Dude hasn't been doing well lately. He's probably feeling better since then, but don't expect him to be doing the OST here
I'd listen to this guy, he's an expert.
Dude hasn't been doing well lately. He's probably feeling better since then, but don't expect him to be doing the OST here
he's betterDude hasn't been doing well lately. He's probably feeling better since then, but don't expect him to be doing the OST here
Because this isn't a turn based RPG. They could go like how KH does and have different battle themes for different areas fade in, or like XII and have no normal battle theme at all.Why wouldn't Those who Fight be in the game. I expect a new rendition of pretty much every song with maybe the original Ost as a bonus similiar to how Re2 did it.
Speaking of battles. Ecpecting monsters to be visible and running around but will battles start if you get close or will you hit them/they hit you and we get a screen transition into battle
I'm wondering how they're gonna handle the music. Will we get every track from the original? Plus new tracks?
I'm wondering how they're gonna handle the music. Will we get every track from the original? Plus new tracks?
Does the change in gameplay style from turn based to real time mean we don't get this?
:/
All of them from the OG better be in the Remake + new ones.Here's a thought. What if they go the ffvx route and only give us like 5-6 summons? If they do, hope they give us some good ones from ffvii.
A new rumor, but takes this with big grain of salt, because he was told by someone that FF VII Remake will have two parts (part 1 will end inand this makes actually sense since new fans really want to know how it goes on) and is coming Early November 2019. The rest is in the comments. To be honest it's believable, but that Square Enix is that far in development, I mean in part 1 there are 10 towns/villages, the battle system ect. and to develop this in 4 years since 2015. Okay they often said that development is going smoothly but still its Square Enix.Aeriths death
What if...WHAT IF...the Final Fantasy VII tech demo at E3 2005 wasn't just a tech demo? What if development has carried on with it from then up until now?That rumor sounds perfect. I've been wracking my brain in how they can split FF7 into three parts but there's no sensible way to do it.
Two parts on the other hand is perfect. Temple of the Ancients is a very natural ending point for part 1, it can be worked into a great final dungeon, sensible final boss, and a great cliffhanger to make you want part 2. End it right where disc 1 ends basically.
Does the weird feature placement and nose size on Aerith bug anyone else? I did a rough little edit to show what I mean.
Original:
Edit:
The size of the nose and the general feature placement in the game really don't work for me with how realistic the rendering is, gives me uncanny valley vibes.
I don't really see it to be honest. Her face just creeps me out, it really doesn't work with the super realistic rendering, at least for me.Every time I see a morph of her face, it just seems less Aerith-y. No offense.
You sure about that? In the original art she doesn't look very different from anybody else. Same goes with every game I can think of with her in it. Just looks like anime features to me.Aerith's otherworldly features are on purpose to hint at her mixed heritage
I'll believe it when I see it. All the delayed news on Versus/XV and KH III should make you very skeptical about anything they say.
Nah, yo, they were always going to go with "stylized realism" rather "real realism". How straight and tiny her nose is compared to her big eyes, REALLY is a realistic take on Nomura's ORIGINAL art:Does the weird feature placement and nose size on Aerith bug anyone else? I did a rough little edit to show what I mean.
Original:
Edit:
The size of the nose and the general feature placement in the game really don't work for me with how realistic the rendering is, gives me uncanny valley vibes.
All of the girls have big eyes and small noses in the original art and the style really doesn't look like that art at all, feature placement and size especially. It just looks like the typical "realistic anime" style that a lot of Japanese games go for. Her having weird features isn't really a thing in any of the games she's in either.Nah, yo, they were always going to go with "stylized realism" rather "real realism". How straight and tiny her nose is compared to her big eyes, REALLY is a realistic take on Nomura's ORIGINAL art:
I'm sure Square-Enix will make some tweaks to things before release.All of the girls have big eyes and small noses in the original art and the style really doesn't look like that art at all, feature placement and size especially. It just looks like the typical "realistic anime" style that a lot of Japanese games go for. Her having weird features isn't really a thing in any of the games she's in either.
My edit is still stylized, it's just that the way she is stylized in the game hits the uncanny valley hard for me.
