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Wiibomb

The Fallen
Oct 25, 2017
4,746
They were working with From for Bloodborne and DS3 (afaik). The hype is because their voices are incredible and we missed it in Sekiro
UPD: DS1 as well

oh so the voices from sekiro aren't from the same team of the other souls. or at least the same quality.

yeah that is pretty hype, the voices in souls games are just... incredible.
 

devSin

Member
Oct 27, 2017
6,226
They didn't work on Sekiro, so there's precedent for not using them.
Sekiro was intended to be in Japanese, unlike every other From game. It was also a completely new publisher.

They worked on that VR game (as well as all the Dark Souls games and Bloodborne).

oh so the voices from sekiro aren't from the same team of the other souls. or at least the same quality.
Dark Souls is recorded in English (there was never Japanese audio). From coordinates directly with the localization team.

Sekiro was meant to be Japanese. The dub was almost certainly included because Activision felt it was necessary (they actually have full EFIGS audio), and they handled the localization. The English dub was recorded by American voice actors (many of which you've probably heard in tons of games and anime), which is why it sounds different.
 
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spx54

Member
Mar 21, 2019
3,273
I feel so bad for ASOIAF fans lol. GRRM busy helping make video games while TWOW is on the back burner for eternity
 

Kamaros

Member
Aug 29, 2018
2,315
I feel so bad for ASOIAF fans lol. GRRM busy helping make video games while TWOW is on the back burner for eternity

As a die hard ASOIAF fan, I am kinda happy? I love that trend "GRRM is not your bitch" haha. And he delving into games is huge news. Really hoping he is handling dialogue of all things.
 

hideousarmor

Member
May 9, 2019
928
As a die hard ASOIAF fan, I am kinda happy? I love that trend "GRRM is not your bitch" haha. And he delving into games is huge news. Really hoping he is handling dialogue of all things.
Based on the interview with miyazaki it seems like GRRM is just creating the mythos/lore of the world, dont think he'd be that involved in the dialog. That stuff seems to be miyazaki's part which im completely happy with, his writing style was missed in sekiro
 

Sub Boss

Banned
Nov 14, 2017
13,441
How much of a graphic downgrade could this be compared to DS3 and Sekiro? Or framerate, open world From sounds like there may be a few technical quirks on consoles
Based on the interview with miyazaki it seems like GRRM is just creating the mythos/lore of the world, dont think he'd be that involved in the dialog. That stuff seems to be miyazaki's part which im completely happy with, his writing style was missed in sekiro
Huh but Sekiro is a Miyazaki game?🤨
 

hideousarmor

Member
May 9, 2019
928
Huh but Sekiro is a Miyazaki game?🤨
He's just taking on different roles for these titles
None is a full on miyazaki game like DeS, BB or Ds1 was (and that's alright)
For sekiro he had a co-director and i bet its the same case for Elden ring considering at some point in developement he was also involved with deracine, there's no way he can fully invest himself and oversee all areas of the game when he has other projects running at the same time.
In terms of story/lore, he wrote the main outline of the adventure for sekiro but stepped back in some areas like writing dialog/item descriptions in favor of making the game stand out more when compared to dark souls considering he has a very specific style.
Whereas here he seems to be more involved with the story.
Lore is a colalboration between him and grrm and then he's probably taking care of the rest. I dont think they'd get a third person involved.
 

Sub Boss

Banned
Nov 14, 2017
13,441
He's just taking on different roles for these titles
None is a full on miyazaki game like DeS, BB or Ds1 was (and that's alright)
For sekiro he had a co-director and i bet its the same case for Elden ring considering at some point in developement he was also involved with deracine, there's no way he can fully invest himself and oversee all areas of the game when he has other projects running at the same time.
In terms of story/lore, he wrote the main outline of the adventure for sekiro but stepped back in some areas like writing dialog/item descriptions in favor of making the game stand out more when compared to dark souls considering he has a very specific style.
Whereas here he seems to be more involved with the story.
Lore is a colalboration between him and grrm and then he's probably taking care of the rest. I dont think they'd get a third person involved.
Ah, ok yep Sekiro did feel a bit different from other From games and was not just the voice acting
 

DoubleTake

Member
Oct 25, 2017
6,814
Okay sooo...big dude in the trailer is totally inspired by Balor a Fomorian ruler from Irish Mythology. And the guy with the spear is his grandson Lugh.

"He had a single eye in his forehead, a venomous fiery eye. There were always seven coverings over this eye. One by one Balar removed the coverings. With the first covering the bracken began to wither, with the second the grass became copper-coloured, with the third the woods and timber began to heat, with the fourth smoke came from the trees, with the fifth everything grew red, with the sixth it sparked. With the seventh they were all set on fire, and the whole countryside was ablaze!".[2]

Balor hears a prophecy that he would be killed by his grandson. To avoid his fate, he locks his only daughter, Ethniu, in a tower on Tory Island to keep her from becoming pregnant. One day, Balor steals a magical cow of abundance, the Glas Gaibhnenn, from Goibniu the smith, and takes it to his fortress on Tory Island. Cian, who was guarding the cow for Goibniu, sets out to get it back. With the help of the druidess Biróg, Cian enters the tower, finds Ethniu and has intercourse with her. Balor seizes Cian and has him put to death. When Ethniu gives birth to a son, Balor attempts to drown the child in the sea, or has the child set adrift on the sea to die. However, he is saved by the sea god Manannán, who raises the child as his foster-son. He grows up to become Lugh.

