Isn't the big guy with the red hair (that people keep insisting is some kind of World of Warcraft-like dwarf LOL) just kneeling down?
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YEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSMaybe old, but apparently Frognation are making localisation for Elden Ring
Maybe old, but apparently Frognation are making localisation for Elden Ring
Probably a Fomor/Fomorian.What I also found most interesting is that the top of the helmet seems to resemble a fish, which would fit nicely with omni's teases at scotland/uk and sailors
They were working with From for Bloodborne and DS3 (afaik). The hype is because their voices are incredible and we missed it in Sekirowhat's this frognation and why is it hype that they are localizing?
The localization team that From always uses. I'm not sure why that's hype (except they're pretty good).what's this frognation and why is it hype that they are localizing?
This is pretty big honestly. Their voice talent picks and translations are part of why I love the games so much. They've worked with From since Demon's Souls and I think Sekiro was the only one they had nothing to do with.Maybe old, but apparently Frognation are making localisation for Elden Ring
They didn't work on Sekiro, so there's precedent for not using them.The localization team that From always uses. I'm not sure why that's hype (except they're pretty good).
They were working with From for Bloodborne and DS3 (afaik). The hype is because their voices are incredible and we missed it in Sekiro
UPD: DS1 as well
I wasn't aware of that, glad to hear they're backThey didn't work on Sekiro, so there's precedent for not using them.
Sekiro was intended to be in Japanese, unlike every other From game. It was also a completely new publisher.They didn't work on Sekiro, so there's precedent for not using them.
Dark Souls is recorded in English (there was never Japanese audio). From coordinates directly with the localization team.oh so the voices from sekiro aren't from the same team of the other souls. or at least the same quality.
yes hes on his kneesIsn't the big guy with the red hair (that people keep insisting is some kind of World of Warcraft-like dwarf LOL) just kneeling down ala Griffith before the eclipse?
Thats indeed very nice to hear, if true, since I really liked the voices in both bloodborne and DS3.This is pretty big honestly. Their voice talent picks and translations are part of why I love the games so much. They've worked with From since Demon's Souls and I think Sekiro was the only one they had nothing to do with.
OHHHHHHHHHH FROGNATIONMaybe old, but apparently Frognation are making localisation for Elden Ring
haha, it really bothered me that the proportions were so wrong, but now I see it as well.Isn't the big guy with the red hair (that people keep insisting is some kind of World of Warcraft-like dwarf LOL) just kneeling down ala Griffith before the eclipse?
Maybe old, but apparently Frognation are making localisation for Elden Ring
He has a bunch of arrows in his back, I think he's dyingIsn't the big guy with the red hair (that people keep insisting is some kind of World of Warcraft-like dwarf LOL) just kneeling down ala Griffith before the eclipse?
Maybe old, but apparently Frognation are making localisation for Elden Ring
I feel so bad for ASOIAF fans lol. GRRM busy helping make video games while TWOW is on the back burner for eternity
Based on the interview with miyazaki it seems like GRRM is just creating the mythos/lore of the world, dont think he'd be that involved in the dialog. That stuff seems to be miyazaki's part which im completely happy with, his writing style was missed in sekiroAs a die hard ASOIAF fan, I am kinda happy? I love that trend "GRRM is not your bitch" haha. And he delving into games is huge news. Really hoping he is handling dialogue of all things.
Huh but Sekiro is a Miyazaki game?🤨Based on the interview with miyazaki it seems like GRRM is just creating the mythos/lore of the world, dont think he'd be that involved in the dialog. That stuff seems to be miyazaki's part which im completely happy with, his writing style was missed in sekiro
YESSSSSS Best news. Theyre voice acting and localization was sorely missed in Sekiro.
I can't remember who said it, but the voice in the trailer may just actually be Gael's voice actor from DS3.
He's just taking on different roles for these titles
Ah, ok yep Sekiro did feel a bit different from other From games and was not just the voice actingHe's just taking on different roles for these titles
None is a full on miyazaki game like DeS, BB or Ds1 was (and that's alright)
For sekiro he had a co-director and i bet its the same case for Elden ring considering at some point in developement he was also involved with deracine, there's no way he can fully invest himself and oversee all areas of the game when he has other projects running at the same time.
In terms of story/lore, he wrote the main outline of the adventure for sekiro but stepped back in some areas like writing dialog/item descriptions in favor of making the game stand out more when compared to dark souls considering he has a very specific style.
Whereas here he seems to be more involved with the story.
Lore is a colalboration between him and grrm and then he's probably taking care of the rest. I dont think they'd get a third person involved.
