New shots batch, film grain reduced to zero, the game is even cleaner when off, no spoiler the first 15mn, already seen in the trailers :
Film grain? I didn't notice any film grain and there is a way to disable it? XD
New shots batch, film grain reduced to zero, the game is even cleaner when off, no spoiler the first 15mn, already seen in the trailers :
Film grain? I didn't notice any film grain and there is a way to disable it? XD
Additionally due to the way camera is set up in GoW it's really hard to see the point of contact between feet and surface, unlike Horizon/RoTR where the camera is pulled back allowing full view of the character.I am not sure what part of the deformation has a screen space component (if at all), but that is gonna be a problem in most games. hit boxes are good, but not perfectly aligned always.
Yep, video options, you can disable it, with the moblur too.Film grain? I didn't notice any film grain and there is a way to disable it? XD
I think he speak about his TV. He maybe forget to change something...
I think he speaks about his TV. He maybe forget to change something...
There is an option, maybe new, which allows you to reduce to zero the film grain, the image is cleaner, and textures are revealed in their real day as exposed in my last shots.
You can disable moblur too as I already explained to Tyaren...
Having film grain is the default settingIs no film grain the default setting? Because I never changed it and I don't have ever noticed film grain. And I would notice, because I hate film grain, lol.
The game by the way has absolutely gorgeous lighting (most of the time):
Is no film grain the default setting? Because I never changed it and I don't have ever noticed film grain. And I would notice, because I hate film grain, lol
Some more early gameplay shots.The game by the way has absolutely gorgeous lighting (most of the time):
The snow in ROTR and Horizon actually look like snow. The snow in GOW lacks sub surface scattering, translucency, Fresnel and glitter reflection.
Its not even comparable.
Kratos model looks less clean than in my last shots batch :
I don't know, he is just closer to the camera in your shots and in a lighting with high contrast. :/
Not really, which means it's done right.
Nothing in gaming is approaching that level of snow simulation. Snow deformation is a very crude approximation of the complexity of physics as it pertains to snow.
I mean no disrespect, but I think it is time that I resign myself from this thread, as it is clear that the discourse here is rudimentary and it is nearly impossible to level with some posters here when trying to engage in technical discussions regarding rendering technologies. I just don't have the time nor desire to deal with this.
My apologies to everyone, carry on.
In France, ski fans call it "la poudreuse" that means "the powdery", I'm asking myself why.
Here are in-game shots for you, look at the close up in the beginning.
Snow Glints Reflection are part of what makes snow realistic. Its like saying so water shader comes down to whether its has sparkle glitter?
Watch the beginning of this video to see my point.
It was quite the hyperbole, indeed. Thx for the edit.No sorry, shit was a very poor choice. I'll edit it out because it does look a little bit baity and downplays ROTTR snow tech.
Agreed. GOW is definitely displaying this to quite a degree aswell. Kratos at times looks like a toy rather than a human, and it reminds me of animated movies back in the day that in fact, used rubber toys.Yeah, that dry/rubbery look you're referring to has a lot to do with the lack of proper translucency when it is comes to SSS. Another issue though is that specular highlights (reflections of the light sources themselves) just look wrong for some materials. This was really an issue in Fallout 4.
FWIW, that is not why he was leaving the thread, if you paid attention. And with that condescending snark as in the bolded, you aren't inviting anyone in this thread to have a reasonable discourse.Lol, just go and learn how snow reacts, eg like "powder" in the first place, and then you should be allowed to judge what is a proper snow implementation. I guess you live in a sunny place where it never snows for not knowing that the snow acts like powder.
In France, ski fans call it "la poudreuse" that means "the powdery", I'm asking myself why.
An article to educate yourself about powdery snow :
https://www.accuweather.com/en/weat...you-prefer-east-or-west-coast-skiing/70003484
Except that was not what Brainchild was doing, but i reckon that got lost on you. I digress. There are clear aspects in GOW that are flat out not as good (Like: The reflections in the water, the skin not looking like actual skin but like rubber) as what other games do. Yet, those other games have other aspects that they aren't excelling at. I am surprised this simple mantra clearly is thrown out of the window in lieu of people wanting to convince others of how good game x looks. An actual proper snow simulation is only yet at the experimental stages as done by Nvidia, even when the implementation on display in GOW is convincing.And in German-speaking Alpine countries, such as Germany, Austria and Switzerland it is called "Pulverschnee", meaning powdersnow, which is also a legit English term. ;)
Some are trying just way too hard to find faults in such a pretty game.