Lugh eventually becomes king of the Tuatha Dé Danann. He leads the Tuath Dé in the Battle of Mag Tuired (Moytura) against the Fomorians, who are led by Balor. Lugh kills Balor by casting a spear crafted by Goibniu, or sometimes a sling stone, through his eye. Balor's eye destroys the Fomorian army. Lugh then beheads Balor.

The description of the battlefield in this excerpt sounds strangely familiar to what we see in the trailer. Also notice how twice in the trailer when the blacksmith hammers it cuts to a piece of smithed equipment. First the Chick/Dude with the mechanical Arm(Nuada). And second to the dude with the Spear(Lugh who is said to have had it crafted by Goibniu the same dude who crafted Nuada's mechanical arm). Also that severed arm in the beginning is definitely Nuada's.

Seriously anyone interested in potential inspiration for the lore check out these links.

Big dude:

Spear dude:

One Arm Person:

The Battle Scene:

Hammer dude:
 

hideousarmor

Member
May 9, 2019
928
"However, he is saved by the sea god Manannán, who raises the child as his foster-son. He grows up to become Lugh."
Oh god nice find
Maybe we're reading too much into it, but the way you pressent it, there sure are a ton of parallels that would make this more than just a coincidence
Also Lugh being raised by the sea god would explain why he has a fish motif in his helmet as I pointed out here
 
Oct 25, 2017
14,741
He's just taking on different roles for these titles
None is a full on miyazaki game like DeS, BB or Ds1 was (and that's alright)
For sekiro he had a co-director and i bet its the same case for Elden ring considering at some point in developement he was also involved with deracine, there's no way he can fully invest himself and oversee all areas of the game when he has other projects running at the same time.
In terms of story/lore, he wrote the main outline of the adventure for sekiro but stepped back in some areas like writing dialog/item descriptions in favor of making the game stand out more when compared to dark souls considering he has a very specific style.
Whereas here he seems to be more involved with the story.
Lore is a colalboration between him and grrm and then he's probably taking care of the rest. I dont think they'd get a third person involved.
He also had a co-director for Bloodborne, actually.

In the case of Bloodborne, although I was the lead game director, there was another director level person that also contributed. This is the same for Dark Souls 3. Actually, [Yui] Tanimura-san, the director of Dark Souls 2, has already joined the [Dark Souls 3] team, which will allow me to work on core gameplay design while other things are taken care of.
As long as I am listed as game director on the end credits, there's a certain level of quality the game needs to meet. I can guarantee that the game quality will reach that.

www.gamespot.com

Dark Souls 3 Interview: "This is a Turning Point for the Series"

Hidetaka Miyazaki talks about the next big step for the Souls franchise, new ideas, Bloodborne DLC, and "The Miyazaki Touch."

They didn't properly credit the co-director in the game's credits, but considering Kazuhiro Hamatani is alone as "Lead Game Designer", and was credited as "Co-Director" in Sekiro, I suspect that was his role.
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
Okay sooo...big dude in the trailer is totally inspired by Balor a Fomorian ruler from Irish Mythology. And the guy with the spear is his grandson Lugh.



The description of the battlefield in this excerpt sounds strangely familiar to what we see in the trailer. Also notice how twice in the trailer when the blacksmith hammers it cuts to a piece of smithed equipment. First the Chick/Dude with the mechanical Arm(Nuada). And second to the dude with the Spear(Lugh who is said to have had it crafted by Goibniu the same dude who crafted Nuada's mechanical arm). Also that severed arm in the beginning is definitely Nuada's.

Seriously anyone interested in potential inspiration for the lore check out these links.

Big dude:

Spear dude:

One Arm Person:

The Battle Scene:

Hammer dude:

If you check out the story of Goibniu it might explain why the two characters have the Lightning like crack down their bodies, and why it gets larger every time he uses it.
 

convo

Member
Oct 25, 2017
8,145
Riding through ruins Shadow of the colossus style i'd imagine except enemies lurking about in ruins.
 

Res

Member
Oct 25, 2017
2,750
Horse riding, huh? The very first rumor said there will also be multiple kingdoms you can go in any order. I'm assuming that each of these kingdoms are spaced out from each other, and each will offer the intricate level designs. Throughout the world, there could be points of interest like villages as we head to these kingdoms
 
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hideousarmor

Member
May 9, 2019
928
Rather than being too heavily inspired by a certain title, he attempted to create an open-world game only FromSoftware can make. That means that you are still fighting terrifying bosses, and will likely die a lot.
According to Miyazaki, there will be no towns or cityscapes with NPCs to interact with in Elden Ring, but you can expect village ruins in a similar vein to his other titles.
THIS IS ALL MUSIC TO MY EARS

Sounds like an open world trying to kill you
or a calm one that's more concerned with setting the atmosphere before the storm
 

mueske

Member
Apr 11, 2019
312
This is pretty big honestly. Their voice talent picks and translations are part of why I love the games so much. They've worked with From since Demon's Souls and I think Sekiro was the only one they had nothing to do with.
Omg. Is that why the English dub of Sekiro feels so weird to me? I'd even call it terrible.. and I couldn't believe it after the great voice acting in their previous games.
 

Pennywise

Member
Oct 25, 2017
393
I feel so bad for ASOIAF fans lol. GRRM busy helping make video games while TWOW is on the back burner for eternity
You don't need to be. He's old enough to make his decisions. Even though the interview suggests some involvement, it's not like he was working on it for a very long time.
There are other things that are keeping GRRM from writing, that take a vastly bigger amount of his time. Writing other books, editing other books, conventions, involvement in those new pitches for prequel series.
He kind of skipped alot of conventions and other things lately to focus on finishing Winds of Winter. So the minor involvement in Elden Ring isn't really something that should influence his time table alot.
 
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