where Kratos goes to dig up the Blades from his home.
It's a little heavy handed in terms of foreshadowing, but I was still excited for it.
Of course she knew that, and her request was exactly as complicated as she foresawAtreus: Wow. "The highest peak in the realms." Think Mom knew this was the Giant's mountain?
Kratos: No. Her request has been more… complicated, than she could have foreseen.
I don't think that's actually foreshadowing since there really wasn't much of an indication of the significance until after the revelation.
Virtue's Last Reward.
Everyone keeps calling Sigma an old man, beyond just being a joke.
It definitely counts. It's a type of foreshadowing that only works in a video game though. It's kind of a 4th wall thing. We're conditioned to follow the instructions of other characters in game because obviously that's what progresses the game and the story. It's a natural instinct. In Bioshock, Would You Kindly is used in the exact same way, as a prompt to continue the story. When we get the reveal, it's a meta twist and works on more than one level. It's why that original twist is so prominent for so many people.
Don't know either. I guess we both blinked.
In my dreams, I see that game 😭man, what a masterpiece...imagine a remake just like RE2 was remade.
could you please give some? Even if they're behind spoiler tags - I finshed DXMD a short while ago (though not the DLCs yet) so I'm really curious :)
It's very much an example of Five Second Foreshadowing (where the reveal happens almost immediately after the foreshadow) but
When Max goes to visit Chloe after "fixing" the death of Chloe's dad, we see Max approaching Chloe's house...with a wheelchair ramp visible, foreshadowing that the immediate reveal that Chloe is now in a wheelchair
Genuinely felt a little daft for not picking up on it until watching someone else play it.
Every Silent Hill is a foreshadowing.
But my favourite is Dead Space
I think they are a bit more reluctant to hint at plot twists, but all the stuff about the white paint being made with moon dust was great.
In God of War during the opening Baldr says to Kratos "Long way from home, aren't you". The player automatically assumes he's referring to Kratos being far from Greece but rather its alluding to
Faye being a Frost Giant and Baldr thinks Kratos is also a Frost Giant.
Oh yes, that game had crazy good foreshadowing. I also kinda liked it in Twilight Princiess: during the first hour in Ordon Village you have to block an escaping goat. That's the same move you're going to use with the final boss.Ghost Trick
There are multiple signs throughout the story that point towards the fact that Sissel isn't human like he thinks he is. The fact that he can't read and how he tends to mess with mice are all big signs to him being a cat and not the man in the red suit.
Ace Attorney 3 has some great foreshadowing.
In the third case, which in series tradition acts as a filler chapter, a few small details about the prosecutor Godot come up by chance. A white apron covered in ketchup is presented to the court, but Godot is unable to properly perceive the ketchup stains. It turns out he can't see the color red on a white background. Later in the trial, a power outage occurs, showing that Godot's mask glows bright red in the dark. These details later prove to be invaluable hints implicating him as the culprit in the final case.
Heavy Rain is like the opposite of good foreshadow. Most things make no sense like Ethan blackouts and the origami killer's inner thoughts
Every Silent Hill is a foreshadowing.
But my favourite is Dead Space
I don't remember the details because it's been a long time since I played it, butHeavy Rain is like the opposite of good foreshadow. Most things make no sense like Ethan blackouts and the origami killer's inner thoughts
He keeps making the most out of touch, Uchikoshi-ish jokes too, which makes it so much better.
Even moreso earlier in the chapter:
When Chloe wants to take money from the Handicapped Fund in Wells' office...then she ends up in a wheelchair in the alternate timeline.
What about when at the the beginning of the gameto you.Mr. Jefferson tells you exactly what is going to happen
Use spoiler tags mate
Immediately I was tripping and got upset no one said anything until the huge reveal :P
DS did foreshadowing extremely well, it's one of the few games that managed to rival SH in terms of how well done it is.
Another one being in the very first cinematic, the woman that sleeps next to you on the train is your psychologist who is actually constantly watching you everywhere, who actually is part of the Illuminati. She talks later how she has been watching your progress and what not.
Also, dive into this thread if you dare:
Yeah the foreshadowing here is really good. There's another moment in the Colony 9 attack at the beginning of the game:Xenoblade Chronicles has my favourite foreshadowing in any game ever:
Ending spoilers for Xenoblade 1:
Early on, this conversation happens:
Shulk: "In my head, there are two versions of me. One of them is saying that. It's telling me, 'Listen to what Dunban said.'"
Reyn: "And what about the other one?"
Shulk: "It keeps shouting 'Make them pay!' 'Destroy every single one of them!' And it won't stop getting louder."
Reyn: "That doesn't sound like you. Sure it ain't my voice in there?"
Which at the time sounds like Shulk fighting his own lust for revenge, actually its Zanza in his head.
Also when fighting Xord, he keeps talking about eating people, and Reyn says "We're not just food for some beast!" or something to that effect.
But at the end of the game, we find out thats exactly what they are.
Even some camera moves in certain scenes imply future events. Its nuts.
I guess it makes sense tho considering its a game about seeing the future :D