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Do you agree?

  • Yes

    Votes: 814 61.3%
  • NO!

    Votes: 449 33.8%
  • This FF game is better (explain)

    Votes: 65 4.9%

  • Total voters
    1,328

Arcus Felis

Unshakable Resolve
Member
Oct 26, 2017
3,123
Ah, this old debate again...

FFVI is fine and all, but gameplay-wise FFVII is much more interesting. Story-wise, I'm on the fence, as I'm not a fan of either big bad, although I think FFVII's world is more interesting (less fantasy, and a nice departure from the old FFs). FFVI has some very nice character-arcs, but so does FFVII (and FFVI has a bit too much characters, honestly).
Graphics-wise, FFVI aged way better, there is no contest, although FFVII does have some cool (not 3D) screens, but it was the beginning of 3D... It has its charm (kinda), but said charm has its limits, and those mushy polygons don't look very good nowadays.
FFVII has the distinction of making me cry for the first time ever while playing a video game. It's hard to topple that.
 

Deleted member 17952

User requested account closure
Banned
Oct 27, 2017
1,980
6 and 9 are both better than 7.

But that doesn't discount what 7 has accomplished, which still remains today as the most beloved and popular Final Fantasy to date. Sometimes it's not about being the best, it's just being at the right place at the right time.
 
Oct 27, 2017
5,873
Mount Airy, MD
FF6 and FF7 has always been at the core of the "which one is best" debate in FF fandom (well, always since shortly after FF7). I don't think there's a compelling definitive argument for them, but 7 always resonated more with me overall, even if I find 6's world and music just lovely.

Specifically when it comes to pacing, I think 6 fumbles more, especially during the split-up parts. I find both pretty much on the same level in terms of gameplay, which is to say both are fine and nothing to write home about.
 

Schopenhauer

Member
Oct 27, 2017
876
Many FF games are better than VII, but yeah VI is one of my favorites in the series.

I probably would have a more nostalgic view of VII now if the original release didn't have such a half-assed localization and I didn't hate the graphical style they chose to go with, but it is what it is.
 

Scarlet Death

Member
Oct 25, 2017
939
Seattle, WA
VII had the benefit of better tech and it's presentation was more memorable because of that.

FFVI somehow had a ton of memorable characters, its own twists and dramatic moments that had not been done before. The Opera scene? The fucking opera scene? With sprites and that sound chip?

I played VI after VII so you'd think I'd succumb to nostalgia but this thread doesn't involve IV.
 

SpecDot

Banned
Oct 29, 2017
988
Actual hot take: Comparing Final Fantasy VI to VII is a timeless proxy for people who are actually interested in talking about something else; Nintendo v Playstation, Classic Gaming v Modern Gaming, Expressive Pixels v "Cinematic Experiences," Early 90s Nostalgia v Late 90s Nostalgia, etc.

Anyone with good taste can appreciate that both are exceptionally well made games that aspired to very different design goals, and such a person of refined taste probably has no need to state their "controversial" preference or pit one against the other for the validation of others online ;)



My absolute favorite part of any conversation is when someone starts whipping out the word "objectively" to describe something that fundamentally subjective.
Totally being facetious there bud. But VII is better. The characters in VI are lame and Kefka is a scrub.
 

SpecDot

Banned
Oct 29, 2017
988
Considering that FFVI didn't even release on SNES in europe, and that FF got a big boost in popularity with VII, I doubt "a lot of people" have as much nostalgia for VI than VII.
VI is objectively a better game (storytelling & gameplay at the very least).
It's like the number of people saying Persona 3 is better than 2 despite never having played 2, or only a small portion of it way later. You can find that for a lot of games in that genre (SMT, Dragon Quest, etc).
You can't equate Final Fantasy to Persona. C'mon man. I get where you're coming from, but FF VII is just a better overall game than VI. It's okay to be wrong sometimes.
 

Spehornoob

Member
Nov 15, 2017
8,952
VI is a better overall game than VII, but VII's impact can't be understated.

The better game isn't always the most important or influential one.
 

