DLC from developer I like: Expansions.
DLC from developer I don't like: Dirty GaaS.
lmao so much this
DLC from developer I like: Expansions.
DLC from developer I don't like: Dirty GaaS.
A year of DLC ain't that uncommon. You can do that without being Destiny.NOT GaaS..... but room for growth planned for the game like new stories...
So one of the big questions is the actual format of the game and the gameplay structure. A lot of people are trying to find other points of reference to liken it to, and the one that keeps coming up is Destiny, where it's like a kind of persistent universe. Can you, in your own terms, explain what this game is and how you play it?
Marty: It's pretty simple. It's a third-person, open world action RPG. And I mean, that kind of sums it up. The whole game is fully playable solo. You can play on your own offline if you want to. There is no always online. And on top of that, if you want to experience that with a co-op partner in a very seamless drop in, drop out way, you can do so. And so there are no game as a service elements designed into the game. Yeah, that's pretty much it.
I guess structurally, is it similar to older Batman games, where you're going to points to find quest markers and then the story beat plays out and then you go to another point and solve a thing? Or is it more traditionally like Witcher style with quest givers?
Redding: Well, comparing ourselves to Witcher is probably a … don't do that situation. But what I'd say is it's not what I would call the oatmeal chocolate chip cookie model of just go here and then trigger that. I mean, it's a living breathing ecosystem that supports a robust set of crimes out in the open world that could be committed by different factions, under different circumstances, with different objectives and goals. And your ability to go in and disrupt that night after night is also what's helping to [shape the city] ... You're completing certain challenges and doing things for NPCs, all these things that are going to ultimately lead you to, in some cases, another major piece of the storyline. And I'm saying that both in terms of the major mystery arc as well as, for example, the villain storylines.
So like everybody else, we work, we try to balance out how much of it is an open world experience versus how much of it is a narrative-driven experience. And what we came up with was a model, kind of a system of tracks for the player that they can kind of change lanes at their own liberty, which is great because it means different players are going to frankly experience that content different ways.
Can you clarify how the story part of that works? Does each character have their own story happening or is it like different perspectives on the same overall story?
Marty: Yeah, I think the story is the same. You will get some nuances of course, because some characters have special relationships with certain people in Gotham City, but the overall story is the same whoever you're playing.
So if I start the game as Batgirl and then replay it as Nightwing, they generally will be on the same path, but with minor nuances to it?
Redding: Yeah. I mean, when you get into a major narrative beat, the person you're talking to for example, like if you're speaking to a villain, their history with your character is often going to be reflected in the kind of dialogue that you're seeing. So even if the overall structure of the story remains consistent and it becomes something, you can dip into and out of with different characters if that's how you want to play, as Fleur put it, there's nuance, there's moments of nuance, the relationships in particular, that is reflected.
One of the interesting things that you talked about during the narrated gameplay video was, as you grow in your abilities, the enemies grow with you. That makes a lot of sense in terms of level scaling and that kind of stuff. From a design and player experience perspective, how do you balance keeping that challenge and maintaining the wish fulfillment, empowerment fantasy that people get out of being Batman or being one of these characters?
Redding: Right. So the long story short is there are multiple axis for the player to progress on, right? It's their abilities, it's their gear. It's the specific loadout that they're bringing to the fight with them. So the player is constantly being presented with choices that they need to make. The second part of it is that when you're out in the open world, it's not to say that, "Oh, I'm level 10. So now everybody I face is level 10." There is kind of a range and a mix of encounters and enemies types that you're going to be dealing with. So players still, they're going to occasionally find themselves in situations where they have a very strong sense of being more powerful than their enemies. And in other situations, they're going to be more of the underdog. And I think what's great about that is we're not level gating our content. It's something where players have access to this content and to the whole world and to the crimes that are available to it. But they can at least assess whether this is a higher or lower risk situation for themselves.
Marty: Yeah. I think it's really important to mention there is no situation of, "I can't go to that part of the city because the enemies are too high level. I need to climb my way to there." The game is going to be scaling with you.
There's a Gamespot interview as well:
Gotham Knights Devs On If Batman Is Really Dead, Gameplay Structure, And More
WB Montreal discusses its new game set in the Batman universe, making a distinctly new story, how the RPG systems work, and more.www.gamespot.com
Really interesting answers here that clarify or further explain things, some choice excerpts:
Great to see the city being more dynamic as an ecosystem with actual people. Interesting to see their comment about the police patrolling and doing so rather harshly, I wonder if you'll have to fight them too on ocassion.
This caught my attention too: " but you're also gliding over it or parkouring through it, grappling". Obviously we know these are in the game as we saw them and all, but I wonder if parkouring will have a more in depth system rather than just vaulting or wall-running.
Yeah lmao. I feel bad tbh, there's no way to answer that question without people not going "oh, yeah, he's alive", especially if they something like "no comment".They really want us to believe Batman is dead huh lol.
The ecosystem of Gotham sounds really cool, can't wait to see more of it.
How big is the city and is there a convenient excuse to remove civilians from it like in previous Batman games--it's Christmas in Origins, for example, and the people are scared and evacuate in Knight. Will the city be fully populated with cars and people, and is there a day-night cycle?
Marty: In terms of size, we have five boroughs that are across several islands, connected by bridges and all that. So it's a fairly big city. But also to tie it with your question about population, it's also a very dense city. That's something we really wanted to go and do--provide that fully living, breathing Gotham City experience to players. It's not a city where the population is missing or whatever. Of course it takes place at night. So again, day night cycle, where you're playing at night. Daytime is when you're in the Belfry and you're busting and gearing up for your next night of crime fighting. So of course you won't have crowds, but we have citizens. And that's really important for us because it's also, they are the one at the heart of all this, of the criminal factions and the GCPD going a bit rogue and chasing vigilantes. So the population is also at the heart of this.
