you're not wrong about the bugs, lol speed is at 2 or 3 and certain units are two-turning/lapping other units who just get one turn, as in Cecil takes a turn and the bar not even 30% full and his turn queues up againSounds like a bug. You're playing the US version of FFIVa? That one's got all kinds of buggy nonsense. Should be fixed in the UK version.
The FF1 "single-line" defense formation method wasn't used in any of the sequels, right? It's supposed to be even across all party members, and the back row was introduced to help reduce damage for the weak while the front row is for tankier characters.
It's the middle "slot". It's totally bugged, from what I remember. Anyone in that position goes ham.you're not wrong about the bugs, lol speed is at 2 or 3 and certain units are two-turning/lapping other units who just get one turn, as in Cecil takes a turn and the bar not even 30% full and his turn queues up again
Did you do the optional dungeon that nets you endgame weapons and the two last jobs?
I must be doing something wrong or FF3 is by far the hardest of the first 3 games. Here I am in the Crystal Tower, spending half my turns using Hi-Potions on everyone because everyone is taking close to a thousand damage per hit. What was I supposed to do? It's a gamble if any battle is even winnable. I made it to like the 6th floor before I completely ran out of recovery items and MP.
I must be doing something wrong or FF3 is by far the hardest of the first 3 games. Here I am in the Crystal Tower, spending half my turns using Hi-Potions on everyone because everyone is taking close to a thousand damage per hit. What was I supposed to do? It's a gamble if any battle is even winnable. I made it to like the 6th floor before I completely ran out of recovery items and MP.
So you see, apparently I didn't. I exited the tower and tried going through it again and I noticed I never just took the first center door. Doing the Eureka dungeon, I see you get a lot of powerful weapons out of it. This will help a lot. I'm doing incredible damage now. Also, Sage and Ninja classes were unlocked. Should I be using these? It's hard to know what they even do or excel at without looking at a guide.Did you do the optional dungeon that nets you endgame weapons and the two last jobs?
At that time, it was 47, I think? HP is starting to go up more quickly though.I wrapped up the game at about 1000 more hp per character than you. what are your levels?
I used them. Two Ninjas and two Sages. Mega powerful. I loved them. Save all your shurikens for the last boss.Also, Sage and Ninja classes were unlocked. Should I be using these? It's hard to know what they even do or excel at without looking at a guide.
I still haven't gone back to FF4 since I played it last after it came out. Honestly I don't think I will. I'm done with it.
Not hate, just tapped out. I have played almost every version out there, even though I always found the game pretty middling. The Pixel Remaster simply wasn't enough to give me the juice to replay it again to completion.
Not hate, just tapped out. I have played almost every version out there, even though I always found the game pretty middling. The Pixel Remaster simply wasn't enough to give me the juice to replay it again to completion.
I'm excited for FF5 and 6 though.
I take it you aren't playing the steam version?
I'm on mobile 🙁I take it you aren't playing the steam version?
Just in case you are on steam. From the FF mods discord and by someone called Zeikar, requires custom UnityPlayer.dll
I wanna hear from somebody who loves the 3D version of FFIV and how they think the Pixel Remaster stacks up
Yes they're two very different games, I know—but still
This comes out October 21. Maybe it can help tide us over if FFV is not out before then. I've never actually played any of the SaGa games, but I really liked FF2, and people ITT were saying that SaGa is kind of like that game, so my interest is piqued.
Update went through for FF IV. They fixed the shadows and attack animations, among other things. Curious if they got the forest tile, lol
- The drop rate for specific monsters dropping summoning magic and the "Pink Tail" item has been improved.
- It is now possible to buy the item "Siren" from certain shops.
- Adjustments have been made to the probability of preemptive strikes, surprise attacks and back attacks triggering.
- The command "Row" is now not selected during auto-battle.
- The following bugs have been fixed:
- Issue with a weapon sometimes being swung an incorrect number of times when selecting the "fight" command.
- Issue with incorrect visual and sound effects being played when attacking with some weapons, such as the Sword of Legend.
- Some monsters did not have their shadows setup correctly.
- The time between the battle starting and the first actions being taken was not functioning correctly for both enemies and allies.
- Under specific circumstances, a different enemy to the one selected would be attacked.
- Under specific circumstances, the party formation would sometimes become incorrect when new party members joined.
- Fixes to several images.
Not according to what ppl on discord have been saying, if you don't see it properly from your end maybe some mod is interfering with it
Oh that's good news!Not according to what ppl on discord have been saying, if you don't see it properly from your end maybe some mod is interfering with it
Actually they said they'd already made those changes 😂 but they lied.lol at the improved drop rates and Siren buying. Now you have people who did it "the real way", and people who will do it the new, easy way.
Reminds me of that Titanfall achievement where you needed to get like 25 or 50 airborne kills and then they nerfed it to 5 because it was ridiculous.
But they did say they would make these changes, so good to those who waited, I guess (me included).