Deleted member 12555

User requested account closure
Banned
Oct 27, 2017
2,113
no

and don't get me started on the "VI, tactics and XII are thinking man's rpgs and I'm intellectually superior for preferring them" shit either

don't @ me, or I'll call the cops
 

The Unsent

Member
Oct 25, 2017
19,450
None of this contrast the fact that VII is much more appealing to the common man than VI's. I never said they were BAD. I said they were easier to accept because they're familiar in taste, to a wider array of people. I'm not saying your opinion has no place. I'm saying why VI wins out for me, over VII.

I actually find it funny you're trying so hard to just place VII as "better", really. Being subversive and breaking down established genre norms was unique for each product that did it, but it was also a big, common trope that was imitated to death and back around the time Evangelion hit the scene. On their own, these products were unique VS their direct competitors. Together, the mass scrapping of purity and kindness, in the name of cynicism and grimier themes, was exhaustive to some. But that doesn't mean the pure, or the subversive were straight BETTER products, objectively. One just fit the audience current taste better at the time.

I find it funny when people use "Generic" to describe something that basically set the standard. VI's towns were the best of the old taste, and were endlessly copied after that. It's "Generic" because 2000 Kemco RPGs copy the template they set. Zozo still remains one of my favorite towns in an RPG, because the idea of "Evil Mega-Hotel that's as vicious as the world map" just shook me at the time. I still think Figaro Castle being able to travel underground is one of the most nonsensically cool things ever. Just like we were all taken aback by Midgar having cars and huge structures powered by a Mako reactor.


It's not JUST "Cool and anarchistic", but it still IS, right? Just like Spawn isn't JUST conveniently designed to mimic Deadpool and Spiderman. But that doesn't mean the element doesn't exist. And that doesn't mean the familiarity didn't help the character become a very recognizable one, with many people that would have disliked comics by anything NOT DC or Marvel back then.

A lot of factors go into something's popularity. Some are directly on purpose, some are luck, and others lie right in the middle. We could argue that FFVII's narrative wouldn't have been as striking, if Square didn't have to censor older FF's for hard, for instance. The sexual themes of 7 wouldn't have seemed so against the grain, if the implications that Cyan was looking at porn when he banished himself to the mountains, wasn't watered down in FFVI. Or if the women that toss off their clothes in FF Mystic Quest weren't censored. But partially because Nintendo helped us think that all JRPGs were kid friendly, 7's sudden harshness and perceived maturity were even stronger in the west, than they would have been JUST by having 3D and Best in Class CG.


And that's your right. Which is cool! And I'm sure many agreed. I'm sure I even agreed back then. Very few RPGs had you play characters that were closer to being "Anti Heroes" at the time. Aerith was a character we all thought couldn't die. Palom and Polum? SURE! Cyan's Elain and Owain? Harsh, but ok! But the sweetest main party member? IMPOSSIBLE! It was a fresh perspective compared to many RPGS...

… but like I also said, for me, when 8 was still fresh, I would have traded all that for not having to do similar things with Squall. At the point, it seemed to me as if RPGs were going to abandon the whimsical, light hearted tone, and take on cynical, "mature", gritty ones. I liked VI's brand of maturity, and it felt more nuanced than what I was getting out of VII and VIII, personally. I hated that gaming was becoming something that people identified as closer to GTA, rather than closer to Sonic the Hedgehog and Mario. And I still dislike games that skew that direction, more than others.



I don't really get why you and Mekanos are acting as if I'm saying my opinion is the law by which all the other FF opinions should be based. I never said that. It's snobbish If I'm saying "You're all stupid for liking TRASH like VII, VI did everything better, #TRUTHFACT!" which I'm not. I'm saying, again personally, that the things VII did, didn't fit my taste as well, but they had massive western and general audience appeal at the time. This was further exaggerated by VIII doubling down on many of those "new" tropes early on. VI better for me because it's still got a world and narrative I'm more happy to re-digest. It (and Chrono Trigger) pretty much are the definition of what I want out of RPGs.

Did I EVER say they couldn't fit your taste? Or did I say I was the factual outlook that others should model their opinions by? Nope!

