Is this basically the Bethesda Fallout game I have been waiting for?
No main story, just go out... scavenge, explore and kill stuff?
No main story, just go out... scavenge, explore and kill stuff?
What's the deal with The Mire, anyway? I guessed a few months back that it was a radioactive swampland created by the nuking of nearby Washington DC and the failure of the Potomac river, but I can't find any real gameplay footage or screenshots with which to verify.I went to The Mire. Completely devoid of players, great beautiful sights, hands down the best in any Bethesda game to date. High level enemies, but if felt so good being there. Managing between enemies trying to kill you, food and water running low, and having little to no ammo. My weapon broke on me and I had to improvise. Even found a nuke code in a wandering feral ghoul officer. I noticed that the framerate is actually quite great on The Mire area.
Very good impressions so far.
The Mire is kind of an open area with "clusters" of pink forests.What's the deal with The Mire, anyway? I guessed a few months back that it was a radioactive swampland created by the nuking of nearby Washington DC and the failure of the Potomac river, but I can't find any real gameplay footage or screenshots with which to verify.
Is this basically the Bethesda Fallout game I have been waiting for?
No main story, just go out... scavenge, explore and kill stuff?
Oblivion? Fallout 3?The one positive thing I can say about this game is that its open world looks immediately more appealing than Fallout 4's, which isn't really a high bar to clear as that was the most boring open world Bethesda has ever done.
I wouldn't post it but I appreciate the description for sure.I have a screenshot, but I don't know if I want to post it. Basically The Mire is kind of an open area with "clusters" of pink forests. These are highly toxic and you need a gas mask to navigate. Some Super Mutant have makeshift settlements inside of them. A LOT of dead NPCs farmers, quite sad sights to see. They are all decaying in their little ranches. I found a couple holding hands on bed, their faces disfigured, and they had a little balcony with their plantations. Made me a little sad.
Not sure where you get the impression there is nothing to do in this game and there is no story when lore is everywhere just not presented to you by human NPCs.
pics or I don't believe you
For me I see at as survival game with much more to do than every other survival game I've played. More enemy variety, quests, a world I want to explore and tons more items. I don't mind the lack of NPC and story elements because I knew it wasn't in the game from the second they announced it and what they proposed seems right up my alley. I can see how others might be disappointed in this as a Fallout game though.NPCs doesn't just presented you quest in previous games, they gave and showed you story in cutscenes and stuff, that will be completely missing here. Also the human race as enemy in general.
It's fine that there is "lore everywhere" but to be honest. While I liked it to read through stuff on PCs and more here and there in previous games, if the whole game is just that, read stuff on paper, notes and PCs, that's unacceptable as core element in the year 2018 in my eyes. That's just cheap and boring and nothing more then an excuse. That's, uhm, simply is just not fun.
I agree with most of the pvp stuff tho, there seems to be some ideas behind it at least and while I'm not 100% happy about it, it could work.
Just saw a level 50 Scorched Beat and got right the fuck out of there
Do the robots or Scorched talk or have dialogue, or do they just shoot and try to kill you?
Don't want to say too much, but there are robots and other things that talk to you and direct you places (quests). Scorched actually do say some phrases, seems like they're sad and suffering.Do the robots or Scorched talk or have dialogue, or do they just shoot and try to kill you?
performance is really bad and it doesn't feel like fallout
cancelled my preorder
I got bored playing it after 90 mins. The quests I was playing was so boring. Go fetch this and that. Dumb missions so far.
Unfortunately, yes. No human NPCs to meet, side quests, main quests, etc. Just explore, and other human players will be exploring too. My worst nightmare. Couldn't come up with a less appealing Fallout concept.
Is this basically the Bethesda Fallout game I have been waiting for?
No main story, just go out... scavenge, explore and kill stuff?
My thoughts exactly. Whoever is writing these little scenery pieces is great.Actually, yes.
My biggest take away - by making a multiplayer game, they accidentally made the best single player game. It's haunting. There's actually a ton of stuff to do and world building (including deeply personal quests played out by audio tapes and notes). Also lots of lore - it fills out a bunch of Fallout lore.
It's really sad and haunting. There's just you. From 3 hours I only saw a handful of other players the entire time, the map is absolutely huge and only has 24 players across the whole thing. It was a ghost town. I loved it.
My thoughts exactly. Whoever is writing these little scenery pieces is great.
It just works. Really, you get use to it very quickly. It looks awkward in a video but it feels great during gameplay.I don't understand the point of VATS if it's not slowed down or stopped
I don't understand the point of VATS if it's not slowed down or stopped
You can also just aim at a body part using your analog stick or cursor lol.You can still aim at specific body parts and can initiate a critical if you absolutely need one
You can also just aim at a body part using your analog stick or cursor lol.
Are all of these impressions coming from the xbox version of the game?
Curious if they'll push out an updated build for the next stress test.
Actually, yes.
My biggest take away - by making a multiplayer game, they accidentally made the best single player game. It's haunting. There's actually a ton of stuff to do and world building (including deeply personal quests played out by audio tapes and notes). Also lots of lore - it fills out a bunch of Fallout lore.
It's really sad and haunting. There's just you. From 3 hours I only saw a handful of other players the entire time, the map is absolutely huge and only has 24 players across the whole thing. It was a ghost town. I loved it.
After seeing their retcon for the brotherhood of steel i dont want them "filling fallout lore". Rather have them doing (and ruining) their own things.
Which is why i dont mind the scorched, better than if they made ghouls be this hivemind, aggressive but still intelligent entity.
I really liked what they did with the lore that I saw (and the press coverage on BoS is bad, as it's a very partial picture).
Curious if they'll push out an updated build for the next stress test.
My biggest take away - by making a multiplayer game, they accidentally made the best single player game. It's haunting. There's actually a ton of stuff to do and world building (including deeply personal quests played out by audio tapes and notes). Also lots of lore - it fills out a bunch of Fallout lore.
It's really sad and haunting. There's just you. From 3 hours I only saw a handful of other players the entire time, the map is absolutely huge and only has 24 players across the whole thing. It was a ghost town. I loved it.
Creation Engine predates Fallout 3 so incredibly old.How old is their graphic engine?
It is 2018, but I am not seeing anything even remotely close to other modern MMO/MP graphic at all.
Trees are flat, edges on everything, environments look like low setting ARMA/PUBG, and human and enemy models on par with Second Life.
Grasses look good though, but then again, tall grasses always look good.
And those movement/animation...They can't be releasing the game in that state, right?
Looking at your party members and their crab walk animation is so janky and weird af.
yesYou saying this due to you participating in the stress test or?
We don't know, all we know is that the beta will have a new version.Is this confirmed the same build as the recent press event and not later?
Just trying to gauge if what they were saying regarding optimization and framerate is true
I've participated in a couple betas recently that had my username and a unique code watermark that's always on-screen and switches places every few seconds. Those were pretty strict about not sharing screens and video.
Were they heavily advertised as features of pre-ordering?I've participated in a couple betas recently that had my username and a unique code watermark that's always on-screen and switches places every few seconds. Those were pretty strict about not sharing screens and video.
The stress test and the beta aren't the same thing, though. The stress test was announced last week, and you can't share its content. You can share all you want about the beta that's coming out in a week and a half.
I think I'm going to pass on CoD this year and put my money towards this. I wonder if the beta will run on a more updated build as well as give an accurate representation of players within the world. With so many players on when I played, I could indeed seeing the framerate suffer. However, with a small group of friends I think I will most definitely enjoy playing this.