Nope. :)Just finished the final act. Is there an end credits scene like in the last game?
Thanks!
I think they wanted to kill off JD but at the same time couldn't just make that choice. His arc imo, is finished. The death could've been scripted instead of a choice and more heroic but yeah. He tends to make shit about him, just like in Gears 4. Imo when he and Fahz show up in Act 3 it just makes the game awkward and uneasy. He's trying too hard and by not making it about him.....he makes it about him. JD is just bad.
I think they wanted to kill off JD but at the same time couldn't just make that choice. His arc imo, is finished. The death could've been scripted instead of a choice and more heroic but yeah. He tends to make shit about him, just like in Gears 4. Imo when he and Fahz show up in Act 3 it just makes the game awkward and uneasy. He's trying too hard and by not making it about him.....he makes it about him. JD is just bad.
GEARS 5 story is just bad. And because they never did anything with JD in 4 is why his character sucks. There's no flashback of him with his father, and you don't know why there's such a rift between them. There's no father son moments in 4 as well. Just some awkward dialogue of marcus not approving of JD's actions as a former cog in 4. That then he just basically tells JD to stop trying to prove himself, and then if his death is cannon you get a shit arc for him. The game should not all be about kait. The original was about the group with marcus being the main.
In this new trilogy it seems its all about kait and the rest are just fodder. Which sucks because part of what made the original trilogy great was marcus and dom's relationship, among him growing close to the rest of his squad with baird, and cole being close friends almost family.
There is very little with this new trilogy even with del tagging along for the majority of kait's journey.
Wasted potential. I now until proven wrong will look forward to these for the action, set pieces and great online, but expecting them to create any kind of emotional highlight or something as good writing wise like God of war with the whole father son/mother daughter dynamic, is pretty much gone.
Yeah, I agree. It was flawless for me. I haven't been so satisfied at the last part of a game in.. I dunno. A long ass time.Omg are you kidding me, that last act was insane especially with the death and last stand.
It hit his fake leg i believe. They even focused on it for a moment iirc.How the fuck isn't fahz dead or at least his back broken 😂😂. He literally got smashed from that huge ass tentacle 😂😂😂😂
Lol so that still doesn't even explain it not being ripped apart from his body. I mean come on look at the size of that tentacle and he just got up n walked away. Pretty stupid imo.. but yet it wrecks the beacon in the same way 🤷♂️It hit his fake leg i believe. They even focused on it for a moment iirc.
Yup I felt no care for any of there new characters. Lol I laughed when I chose to save del just cause he was around more in the beginning. Not cause I liked him it was just I don't even care about either of them but jd even less. Story was just meh. I enjoyed the gameplay with the added jack controls mostlylmao at the choose a death scene in act 4 and the subsequent scene with marcus. what a lazy way to try and create some emotional impact. i couldn't care less if either of them died. del just being mr. sidekick in act 2 and jd just turning up and everything is happy go lucky again in act 3.
i just hope that the scene with cole wasn't his final one, they did my man dirty with that one. what a stupid way to kill him off
Yeah same for me, hope they unlock in my 2nd playthroughAny character/weapon skins unlocked for completing story? I didn't get the achievement as XBL thinks I've only done 80% despite the in-game chapter section telling me I've done them all solo.
Lol...
At least there could be room to deliver on this in Gears 6. The end seemed to imply that Kait would actually go with Jinn's plan to reconnect her to the hive and track down The Queen after witnessing all of the death and destruction in New Ephyra. If this is the case you could easily bring back that push/pull and have Kait begin to master that ability after having her link restored.Game was good but as many have said, how they dropped the ball with Kait is really disappointing. How do you end her whole arc in Act II? So much cool stuff could have been done with her being able to control them in this game and even in the next one.
She's been wearing that necklace so she's obviously embraced some of her roots, The skill they gave to Jack (control enemy) should have been a perk Kait had, that would have atleast left some conflict open as the COG wouldn't know if they could fully trust her.
I enjoyed the story, but I totally get the criticism that not much actually happened. I really enjoyed how they dove into Kait's lineage, Myrrah, what went down at New Hope and the Queen's role and importance to The Swarm and I actually enjoyed that that was addressed by midway into the game setting the table for The Swarm's proper resurgence and attack on New Ephyra. I didn't need any great twists or turns there, sometimes it's just as satisfying to have something that is setup delivered on well. Kait's link being severed by midway through was a bit of a missed opportunity though, particularly after that really cool (and pretty horrifyingly presented) segment where Kait was being forced to control Locust.Huh, I guess just me that really liked the story. And making the hard choice at the end just with the big emotional moment with Marcus made it all the more meaningful.
