Yup that first level was one hell of a start, and that's what made it soo great.A friend of mine had that game. I don't think we ever got to the overworld missions, because those shoot em up levels were damn hard.
Totally. Came back to it as a teenager and beat it a few times and it still seems like such a standout title on the NES.One of my favorite NES games. I musta beaten it a dozen times, but I can def see how you'd get stuck.
Wasn't that the same on every game and depending on your sound card?Half the fun was figuring out what arcane IRQ channel magick you had to perform to get the sound to work.
I assume someone else has already pointed this out, but down was up and up was down. D-pad acted like a plane's yoke.Anyway, my pick:
Like, how the fuck do you land the plane? I never got past the first level.
Bart vs The space mutants.
First levels, couldn't beat it as a kid.
This is my answer as well, and I was around the same age too. I was messing around on my friend's Genesis for a little bit and I had no idea what I was doing.
I'm sorry but this made me laugh
I like the game but this and its sequels level design would give anyone trouble. They take the old fps key and switch hunting tropes and turn them up to 11. It doesnt help that these games arent just tied to one map either like a traditional fps game at the time, so flipping a switch could activate something in a different map and you rarely ever knew what it did. It was neat they tried a nonlinear level design but it really needed to give a little more feedback on what a switch/key did instead of just expecting you to go searching every corner of every map till you find something different.
I didn't get past the first hub of this game until years later.