They were bought in 2010
They released
Ps3
Lbp
Lbp2
Lbpvita
Tearway
Ps4
tearway unfolded
Dreams
team of 50 ppl
You were saying?
Huh?
media molecule didn't make LPB3 or Vita.
They were bought in 2010
They released
Ps3
Lbp
Lbp2
Lbpvita
Tearway
Ps4
tearway unfolded
Dreams
team of 50 ppl
You were saying?
Yah Ubisoft releases this big AAA titles(like 3 or 4) a year, i dont know how they do that.
There are many many games that are the size and scope of TLOU2. Ambition is not just about how cinematic a game is.And while you're at it go find a team that has what it takes to work on a game the size and scope of TLOU2
You're going to need a stronger stomach if you're going to be back in the kitchen seeing how the sausage is made.
How come people apply for a job at naughty dog, despite knowing about their crunch culture? Take a look at their Glassdoor reviews. People know and their aren't naive. It's a purpose driven company (and it looks good on your resume). Money alone could never motivate one employee to fuck themselves over with high working hours. They burn young talent only for one reason: Because they can. It's an industrie leading company. Peole work there because their passionate about their work and they quit because long working hours aren't sustainable for along period of time.
Whilst budget and support is of course important, a more senior team with a bigger budget and dev team size wouldn't necessarily equal more success, see games like Anthem, Fallout 76, Mass Effect Andromeda etc. Were that true, big budget games by more established studios would be of the quality and acclaim of ND titles, but they aren't.
you have netflix in your avatarlol. "Don't criticize me for the companies and products I chose to support"
The developers of Anthem, Mass Effect Andromeda, and Fallout 76, were working with new tech and/or tech that didn't suit their needs which led to delays when it came to iterating and prototyping ideas,. The lead team behind Mass Effect Andromeda hadn't even worked on a full on ME game before, they handled the MP of ME3. Meanwhile Anthem went through huge changes throughout development including a creative director change.Whilst budget and support is of course important, a more senior team with a bigger budget and dev team size wouldn't necessarily equal more success, see games like Anthem, Fallout 76, Mass Effect Andromeda etc. Were that true, big budget games by more established studios would be of the quality and acclaim of ND titles, but they aren't.
Ok but what does that have to do with what I said?The developers of Anthem, Mass Effect Andromeda, and Fallout 76, were working with new tech and/or tech that didn't suit their needs which led to delays when it came to iterating and prototyping ideas,. The lead team behind Mass Effect Andromeda hadn't even worked on a full on ME game before, they handled the MP of ME3. Meanwhile Anthem went through huge changes throughout development including a creative director change.
LMAO twitter is such a nasty place to be, really.
Stans in general can be some of the nastiest people i swear
Again, where did I question the skills of the ND team? Or the structure itself? I'm honestly not here to argue. What I did say was that managers are to blame for crunch, and that is in every studio that has suffered from it, no matter their structure. I obviously don't think that means every manager/lead who has enabled crunch during development needs to be fired or whatever. The industry needs unions, and managers/leads need to figure out workflows without crunch. If they're good at their jobs, they will be able to do so.The team at ND has 500 people working on TLOU2 plus a lot of outsourcing help it's a giant project so where exactly do you think they're going to get all the senior staff to work on it?
Also the structure at ND is different than other developers they don't follow how things are done in game development and it's been like that for years so things will have to be completely reworked to have a similar structure like other studios.
And while you're at it go find a team that has what it takes to work on a game the size and scope of TLOU2 while you're at it because I can only think of a handful and they aren't any better at handling game development.
No shit?! I do?! Damn you got me bro
Go find a studio that makes a game on the same level as ND because that's what I'm saying I'm not asking for your opinion on what size, scope and ambition means because that answer changes from studio to studio. What I'm asking for is a studio that can actually make a project of the size of TLOU2.There are many many games that are the size and scope of TLOU2. Ambition is not just about how cinematic a game is.
If that means the team is happy and healthy, good.
stop supporting a company that treats its employees like garbage
DriveClub
Sorry was at work. It's just a bit of speculation on my part
why do you give a shit about this?
How are you defining "level" and "size" here?Go find a studio that makes a game on the same level as ND because that's what I'm saying I'm not asking for your opinion on what size, scope and ambition means because that answer changes from studio to studio. What I'm asking for is a studio that can actually make a project of the size of TLOU2.
Go look at the trailers for the game.
I've seen them. What about it? If you can elaborate on your criteria it would help to discuss it.
The trailers show you the size and scope they are going for so what else do you need to specifically know when we already have a visual representation for what they are trying to achieve?I've seen them. What about it? If you can elaborate on your criteria it would help to discuss it.
I don't know that I fully understand his point. Like for example if you're a bad writer, more time isn't somehow gonna make your writing better. Though if he's just talking about the technical side of things, like programming or whatever, not the creative stuff, then I can get that
This is what happens when you start focusing on graphics too much.
Okay. I saw a cinematic driven, linear stealth shooter in mid-sized levels. Not sure whats so unique about that that no other studio is doing.The trailers show you the size and scope they are going for so what else do you need to specifically know when we already have a visual representation for what they are trying to achieve?
You described something so simple but yet many studios can't actually make a game on that level if they could we've have more games with the same quality as what ND puts in games but we don't because it's more complicated than that.Okay. I saw a cinematic driven, linear stealth shooter in mid-sized levels. Not sure whats so unique about that that no other studio is doing.
I atleast described something while you're still using vague terms. What level are you talking about? Critical success? Commercial success? Awards? You'll find games that have exceeded Last of Us in each criteria.You described something so simple but yet many studios can't actually make a game on that level if they could we've have more games with the same quality as what ND puts in games but we don't because it's more complicated than that.
It wouldn't mean that.... it would mean that most studios would be shut down... especially if that game that took 7 years to develop sells like shit.
There would be... if all were to do it.
Uh... because if something isn't sustainable... it goes away....
Then go ahead and name the studios that rival ND with critical success, commercial success and Awards?I atleast described something while you're still using vague terms. What level are you talking about? Critical success? Commercial success? Awards? You'll find games that have exceeded Last of Us in each criteria.
Go find a studio that makes a game on the same level as ND because that's what I'm saying I'm not asking for your opinion on what size, scope and ambition means because that answer changes from studio to studio. What I'm asking for is a studio that can actually make a project of the size of TLOU2.
Look you didn't actually read my original post I reply to did you?
Look you didn't actually read my original post I reply to did you?