I definitely don't see how it's a "Generic" implication. I don't even think most would agree with my assessment that Squall and Cloud were too similar. Though you could think I was being contrary just to be cool. I know I feel the EXACT OPPOSITE of most gamers now-a-days. I have no hype for Last of Us 2, and what I've played of God of War series since it's creations equals to minutes able to be counted on 1 hand. Their worlds and attitudes don't fit my taste. And a lot of that is because the gameplay snippets are surrounded by storytelling and narrative styles that I not only don't want to have to go through a 2nd play of, I don't even want to go through them a 1st time. When a Movie Theater audience cheers for a character saying something like "You're G___D__ right I'm the F___ BEST!" or such, I'm cringing and rolling my eyes at what I feel is low brow and immature. There's things people will rally behind and see as the BEST part of an experience, that I find distasteful. Those elements make a product worse and less appealing to me.

BUT, without PSX making things like FFVII, Grand Theft Auto, and Resident Evil acceptable, we wouldn't have things like The Last of Us, Red Dead, or Drake's Uncharted. Those early games made the global market accept mannerisms and personalities that gaming wasn't associated with, at the time. They had traits that were more like Holywood movies, adult Anime, and contemporary classics that could win Academy Awards.

Thus, a bunch of people that wouldn't even THINK they would be called "Gamers", became ones almost overnight. FFVII and it's ilk assisted in a huge cultural impact, were instrumental in the tonal shift of gaming as a whole, and as a bonus, endeared Square to a bunch of new fans that wouldn't pay them the time of day before.

But for me, the loss of that innocence in gaming still hurts. For better or worse, I liked it when gaming didn't have to mingle with things like excessive swearing and overly sexual themes, in order to draw crowds. Not because I hate these things 100%, as I was watching things like Dominion Tank Police on Showtime, or snippets of the Fist of the North Start Movie on the International Film Channel back then, whenever given the chance. I just personally prefer when what would eventually become the norms for AAA games, was instead the exception. If that's "Snobbish", then... ok.

Being "mainstream and cool" and "interesting and artistic" are not mutually exclusive from each other. Something CAN be BOTH. It's pretty rare for something to be able to hit each, but FFVII hit the perfect storm where it could be, and be excellent at both. It's probably the singular most important release for Japanese-created RPGs that will ever exist, on a global scale.

But that doesn't make it impossible for one to say they'd rather play through and get lost in the world of VI again over it.

So... we cool now? :) Is it clear I'm not attacking your, or anyones right to like VII, just explaining why it still sits under VI, for me?
You described FF VII as being like gangser rap or MTV attitude and VI as more imaginative. So it sounded like you were saying FF lost its imagination and sold out like people do when bands starts becoming popular. A generic statement for olders fans of any media, and sorry it's got a bit more prententous with "lost its innocence" and I'm not trying hard to say why VII is better, just my thoughts. I also found the transition very natural to a neo world after the magictek and high tech Vector in VI's. Nothing was lost. It made the beautiful areas like the glacier, forests and canyons stand out more. VI wad already getting grittier with Kefka's massacres.

Another good example of subversion is how Cloud presents himself as this bad arse ex soldier with the gruff attitude, big sword who has a deep relationship with the antagonist and you find out who he is really is later. He's vulnerable, considerate to his friends and in his past never came close to following in Sephiroth's footsteps as a soldier. Sephroth doesn't really think much of him and sees him as just another potential Jenova zombie. I find this relationship more intellegent than just defeat the funny joker android.

Most of the towns definitely are generic, they don't look much different from some in the Mana series, Ultima 7/8, Crusader of Centy. Many other early 90s games. The playstation ones FF VII cities were really on a new level, awe insipring and the towns were charming aswell. In VI's world, oh another town that looks like the last one! It might have been good at the time but comparing them, VII's world is far better.
 

Senator Rains

Member
Oct 27, 2017
1,341
Absolutely am.

