These areas are perhaps closer in size to those found in games like Metro Exodus — not truly open world — but designed to foster exploration and reward players who enjoy traversal. To accommodate the format, Gears 5 is the first in the series with an actual map function, giving you access to "?" locations which could contain resources, story elements, or collectibles.
Temporal reproduction plays a crucial role in grounding Gears 5, ensuring the perception of constant visuals and fluidity when under strain. With 60 FPS locked across the sandbox, the game leverages dynamic resolution scaling masked with temporal reproduction in demanding scenarios. "[W]e have a form of dynamic scaling in the game," said Rayner. "We'll render 4K native resolution. But if we're under extreme pressure, let's say we have something crazy going on, to ensure that we have a locked 60 frames per second, we will let that dynamic scaling kick in. But then we use an upscaling technique that's sort of a modern technique, it's called temporal rejection. But it's much more sophisticated than just like a simple scale like we had in Gears 4."
You can simply ignore all of the side quests and content if you so choose. We were told that The Coalition expects a player skipping side quests and exploration could get through the campaign in around 12 hours, while those who dabble would see 20 plus.
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