If any thing her eyes being lower would make it closer to the art because she doesn't have a long face in that.
I hope. If not, oh well, I'll probably get used to it.I'm sure Square-Enix will make some tweaks to things before release.
Prove me wrong Square. I just think the Midgar only or up to Junon predictions are more realistic. If the rumor is true the first full game would mean this whole list if they don't approach it differently or cut things. On top of this they want to flesh out everything.
Let that sink in.{1} The Reactor #1 raid
{2} Sector 7: At the hideout
{3} The second raid: Reactor #5
{4} Church, Aerith's house
{5} Cross dressing at Wall Market, Honey Bee Inn, Don Corneo
{6} Sewers, Train Graveyard, and Pillar Assault
{7} Slums again
{8} Raiding Shinra HQ!
{9} Flashback at Kalm Town
{10} Chocobo Ranch, the Marshes, and the Mythril Mines
{11} Junon
{12} Costa Del Sol
{13} Mount Corel
{14} The Gold Saucer and Corel Prison
{15} Buggy
{16} Gongaga Village
{17} Cosmo Canyon & Cave of the Gi
{18} Nibelheim & Shinra Mansion
{19} Mount Nibel
{20} Rocket Town
{21} Tiny Bronco
{??} Wutai??
{??} The Wutai Pagoda??
{22} The Keystone and the Date
{23} The Temple of the Ancients
{24} Bone Village, The Sleeping Forest & City of the Ancients
I hope they will keep the more bizzare enemies.
I really want to see HD Aerith beating a giant house with a stick.
According to this youtube video, a number of Japanese fans also hate how Aerith looks. Though their issues seem to be more about xenophobia and wanting her to look like a doll.
That exists on both sides really. Doesn't seem to really represent the majority at all given what I saw.According to this youtube video, a number of Japanese fans also hate how Aerith looks. Though their issues seem to be more about xenophobia and wanting her to look like a doll.
According to this youtube video, a number of Japanese fans also hate how Aerith looks. Though their issues seem to be more about xenophobia and wanting her to look like a doll.
I dunno, that's probably like a handful of tweets with like 0 to 3 likes each. The Western fandom also has a few people on Twitter hating how Barret "doesn't look Black enough".
"You can please some of the people all of the time, you can please all of the people some of the time, but you can't please all of the people all of the time"That exists on both sides really. Doesn't seem to really represent the majority at all given what I saw.
Exactly. You also see people shitting on Cloud for looking to "kpop" or whatever. It's just a matter of eastern vs. western beauty standards.That exists on both sides really. Doesn't seem to really represent the majority at all given what I saw.
You know dynamic music is a thing right?I'm wondering how they're gonna handle the music. Will we get every track from the original? Plus new tracks?
Does the change in gameplay style from turn based to real time mean we don't get this?
That's... kind of what I'm saying. Odds are we're likely not just gonna get straight up one new remix of the normal battle theme throughout the whole game.
I mean I don't see a reason why we wouldn't have the classic battle theme or a remix.That's... kind of what I'm saying. Odds are we're likely not just gonna get straight up one new remix of the normal battle theme throughout the whole game.
It could be dynamic, differ between areas or there could simply be no normal battle theme at all like XII.
I dunno, that's probably like a handful of tweets with like 0 to 3 likes each. The Western fandom also has a few people on Twitter hating how Barret "doesn't look Black enough".
It'll probably be like FFXV where we have a battle theme start whenever you get close enough for enemies to aggro you (though hopefully a field theme the rest of the time and not total silence like FFXV was). Or have a battle theme playing the whole time when appropriate.That's... kind of what I'm saying. Odds are we're likely not just gonna get straight up one new remix of the normal battle theme throughout the whole game.
It could be dynamic, differ between areas or there could simply be no normal battle theme at all like XII.
According to this youtube video, a number of Japanese fans also hate how Aerith looks. Though their issues seem to be more about xenophobia and wanting her to look like a doll.