I'll preface this by saying that I am a snowboarder so I do know my pow. Powder snow still has some mild amount of translucency, plus you don't find powder snow when the snow is 3-4 inches deep because they are too close to the ground and as such they are considerably less dry. You need atleast 6-7 inches deep snow for it to even start being vaguely powder looking and knee deep for it to be really powdery, anything less than that will still have properties of your usual snow such as translucency due to higher moisture content will be present and evident. And I definitely do not see snow that deep in GoW.
I'm assuming you've never played a game on a PC or Xbox One X.
FWIW, that is not why he was leaving the thread, if you paid attention. And with that condescending snark as in the bolded, you aren't inviting anyone in this thread to have a reasonable discourse.
.
Or you don't know what he was referring to. Either way, like a child and all that is just, yeah :/Because he is not honest, if not, he would have answered my question about Pixar clip. But, instead of this, he acted like a child arguing that it's unfair to use this argument for x or y reasons. My question was quite simple though and the answer would have closed any further debate as Pixar name themselves
He didn't respect to my intellect by doing so.
I was going to say the same. GoW looks fantastic but it's really not the "OMG!!11!" huge visual leap some people are proclaiming over the other AAA Sony first party games like The Order, U4 or Horizon. They all look fantastic. Detroit and Spider-Man will be the same later this year.
Yet to the average person it looks comparable. That's how far real time visuals have come. It's crazy what a $250 box can render in real time.
But who said that it looks loke the same he just said than the snow deformation is is the one looking the most like what we see into the PIXAR... For sure it is far from PIXAR simulation but less far than Horizon or ROTR...
EDIT: And when I say far it is orders of magnitude further... ;)
The advanced features are very subtle. You guys won't notice a difference until it's done properly, then you'll come back to this game and realize how 'crude' the implementations have been. $250 box is just a box and is limited in features. That's just a fact. It's the art that's driving these lame threads.
But it doesn't deform realistically. It's a crude noise shader with no accuracy at all compared to the Pixar implementation which uses an actual simulation for individual particles of snow. There is simply no comparison. GoW has a pattern in the deformation, so it's not an accurate sim. And the snow splits up into a multifractal noise which drives the displacement. You can look close enough and tell. Varying the amplitude based on speed is quite trivial (for the different heights).
I agree and don't need to be an expert it looks orders of magnitude of PIXAR simulation...
No one said it deform realistically, if it was the case we would probably not be so eager to have a PS5 or the next Xbox....
I think the effect is very less pronounced. Regardless, like yourself I Don't like it either, I put it down to 5, motion blur to max and the IQ looks extremely clean to me.
God of War is a near perfect blend of fantastic tech and art direction combined.
I can only drool imagining what the creative minded users will do when the Photo mode releases. Horizon had some museum worthy pictures come out of it, expecting nothing short of that here.
Neither of those consoles will have the power to handle CGI level snow. Performance would tank.No one said it deform realistically, if it was the case we would probably not be so eager to have a PS5 or the next Xbox....
Neither of those consoles will have the power to handle CGI level snow. Performance would tank.
Easily the best snow implementation I have seen in a game ! Pixar should be proud !
indeed!Additionally due to the way camera is set up in GoW it's really hard to see the point of contact between feet and surface, unlike Horizon/RoTR where the camera is pulled back allowing full view of the character.
For sure, im surprised they haven't dropped down to 900p yet, it's all quite impressive.How they got this game running on a base ps4 at 30 fps Stable with 1080p no dynamic resolution is fucking sorcery. I'm amazed at this game in every sense of
The word.
I think the effect is very less pronounced. Regardless, like yourself I Don't like it either, I put it down to 5, motion blur to max and the IQ looks extremely clean to me.
God of War is a near perfect blend of fantastic tech and art direction combined.
Where's the spartle glitter reflection? All i see is a white dot which is accomplished by using a noise alpha texture with spec applied in attempt to fake glint and the result doesn't look good.
Again watch the ROTR clip to see what snow glint looks like and also watch the snow shader video i posted.
Just pay attention to the sparkle in this video which is similar to whats in ROTR:
Where's the spartle glitter reflection? All i see is a white dot which is accomplished by using a noise alpha texture with spec applied in attempt to fake glint and the result doesn't look good.
Again watch the ROTR clip to see what snow glint looks like and also watch the snow shader video i posted.