What I need to understand is: how much do I have to pay?
Just the 19.90 euros for the DTS: Headphone X?
Just the 19.90 euros for the DTS: Headphone X?
It's not out yet, but you can get it on the MS Store now and it will carry over.
It's not out yet, but you can get it on the MS Store now and it will carry over.
If you're friend is on Windows 10 and can get on the MS Store he will be able to download the app and use a 14 day trial (linked to his @live account).So you add the app in the MS store and it will show up for you on your XBOX? I have a friend who is trying to get it so he can try it out.
It won't show up on your xbox because you buy it in the MS store. BUT, buying it on the MS store also purchases it on xbox, whenever it does release (which really should be sometime soon).So you add the app in the MS store and it will show up for you on your XBOX? I have a friend who is trying to get it so he can try it out.
What I need to understand is: how much do I have to pay?
Just the 19.90 euros for the DTS: Headphone X?
I added this info to the OP, but in case anybody is watching the thread I wanted to make a new post as well.
So I figured out how to turn on or off the 5.1/7.1 virtual surround aspect of spatial audio. It's controlled by the "disable all enhancements" checkbox in the properties for your audio device. Using AC Odyssey as a test, checking that box makes the game output plain stereo to my headphones, and unchecking the box gives me the 7.1 surround mix. True spatial audio works with either setting.
It's truly a mystery that Microsoft opted to remove the extremely clear option in favor of something this obtuse.
This should be unchecked by default and doesn't actually provide virtual surround unless the game outputs 5.1.I added this info to the OP, but in case anybody is watching the thread I wanted to make a new post as well.
So I figured out how to turn on or off the 5.1/7.1 virtual surround aspect of spatial audio. It's controlled by the "disable all enhancements" checkbox in the properties for your audio device. Using AC Odyssey as a test, checking that box makes the game output plain stereo to my headphones, and unchecking the box gives me the 7.1 surround mix. True spatial audio works with either setting.
It's truly a mystery that Microsoft opted to remove the extremely clear option in favor of something this obtuse.
This should be unchecked by default and doesn't actually provide virtual surround unless the game outputs 5.1.
Currently playing Witcher 3 for example and that only outputs Stereo, which means no Virtual Surround.
The virtual surround checkbox is an old school setting for receivers that use a matrix decoder to output surround sound. It's not for headphones.
Thank you now I don't need to type it lol.This is due to a bug with Xaudio2 that detects your sound device as stereo.
I used the patcher at the link below and it fixed it for me in a bunch of games. Coupled with patched audio drivers I now have real time 5.1 DTS encoding over SPDIF and virtualized surround over headphones (via Dolby Atmos) working.
You've confused me. For Spatial Audio do we need box ticket or not?I added this info to the OP, but in case anybody is watching the thread I wanted to make a new post as well.
So I figured out how to turn on or off the 5.1/7.1 virtual surround aspect of spatial audio. It's controlled by the "disable all enhancements" checkbox in the properties for your audio device. Using AC Odyssey as a test, checking that box makes the game output plain stereo to my headphones, and unchecking the box gives me the 7.1 surround mix. True spatial audio works with either setting.
It's truly a mystery that Microsoft opted to remove the extremely clear option in favor of something this obtuse.
It works whether it's ticked or not for actual spatial audio (the list of games in the OP). For virtual surround (the stuff a gaming headset does), you want to leave that box unchecked. If you don't like that effect, then you can check that box to remove that feature.You've confused me. For Spatial Audio do we need box ticket or not?
You can use any headphones you like.what are some good entry level dst headphones?
can they have atmos?
Dunno if it's confirmed or not but I can't imagine they'd charge you again.I wonder if this purchase will carry over to XSX. I'm not paying now if it won't.
Still doesn't mention being released on the FAQ page, but it still might be worth checking for the app on the store.
It works that way with Dolby Atmos app, at least.I wonder if this purchase will carry over to XSX. I'm not paying now if it won't.
It will work, but only for games that actually use the spatial audio API (the games listed in the OP for example). If you leave it unchecked, it will also work for 5.1/7.1 surround sources.So wait now I'm confused with my Arctis 7, what happens if I enable DTS X v2 but check "Disable All Enhancements"?
It will work, but only for games that actually use the spatial audio API (the games listed in the OP for example). If you leave it unchecked, it will also work for 5.1/7.1 surround sources.
No. Spatial audio is a completely different thing from the 5.1/7.1 virtual surround, but they bundle together the functionality. That checkbox is purely toggling whether it'll report to games as accepting a surround sound signal. Spatial audio stuff is different.Ah so if I get that right with all enhancements off it will work in tandem with games supporting it and with them on it will be emulated in all games?