It is considerably larger than FFX. Basically, the first 6 FF games had a 2D setup where you would traverse a relatively simple and abstracted map of the world (with the character being the size of a town, and the implication being that journeys taking days were being sped up), with more detailed towns you could enter and interact with people and things, and combat being turn-based encounters. 7-9 continued this partly in 3D, with the towns being represented by pre-rendered, non-interactive CGI backgrounds and the characters, combat and world map being simple 3D.
FFX, on the other hand, was when they decided to move to a more 1:1 scale - abstract world maps and CGI backgrounds replaced by properly-sized 3D environments in a space you could run around in. The big drawback to this, of course, is that after 9 FF games that had the characters travelling all over the world, the scale in X and all future games was heavily stripped back. Compare the world maps of FFVII and FFX:
So going for 1:1 visuals in FF games forced them to step back on the scope. Except now, they're remaking one of the games designed around the old style in the new style. They can't just shrink the scope because the story has the epic planet traversal hard-coded into its bones, and they can't just make the game because it's simply too massive. The only solution is multiple games, allowing for now development time and more revenue. Of course, it's very possible that after they're all released we'll get a massive next-gen exclusive combined version.
Fuck open world, FF was never an open world game, it just a small map you walk on to go from land mark to land mark, zones is the best thing for FF, not linear ones of course and they can be without loadings as well, also landmarks is what made the series soo memorable, not big empty grasslands.
That "Main Theme of Final Fantasy VII" though. Where's the GOAT overworld theme gonna play if there's no overworld? You're crazy if you don't think exploring a vast overworld didn't create a lot of memories for players back then. And a lot of that had to do with the music. There's a reason the improper looping of the theme in the rereleases is considered a game breaking bug to many.
Yes i loved to explore the over world and i wouldn't call it "Vast" at all, it was not that big or anything, it was simple and cool at the time, but there is no way i call that an open world, The Legend of Zelda on NES for example was an open world game, not Final Fantasy, Final Fantasy was all about exploration of the detailed cities and dungeons, that was one of the strongest points in the series and most memorable, the reason why i'm against the open world in FF because i know for sure that they take a lot of effort to make and at the cost of others things such as cities and dungeons.
They should just do what Final Fantasy XII or at least Dragon Quest XI did to the map and make it more seamless and better.
FFXV's world was needlessly large, IMO. DQXI is like a cross between DQVIII and FFXII, as it still has "zones", but the zones are larger. DQXI also has a separate world map used for means of transportation (like ships). DQVIII is still my ideal "scaled world map" without an over-abundance of excess space.We
I haven't played DQXI, but I have to disagree with the FFXII approach. And I know I'm triggering a lot of people when I say this, but the open world approach of FFXV is the closest any game in the series has come to the feeling of exploration that Final Fantasy had up until the PS2 era where other things took precedence. Gimme my fucking chocobos, man. How are newcomers gonna know the satisfaction of breeding a golden chocobo that can traverse the entire landscape without a world map to explore?
We
I haven't played DQXI, but I have to disagree with the FFXII approach. And I know I'm triggering a lot of people when I say this, but the open world approach of FFXV is the closest any game in the series has come to the feeling of exploration that Final Fantasy had up until the PS2 era where other things took precedence. Gimme my fucking chocobos, man. How are newcomers gonna know the satisfaction of breeding a golden chocobo that can traverse the entire landscape without a world map to explore?
When some people are used to their animu waifus looking like half-naked 14 year olds, an actual adult looking late-teen/early 20s character must come as a shock!
I agree. I really preferred 2015 Jessie. She looked perfect. :(Hate to be negative on this amazing trailer but i don't like how Jessie and Biggs look, they look like they have a plastic skin, they looked more natural in the 2015 trailer.
Also i hope they don't screw up Sephiroth's hair, i noticed UE4 is not good with hair details and sometimes makes them look like macaroni, good example is the hair in SF5.
I agree. I really preferred 2015 Jessie. She looked perfect. :(
Hate to be negative on this amazing trailer but i don't like how Jessie and Biggs look, they look like they have a plastic skin, they looked more natural in the 2015 trailer.
Also i hope they don't screw up Sephiroth's hair, i noticed UE4 is not good with hair details and sometimes makes them look like a macaroni, for example the hair in SF5.