He is one of the best for a start.He comes off as an ass when he says he only wants to work with the best.
I'm sure anyone in his position would feel the same. It's natural to want to work with people just as talented as you.He is one of the best for a start.
That's not the point though, it's game development, ofc you need juniors to get experience but at a company like ND it must be annoying having to spend half your time teaching instead of working.
Aren't they a European studio? That would mean working conditions would be a lot better and a lot cheaper at the same time.How come we never seem to hear these stories out of somewhere like Ubisoft? Their games like AC Origins and The Division 2 look expensive and long as shit to make too.
While it's good to hold studio heads and companies accountable for this shit, I think it's a sightly insular train of thought. This entire country's labor laws need to be remastered (see wut I done do there?) and revamped to protect employees of all kinds. I always see crunch used in relation to game development but it's a ubiquitous problem and not mutually exclusive. Until real checks and balances are put into place companies will always work their staff to the bone if it means maximum return and minimal expense. I'm honestly shocked more game devs haven't opened studios where I live since it's an "at will/right to work" state. Our lack of legislation would probably make Rockstar heads salivate.
They have a long internal supply chain and something like four more employee than equivalent publisher.How come we never seem to hear these stories out of somewhere like Ubisoft? Their games like AC Origins and The Division 2 look expensive and long as shit to make too.
Ubisoft Quebec talked about crunch a bit around Odyssey.How come we never seem to hear these stories out of somewhere like Ubisoft? Their games like AC Origins and The Division 2 look expensive and long as shit to make too.
Also possibly worth noting, multiple Ubisoft studios are usually doing additional work for their games. Like in the case of the Odyssey, Quebec got help from Ubisoft Montreal, Ubisoft Bucharest, Ubisoft Singapore, Ubisoft Shanghai, Ubisoft Chengdu, Ubisoft Kiev, Ubisoft Philippines and Sperasoft. Ubisoft doesn't make these games with talent alone either.We put a huge focus [on this] post-Assassin's Creed Syndicate, which was a tough one. It was our first big triple-A [game] coming out of Quebec City. [We had] to look at improving some of the ways we develop our games in terms of scope, of the work that we take on in terms of prioritizing our investments, in terms of role and responsibility, in terms of tools; to be more efficient in the way we work.
While we can always do better, I can tell you hand on heart that [Assassin's Creed Odyssey] hasn't required a massive crunch, like maybe some of the triple-As from five or ten years ago. We can still always do better, but we have managed pretty well to succeed in delivering a game of huge magnitude which is hitting a good quality [level], while making sure that our teams are not burnt out and disgusted with working in games.
We collectively, on the management team, think that it is a false economy to burn out our teams. We risk losing them, or we risk disengaging them, and we will simply not get the best out of those talents if we're forcing them to work insane hours in crunch. We've got some way to go, but I'm feeling good about what we have achieved.
They have a long internal supply chain and something like four more employee than equivalent publisher.
So Herman do something now.
Yah Ubisoft releases this big AAA titles(like 3 or 4) a year, i dont know how they do that.
How come we never seem to hear these stories out of somewhere like Ubisoft? Their games like AC Origins and The Division 2 look expensive and long as shit to make too.
Assassin's Creed games, like most Ubisoft mega-games, are made by a United Nations' Security Council worth of Ubisoft studios, many of them in support roles. Ubisoft Singapore, for example, did the dramatic, linear hidden location missions in early AC games and went on to handle a lot of the naval action in Black Flag. Much of that studio is now making the non-AC Ubisoft pirate game Skull & Bones.
Ubisoft Montreal led development of AC Origins. Two other studios handled several features like pyramids and naval experiences as well as the design and quests of two huge sections of the game's map.
I think the difference is in actual laws. In the US in example, game developers are not subject to state laws governing overtime (except for California).I mean, isn't no 'mandatory crunch' the same thing in ND and many other AAA studio?
She speaks about Netherlands, there is a maximum amount of daily, weekly and yearly work hours employers and employees cannot exceed.I mean, isn't no 'mandatory crunch' the same thing in ND and many other AAA studio?
As someone in Netherlands who worked YEARS of 50 hour work weeks and did some 60+
I can personally tell you this is not true, if you have a 0 hour contract and your above 18 you can work as many hours as you can / need.
Now if you have a 40 hour work contract you dont HAVE to work over that but that does not mean that work culture sometimes "demand" that you work more then that.
It's definitely a problem here and it infects other threads as well.If this thread had been about Blizzard / Bethesda or EA we wouldn't see this insane amount of corporate shills.
Aren't they a European studio? That would mean working conditions would be a lot better and a lot cheaper at the same time.
Is it true that the beard is Neil Druckmann and not the rest of the body?Last year he won a trophy for working for Naughty Dog for 5 years and now, all of a sudden, he acts like he was treated like shit. That guy is not credible at all in my opinion. He is just begging for attention just like a motherfuckin' politician. That Schreier guy is also an attention-seeker. So disgusting. Shaking my head...
