Capcom handles it pretty well these days, only announcing games when they're at most a year out. I'd say games coming in the spring of the following year is fine, but nothing too far out (delays aside).
Obviously it's harder to hide stuff regarding movie production given how big they can be. But even then, Marvel Studios is now playing things closer to the chest in terms of how much detail we get for movies coming in the pipeline from Phase 4 onwards.Nope, announce them as early as possible. I'm sick of the secrecy the industry operates in. The movie industry does quite well for itself doing the complete opposite of what's described in the OP.
Disagree.
I like to know there are games I can look forward too in the years to come. What's wrong (in my opinion), is announcing a game and then not giving any update for like two years (see Metroid Prime 4).
Yes!
Same. I don't care if you announce it with a CG trailer or whatever, just let me know it exists.
I love long cycles if they're willing to show the game frequently during development. Give me gray-boxed levels and someone talking about how they're working on getting the jump physics down just right or something.
Yeah they have been great recently. I find if a game is announced to early I lose all excitement and interest for it as time goes on until the launch feels pretty uneventful. One year of screens, news and trailers before release still has me buzzing.Capcom handles it pretty well these days, only announcing games when they're at most a year out. I'd say games coming in the spring of the following year is fine, but nothing too far out (delays aside).
There is a lot to gain by announcing early. Investor interest, share holder understanding on R&D investment directly tied to a product, mindshare in the market with a slow burn marketing campaign, project interest from outside talent who will want to work with you (best possible type of recruiting) plus the internal cultural benefits to a project that isn't under lock and key from the public.
Ding ding.They can advertise their product when they feel like it, if the gamers are impatient is their problem.
A corporate apologist for the one corporation that is the worst offender of this. FF Versus XIII getting announced in 2006, eventually coming out in 2016, after it failed to meet its first release date of September 2016. It was still missing story bits.Cry much OP? There is a lot to gain by announcing early. Investor interest, share holder understanding on R&D investment directly tied to a product, mindshare in the market with a slow burn marketing campaign, project interest from outside talent who will want to work with you (best possible type of recruiting) plus the internal cultural benefits to a project that isn't under lock and key from the public. There are many draw backs too, some you pointed out, but all you did in your OP is come off like a little crying brat who cant be patient for something.
Hell the best example of this is FF7R, with the development crew feeling down after the first year due to project hardships, but being invigorated due to the insane support coming from the public. I remember one youtuber posting his story about the team being almost in tears from the outpouring of support and amazing fan response, and how much it inspired them to continue and make the best possible product. Sure some of that is PR spin, but I know how having people be excited over what you are doing is the fuel of the gods when you are feeling down.
If you are excited about a product and its taking a long time, why not try putting some of that passionate anger you have there into a message to that development staff showing your support for the long hours they are working to get something out.
I disagree. The secrecy around games should change to something that more reflects what we do in the film industry. As soon as a project is at all started, an article comes out talking about. Tons of movies die on the vine of pre-production. Casting changes. Release dates changes. Everything with games is just falling into the marketing tricks, and in 2019 they're unnecessary.
Absolutely this. The anger and frustration towards game announcements compared to every other entertainment medium just seems extremely archaic. You dont have to be hyped from the moment of annoucement to the moment of release; it's perfectly okay to forget a game exists, to not get constant updates, to not be constantly fiending for a release.I disagree. The secrecy around games should change to something that more reflects what we do in the film industry. As soon as a project is at all started, an article comes out talking about. Tons of movies die on the vine of pre-production. Casting changes. Release dates changes. Everything with games is just falling into the marketing tricks, and in 2019 they're unnecessary.