Uhyve

Member
Oct 25, 2017
1,172
I don't understand why anyone would care. If anything, I'm happy to know Metroid Prime 4 is coming, they can take as long as they want, I'll just play other things until then...

Same deal the FFVII remake, cool that it's happening with the added bonus of an end to the begging for a FFVII remake.

I can't even really see any downsides, just be patient.
 

Deimos

Member
Oct 25, 2017
5,812
Agreed, It's annoying to wait and my hype will die down by the time the game is released, so I won't buy it early.
 

hank_tree

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
2,596
Eh but how would Square Enix survive if they couldn't sell merch for unreleased games for 6 years to fund development.
 

gcwy

Member
Oct 27, 2017
8,685
Houston, TX
I concur. I'm not a big fan of announcing games way too early and milking the shit out of it until there's nothing left and people start losing interest in it.
 

marmalade

Member
Nov 28, 2018
571
Games should be announced when they are greenlit and enter full production. The idea of losing competitive advantage seems like a relic of the Atari era given complexity of modern games.
 

GodofWine

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
2,775
F that noise - I'm here to announce Modern Warfare 9.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
Games like Sonic Mania essentially owe their existence to early marketing. The entire community that Stealth birthed began as a group of people cataloging early prototype Sonic the Hedgehog screenshots from magazine articles to chronicle all features missing from final versions. That drove interest into save state hacking to uncover more, which lead to finding and dumping actual prototypes, which lead to disassemblies, which lead to community source codes, which lead to people like Christian Whitehead comprehending and understanding how to port said engine, which convinced Sega to hire him to make Sonic CD, which use used to make Sonic 1 and 2, which convinced Sega to let him make an original game.

Without all those years worth of pre-release screenshots existing, the entire community that birthed the game would likely have never formed.
 

spad3

Member
Oct 30, 2017
7,132
California
Companies make announcements as they see fit for their investors/shareholders.

However, there are instances where things have worked out for the better - case in point - Mortal Kombat 11. Announced in like Nov/December, released 5 months later.
 

Pyro

God help us the mods are making weekend threads
Member
Jul 30, 2018
14,505
United States
I've loved Capcom's approach this gen and other publishers should take note. There have been some games this gen, that when it finally comes out, I just don't feel like playing it.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
Half life 3....

Seriously though cyberpunk was announced early but that wasn't reannounced until it was a good amount into development
Valve have learnt from their mistakes it seems. Artifact launched in roughly one year after announcement. DOTA Underlords launched very fast. Valve's big 2019 game hasn't even been revealed yet and that should be releasing within months.
 

MaverickHunterAsh

Good Vibes Gaming
Verified
Oct 24, 2017
1,419
Los Angeles, CA.
Hard disagree. I personally don't mind learning about games more than a year (or two) prior to release, but more than that, the only time games "should" be announced is when a publisher's marketing department determines they should be relative to their internal metrics and investor relations. If those decisions backfire at market, so be it and they'll pay the price (literally), but they're not compelled to announce games when you (or any consumer) want them to. Marketing people get paid to do what they do for a reason.

If enough poor marketing decisions are made by a publisher such that sales are consistently kneecapped, then the good PR departments will course-correct on their own and you'll see games getting announced closer to release, when you want them to be. It's just not going to necessarily happen on your schedule, that's all.
 

karnage10

Member
Oct 27, 2017
5,555
Portugal
Personally i disagree with the OP. Games can be announced early as long as the information about the game continues instead of just giving a trailer/teaser.

Look at paradox where games get DD almost every week talking about features, art, sounddesign,etc.
 
Dec 8, 2017
117
I like the specialness of waiting for a great Zelda or the like over a long time. If everything just suddenly came out it would really take away from the articles, magazines, and previews about a game leading up to release.
 

Com_Raven

Brand Manager
Verified
Oct 27, 2017
1,103
Europa
Counterpoint- that basically means that you won't be able to implement much fan feedback by the time of launch, which depending on game and genre (think MMOs) can be a major problem.
 

Wulfric

Member
Oct 25, 2017
5,974
I actually like the way movies do it. Everything is announced years in advance since it's too difficult otherwise to keep the film a secret.

The way I see it, let me know ahead of time so I know to set aside money for it.
 

