We were told no video reviews are allowed but seems everyone has published one anyway. Need to check with PR but hopefully will be able to share ours shortly.
No, the city is divided in two main parts, the old town and the central loop where things really get interesting. I'm guess that's what he's talking about but it didn't take me nearly as long.
After about 50 hours, and having gotten to the bottom of the story, we don't really know on which foot Dying Light 2 is dancing. On one hand, it's the perfect mix between Mirror's Edge and Dead Island, which integrates parkour to all its mechanics and benefits from a vertical and dynamic level design that gives a lot of room to improvisation and acrobatics. It's a game that can be fun, without ever being exciting, and that is above all capable of creating superb visual and sound atmospheres, notably carried by Derivière's work on the soundtrack. On the other hand, it's an outdated crafting survival FPS, like we didn't see since 2015, which drowns its few good ideas in an open world worthy of Ubisoft's worst hours, and never tries to get rid of old game design habits from ten years ago. It's a game that talks about nothing, that stretches for more than ten hours and multiplies the ungrateful tasks for the simple pleasure of seeing its skill tree climb. You drag your feet in its open world, looking for the slightest thing to nibble or a good idea hidden somewhere. Like a zombie, after all.
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A underwhelming story but a massive, exciting sandbox of parkour and kinetic combat.
No, the city is divided in two main parts, the old town and the central loop where things really get interesting. I'm guess that's what he's talking about but it didn't take me nearly as long.
Techland said it had added over a thousand fixes and improvements via updates over past two weeks, and that another thousand "tweaks" would be included in the day one patch due to go live on consoles "within the next few days". The PC version, meanwhile, is being kept up to date in "real-time".
First game didn't launch same month as Horizon and Elden Ring. I'd probably enjoy this well enough, but time is finite so I'll save it for a lull and grab it when it's cheap and hopefully more polishedFirst game was a 74 and it was one of my favorite games. Give me all the 7's.
Reviewers weren't too hot on the first one either so take that as you may
Haha this was my thinking too, and voted 75-79 in the other thread. Seems to be panning out so far.This game is completely off my radar, but people are hyped ... so that makes me think 75-85 lol.
My gut reaction is saying they had little confidence in the day 1 reviews for them to not want video reviews, but is there another good reason for them to put that restriction in place?We were told no video reviews are allowed but seems everyone has published one anyway. Need to check with PR but hopefully will be able to share ours shortly.
Ya'll got played. lol. Not surprised that it's inconsistent here.
No 15 hours but maybe 10? Spent most of my time in central loop, that's where you get the fun tools. You're pretty limited in what you can do in old town before that.
Not like I expected good story lol.
The only thing I remember from first DL's story was that main dude was named Crane. Just want to explore and hack zombies.
Ok and did you play on PC or Console?I didn't run into any of those issues! I had a really solid experience. I did get an email explaining what to do if I got certain bugs, but I never had an issue.
I almost feel like this too. But then I go to actually pay for it and I see da pricey wisey. And im like....... nahhhI'm still going to give it a go. Am just looking for some fun combat to kill time while waiting for Elden Ring
There was a mistranslation they clarified later on, I believe.