OP
OP

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
I'd ask though: Do you find all of the borderline torture porn in literature, film and television to be this disturbing? Does Clive Barker's Midnight Meat Train and the many (probably hundreds of thousands) of similar books send shivers down your spine and make you wonder "Every year publishing houses release new books where serial killers rip off peoples' skin and eat their organs. But whyyyyyyyyy?" Do you stand in amazement at actual real life true crime shows that use actual imagery, names and gruesome details of real murders, sexual assaults, and brutal serial killers? Or would those only bother you after you saw someone using a knife to butcher a pig? Because all of these things are as prevalent (if not more so) than shooter games. And they don't have any inherent gameplay satisfaction to draw people in.

I'm not sure I understand these questions. Maybe it's different for other people but I feel pretty far removed from the action when reading a book or watching a video, whether it's fiction or otherwise. In any case, I do find those events also disturbing and I'm equally interested why these things fascinate us as well.


So how would you feel about more games moving to, say, the Spiderman style where you're not really killing the enemies? Say the game makes it clear you're using sleep bullets, and when enemies "die" they're not actually dead, similar to how Pokemon faint. Would that distinction -- even with no mechanical changes -- make it better? Granted it wouldn't work with some games where heads explode or what not, but for a lot of shooters it would result in no real visual or mechanical change beyond maybe the blood splatter missing.

This might be on me if my OP doesn't make this clear but I'm not really asking for alternatives or for developers to change how they develop shooters. As I said, I am not really trying to make an argument here that these things are somehow affecting our actions in real-life.

A lot of the fun, at least for me, comes from the audiovisual feedback of shooting. Two of my favourite FPS, FEAR and DOOM, are extremely violent and I think a big part of their appeal would be lost if there was no gore and the enemies just went to sleep. I guess if I had to boil down my OP to a single question, it would not be "should these games be made?" but rather "why do we enjoy them?"
 

AshenOne

Member
Feb 21, 2018
6,314
Pakistan
As long as its a work of fiction and doesn't lead on a very true IRL story events, its totally fine to shoot fictional people/enemies. Obviously the biggest difference is that whatever actions you're performing, are done so in a video game and not with an actual gun with an actual real bullet inside it. IMO no matter how deeply one realizes what he/she is doing as long as he/she isn't doing it to real people. Its TOTALLY fine. Ofcourse there should be a clear concept of how you perceive fictional stuff and don't mix it with IRL stuff.
 

Death Penalty

Avenger
Oct 27, 2017
3,330
Humans are hard-wired to find violence and conquering an enemy enjoyable or at least satisfying.

Conquering evil is portrayed in many societies, myths, etc. as glorious, even in a situation that oversimplifies a more nuanced reality (terrorists being a great example). In particular, military conquest, soldiers, etc. are revered in the US.

Most people aren't allowed by society to be violent, and video games are a zero risk way to indulge tribalistic desire for warfare. Also a great way for folks to live out power fantasies when real life may not let them exert much power.

It's human nature and it appeals to base instincts we could really do without, but it is what it is. It's fun and it's not generally harmful outside of spreading military propaganda. Most people will never commit a murder.

On the other hand discrimination and objectification are also prevalent in games and I know lots of people that do that shit every day.
 

Sargerus

▲ Legend ▲
The Fallen
Oct 25, 2017
21,032
Violence is part of human nature. You can supress it, but never get rid of it.
 

Ænima

Member
Oct 27, 2017
3,513
Portugal
I love my brutal violent and full of gore game from time to time, but the shooting genre both 3rd person and 1st person is something that usually makes me drop the interest in the game as soon as its announced. Really wish more devs had the liberty to start creating new things and game mechanics instead of giving a gun to the MC and then have it to kill all the NPCs in a room to progress forward.

This is a reason i also loved David Cage games, and was happy to see new devs starting to follow this genre of narrative games, like Untill Dawn, Life is Strange and some others.
 

Skittzo

Member
Oct 25, 2017
41,037
Regarding the question of why gunfighting is such a prevalent premise in gaming, I think it's because shooting a gun translates much, much more intuitively to pressing a button or trigger (triggers even made it onto controllers, how about that) on a controller than basically any other type of combat.

Sure, you can press a button to swing a sword or throw a punch but those actions can be much more varied in real life. Do you swing your sword down, sideways, thrust, do you punch with an uppercut, a hook, a jab, all of those things have so much more nuance and variety than most guns, where you literally point and shoot.

So it's just a much more intuitive way to do combat in a game.
 

Catshade

Member
Oct 26, 2017
2,204
I live in a country where gun violence isn't very prominent, so shooting people in the face is just as fucked up fantasy to me as slashing people in the gut with a broadsword. But yeah, if I do live in a country where tens of thousands of real people got shot every year, and thousands of real people are free to buy and carry guns (openly or discreetly) in their daily lives, I don't know if I can appreciate the FPS/TPS genre in the same way.
 