-Game is, without exaggeration, a full-on corridor broken up by cutscenes for a majority of its runtime
-Only two even remotely fleshed out characters in the entire game, if not one
-Combat system is strong on paper but devolves into the same 2-3 enemy compositions with the same pseudo-puzzle solutions
-Sphere grid is a mess (see Path of Exile for a game that perfected that concept much later)
-Equipment system is a mess (all the bad of FFIX with none of the good and then sanded down of anything remotely interesting for good measure)
-Cloister of trials segments are horrendous (see bevelle)
-Blitzball is a massive step down from triple triad or even tetra master
-Fairly homogeneous and gaudy artstyle that shows Nomura's worst tendencies starting to go into overdrive

Has a lot of good ideas, and the overall narrative isn't bad but I'm playing through it currently and it's as boring as pre-XIII FF games get and leaves almost no room for exploration or player expression. The boss fights are probably the only gameplay element I'd bother to praise because some of those get pretty ingenious admittedly and do more with the combat system than the typical structure of: FAST WOLF (Tidus), ARMOUR BEAST (Auron), FLYING BOI (Wakka) that make up 50% of fights in the game. Add in a magic monster or some al bhed machines if you feel a bit spicy but it's effectively no different save for who you swap in. All the combat design tends to do is make everything take longer than it needs to once you learn the optimal approach.

Don't really think it's a bad game, but I'd 100% put it down as one of the worst FF games. FFVIII might get way dumber, and other games in the series may have worse pacing but none of them coalesce into the sheer vanilla composite that FFX does. It's just there, coasting on its technical achievements and being thoroughly mediocre just like it was when it came out.


you're always entitled to your wrong opinions, and I know there's no convincing you, but i'd like to point the staggering conflations in them.

* First of all, what the hell is up with all the hate towards linear games just for the fact that they're linear? It's not like it was done for giggles; it serves the story and just adds up to the whole world building aspects.

*X Combat is the essence of JRPGs. It's smart, different, and strategic. The sphere grid is integrated tightly with it, and the options of different "classes" and its "messiness" on the grid is to encourage you to utilize all characters early on and branch out later on.


*Two fleshed out characters? That's just wrong. Say you don't like them. And the point about homogenous style literally makes no sense.

No Final Fantasy game is designed to drag you so strongly into its own world; with its systems, philosophy, languages, and mythos. No FF game develops its characters main in a convincing way, I mean I dare you to say you don't respect FFX's Yuna. How the flip do you create such a complex 16yo character?!
No FF game explored religious dogmatism to the fullest, in a way that directly parallels the real world. Btw, FFX was the main reason I became agnostic. Few games have that effect on people.
 

Polyh3dron

Prophet of Regret
Banned
Oct 25, 2017
9,860
hqdefault.jpg


One of them has snowboarding, motorcycle arcade machines, chocobo racing/breeding, and a more endearing cast of characters. And the other doesn't.
This is completely false on almost every level.

The Chocobo part I'll let slide.
how is that false exactly?
 

antitrop

Member
Oct 25, 2017
12,631
Many FF games are better than VII, but yeah VI is one of my favorites in the series.

I probably would have a more nostalgic view of VII now if the original release didn't have such a half-assed localization and I didn't hate the graphical style they chose to go with, but it is what it is.
Woolsey's original localization isn't perfect, either. He was still just one man on a tight deadline. Just like Chrono Trigger benefited from the script change of its DS port, FFVI could use the same treatment.

There's no defending VII's localization, but I think VI's gets way too much of a pass in kind.
 

Gush

Member
Nov 17, 2017
2,096
you're always entitled to your wrong opinions, and I know there's no convincing you, but i'd like to point the staggering conflations in them.

Well, I'm happy to hear that.

* First of all, what the hell is up with all the hate towards linear games just for the fact that they're linear? It's not like it was done for giggles; it serves the story and just adds up to the whole world building aspects.

I have no problem with linear games that don't keep players on an incredibly tight leash or alternatively use that leash to create an immaculately directed experience. Pretty much every prior Final Fantasy follows a majorly linear structure as well, they just do it in a method that allows more freedom to explore the world, even if much of the freedom is merely cosmetic. The problem in this instance is that almost every moment of the game constricts your freedom (unless you think walking off the corridor for 2 seconds to open a chest is freedom) and yet this obsessively directed structure doesn't yield any results in terms of better writing, better characters or better storytelling than prior games. It's more coherent for the most part, but it's also bland and lacking momentum or pulse. The best thing you can say about the linearity is that it forces a relatively even pace but one that rarely surprises or has the same dynamicism as prior games in the series. For a game that demands you play it exactly as the director imagined, it has shockingly little to say or to show you.