Ruisu

Banned
Aug 1, 2019
5,535
Brasil
My lord some of the responses in this thread are incredibly immature.
It's certainly practical to want game reveals to take place within the same year of release if possible.
Note the word "game reveals". Honestly if Nintendo said "ay mate we're making da new Mario" that's all they'd need to satisfy investors and attract new recruits. They don't need to a big teaser trailer 3 years in advance. Knowing its in development is enough. But don't start the damn hype cycle several years in advance.

Atlus is a big offender imo. Personally I think Project Re:Fantasy was their best attempt yet. They announced it's a project in the works and they're recruiting for it.
SMT V is the opposite it's awful. Two hype trailers and we still don't know if it's coming out next year or the year after.

Personally, I might be totally wrong here, but investors might not be quite as excited abou putting their money in a new game if all they have for it is like, a one sentence tweet or something like that. A big teaser trailer, like a CG concept trailer for example is clearly better. It measures engagement more clearly, reveals numbers and reactions to the announcement, sites have stuff to post and speculate about and all that is valuable to investors because it shows people are excited to buy that game.

Someone might call that manipulative, but honestly it's not really less than if that was all focused on the same year the game launches. And getting more investment money earlier is money that can go into the development no?
 

FlintSpace

Banned
Oct 28, 2017
2,817
I do not agree at all.

I can guess that announcing a gamer earlier may add something lucrative to show in investors briefing(?).
Generating hype is better marketing.
And it is their product, they can announce whenever they want in whatever light they choose to. Consumer decision lies on us to reject the product or have a realistic patience towards it, if this a normal occurrence.
 

ToddBonzalez

The Pyramids? That's nothing compared to RDR2
Banned
Oct 27, 2017
15,530
Yeah. I think Sony's learned their lesson in this respect. Too many games announced >=3 years from their release date. That's just too long of a hype cycle imo.
 
Nov 8, 2017
1,574
Why are you so angry about it? If all companies did a less than one year announcement rule, then some other hooligan is gonna me a post about how there's nothing to look forward to in the future.

Everyone just needs to relax and enjoy things. If you can't handle it, then consider getting professional assistance.
 
Oct 26, 2017
6,151
United Kingdom
Cry much OP? There is a lot to gain by announcing early. Investor interest, share holder understanding on R&D investment directly tied to a product, mindshare in the market with a slow burn marketing campaign, project interest from outside talent who will want to work with you (best possible type of recruiting) plus the internal cultural benefits to a project that isn't under lock and key from the public. There are many draw backs too, some you pointed out, but all you did in your OP is come off like a little crying brat who cant be patient for something.

Hell the best example of this is FF7R, with the development crew feeling down after the first year due to project hardships, but being invigorated due to the insane support coming from the public. I remember one youtuber posting his story about the team being almost in tears from the outpouring of support and amazing fan response, and how much it inspired them to continue and make the best possible product. Sure some of that is PR spin, but I know how having people be excited over what you are doing is the fuel of the gods when you are feeling down.

If you are excited about a product and its taking a long time, why not try putting some of that passionate anger you have there into a message to that development staff showing your support for the long hours they are working to get something out.

I know the mods gave this member a warning, but the actual post content is really good and I fully agree on the points about energising and inspiring the developers.

I get that some people let the hype culture of videogames get to them, but that's not really the fault of game producers.

As has been said before, 99% of us can get hyped for a Marvel MCU movie years in the making and not lose our shit, so why do the rules suddenly change when we're talking about videogames?

I personally would want to know what games are coming down the pipe.

On the other hand, I do agree that if devs/pubs wanna continue to make an event out of game announcements, then they shouldn't announce anything until they can show a gameplay trailer / vertical slice demo, or at least a CGI trailer that gives an indication of what the game is actually going to be like.

This last E3 was utter tripe because everything was the bad kind of CGI trailers. And also, please no more announcements of announcements.
 
Apr 21, 2018
6,969
I like how both Luigi's Mansion 3 and Astral Chain were announced, basically announced and released within a year later, and both look great.
 

TheMadTitan

Member
Oct 27, 2017
27,411
Capcom and Bethesda have this down; they don't announce shit anymore until it's at most nine months out. If it's not some cultural phenomenon kind of announcement like REMake2 or FF7R, don't tell me about it until it's close.
 

Tora

The Enlightened Wise Ones
Member
Jun 17, 2018
8,651
What, you don't want to wait 4 years for the Last of us 2?

In fairness, sometimes I feel like companies would rather announce projects that are obviously happening so that they don't have to risk it getting leaked.

I think the way borderlands 3 handled it was good, though.
 