Arta

Banned
Oct 27, 2017
8,445
You can take it even further if you want. Why does every game need you to defeat the enemy with violence? Even Zelda have you slashing your enemy to pieces and Mario stomping on creatures (who are usually minding their own business) to death?

In media you need some sort of conflict and most of the time that conflict is resolved by vanquishing the enemy. Guess you'd have to start chipping away at that premise, and make it popular in the mainstream to change things.

I personally don't mind if it isn't overly gratuitous. But other types of games are welcome.
 

Pyro

God help us the mods are making weekend threads
Member
Jul 30, 2018
14,588
United States
I think violence not only sells, but more importantly it's much harder to make a satisfactory experience where you shake someone's hand and get to know them versus one where you shoot them.

I also think part of the problem is the lack of trying (from large publishers specifically, we've got tons of great stuff from indie games).
 

psilocybe

Member
Oct 27, 2017
1,402
Most action possibilities will involve violence. Or sports, which could be in a way a form of violence with rules.
And games really take advantage of putting you in control of some form of action.

Like it was said above, there is violence even in Mario.
Hell, even in Rocked League you can blow the opponent's car.
 

Bit_Reactor

Banned
Apr 9, 2019
4,413
The problem with these topics is that there is no good answer, and that scares people. Hell, it scares me.

Nature vs Nurture, Media effect on people, human nature or just basic enjoyment of things in a simulated fashion far detached from reality versus living a fantasy through gaming, etc. It's all so muddled and grey and that's why I don't try to think about it too much.

People can argue desensitization and other things, but ultimately you can have the child of a drunk abuser become a noble soul or have someone who's never had a violent outburst in their life go on a killing spree. It sucks, but there just isn't any logical consistency to life.
 

Omnistalgic

self-requested temp ban
Member
Oct 27, 2017
9,006
NJ
I would say things like COD or Destiny feel more like tag and hide and seek than shooting a weapon. But things like Doom and Gears I do find juvenile and overly violent for violence sake and it's pretty hard turnoff.
 

joe_zazen

Member
Oct 25, 2017
1,490
You aren't wrong. And now that gfx are getting more life like, it turns me right off. People seem to like their gore kill animations, but for me the violence in things like the tlou2 trailers make me feel ill. Next gen with even better graphics and power so this stuff looks even more real...yeah getting too old i guess.
 

joe_zazen

Member
Oct 25, 2017
1,490
Better in a game than in real life. But I do believe it's desensitizing us. In the same way cinema or music can if you immerse in it too much. Especially impressionable kids.

Maybe it also helps reinforce the lesson that violence solves conflict, like with every superhero movie. Good for a war-like nation like the US i guess, but i'd like a peaceful planet one day though.
 

SaintBowWow

Member
Oct 25, 2017
4,099
I kinda get you. One of my favorite things to do in GTA SA back when it released was to use the gun cheat and start murdering every civilian I saw. It never felt cruel because it was very clearly a videogame with videogame-ass polygons, but when I tried to do the same on GTA V I felt sick because of how much more realistic everything looked.

Then again, the only time I'd have a problem is if it's on a modern and in a non-war setting. In RDR2 I murdered most people that crossed my way and it was fun because I was an outlaw! I'm Angel Eyes!

I think it also has to do with mass shootings being a regular occurrence in the US now. When SA was out the idea of of murdering a bunch of civilians was a ridiculous fantasy that seemed silly and goofy because it didn't have overt parallels in real life. Now people start unloading automatic rifles into crowds of innocents weekly if not more and it's hard to not feel gross when you virtually act it out.
 

TaySan

SayTan
Member
Dec 10, 2018
31,932
Tulsa, Oklahoma
Nothing feels better than a good head shot with extra blood spraying out everywhere.
Games like Gears are so great for stress relief.
 

jaymzi

Member
Jul 22, 2019
6,627
There is a reason why there are so many people confused by Death Stranding. Can't understand how a big AAA blockbuster game doesn't revolve around killing shit.

Immediately refer it to as walking simulator because it's not a killing simulator.
 

Crayon

Member
Oct 26, 2017
15,580
I'm playing mgs5 lately, and I try to avoid shooting guys in the face because of the way their face like... shatters.

Like, think about the dude's mom. If you're going to send her boy home in a bag, at least let her have an open casket.
 

Mekanos

▲ Legend ▲
Member
Oct 17, 2018
44,633
The only games I play with "realistic" guns are Resident Evil and Metal Gear.

In RE they're zombies so I guess it's kinda okay.

In MGS I try to kill as few people as possible... partially because it makes the game easier.

But yeah, I share a similar discomfort with simulated gun violence.
 

