i disagree and i think it is disrespectful for the VAsFemale Shez and female Byleth for both tbh. They both have the better VAs and acting skills
also male byleth has a much superior design that doesnt make you cringe so there is a bonus
i disagree and i think it is disrespectful for the VAsFemale Shez and female Byleth for both tbh. They both have the better VAs and acting skills
Just like you were disrespecting Female Byleth's VA by saying you didn't care about her where is the male byleth clip?i disagree and i think it is disrespectful for the VAs
also male byleth has a much superior design that doesnt make you cringe so there is a bonus
+100 You took the words right outta my mouth. Shez was the one who sold me on the game from the demo. Such a massive leap forward for a protagonist. Very refreshing. And Atlus definitely needs to take notes from how Shez is done.Completely agreed. Going from Three Houses to this is basically the same transition as adding a voiced protagonist would be in Persona, and Shez's combination of aloofness and seriousness really works well. Especially with the dialogue options - what they end up saying seems to match the options very well, and actually shows the character has unique knowledge and insight in the situation due to their background, while still seeming to work well as a pseudo-self insert character. Exactly what I want from a Persona protagonist.
I don't care about fbyleth not her vaJust like you were disrespecting Female Byleth's VA by saying you didn't care about her where is the male byleth clip?
Okay I was in support convo and a subject was brought up that reminded me of something that confused me in the begging of the game.
So you are part of Berling's Mercenaries and the game starts with you fighting with Jeralt's group. What's the actual in game logic for this? A clientele territory dispute or is business so rough you literally murder your competition?
Berling got overconfident in her skills and picked a fight she had no hope of winning is basically the gistThe former, kinda. It's explained in one of the supports that IIRC two nobles were fighting and one hired Berling's mercenaries and the other hired Jeralt's.
Feels like this is the first Musou where commanding your units around the map matters.
Usually that's just busy work and I just go ahead with the most OP character and kill everything.
I believe they have those scattered around your base? I'm in Claude's route, and I've gotten several which I can later access from my journal or which pop up while loading.This game needs an easy to access glossary honestly so you can read up on all the names thrown around.
I wouldn't be as harsh as you, but yes. Especially between chapters, between tons of dialog and all the camp management, it's long.I feel like this is one of the best Warriors games to date, but the downtime between fights can be quite lengthy. Unfortunately I'm not a fan of the direction that FireEmblem main series has taken, Three Houses was an absolute slog which felt like 90% running around the monastery ticking off boring, aimless checklists and 10% enjoyable turn based strategy. Sometimes I sat down to play Three Houses and didn't even get to a battle. Well, the same has happpened to me here, just endlessly and aimlessly ticking off all the boxes between battles slows the game down so much for me, which is a great shame because the actual battles are second to none. The strategy and the number of things happening during battles just absolutely blows away the latest games like Zelda Age of Calamity and Samurai Warriors 5.
Did the original Hyrule Warriors had clones? I don't remember anyone sharing the same moveset. And after all the DLC it has more playable characters than the first Fire Emblem Warriors... I think. Not sure about this one.I will say this is the first game Omega Force managed to make characters feel unique ever since they started moving into the shareable movesets direction, thanks to unique abilities. Preferred weapon in Samurai Warriors 5 and Dynasty Warriors 8XL/9 was not enough.
Now, it's still not perfect as some unique abilities are not that unique or interesting, but it's a move in the right direction.
I still prefer the old ways of making characters completely unique with a fixed moveset. Like the original FEW, actually (and Age of Calamity). However, I can see how the more characters you have, the less feasible that approach is (so much so that FEW has a lot of clones).
Happy they are finding a good middle ground with unique abilities. Hopefully they expand on it with the next games (though knowing Omega Force, they will probably just take one step forward and two steps backwards like always).
Nope, Hyrule Warriors had character unique movesets. Age of Calamity too, but that one has a lot less characters.Did the original Hyrule Warriors had clones? I don't remember anyone sharing the same moveset. And after all the DLC it has more playable characters than the first Fire Emblem Warriors... I think. Not sure about this one.
you just have to grind, I have like 33 units on AG and nowhere near enough money to level them all up and have them max out their tactics stuff without grinding. But I'm grinding for supports anyway, so money comes naturally.Quick question. I feel like I'm falling behind the level curve on Scarlet Blaze, and I'm not getting enough gold to level up everyone.
Should I do the Fire Emblem thing and just focus on a core set of characters again? I mean eight is the maximum deployment. Or is there a way to catch people up that works well? Like a map that's surprisingly good Exp or Gold?
Just finished Scarlet Blaze Chapter 8, and I have a question:
Is Ingrid's death unavoidable? This is the first time a character that can't be recruited but playable on other routes actually dies instead of just retreating.
Quick question. I feel like I'm falling behind the level curve on Scarlet Blaze, and I'm not getting enough gold to level up everyone.
Should I do the Fire Emblem thing and just focus on a core set of characters again? I mean eight is the maximum deployment. Or is there a way to catch people up that works well? Like a map that's surprisingly good Exp or Gold?
I thought the specific direction they wanted to take for the FEW games was to have movesets based on class, not by character. I remember seeing people complain in the original FEW that all the pegasus knights played the same and so on. I don't know if it had anything to do with the "mainline" Warriors games.I will say this is the first game Omega Force managed to make characters feel unique ever since they started moving into the shareable movesets direction, thanks to unique abilities. Preferred weapon in Samurai Warriors 5 and Dynasty Warriors 8XL/9 was not enough.
