Oh absolutely, but nobody there did try it out nor was it playable. Attendees just had to spend the last 20 minutes of a 3 day key note presentation watching someone play who apparently wasn't very good at it and wouldn't get into any fire fights. lol
You've also got to remember that they were watching instead of playing and the demo itself came after 3 days full of (generally) boring conferences. Without a personality backing it up simply watching a game being played is likely to be met by boredom by people who can't participate themselves. I'd say that holds true for pretty much any game out there. I posted this before but the DOOM E3 2015 demo is a perfect example of how an incredibly non-boring game can be made to look dull by way of a poor presentation:
LOL. Everytime I'm in an EB games and hear the staff talking about games my eyes go wide and all I can think is you have no idea wtf you're talking about.
I even heard a staff member recommend Witcher 3 to a less than 10 year old, saying if he liked kingdom hearts he'll like this. :|
I've heard many times staff say things like "Oh this wont work on that console" (it does) or "That accessory works with that" (It doesn't)
Mind boggling stuff.
Whoops, I guess I misread, I thought they played for 20 mins not watched.
While that does change things, they [rockstar] most definitely should have chosen a better player and or a better segment to present.
I don't work at Gamestop but at a different retailer in Australia. We had the same demo shown to us and under the same circumstances (last demo of a very long day/most of it was riding around on horseback and hunting animals/etc) except ours was worse... we didn't get to see the shootout because the game crashed
No one says they like their games boring.
But almost everyone that loves RDR will tell you that the best moments of that game come from riding across the desert, taking in the ambience, the atmosphere. The serenity of it all. It's a western afterall...
so you can trivialize it as "holding forward" all you want, because mechanically it might not be the most complex thing, but there's a lot more happening on screen than that.
Cow herding is the end.I mean, the beginning of the first game is still a total drag. Let's herd cows for the first hour...
I do and have been watching my wife play the game again, she must not have done the Bonnie mission yet where you held cows. She basically left that place right away and went to get ready for the fort raid.
The frontier and atmosphere of the frontier, including the wilderness between towns and the traveling, is as much of what made RDR great as the characters and story. "Empty" space is important in games like this due to the contrast it creates both between frontier and civilization, and between quiet and action.I feel like the biggest reason people love RDR is the character interactions, storylines, and quest elements (maybe not so much the combat) which are laid inside a western atmosphere, rather than the vacuous traveling.
I personally loved the free roaming aspect the most. It was really cool how you could find something to do on every corner wether it is hunting, night watch, breaking horses, random events, bounty hunting or gambling games like Liars Dice.I feel like the biggest reason people love RDR is the character interactions, storylines, and quest elements (maybe not so much the combat) which are laid inside a western atmosphere, rather than the vacuous traveling.
The frontier and atmosphere of the frontier, including the wilderness between towns and the traveling, is as much of what made RDR great as the characters and story. "Empty" space is important in games like this due to the contrast it creates both between frontier and civilization, and between quiet and action.
I personally loved the free roaming aspect the most. It was really cool how you could find something to do on every corner wether it is hunting, night watch, breaking horses, random events, bounty hunting or gambling games like Liars Dice.
Unlike GTA, the game felt really dynamic and alive even though it was a very isolated game compared to other games.
I do and have been watching my wife play the game again, she must not have done the Bonnie mission yet where you held cows. She basically left that place right away and went to get ready for the fort raid.
I personally loved the free roaming aspect the most. It was really cool how you could find something to do on every corner wether it is hunting, night watch, breaking horses, random events, bounty hunting or gambling games like Liars Dice.
Unlike GTA, the game felt really dynamic and alive even though it was a very isolated game compared to other games.
Yeah, the previews sound awesome and just what I wanted from a sequel. Hopefully it lives up to it.You must of missed her doing it. Its one of the very first missions and I don't believe any others are available until you do. lol
Yep 100% agree, just deepening that further with RDR2 has me excited. Silly stuff like horse bonding and limited inventory might be eye rolling or irritating for some to learn about but I'm all for it. Anything to deepen the immersion and the RPG elements are a welcome addition too.
I disagree. Moving towards these activities is a joy because you will always encounter something along the way, wether it is a cannibal or a camp with people telling stories or people needing your help for some reason. There are plenty of things out in the world that pops up along the way.Well, this is kind of my point - you're moving through these spaces to get to your objectives or to experience in-game events, which are the interesting part of the game. The issue is whether or not the game involves way too much traveling. Imagine if in Ocarina of Time, you never got Epona or the transportation songs. That would've been simply awful.
I disagree.I'm not trying to get another warning, and I will happily self moderate and duck out after this post, but I need to get this off my chest. Warnings are being given out way too liberally in this thread.
Retail employees are not industry insiders, and this whole thread and the article linked is one of the best examples of click-bait that I have ever seen. I seriously hope that the moderators of this forum have a serious discussion about the way warnings have been handed out in this thread. Unnamed game-stop employees are not a protected group, and it's truly asinine that people are being warned under "inflammatory generalizations" which should obviously be reserved for real bigotry.
I will happily step away, and take my answer "off the air." I am capable of self control, but I just want to get this off my chest.
Is it's big bro GTAV or RDR1?I really think red dead will be a critical darling but still sell nothing like its big bro.
Why exactly?"Definitely GOTY contender and I'm not going to judge by one mission."
That quote made me laugh at the irony.
Why exactly?