Redding: Yeah. I think it's an ecosystem, right? And to have an ecosystem, you need all the pieces of it, which means you need citizens and you need the way they react to you as a vigilante or as a crime fighter versus how they'll react to you eventually when you kind of become known and trusted for them. You have a police force that is ostensibly protecting the citizens, but doing it in the most brutal, heavy-handed fashion possible. And then you have these criminal factions. And so that ecosystem demands a dynamic, very interactive version of Gotham. Also, like Fleur mentioned, it's not just one night. You're going back night after night of patrol, night after night of party crashing on crime, which means that the city needs to be very much alive and has traffic and all of those sorts of things.
Marty: Yeah. And big enough to give you all of those things to do. And also, we like to think about it also in terms of layers, because as a crime fighter, a lot of what you do is patrolling the streets, but you're also gliding over it or parkouring through it, grappling. So it also has that notion of layers.
He has to, or he's not Nightwing.
Batman is dead and Captain America is dead! Cap is even in the Avengers box as a memorial for his sacrifice.
Why can't you people believe devs?
"Not GaaS.... but sorta GaaS" thing aside, them confirming that you can play the whole game with any character is really disappointing.
That might seem good on paper and from a gameplay point of view, but story wise that means that the dialogues and overall story have to be written in broad and generic way so it would work regardless of which character you are playing as.
Sadly in the new Gamespot interview that is posted above they confirm that this is not their approach and you can play any mission with any character and the overall story will play the same:Could just be like GTAV. Open world play as anyone, but story missions would probably be character specific. With some probably being able to alternate.
Thats my guess at least.
Can you clarify how the story part of that works? Does each character have their own story happening or is it like different perspectives on the same overall story?
Marty: Yeah, I think the story is the same. You will get some nuances of course, because some characters have special relationships with certain people in Gotham City, but the overall story is the same whoever you're playing.
DLC from developer I like: Expansions.
DLC from developer I don't like: Dirty GaaS.
I realize Suicide Squad does, relegating Court of Owls to a spin-off unrelated to the franchise is a travesty, tbh...Suicide Squad takes place in the Arkham universe already. Gotham Knights doesn't, but they've got their reasons for that.
Strong wordsI realize Suicide Squad does, relegating Court of Owls to a spin-off unrelated to the franchise is a travesty, tbh...
Very important. Good to hear.
- Game is fully single player with optional 2 player co-op
- NOT a GAAS
It's honestly fine that Gotham Knights is a spin-off. At least this way they aren't forced to carry Arkham's baggage so they can do their own thing. I do think Rocksteady's Arkham would be a better style and tone for the Court of Owls compared to the more cartoony feeling Gotham Knights gives off.I realize Suicide Squad does, relegating Court of Owls to a spin-off unrelated to the franchise is a travesty, tbh...
Ehhh, I guess it's time for a change but it didn't look that promising
I had the chance to chat to the WB Montreal team as well. Unfortunately due to timezones, my slot was after the IGN one even went live, but I think there's some interesting tidbits in ours.
We Spoke To WB Montreal And Got All The Juicy Gotham Knights Details
We Spoke To WB Montreal And Got All The Juicy Gotham Knights Detailspress-start.com.au
No but I read that and think of shit like the new Assassins Creed.
Free flow is gone because of the co op. There's no way to make a rhythm combat system with two people without it being a frustrating experience for everyone involved.
it`s hard to not think the worst lolIt's funny because nothing about the combat is described as being Souls-like and the little bit we saw of didn't necessarily scream Souls to me but I also immediately thought "oh they're going to do Souls combat" when it was stated that they were dropping Freeflow combat.
I didn't even consider this but that makes total sense.
Yeah, this isn't encouraging. I like the Arkham combat so getting their take on a Marvel's Avengers type of GaaS game appeals to me. But if the story isn't really tailored made to the characters we are playing and they aren't even thinking about adding new characters with different player styles and moves, my expectations took a hit. This would be the perfect opportunity to give us Gotham By GaaSlight, introducing Black Canary, Green Arrow or if they truly wanted to go nuts, someone like Clay Face and even Gotham Girl:Sadly in the new Gamespot interview that is posted above they confirm that this is not their approach and you can play any mission with any character and the overall story will play the same:
patrick Redding: "Yup! You could go back to the Belfry and say, 'Oh, I've just unlocked the next major piece of the mystery. And I need to go deal with this thing.' And you can decide that this is the perfect opportunity for me to swap out and play somebody else, so we allow you to dip in and out of those characters.
Great job, thanks for posting!I had the chance to chat to the WB Montreal team as well. Unfortunately due to timezones, my slot was after the IGN one even went live, but I think there's some interesting tidbits in ours.
We Spoke To WB Montreal And Got All The Juicy Gotham Knights Details
We Spoke To WB Montreal And Got All The Juicy Gotham Knights Detailspress-start.com.au
Thank you.Wow, I'm amazed at everyone equating room for growth = GaaS in this thread.
GaaS is Destiny, Fortnite, Fall Guys, GTA Online where you have seasons and battle passes and weekly challenges where they expect you to be on and playing the game constantly. Avengers is gonna be GaaS. GaaS wants you spending money weekly, monthly, etc.
Witcher 3 was not GaaS but added new stories. Same for Control. Ghost of Tsushima isnt GaaS because it's adding a new co-op mode. Horizon: Zero Dawn and Spider-Man aren't GaaS because they had DLC expansions. These games ask you for one extra single-game cost for their expansions
Gotham Knights is probably gonna fall in the latter based on what the developers said. It's not that hard to parse.
No freeflow? Come the fuck on.
SO its gonna be souls light like everything else?