*X Combat is the essence of JRPGs. It's smart, different, and strategic. The sphere grid is integrated tightly with it, and the options of different "classes" and its "messiness" on the grid is to encourage you to utilize all characters early on and branch out later on.

It's not smart or strategic at all, it's very simple. Square peg goes in the square hole. Round peg, round hole. Very few JRPGs have tactical or strategic combat systems or character building, and FFX is no exception. I've been using all the characters, branching out, and doing everything I presume is expected and it doesn't matter when you can stick to Tidus, Auron and Lulu/Wakka the entire game and it still plays itself. Saying it's the essence of JRPGs is more a condemnation of JRPG combat systems than it is praise toward FFX's specific puzzle-lite implementation of them imo. It's not terrible by any means, but once you've figured out the basic premise an hour or two in there are very few surprises after that (save for the aforementioned bosses)

*Two fleshed out characters? That's just wrong. Say you don't like them. And the point about homogenous style literally makes no sense.

I don't like them as result of them being poorly fleshed out, there's not much to like or even develop a strong opinion on outside of Yuna and Tidus. Compare the party in FFX to the party in FFIX and tell me FFX has a well rounded cast full of well-developed characters. In IX everyone has unique motivations, perspectives, backstories and personalities save for perhaps Amarant and Eiko. In FFX everyone revolves around Yuna's hero quest, with the major expressions of personality being things like

-Auron knows your daddy
-Wakka is a racist
-Rikku is Al Bhed

While I understand that they're guardians and thus obliged to be motivated by serving Yuna, there's very little in the way of development and characters like Lulu and the blue boy may as well not exist for most of the game. The point is that they don't feel independent agents, they only exist insofar as the game needs them to exist in order to either convey aspects of world building, serve Yuna's quest or serve Tidus and his fish-out-of-water plotline. At no point do they develop to the level of characters from prior games like VI, VII or IX and generally fall much closer to VIII's design philosophy of having the party merely exist to serve the love story at the core.

You could argue that "of course they only exist to serve the story", but previous games managed to have characters convey themes and progress the plot without having them feel like cardboard cutouts. Sure, you can imagine Wakka playing Blitzball and being racist before you came along, but what else is there? Characters can be proxies for thematic concepts while simultaneously feeling like they exist in the world for reasons outside of contextualizing things for the audience.

No Final Fantasy game is designed to drag you so strongly into its own world; with its systems, philosophy, languages, and mythos. No FF game develops its characters main in a convincing way, I mean I dare you to say you don't respect FFX's Yuna. How the flip do you create such a complex 16yo character?!
No FF game explored religious dogmatism to the fullest, in a way that directly parallels the real world. Btw, FFX was the main reason I became agnostic. Few games have that effect on people.

She wants to do greater good because she's an altruist and puts others before herself, the selfless martyr who learns there's more to life than that through Tidus and his outsider perspective. Again, it's a very broad archetype that's as old as storytelling itself and the game makes almost no attempt to distinguish her from any number of similar fictional characters. Her age is irrelevant in the scheme of things as far as I can tell and she has a very transparent character arc that doesn't deviate whatsoever from the way those character tend to be portrayed.

As to the systems, philosophy, language and mythos, while that stuff is neat I guess we have to agree to disagree about the degree to which it pulls us in. The lore for Yevon is cool, and there's obviously a lot of effort put into making the world feel comprehensive but I guess I'm just not that impressed by a base level allegory for religious fervor that has nothing to say about dogmatism other than the most basic and elementary observations stretched out to dozens of hours. It's bad to believe things blindly, think for yourself, be your own person, you can learn things from people different than yourself, etc. They're well meaning, positive messages, but they're also a dime a dozen in JRPGs even if they don't always take the front seat as primary themes.

I'm glad the game could have an impact on you and your worldview, but I imagine that has to do with when you played it and how it related to your own life as opposed to the quality of its critique on organized religion or radical belief systems.
 
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Mona

Banned
Oct 30, 2017
26,151
FF7 is a god tier video game for me, a great deal of that has to do with nostalgia

i only played VI for about 7 hours though so i cant really comment
 

Bomi-Chan

Member
Nov 8, 2017
665
Come on, you can prefer 6 without making such generalizations. To each his own.