None of that is true! I work for Naughty Dog. I am responsible for trimming Druckmann's beard and combing his hair. It's a tough job since both his beard and his hair are so fuckin' long but I've been able to manage it.
Not really, imagine turn over so hard you have to delay because you need to train fresh graduates in your processes and in some cases teach them how to do their jobs.He comes off as an ass when he says he only wants to work with the best.
Missed the terrible crunch that the developers of RDR2 suffered uh?How do we think Rockstar are so successful? It is a mixture of the two. Skill and providing time.
As someone in Netherlands who worked YEARS of 50 hour work weeks and did some 60+She speaks about Netherlands, there is a maximum amount of daily, weekly and yearly work hours employers and employees cannot exceed.
How do we think Rockstar are so successful? It is a mixture of the two. Skill and providing time.
I don't think your testimony contradicts what she said about legality :As someone in Netherlands who worked YEARS of 50 hour work weeks and did some 60+
I can personally tell you this is not true, if you have a 0 hour contract and your above 18 you can work as many hours as you can / need.
Now if you have a 40 hour work contract you dont HAVE to work over that but that does not mean that work culture sometimes "demand" that you work more then that.
Let's not pretend that It isn't worse in the gaming industry.
When news came out that suicide rates were high in the Foxconn plant that made iPhones, the media and consumer outcry forced Apple to influence Foxconn to improve welfare in the factories and automate more processes.
Here and on Twitter, many people are leaping to the defense of developers that impose immense stress on their staff. All they care about is the games.
Totally agree just saying its not like it does not happen in NL that was all :)I don't think your testimony contradicts what she said about legality :
Working hours and rest times in the Netherlands | Business.gov.nl
In the Netherlands, employees may not exceed a specific number of working hours, and are entitled to breaks. Read more about this regulation.business.gov.nl
Workers have right that aren't exclusively tight to unions or entirely zapped by a contractual agreement.
I mean, if both of you are suspicious about crunching in Guerrila, ask them, I cannot respond for it - I I was just linking about a public statement from a senior employee about crunch.
Last year he won a trophy for working for Naughty Dog for 5 years and now, all of a sudden, he acts like he was treated like shit. That guy is not credible at all in my opinion. He is just begging for attention just like a motherfuckin' politician. That Schreier guy is also an attention-seeker. So disgusting. Shaking my head...
None of that is true! I work for Naughty Dog. I am responsible for trimming Druckmann's beard and combing his hair. It's a tough job since both his beard and his hair are so fuckin' long but I've been able to manage it.
Many hottake here but it seems ND like Rockstar before Jason article or CD Projekt have a problem of crunch culture.
This was last year, it means other internal Sony studios heard about the ND crunch culture. I know for example Insomniac Games does not have this culture.
Rockstar has as much crunch, or even more because the games are bigger. So have CDPR.
And it was a good thing to tell us some realties behind laws.Totally agree just saying its not like it does not happen in NL that was all :)
Both realities can surely co-exist (without, of course, the unhealthiest extremes): it's possible to have deep appreciation for what their hard work yields, yet at the same time, send a wakeup call for the culture enabling it to change.
How come we never seem to hear these stories out of somewhere like Ubisoft? Their games like AC Origins and The Division 2 look expensive and long as shit to make too.
How do we think Rockstar are so successful? It is a mixture of the two. Skill and providing time.
So ? It's also they most ambitious game by far."A more senior team would have shipped TLOU2 a year ago"
I thought for so long it would release Summer 2019, they've never spent his long in development.
Truthfully I think because they outsource a ton of work to studios in parts of the world where worse working conditions are the norm. Ubisoft games always have like 6 studios in the credits. I don't think it's necessarily because their games don't suffer from crunch cycles. You don't poop out an AC or Far Cry every (other) year without a ton of people and likely a decent amount of crunch and exploitation of lower wages and poorer working conditions in poorer parts of the world.How come we never seem to hear these stories out of somewhere like Ubisoft? Their games like AC Origins and The Division 2 look expensive and long as shit to make too.
Does the US not have a national labour law that prevents tge most extreme cases of crunching? Shit that happens at American studios is definitely illegal here in The Netherlands and I think in most of the EU.
I don't have any issues with what he said or his thoughts on the subject at hand here. I would have pointed that out if I did though. What he said is there for everyone to read, me saying he's an ass doesn't make him wrong.
The more you hear about the US, the the more you learn how fucked up the country really is.There are Federal laws and state laws. Some states afford better rights to workers than others. Florida is garbage. My fiance worked here (where I'm still employed) for 16 years, last 6 years on salary pulling 50+ hour weeks including work from home at about half the national average pay and then terminated her without due cause simply because my new GM didn't like her personality (aka wouldn't do more than the absurd amount she did including the GMs job). This killed her medical coverage right before needing a major surgery and when I personally emailed my company's owners about what happened I got a "thoughts and prayers" and "we'll get back to you" response only to be completely ignored and swathed in debt.
Jedi Fallen Order sold over 8 million copies in less than two months and Spider-Man exceeded 13 million copies ltd and both studio heads talked about how they work and how they avoided crunch for their titles.
bugs or workers with mental scars.