Now, it's still not perfect as some unique abilities are not that unique or interesting, but it's a move in the right direction.
I still prefer the old ways of making characters completely unique with a fixed moveset. Like the original FEW, actually (and Age of Calamity). However, I can see how the more characters you have, the less feasible that approach is (so much so that FEW has a lot of clones).
Happy they are finding a good middle ground with unique abilities. Hopefully they expand on it with the next games (though knowing Omega Force, they will probably just take one step forward and two steps backwards like always).
I feel the best way to level up a character that is lagging behind in levels is to give them the Experience Accessory, deploy them, and immediately pair them with Shez or any character that can do the most kills on a map. Just have the character you want to level up to act as backup and they get some quick levels with no risk of getting killed.Quick question. I feel like I'm falling behind the level curve on Scarlet Blaze, and I'm not getting enough gold to level up everyone.
Should I do the Fire Emblem thing and just focus on a core set of characters again? I mean eight is the maximum deployment. Or is there a way to catch people up that works well? Like a map that's surprisingly good Exp or Gold?
Lorenz's personal skill is fucking busted, holy shit. It just nullifies damage and recharges so fast that he like never gets hit.
Same here. I thought i did something wrong since everyone got so emo about it but i didnt see any way to prevent or avoid it?
she spawned right on top of the gwendal dude and count something and they were almost dead and the main mission was kill ingrid and you had no option to persuade her. so i didnt want to fail and have to do that fucking mission again and just killed her.
speaking of persuading people say that its far better than in this one than 3 houses but its kinda almost the same thing?
i thought you would be able to poach one, maybe two from other schools, but its still mostly everyone. like, first thing you can do in azure something is recruit petra, come the fuck on, i know shes pissed about some people in the empire because of brigid but she doesnt look like the type who would turn coat like that just because felix said HEY U DONT WANT TO DIE DIE BAD in the very first fucking mission
there are a bunch of "seize stronghold" quests in smaller maps that the objective is just that and then when you get all of them a boss appear, you kill it and mission done. i repeat them a lot when i want to grind something, theyre quick and easy
Kind of hope someone puts out a video or something that shows what all the class outfits/armors look like for Shez. Been trying out the Mage Class which is pretty fun to play, but not a huge fan of the brown robes. Not sure if the advanced and master classes on that side of the tree look much different.
FE Warriors was more a case of them attempting to give every character unique movesets but then noticing it'd be impossible and slapping together clones from existing movesets. They aren't really class based and the origins of the movesets are often obvious. For example, Takumi is an archer, and Sakura a shrine maiden, and yet they share the same bow moveset - which was also clearly designed with Takumi in mind since several attacks use wind energy arrows, some even for melee range, an ability of his legendary weapon. Same goes to Owain sharing Ryoma's moveset. Those attacks were specifically based on the Fates Samurai class line's animations and Ryoma's raijinto (lightning sword).I thought the specific direction they wanted to take for the FEW games was to have movesets based on class, not by character. I remember seeing people complain in the original FEW that all the pegasus knights played the same and so on. I don't know if it had anything to do with the "mainline" Warriors games.
Recruitment is a lot more limited in 3 Hopes because half the people can't be recruited anymore. For example, no one in theBlue Lions besides Mercedes and Ashe can be recruited.
But some recruitments make more sense than others. I feel likereally don't want to be on Team Faerghus and they just joined so they wouldn't be killed.Petra and Dorothea
Quick question. I feel like I'm falling behind the level curve on Scarlet Blaze, and I'm not getting enough gold to level up everyone.
Should I do the Fire Emblem thing and just focus on a core set of characters again? I mean eight is the maximum deployment. Or is there a way to catch people up that works well? Like a map that's surprisingly good Exp or Gold?
i just roll with four people, only mc keeps up with the level curve, and that's with using the exp item, everyone else is 10-30 levels between unless i buy levels
grinding is . . . not worth it i feel, unless you have no money
keeping everyone up just feels like a waste of time, you only get four people per stage
Yeah recruitment is super funny in this game at least on AG so far lol. In Three Houses you recruit somebody and they renounce their entire damn family, that's how loyal they are to you. Here you recruit them and they're just "I'm literally here because you'd kill me otherwise. Why the hell are you doing this to me?"
i just roll with four people, only mc keeps up with the level curve, and that's with using the exp item, everyone else is 10-30 levels between unless i buy levels
grinding is . . . not worth it i feel, unless you have no money
keeping everyone up just feels like a waste of time, you only get four people per stage
Max is A.If I remember correctly you could get your weapon ranks up to S in three houses, can you do so in Three Hopes as well?
Gotta make room for new moves in the dlc I guess
Recruitment is a lot more limited in 3 Hopes because half the people can't be recruited anymore. For example, no one in theBlue Lions besides Mercedes and Ashe can be recruited.
But some recruitments make more sense than others. I feel likereally don't want to be on Team Faerghus and they just joined so they wouldn't be killed.Petra and Dorothea
You can change Shez's outfit in the journal so that she's Lsays wearing her default clothes in battle.
Oh boy. Now I'm glad I went Blue Lions first lol.lmao that ending 🤣🤣🤣
Imma gonna read about alternate endings because holy fuck I can see why some players would be upset 🤣🤣🤣
There's hate for the ending? I haven't seen anylmao that ending 🤣🤣🤣
Imma gonna read about alternate endings because holy fuck I can see why some players would be upset 🤣🤣🤣