HK-47

Member
Oct 25, 2017
5,672
I think it also has to do with mass shootings being a regular occurrence in the US now. When SA was out the idea of of murdering a bunch of civilians was a ridiculous fantasy that seemed silly and goofy because it didn't have overt parallels in real life. Now people start unloading automatic rifles into crowds of innocents weekly if not more and it's hard to not feel gross when you virtually act it out.
Gang violence has been around forever, so no, GTA has never been a fantasy. It has always mirrored thing that happen in real life
 

bionic77

Member
Oct 25, 2017
30,925
This is a problem with America in general, not just games.

Violence is really glorified in our culture and media.
 

pixelpatron

Banned
Oct 28, 2017
1,542
Seattle
This discussion and our medium in general will come into massive debate next-gen as games like The Last of us Part two and just the general visual fidelity leap that will come along with going into the next console cycle.

Developers and publishers are going to have to make some hard calls, as the visual realism ratchets up, and games become even more cinematic, and the divide of the uncanny valley begins to narrow, I'd imagine violence being left as is in most games will visually be just as jarring as the alternative. Meaning what's worse for the developer or audience? Showing a character that looks, walks, and talks realistically, yet doesn't bleed or react to injury (regardless of how) in a realistic way? Violence in movies and shows depict ultra violence- watch the latest Jon Wick, or even something as classic as Pulp Fiction, or Saving Private Ryan -gruesome violence up on screen with people being sliced open, heads exploding, and blood flowing. All in a flash of light and mostly driven by purpose and justification; either through narrative, plot, or character development. The violence usually has a purpose; or if removed; makes the story less impactful. You can't really say the same for games.... It's uncharted territory for the industry; and it'll be interesting to see how it matures. Especially if the laws of the land push or nudge the industry in any significant ways.

Is this something society wants or needs in their games? Cinema has battled for defining that line for decades - choosing how violence, and sex, in film is consumed. With films breaking ground, pushing beyond boundaries, and moving the medium forward. Gaming as a form of entertainment hasn't had as many milestones as film, but it's compounding year over year as games are becoming more socially acceptable, have potentially a wider audience than any other type of media short of books, and in terms of it's lifespan- still is in it's adolescence as a medium.

Interesting times ahead for sure.
 
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Mobu

One Winged Slayer
The Fallen
Oct 28, 2017
5,932
I still like competitive shotters, but yeah, im done with single player games where you just shoot people
 

Deleted member 54292

User requested account closure
Banned
Feb 27, 2019
2,636
Honest answer. I enjoy conflicts in video games. Flat out. I enjoy the stories they create, and sometimes conflict is violent. I don't like violence in real life but I really enjoy turning demons in Doom or grubs in Gears into mush with my shotgun. It's only fun and entertaining because it's not real. That's my best defense, really. You're asking me to define a process my brain handled automatically; not mixing up fact with fiction lol
 

bionic77

Member
Oct 25, 2017
30,925
Is it more fun to have a game with real guns and realistic violence then say a cartoony shooter without guns like Splatoon?
 

HK-47

Member
Oct 25, 2017
5,672
Violence and killing people are popular in games around the world. America is not unique in that regard. The gun problem is foundational in America.
 

bionic77

Member
Oct 25, 2017
30,925
Violence and killing people are popular in games around the world. America is not unique in that regard. The gun problem is foundational in America.
I would say that the dominant country in terms of mass market media is America and we definitely glorify violence in our movies and games.

India makes a ton of movies and they make violent movies as well, but instead of explosions they seem to have mandatory dance scenes and music in every movie.

And I imagine other counties making movies are not as obsessed with violence as Americans are in general.
 

HK-47

Member
Oct 25, 2017
5,672
I would say that the dominant country in terms of mass market media is America and we definitely glorify violence in our movies and games.

India makes a ton of movies and they make violent movies as well, but instead of explosions they seem to have mandatory dance scenes and music in every movie.

And I imagine other counties making movies are not as obsessed with violence as Americans are in general.
Yet in places like Europe, games like GTA and Call of Duty are still super popular, yet they don't have the same violence problems.
 

bionic77

Member
Oct 25, 2017
30,925
Yet in places like Europe, games like GTA and Call of Duty are still super popular, yet they don't have the same violence problems.
I don't know if the media causes people to be violent.

I am just saying Americans really like to glorify it. Why and what that's means I don't know.
 

Vilix

Banned
Oct 25, 2017
6,055
Texas
It is messed up. That's why I've been playing Monster Hunter World Iceborne. Nothing like giving a big bad dinosaur a shotgun to his face. 😈
 

Vibranium

Member
Oct 28, 2017
1,523
If it's any consolation I like games about punching people and knocking them out non-lethally with stealth. Games in general need more non lethal options.
 

Ceerious

Member
Oct 27, 2017
2,282
Asian
Don't think too highly of humanity. People needs fantasy entertaiment to fulfill their violent instinct. It's normal.