"He had a single eye in his forehead, a venomous fiery eye. There were always seven coverings over this eye. One by one Balar removed the coverings. With the first covering the bracken began to wither, with the second the grass became copper-coloured, with the third the woods and timber began to heat, with the fourth smoke came from the trees, with the fifth everything grew red, with the sixth it sparked. With the seventh they were all set on fire, and the whole countryside was ablaze!".[2]
Balor hears a prophecy that he would be killed by his grandson. To avoid his fate, he locks his only daughter, Ethniu, in a tower on Tory Island to keep her from becoming pregnant. One day, Balor steals a magical cow of abundance, the Glas Gaibhnenn, from Goibniu the smith, and takes it to his fortress on Tory Island. Cian, who was guarding the cow for Goibniu, sets out to get it back. With the help of the druidess Biróg, Cian enters the tower, finds Ethniu and has intercourse with her. Balor seizes Cian and has him put to death. When Ethniu gives birth to a son, Balor attempts to drown the child in the sea, or has the child set adrift on the sea to die. However, he is saved by the sea god Manannán, who raises the child as his foster-son. He grows up to become Lugh.
Lugh eventually becomes king of the Tuatha Dé Danann. He leads the Tuath Dé in the Battle of Mag Tuired (Moytura) against the Fomorians, who are led by Balor. Lugh kills Balor by casting a spear crafted by Goibniu, or sometimes a sling stone, through his eye. Balor's eye destroys the Fomorian army. Lugh then beheads Balor.
Oh god nice find
Oh shit yesss i didnt even think of that!Also Lugh being raised by the sea god would explain why he has a fish motif in his helmet as I pointed out
He also had a co-director for Bloodborne, actually.He's just taking on different roles for these titles
None is a full on miyazaki game like DeS, BB or Ds1 was (and that's alright)
For sekiro he had a co-director and i bet its the same case for Elden ring considering at some point in developement he was also involved with deracine, there's no way he can fully invest himself and oversee all areas of the game when he has other projects running at the same time.
In terms of story/lore, he wrote the main outline of the adventure for sekiro but stepped back in some areas like writing dialog/item descriptions in favor of making the game stand out more when compared to dark souls considering he has a very specific style.
Whereas here he seems to be more involved with the story.
Lore is a colalboration between him and grrm and then he's probably taking care of the rest. I dont think they'd get a third person involved.
In the case of Bloodborne, although I was the lead game director, there was another director level person that also contributed. This is the same for Dark Souls 3. Actually, [Yui] Tanimura-san, the director of Dark Souls 2, has already joined the [Dark Souls 3] team, which will allow me to work on core gameplay design while other things are taken care of.
As long as I am listed as game director on the end credits, there's a certain level of quality the game needs to meet. I can guarantee that the game quality will reach that.
Okay sooo...big dude in the trailer is totally inspired by Balor a Fomorian ruler from Irish Mythology. And the guy with the spear is his grandson Lugh.
The description of the battlefield in this excerpt sounds strangely familiar to what we see in the trailer. Also notice how twice in the trailer when the blacksmith hammers it cuts to a piece of smithed equipment. First the Chick/Dude with the mechanical Arm(Nuada). And second to the dude with the Spear(Lugh who is said to have had it crafted by Goibniu the same dude who crafted Nuada's mechanical arm). Also that severed arm in the beginning is definitely Nuada's.
Seriously anyone interested in potential inspiration for the lore check out these links.
Big dude:
Spear dude:
One Arm Person:
The Battle Scene:
Hammer dude:
Also confirms no towns, interestingNot sure if posted. Horse Riding confirmed
I doubt you will get dialogue written by him.As a die hard ASOIAF fan, I am kinda happy? I love that trend "GRRM is not your bitch" haha. And he delving into games is huge news. Really hoping he is handling dialogue of all things.
This seems threadworthyNot sure if posted. Horse Riding confirmed
I'm glad there won't be dedicated towns filled with NPC, but NPC will be in the world like we have seen in past FROM games.Not sure if posted. Horse Riding confirmed
THIS IS ALL MUSIC TO MY EARSRather than being too heavily inspired by a certain title, he attempted to create an open-world game only FromSoftware can make. That means that you are still fighting terrifying bosses, and will likely die a lot.
According to Miyazaki, there will be no towns or cityscapes with NPCs to interact with in Elden Ring, but you can expect village ruins in a similar vein to his other titles.
or a calm one that's more concerned with setting the atmosphere before the storm
Omg. Is that why the English dub of Sekiro feels so weird to me? I'd even call it terrible.. and I couldn't believe it after the great voice acting in their previous games.This is pretty big honestly. Their voice talent picks and translations are part of why I love the games so much. They've worked with From since Demon's Souls and I think Sekiro was the only one they had nothing to do with.
With a more open and vast environment, the way combat plays out becomes fundamentally different."
To start, could mean mounted combat.
UMBASANot sure if posted. Horse Riding confirmed
You don't need to be. He's old enough to make his decisions. Even though the interview suggests some involvement, it's not like he was working on it for a very long time.I feel so bad for ASOIAF fans lol. GRRM busy helping make video games while TWOW is on the back burner for eternity