Aztorian

Member
Jan 3, 2018
1,456
Meanwhile everyone is anxiously waiting for Sony to show PS5 while it's still more than a year away. Games coming ot within a year of announcement actually don't build up enough hype (for me) to look forward to it. All the smal crumbs of information through the years and seeing the development of the game through the years actually adds to its value.
 
Oct 25, 2017
9,205
Announcing games early has never annoyed me or caused me to like a game less. Seems like the most insignificant and petty thing to be bothered about.

I agree, hype turns toxic real fast. If it was up to me (it isn't) I wouldn't want to announce them until they've gone gold.

Edit: this is in regards to gigantic AAA releases. Indie titles with smaller marketing budgets if any needs more time to garner attention

Good thing it's not up to you. You want games to have 1 to 2 months of marketing? That's ridiculous.
 
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Camisado

Member
Nov 3, 2017
1,395
Square-Enix the thread.

Any announcement from them might as well be "Hey guys, we were thinking about making another Kingdom Hearts game? I dunno, anyway here is a logo one of our guys mocked up on the flight over here.... see you in 8 years!"
 

NekoNeko

Coward
Oct 26, 2017
18,655
i swing the other way completely. announce what you are working on as soon as possible. stop with this secrecy nonsense.
 

Neiteio

Member
Oct 25, 2017
24,281
Nintendo is usually good about this. Luigi's Mansion 3 was announced last fall and will release this fall. Link's Awakening, Astral Chain and Super Mario Maker 2 were all announced this year and release this year. Pokemon Sword and Shield were first shown this year and release this holiday. Heck, even something as massive as Smash Bros Ultimate was shown one month and then released six months later.
 
Oct 25, 2017
9,205
Nintendo is usually good about this. Luigi's Mansion 3 was announced last fall and will release this fall. Link's Awakening, Astral Chain and Super Mario Maker 2 were all announced this year and release this year. Pokemon Sword and Shield were first shown this year and release this holiday. Heck, even something as massive as Smash Bros Ultimate was shown one month and then released six months later.

They have also announced Metroid and BOTW2 several years in advance. I see no problem with either strategy.
 

karmitt

Member
Oct 27, 2017
4,818
I mostly agree, except where I know there's heaps of super appealing stuff coming right around the corner. For instance waiting on MP4 should just drive me nuts - but with so many games that really appeal to me hitting from July until November, I'm not sure how much I care anymore.

They have also announced Metroid and BOTW2 several years in advance. I see no problem with either strategy.

I haven't given up on BotW being a mid-late 2020 game. I'd say that'd be close enough to one year.
 

Neiteio

Member
Oct 25, 2017
24,281
They have also announced Metroid and BOTW2 several years in advance. I see no problem with either strategy.
I actually think BotW2 may release next year. They've been working on it since BotW, have abundant ideas, and they said they're revisiting the same Hyrule. The vast majority of the first game's dev time was spent laying the groundwork (physics engine, world design, materials logic, figuring out how an open-air Zelda would work, etc). They don't have to reinvent the wheel this time. Remember how quickly they released Majora's Mask following a similar strategy?
 

Sumio Mondo

Member
Oct 25, 2017
9,995
United Kingdom
Nintendo is usually good about this. Luigi's Mansion 3 was announced last fall and will release this fall. Link's Awakening, Astral Chain and Super Mario Maker 2 were all announced this year and release this year. Pokemon Sword and Shield were first shown this year and release this holiday. Heck, even something as massive as Smash Bros Ultimate was shown one month and then released six months later.


That was a course correction after the likes of Bayonetta 3 and Metroid Prime 4, though.
 

Bedameister

Member
Oct 26, 2017
5,945
Germany
No, I like to know if games I'm looking foreward to are in developement or not. Even if they're still a couple of years away. Knowing they're actually making them comforts me instead of having to hope for the best.
 
Oct 26, 2017
3,896
I agree, although sometimes the fallout from hype to actual product ends up being more entertaining than the game itself. I don't get pulled into hype cycles easily anyway.
 

Jon God

Member
Oct 28, 2017
2,315
I love it when games are announced way out. I guess I am alone in that.

When you get little bits of info here and there, and are just left to be excited on your own about it.

The announcement->release thing gets games into the hands of gamers faster, but I dunno, I feel some magic is lost when it's about the 'now' hype, rather than the naturally occurring hype.

Think about every thing about Final Fantasy VII Remake, it gets huge headlines, and people are excited. We don't even know the overall length of the game ffs.

I kinda miss that in gaming.