Bridge it!I'm sorry my brain turned off when the mother of the lady who did the walk that Sam Porter Bridges is now trying to reproduce was also named Bridget.
How dare you. The game need to be 2D sprite and roguelike first!!If this weren't a Hideo Kojima game and instead some small indie title with sad violin and E M O T I O N A L storytelling half of you dissenters would be wacking your dicks in GOTY anticipation.
They've literally shown shooting stuff in earlier Death Stranding trailers, so not sure what you're on about.
i mean, if we want games to be considered art we are going to need more than just games with violence as a selling point in the big budget side of gaming.
yikes because you dont shooty shooty bang bang every 3 seconds?
People really can't play stuff where they don't kill anything can they?
I'm intrigued as hell in this game but why does anyone that doesn't like the look of the game get characterized as a dudebro COD player? It feels like we're a few steps away from saying "Death Stranding is just too intelligent for you"
Talk about yikesSmall games where you walk around and it has a story focus - "Walking simulator? So boring."
Huge expensive Sony exclusive where you walk around and it has a story focus -"What, you need every game to have shooting? Games are art!"
"The thing that really stood out to me was just how simple this game is at its core. Death Stranding is a game about walking."
Yikes.
I'm not sure the terrain is even meant to resemble the US, even though the shape of the map does.Traveling across the US feels very exciting concidering the vast amount of different terrains. I wonder how it's structred though because surely there will be events that makes the time skip forward, so that you don't actually have to walk the whole distance yourself.
I'm sorry my brain turned off when the mother of the lady who did the walk that Sam Porter Bridges is now trying to reproduce was also named Bridget.
"Walking simulators" are one of my favorite genres. Unfortunately is pretty easy to these kind of games to become boring if they are too big or too long, which is exactly what death stranding looks like.
We've clearly seen that traversal involves figuring out how to cross terrain, using gear to overcome obstacles, avoiding enemies and BTs, and cargo managementMaybe more than just a focus on walking would be good. Seems like walking is a key focus of the game and really, I don't find interest in moving a control stick around for large periods of time doing very little.
I can never tell if Kojima is a Thomas Pynchon-level lowbrow genius, or if he actually thinks these pun names are good. I'm inclined to say the former, because they routinely make me laugh. Die Hardman is still funny, months after it was revealed.
Maybe more than just a focus on walking would be good. Seems like walking is a key focus of the game and really, I don't find interest in moving a control stick around for large periods of time doing very little.
I mean we know Kojima. For all we know that could be a cutscene ala mgs4I like how this is now painted as a walking sim when we've literally seen WW1 supernatural trench gunplay, melee combat, and boss battles. Words have lost all meaning and gaming side is getting dumber by the day, it's amazing.
You could describe Uncharted 4 that way, with walls maybe giving the illusion of that not being the case, but a lot of people think it's great.
I wouldn't write Death Stranding off. There are ways to make a game engaging other than action.
Loli mean, if we want games to be considered art we are going to need more than just games with violence as a selling point in the big budget side of gaming.
There are gameplay mehanichs even on simple terrain in the gamescon gameplay. It's obvious that traversal in Death Stranding it's not simple like other open worlds.Maybe more than just a focus on walking would be good. Seems like walking is a key focus of the game and really, I don't find interest in moving a control stick around for large periods of time doing very little.
What if i told you Breath of the Wild and God Of War are also a games about walking.
its *because* its a Hideo Kojima game everyone convinced it'll be some subversive mad genius GOTY that people will always give the benefit of the doubt, instead of a poorly written walking game about civility and holding handsIf this weren't a Hideo Kojima game and instead some small indie title with sad violin and E M O T I O N A L storytelling half of you dissenters would be wacking your dicks in GOTY anticipation.
Fooled in what way? That it won't just be a game about walking? I'm already prepared for that given we've seen gunplay, motorcycle riding and boss fights.
This is literally why i'm paying attentionI'm curious to hear just how crushed Dan Rycker's dreams will be once this game is released and he's played a bit. Possibly as much as RDR2.
Yeah... That and the history Kojima has in that regard doesn't give me much confidence. But one can hope...The trailers we've seen so far certainly don't paint a particularly inspiring picture.
I wonder if they're less silly if you speak Japanese so the English names are a little less familiar, or if I'm giving him too much credit lolI can never tell if Kojima is a Thomas Pynchon-level lowbrow genius, or if he actually thinks these pun names are good. I'm inclined to say the former, because they routinely make me laugh. Die Hardman is still funny, months after it was revealed.
Heck, it seems like it's different from most if not all AAA games out there, so that's a plus too.
The hostility this game is getting from some is...weird.I personally think it's a very intriguing game,but need to see more to be entirely convinced
Part of the problem here is that walking around open worlds is always the worst part of open world games.
This has my vote
So part of era thinks the man that invented "pacifist military game" won't be able to invent "engaging walking game".
Preposterous.