I wonder if people that didn't get those feels at the end chose to save JD. If so...ya'll shouldn't have saved that bum. Your fault. lol
Yeah but that push/pull would have been more effective over 2 games. They couldn't even stick with it for 3 Acts. I don't want Kait to turn or die for that matter but I would have loved to have her in that gray area where she COULD turn but always comes back to the COG. So many great mechanics they are missing if they don't give her some small control over the locust.At least there could be room to deliver on this in Gears 6. The end seemed to imply that Kait would actually go with Jinn's plan to reconnect her to the hive and track down The Queen after witnessing all of the death and destruction in New Ephyra. If this is the case you could easily bring back that push/pull and have Kait begin to master that ability after having her link restored.
GEARS 5 story is just bad. And because they never did anything with JD in 4 is why his character sucks. There's no flashback of him with his father, and you don't know why there's such a rift between them. There's no father son moments in 4 as well. Just some awkward dialogue of marcus not approving of JD's actions as a former cog in 4. That then he just basically tells JD to stop trying to prove himself, and then if his death is cannon you get a shit arc for him. The game should not all be about kait. The original was about the group with marcus being the main.
In this new trilogy it seems its all about kait and the rest are just fodder. Which sucks because part of what made the original trilogy great was marcus and dom's relationship, among him growing close to the rest of his squad with baird, and cole being close friends almost family.
There is very little with this new trilogy even with del tagging along for the majority of kait's journey.
Wasted potential. I now until proven wrong will look forward to these for the action, set pieces and great online, but expecting them to create any kind of emotional highlight or something as good writing wise like God of war with the whole father son/mother daughter dynamic, is pretty much gone.
Wolfenstein didn't write out Wyatt or Fergus. Mass Effect didn't write out Ashley or Kaiden (well, not out of ME3, anyway).Probably isn't one. More than likely what will happen is at the beginning of Gears 6 you choose which one died and then the other one only appears as a background character with a few lines of dialogue. That's why I don't like the decision to make it a choice. Sure, it's impactful at the time but it basically writes out both characters for Gears 6.
MARCUS' DADThe problem is Gears 1-3 had flat characters with simple personalities. Gears 4-6 has characters with depth, weight and actual conflict instead of "WHERES MY WIFE!!!!"
Yea, def a lot of setup for a Gears 6. Which is obviously inevitable but yea.I love the story for it's character moments.
The problem is Gears 1-3 had flat characters with simple personalities. Gears 4-6 has characters with depth, weight and actual conflict instead of "WHERES MY WIFE!!!!"
That all being said Gears 4-5 does suffer from a story that just abruptly ends with little in the way of conflict resolution.
I agree. The extra effort they put into that reaction sells it to me as cannon. Everything about the ending felt like that was the direction they want to go. New found motivation and rage for Marcus. The other ending (watched it on YT) was meh, with little emotional impact realized on anyone but Fez and JD. It added no weight to the moment after the final boss fight.I don't think I'd like that however. JD death should be canon, as it carries more weight due to Marcus.
That's why I didn't choose JD to die. I didn't want some 'Fenix rises' thing next game...I'm not sure how they'll handle the choice going forward. Maybe the dead choice gets taken by the swarm after falling underground and Reyna corrupts them. That way all major characters are still in the next one and more hard choices have to be made. It would require alot of extra writing for at least Kait and Marcus though.
I don't think I'd like that however. JD death should be canon, as it carries more weight due to Marcus.
I don't think The Coalition is that morbid.That's why I didn't choose JD to die. I didn't want some 'Fenix rises' thing next game...
JD wouldn't have deserved it.I am actually mad that they didn't have Del sacrifice his life for JD. No branching storyline, closing the plot thread where they had been arguing, no personal loss for Marcus. Win-win-win
Finished this last night co-op with a buddy (after endless connection issues tried their best to stop us).
Overall I was pretty disappointed, no one part of the game particularly stood out and in the latter half of the game it started to feel like quite a slog. And was it just me or is difficulty all over the place in this? Some fights were laughably easy and then the next thing you know you're facing an endless onslaught of enemies bombarding you with grenades followed up by a mini-boss all the while with next to no ammo.