I played all (non-MMO) FFs and VII is my favorite. I enjoyed 6 a lot, but it is not in my top 3.
Personally I think VII excels at story, visual and audio design. Gameplay is not the best in the series, but serviceable.
As far as i asked the friends who are stil gaming, most never tried to give 6 a try. They tend to say=it is a nintendo game, which is why the story cant be fleshed out.
my intention wasn't to generalize.
 

Hzsn724

Member
Nov 10, 2017
1,767
The story isn't better, the anti pollution themes of VII are really interesting and the game is less cliched. Cloud's indentity crisis, Aeris being the last of her people but her heroism being after death, Sephiroth not even talking to you in the final boss, the game has been copied by so many JRPG's but is subversive and its themes more relevant even now. President Shinra is uncannily Trump. VI has a brilliant twist with Kefka but isn't better. VI's plucky heroes can be cute but are from a more cliched mould than VII's perceived terrorists.
The major difference between VI and VII is that halfway through VI all hope is lost. You have to rebuild after everything has been destroyed. You get to a point where you feel unstoppable, and are then stopped dead in your tracks. It's unlike anything ever seen in Final Fantasy and It's rare even to this day for any JRPG to make you feel completely hopeless and lost like VI does. It's anything but "cliche."

The best parts of VII are simply a revenge/redemption story. All of the characters hate Shinra/Sephiroth and want to protect the planet because of their own personal reasons. Cloud for money intitially, but later for Zack, Aerith and for them exposing him to Mako and making him their puppet. Barret for Marlene and Dyne, Yuffie for all of Wutai and the war Shinra raged on it.... Cid and the space program, Vincent and the Turks, Aerith and how the Turks/Shinra conducted research on her.... It goes on and on. It doesn't hold a candle to VI.

A lot of what you said about VII is from VI.. Terra is one of the last of her race if not the only half human half esper alive. Avalanche are the Returners who are a terrorist group that oppse the empire, The Shinra Power Company is just another empire that needs to be stopped that sucks the souls out of the planet... Celes goes through a major identity crisis as does Setzer... But then there's a ton of other stories that all work together to create a more well rounded story. Edgar and Siban's sibling rivalry, Lock's dead wife in which he longs to revive, Cyan's entire kingdom is poisoned by Kefka, Gau's father threw him into the woods and left him to die, and Kefka himself is basically the predecessor of the Joker from the Dark Knight... VI has an incredible cast with unforgettable villains that actually win. I can't even remember the last time that the bad guys win besides maybe Xenoblade Chronicles or FFXV (sorta).

Oh and those "plucky" characters as you call them are dismantled entirely. They are destroyed so that they can be reborn. It's almost as if Square was making fun of the "happy go lucky", "good guys always win" characters found in all JRPGs of the time and beyond. You don't really even get to meet these characters until they have to rebuild their world and by then you know exactly why you're fighting for them.
 
Jan 10, 2018
6,927
This feels like a nostalgia war.

Is there no one that has played both these games for the first time recently who isn't heavily affected by their fond childhood memories?
 

seat

Banned
Mar 14, 2018
756
One thing to consider is that Amano's artistic contributions to the series are all superior to Nomura's. One is an actual artist and the other goes batty for buckles.
 

Schopenhauer

Member
Oct 27, 2017
876
Woolsey's original localization isn't perfect, either. He was still just one man on a tight deadline. Just like Chrono Trigger benefited from the script change of its DS port, FFVI could use the same treatment.

There's no defending VII's localization, but I think VI's gets way too much of a pass in kind.
Could a majority of the localizations from that time period have been better in some way?

Yes, most definitely. That doesn't change the fact that FFVII had a more convoluted plot than FFVI and was just in need of a better localization.
 

The Unsent

Member
Oct 25, 2017
19,450
The major difference between VI and VII is that halfway through VI all hope is lost. You have to rebuild after everything has been destroyed. You get to a point where you feel unstoppable, and are then stopped dead in your tracks. It's unlike anything ever seen in Final Fantasy and It's rare even to this day for any JRPG to make you feel completely hopeless and lost like VI does. It's anything but "cliche."

