Agreed, Stadia will take off much much faster than Netflix.That's a bad comparison. Subscription based digital services weren't mainstream back then. Now people are used to digital subscriptions.
Agreed, Stadia will take off much much faster than Netflix.That's a bad comparison. Subscription based digital services weren't mainstream back then. Now people are used to digital subscriptions.
One "instance" of Stadia (the max resources a dev can use for their game per user) is currently 10.7 TFlops.
There's a data center in Singapore, so we SEA folks should be good.
I think one Stadia instance is the *minimum* that can be used for a game per user. Pretty sure they said that "session" can be scaled, no?
I think one Stadia instance is the *minimum* that can be used for a game per user. Pretty sure they said that "session" can be scaled, no?
Because it adds a lot of value and losing that would be a huge cultural loss. It doesn't have to be like that just like we don't have to live in a world with any of the things we value, like, and enjoy. But I rather live in a better world than a worse one.Yeah. It's definitely not going to be *the same* as PC today, because obviously it's a different format. I understand where you're coming from, but for all these worriers out there: How long do you realistically expect devs to continue exposing their game internals in a world where they no longer have to? The "unsanctioned" mods you are talking about are only possible (in most cases) because devs had no better (viable) way package their product. Sure, that's how it's been since days yore, but why is it an expectation?
Because that relies on the benevolence of devs and decision makers. The reason modding is so vibrant and accomplishes so many things from extending games, creating derivative works, preserving and patching games for modern hardware and so on is because modding doesn't depend on license owners and developers. It's nice when they appreciate the work of modders and provide them with documentation and tools but the reason what I am talking about is so important is the case where they don't do that or even worse are against modifications and that happens to be the case with the majority of games. I don't get how that is so hard to understand.Also, why must it be in this "by-product-of-packaging" format? If devs want to enable gamers to mod these days, there are better ways to do it, like open-sourcing parts of the code itself. Why should modding remain restricted to this messy process?
The problem is that people who play Solitaire or Candy Crash don't care about AA/AAA gaming at all. Why would they pay money for something they don't need.
Out of curiosity I booted a GCP VM in Sydney and pinged it from a Melbourne location. The result is as follows:
Of course network situation varies from location to location so the image really does not mean much :( Also, it seems that GCPing.com uses a f1-micro instance, which is the smallest (and cheapest) VM class GCP offers; it uses only 0.2 vCPU cores, my guess is that when under (relatively) heavy traffic the performance maybe be impacted.
The problem is that people who play Solitaire or Candy Crash don't care about AA/AAA gaming at all. Why would they pay money for something they don't need.
I know Google has tons of money, but I dont think they will be offering a Netflix style service at launch. Since most their library will be composed of recent AAA releases and upcoming ones like Doom Eternal it would just be too costly and harm the console game sales of the publishers who are supporting their platform.
I fully think it is a true platform with Stadia versions of games you can buy to stream. They could offer rentals or some game bundle deals, but I think Google is going to expect people to buy the games as if it were any other platform.
well, obviously this is for the casual gamers that do play AAA gamesThe problem is that people who play Solitaire or Candy Crash don't care about AA/AAA gaming at all. Why would they pay money for something they don't need.
Why they need another subscription?well, obviously this is for the casual gamers that do play AAA games
The upcoming generation of kids who find the idea of a big "Play this game right now" button next to their YouTube video to be completely intuitive and normal.
....to play games
They already do this:
well, obviously this is for the casual gamers that do play AAA games
This except it's not in the name of stopping piracy(drm was never about that), it's about controlling the media player because if you do that there's gold at the end of the rainbow. When you own the data centers, the internet infrastructure, the software stack and the client you get to tax everyone at every stage of that pipeline and the more they use your platform the more everyone becomes dependent on it. This moves all control into the hands of platform holders.Platform holders. I can see streaming hurting PC gamers more than console gamers. Where developers stop actively releasing PC versions of their games and you have to use one of the streaming platforms to play on your PC. All in the name of stopping piracy. I know piracy still happens on consoles, but it's not as easy as downloading a repack and clicking "next", "next", "install".
This except it's not in the name of stopping piracy(drm was never about that), it's about controlling the media player because if you do that there's gold at the end of the rainbow. This moves all control into the hands of platform holders.
Ah okay I see what you're saying. I think there are plenty of people out there who are interested in playing AAA games but not enough to commit to buying a console. This will make AAA gaming infinitely more accessible to casual audiences.
Well, that's one important information that's not covered in the OP yet. What a bummer.First wave based on last night's presentation seems to only be encompassing US/Canada and EU/UK.
Considering how long it takes for google products to make its way here (still no official Chromcast 4k ugh) I don't expect to see this for a while, even if we do have a local data center and regional office here.
Not on this scale. None of the other services have Google's tech and data centers.
I get you, and I am not trying to doom n gloom on this model before we even know what it is, how it works, and have seen its effects. I mean, I guess I was doing exactly that, but mea culpa and we'll see.This is how YouTube premium works as well since they can't go off ads and quality definitely takes a hit when you incentivize filler.
It's rough, because it's not like we want all games to be 5 minutes long because they're rewarded by the download either, or big dips in quality at whatever minimum monetization time. I think best we can hope for is a scaling dollar per hour played rate where the intensity of that scale is determined by a ton of research to find that balance.
I mean, I'm probably less likely to keep paying for one game I play 100 hours and kinda like, verses 10 games I really like at 10 hours each.
It has already been confirmed multiple times that this is not the case. There has been in-depth discussion about the lag on the DF thread. AC on Xbox One X is notoriously laggy, and only runs at 30fps. However, the lag on the Stadia version should reduce compared to the X when the 60fps version is released.
The upcoming generation of kids who find the idea of a big "Play this game right now" button next to their YouTube video to be completely intuitive and normal.
They need to sell you anything, that's the point. The barriers to entry have been eliminated.Has everyone been living under a rock? game streaming services have been around for years. Honestly they needed a first party game that blew me the fuck away to sell me on this service. The you can jump from this device to this device really has no practical use. Honestly when's the last time you jumped off a game and just couldn't wait that you would boot it up on your phone?
500$ 10TF machine would have made me interested.
What gaming subscription(s) do people already tied to nowadays?
Yup.Ah okay I see what you're saying. I think there are plenty of people out there who are interested in playing AAA games but not enough to commit to buying a console. This will make AAA gaming infinitely more accessible to casual audiences.
This is the best thing to happen to gaming since the NES. It's going to expand the audience so much, and cloud computing is going to enable all sorts of new radical experiences we can't imagine. The negativity is hilarious.
Yikes.How do you judge success?
Making money? Sure, Google are good at that
Pushing more people to youtube? Yep
Further plunging the world into a right wing fantasy state of hate and violence? Yeah probably
Consolidating the games industry into one or two generic online experiences designed to keep you playing and paying endlessly? Seems likely
Producing new and exciting single player games that you can buy, enjoy and then move onto something else? Success does not seem assured.
Google added Stadia support for joycons and pro controllers, I wonder if this means Stadia support will be available for the Switch YouTube app...