Plenty of games can be GOTY contenders just by looking at them. God of War looked like a GOTY contenders from the moment I saw it and I still feel the same way even after it came out.
Ah I see.I think it's more so the quote judging the game as being GOTY while also saying he won't judge the game by seeing just 1 mission. He contradicted himself in the same sentence. lol
I'm not trying to get another warning, and I will happily self moderate and duck out after this post, but I need to get this off my chest. Warnings are being given out way too liberally in this thread.
Retail employees are not industry insiders, and this whole thread and the article linked is one of the best examples of click-bait that I have ever seen. I seriously hope that the moderators of this forum have a serious discussion about the way warnings have been handed out in this thread. Unnamed game-stop employees are not a protected group, and it's truly asinine that people are being warned under "inflammatory generalizations" which should obviously be reserved for real bigotry.
I will happily step away, and take my answer "off the air." I am capable of self control, but I just want to get this off my chest.
I disagree. Moving towards these activities is a joy because you will always encounter something along the way, wether it is a cannibal or a camp with people telling stories or people needing your help for some reason. There are plenty of things out in the world that pops up along the way.
The game has fast traveling and yet I didn't use it much apart from when I lack energy to play the game but want to complete a mission before shutting it down.
I disagree.
So many people are dismissing the people that work there or calling them names for not enjoying the demo. It is as if they don't have a right to voice their opinions.
Every employee of GameStop is unique and it would suck to brand them all the same.
These "GameStop employees" saw the game so why can't they share their feeling exactly?The swearing and name calling is a problem, and there is some of that going on in this thread. However, there's also a bunch of people who have received warning for merely expressing frustration about how click-baity this article is, and how un-named gamestop employees is not really a source.
I'm sure a good portion of people on this board have worked retail jobs at some point in there life (I know I have), but that doesn't change the fact that this article is using "unnamed gamestop employee" as some sort of authoritative source, which is just ridiculous. Gaming communities have this weird identity complex, where they think of themselves as some sort of weird protected minority group. At the end of the day, a game stop employee is just a person who works at gamestop, which is no different than a person that works anywhere. This article is no different than asking for a super small sample size selection of impressions from random people off the street. It means nothing, and it's not interesting, nor is it a good article outside of the argument that it's obviously looking to inspire arguments from fans of the series.
People deserve warnings if they are being derogatory towards anyone, but if people are merely pointing out how silly it is that the article is "game stop employee" as an authoritative source, that is not worthy of a warning.
The point is to respond to the other story without being a condescending prick based on nothing. "You're not important or smart enough to have a valid opinion on this game I'm looking forward to and I'm gonna shit on you for not saying what I wanted to hear and because of where you work" is a childish and generally shitty attitude, and people here have gotten up and arms over A LOT less, but have no issue irrationally dishing it out.I'm not trying to get another warning, and I will happily self moderate and duck out after this post, but I need to get this off my chest. Warnings are being given out way too liberally in this thread.
Retail employees are not industry insiders, and this whole thread and the article linked is one of the best examples of click-bait that I have ever seen. I seriously hope that the moderators of this forum have a serious discussion about the way warnings have been handed out in this thread. Unnamed game-stop employees are not a protected group, and it's truly asinine that people are being warned under "inflammatory generalizations" which should obviously be reserved for real bigotry.
I will happily step away, and take my answer "off the air." I am capable of self control, but I just want to get this off my chest.
This.This the exact problem developers have when designing open world games. It's the reason why we have maps with icons and distractions every 2 seconds. If people walk around and nothing happens for more than 2 minutes they will start getting bored.
These "GameStop employees" saw the game so why can't they share their feeling exactly?
Rockstar is very secretive and the fact people who saw the game are telling us their feeling is a good thing because we have no other source of information. Unless you are one of those "only hardcore gamers opinoins matter" kind of people then I don't see why we need to dismiss their opinions just for working at GameStop.
The swearing and name calling is a problem, and there is some of that going on in this thread. However, there's also a bunch of people who have received warnings for merely expressing frustration about how click-baity this article is, and how un-named gamestop employees is not really a source.
I'm sure a good portion of people on this board have worked retail jobs at some point in there life (I know I have), but that doesn't change the fact that this article is using "unnamed gamestop employee" as some sort of authoritative source, which is just ridiculous. Gaming communities have this weird identity complex, where they think of themselves as some sort of weird protected minority group. At the end of the day, a game stop employee is just a person who works at gamestop, which is no different than a person that works anywhere. This article is no different than asking for a super small sample size selection of impressions from random people off the street. It means nothing, and it's not interesting, nor is it a good article outside of the argument that it's obviously looking to inspire arguments from fans of the series.
People deserve warnings if they are being derogatory towards anyone, but if people are merely pointing out how silly it is that the article is using "game stop employee" as an authoritative source, that is not worthy of a warning.
The point is to respond to the other story without being a condescending prick based on nothing. "You're not important or smart enough to have a valid opinion on this game I'm looking forward to and I'm gonna shit on you for not saying what I wanted to hear and because of where you work" is a childish and generally attitude, and people here have gotten up and arms over A LOT less, but have no issue irrationally dishing it out.
And why should "unamed GameStop employee" not be a credible source exactly?They can share their opinion, but people shouldn't be warned or banned for criticizing this article for using "unnamed game-stop employee" as a credible source. That's the point. Everybody is entitled to their opinion, but likewise people should feel free to criticize the article (respectfully) without fear of warning or ban.