*and no data cap*"A platform for everyone... in the US, Canada and Europe with a high speed internet connection"
*and no data cap*"A platform for everyone... in the US, Canada and Europe with a high speed internet connection"
Sure, there's always the possibility they'll pull the plug, but I think that these concerns are a little misaligned. Stadia is more analogous to something like Google Play (the Android app store) than services they have discontinued like Google+, Orkut, or even something like Google Glass. Like Google Play, Stadia only works as an ecosystem of develops/publishers with a vested interest in the continuation of the platform. So I don't think it's as fragile as experimental/beta efforts that Google only does on its own.
Of course, it will all depend on continued interest of developers/publishers to publish there, but there is a difference in the model of Stadia that separates it from those other services.
that's because cloud infrastructure is basically useless without configuration options. there is no reason to think that will translate to games being moddable on their streaming platform by regular joe consumers. Not to mention that your regular joe isn't even going to be a customer of google cloud. Let me ask you how configurable google drive is, because that's a much closer comparison to this service for your analogy.Being familiar with Google's offerings in the compute cloud world, they tend to provide strong configuration options and capabilities for all levels of users. If modding is a thing gamers want, that background of theirs makes me believe they are more likely than not to offer such options, and certainly more likely than companies like Sony or Microsoft.
I was always curious how does the payout for streaming games work. The music industry is screwing artists with streaming and I cannot figure out how a dev would get paid for they games they allow to be streamed..
That's basically how I see this, Google using this to tie more into Streaming culture and people who watch games but can't afford a game station or fancy computer to run graphics. While also providing content creators more ways to interact with fans.This product is filling an interesting niche for the YouTube/Twitch generation. Streamer is playing a multiplayer game, I want to play as well, one click and you're in.
I've never thought about it but I suppose there are plenty of people who find a game interesting and want to play it, but are probably more inclined to just keep watching rather than going out of their way to buy it and then having to play from the beginning, which would be annoying for slower paced games. This is a way to monetize that userbase I suppose.
I guess my only concern is that the target audience seems kind of niche.
Some of those lasted quite a while. Google+ was never popular but it lasted 8 years.I guess we'll see. But with Google being notorious for regularly killing projects and services without impunity, a bit of caution is not unwarranted I think.
Here's a fun website about all the things they created/bought and then killed. The list is very long and includes many different types of products of varied scale:
https://killedbygoogle.com/
Also, regarding preservation...maybe it isn't as clear cut as the obvious. I mean, if all the games are on the Big Google Cloud out there, then aren't they pretty permanent, for all intents and purposes? Are we worried about what will happen to all our Android apps when Google goes down? In a way, isn't that more reliable than some dude somewhere archiving discs or something similar?
So you can't use content you've downloaded from there anymore?
Niche?! It's for anyone that wants to play Fortnite or Apex, or whatever the next big things is, without splashing out on a several hundred dollar box.
There's a potential audience of hundreds of million day one with a very low barrier to entry.
You don't even need to buy the controller as far as I can tell... just whip out your phone or play on your Mac/PC/Tablet with zero investment.
But is there a market for people that want to play a video game but literally don't even have a smartphone (which is where the real low barrier of entry games are ) and is willing to buy a device to pay a subscription to play those games?
That's not what he asked. Nobody lost content with the store shutting down. You can still redownload purchased games, you just can't buy new games.
I feel that it would be helpful to clarify that a little bit. The picture displayed at the conference features edge network nodes Google builds/operates, including Google Data Centers/Google Cloud Platform regions, Google PoPs (Points of Presence),.
1. We do not know a device (the controller) is needed. It wasn't for the beta.
2. We do not know the business model, so I dare say they will not even need to pay a penny to play Fortnite et al. The money to support these games will come from Epic and other publishers to lease the infrastructure.
that's because cloud infrastructure is basically useless without configuration options. there is no reason to think that will translate to games being moddable on their streaming platform by regular joe consumers. Not to mention that your regular joe isn't even going to be a customer of google cloud. Let me ask you how configurable google drive is, because that's a much closer comparison to this service for your analogy
But PoP is not just a glorified name for cache? I don't think it will solve the requirement of computing power to generate unique content for each user.
There is a big problem in gaming where downloading a game from Ubisoft is more fun than actually playing it. This new service seems designed to directly try to address that problem.
Its cool that there is no dongle and the controller isn't required. So you can just play right away through Chrome and the controller you already have. The key unknowns (beyond performance) are of course the software lineup and the pricing structure.
I tuned out of the presentation after like 30 minutes, were there any other games mentioned besides AC and Doom? And was there any mention of first-party game development by Google?
The project stream test was very smooth, much better than I was expecting. It's going to depend on the client's internet connection.
Oh wow.. interesting.Yes, there is a new first party studio which will develop games and work with partners, headed up by Jade Redmond.No word on games in development yet.
That was my first reaction as well. ''It sounds like Stevia, haha. Bad name.''
But PoP is not just a glorified name for cache? I don't think it will solve the requirement of computing power to generate unique content for each user.
So the point is that speculating about what they might offer compared to some potential offering by sony or microsoft is meaningless when what people are worried about is losing the modding capabilities we have on pc today, and there is no way they are ever going to offer something that matches what you can do with unrestricted access to executables and data that's running locally. Not to mention that even if google provides the tools it's still going to be up to license owners for each individual game.Google Drive is highly configurable because it provides an API. You may say "but that's for developers", but anyone can get developer credentials. So anyone who is interested enough can do what they like with it. You're typically not a "regular joe" if you're messing around with mods on PC either -- you have to be into it. So there is a parallel of sorts there. But my larger comment was that Google as a company has a history of opening up their products through things like APIs and such. They have a culture of pro-customization. These kinds of features come about when a company has such a culture/background. So in these early days (where they haven't revealed details yet), what I'm saying is that they have a greater propensity / likelihood of offering such possibilities than most other companies.
I read earlier today that it will essentially be like a regular digital store. You buy access to stream a game for a one time price.
I haven't had time to confirm this though.
The really good thing I could see coming from this is the ability to make games available on Linux and Mac that wouldn't normally be available. My colleague uses Ubuntu at home, but really want to play Hitman 2. In theory now he could.
Yep. Which is why it isn't on my radar. Our net companies are basically carnies.Hell Canada has ridiculously price internet and mobile data and they are one of the launch countries.
I give it a generous six years max.I feel this is going to get abandoned quickly considering googles track record and the reality of us streaming logistics
I feel that it would be helpful to clarify that a little bit. The picture displayed at the conference features edge network nodes Google builds/operates, including Google Data Centers/Google Cloud Platform regions, Google PoPs (Points of Presence), and Google Global Cache. For most people, when you access Google services, your traffic generally follows this path:
Your Device -> ISP -> PoP -> Data Center (with static contents served by Google Global Cache; for games it might be pre-rendered scenes, subtitles, audio files, etc.)
If helpful, think of PoPs as gateways to Google network; they are not data centers and do not run much workload, but they help provide a better network experience by granting you an optimized pathway to Google Data Centers. You do not need to live near a Google Data Center to get the best performance; being (physically) close to a PoP would suffice.
A list of Google-related PoPs are available here: Google Fiber, Google LLC, Google LLC AS36040.
Sure they are.People aren't going to risk their gaming experience on "it depends".