The best parts of VII are simply a revenge/redemption story. All of the characters hate Shinra/Sephiroth and want to protect the planet because of their own personal reasons. Cloud for money intitially, but later for Zack, Aerith and for them exposing him to Mako and making him their puppet. Barret for Marlene and Dyne, Yuffie for all of Wutai and the war Shinra raged on it.... Cid and the space program, Vincent and the Turks, Aerith and how the Turks/Shinra conducted research on her.... It goes on and on. It doesn't hold a candle to VI.

A lot of what you said about VII is from VI.. Terra is one of the last of her race if not the only half human half esper alive. Avalanche are the Returners who are a terrorist group that oppse the empire, The Shinra Power Company is just another empire that needs to be stopped that sucks the souls out of the planet... Celes goes through a major identity crisis as does Setzer... But then there's a ton of other stories that all work together to create a more well rounded story. Edgar and Siban's sibling rivalry, Lock's dead wife in which he longs to revive, Cyan's entire kingdom is poisoned by Kefka, Gau's father threw him into the woods and left him to die, and Kefka himself is basically the predecessor of the Joker from the Dark Knight... VI has an incredible cast with unforgettable villains that actually win. I can't even remember the last time that the bad guys win besides maybe Xenoblade Chronicles or FFXV (sorta).

Oh and those "plucky" characters as you call them are dismantled entirely. They are destroyed so that they can be reborn. It's almost as if Square was making fun of the "happy go lucky", "good guys always win" characters found in all JRPGs of the time and beyond. You don't really even get to meet these characters until they have to rebuild their world and by then you know exactly why you're fighting for them.
Many of the characters definitely have revenge against Kefka and the empire too so that revenge sly against VII just sounds made up for the sake of criticism.

The world of ruin gives the characters a new challenge and levels and it was an interesting change of pace, but that's not subversive to their character or as interesting as when Cloud discovers he was just a plain guard who got a drop on Sephiroth, subverting the clasic archenemy plot that Kefka has, or when Aeris helps the planet decide its judgment in the cool ambigious ending. Wheras Terra may seem angelic at times too, her story is just a more cliched one of defeating the manic villian and accepting her origins. The returners are more like a typical band of rebels than the complex feelings we get when Avalance are blowing up buildings and harassing citizens. But overall the best moments of VII are not just about revenge.

The archetypes of VI may have been good at the time but don't really age well and that's what matters in this comparison. Characters like the charming Thief Locke, the cocky little sorceress Relm and the flamboyant pilot Setzer who has his own rules are just dull now. Characters with the tragedy of Cid's failed dreams with the rocket were a breath of fresh air, or a character who is just a bussiness man controlling a giant teddy bear and he's not just a novelty character. Even Yuffie who seems like a generic spunky thief but the sadness of her culture fading adds hidden depths.

In the end, Terra becomes like the chosen one, flying like an angel on the airship as the world restores itself, it's a typical payoff for a JRPG, another power fantasy. FF VII is more. It leaves you feeling like you've experienced a phenomenon as the lifestream raises and your imagination just guesses what Aeris has just done. Do the people deserve to be saved? This journey the characters were reaching the end of was a more thoughtful and pondering one.
 
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Chasing

The Fallen
Oct 26, 2017
10,756
Threads like this just make me think how there's no other gaming fanbase more at war with itself than Final Fantasy.
 

Sulik2

Banned
Oct 27, 2017
8,168
5,6,8,9,10,12 and 15 are all better games. VII is not a good game. It's why the remake is changing so much gameplay wise.
 

Hikari

One Winged Slayer
Member
Oct 25, 2017
23,712
Elysium
VI is the best Final Fantasy title of all time followed by X. VII is most memorable cause it is likely the first game people played in the series and everyone recognizes Cloud and Sephiroth. Tifa is extremely popular too but VI had the better cast and easily the better story. I have not met a single person that dislikes Kefka because he rightfully is the best villain in the entire series. Seriously, I even saw a thread here that said Shadowbringers is better than FF VI? Hahahaha shadowbringers was good but let's not get too crazy here.