Unfortunately it's only for PC for now, but DTS confirmed it will also come to Xbox by the first half of 2020.I checked the marketplace it's only available for pc right ? Atmos is buggy sometimes on Xbox so I would change in heartbeat
Recently my Xbox one X switch to windows sonic instead of atmos. Happens weekly few times and I need to start the atmos app again and set up things. Annoying as hell.Unfortunately it's only for PC for now, but DTS confirmed it will also come to Xbox by the first half of 2020.
New 19041 Dashboard OS was just released to the public, so we shouldn't wait much longer.
I also can't wait to switch Atmos for Headphones for it, as it seems much better and reliable.
No. Spatial audio is a completely different thing from the 5.1/7.1 virtual surround, but they bundle together the functionality. That checkbox is purely toggling whether it'll report to games as accepting a surround sound signal. Spatial audio stuff is different.
what are some good entry level dst headphones?
can they have atmos?
I think you quoted the wrong person :pAny headphones work. If you start looking further into the world of headphones though, you get some great very high end quality from open back headphones for cheaper. Than you would from very mainstream "gamer" or the sort of type of headphones. Open back would probably work even better for this application, as it'll create more "openness" in the way the audio feels.
Everyone has their own camps on what they like and unless you are able to really listen to them yourself, it's the only way to really say what sounds best to you. I would suggest setting a budget and looking at what different options are available at that price range.
DTS Sound Unbound is the App you need. DTS Headphone X is the feature in the app that you want.
"DTS:X is included in your DTS Headphone:X purchase." Get the Headphone: X.
They are individually priced though? Like on the windows store they are $20 a piece.I think you quoted the wrong person :p
DTS Sound Unbound is the App you need. DTS Headphone X is the feature in the app that you want.
"DTS:X is included in your DTS Headphone:X purchase." Get the Headphone: X.
They aren't separate options. DTS Sound Unbound is just the app. DTS X is the speaker solution, DTS Headphone X is, obviously, for headphones. It's one $20 payment to get both of them.They are individually priced though? Like on the windows store they are $20 a piece.
I added this info to the OP, but in case anybody is watching the thread I wanted to make a new post as well.
So I figured out how to turn on or off the 5.1/7.1 virtual surround aspect of spatial audio. It's controlled by the "disable all enhancements" checkbox in the properties for your audio device. Using AC Odyssey as a test, checking that box makes the game output plain stereo to my headphones, and unchecking the box gives me the 7.1 surround mix. True spatial audio works with either setting.
So to be clear, checking this box will make it so that ONLY games that use the spatial audio api (games in the list above for example) will work. If you keep the box unchecked, it will also work for 5.1/7.1 surround sources.
It's truly a mystery that Microsoft opted to remove the extremely clear option in favor of something this obtuse.
Just curious, what game did you test with? And did your headset have an EQ preset in the app?Yeah, not for me. Sounds really bad with Hyper X Cloud. Maybe I'll give it a shot with my K702's to see if that makes a difference, but I've never liked virtual surround. I've never had a problem with positional sound in competitive shooters with 2 channel. Straight up binaural has always been best to my ears. I guess map awareness makes up for some of it. Not saying this isn't strictly better for positional audio, but the tech still sounds horrible to me.
It does yeah.this works with any headphones right?
I'm currently using Sony PS3 Pulse one with USB Wireless Dongle
also how often the app having a sale?
Thanks!
This does not seem the case for my headphones, honestly.It definitely does sound bad sound quality wise on any setting.
I also have those random fallback to Sonic on Xbox, very frustrating.Recently my Xbox one X switch to windows sonic instead of atmos. Happens weekly few times and I need to start the atmos app again and set up things. Annoying as hell.
but does that means that all atmos enhanced game will be dtsx as well ?
Sonic, Atmos for Headphones and DTS:H X v2 do not "just upconvert stereo".For PC only gaming, a Sennheiser GSX 1000 dac/amp is the best no compromise surround solution, I've ever heard, zero loss in sound qualities, really does open up the sound stage, it's great that it uses the 7.1 speaker config in Windows, and doesn't just upconvert stereo.
Sonic, Atmos for Headphones and DTS:H X v2 do not "just upconvert stereo".
They pick up native 5.1/7.1 or true Atmos tracks, and process them with HRTF/Binaural algorithms, and in the end output back the processed results in Stereo for the Headphones.
Native Stereo sources (like music) is left unaltered.
Among those new tech, DTS:H X v2 is the most impressive for me.
And the even more impressive thing is that no additional hardware/equipment is needed, and the support is system wide.
I didn't try GSX, but differently than Sonic, both Atmos for Headphones and DTS:H v2 are not altering original charactistics too much, while noticeably improving positional awareness (especially DTS).Yeah I know, I didn't explain myself very well, of course Atmos/DTSX and Sonic do that, I just meant that the GSX does that too, and doesn't alter the charactistics like all other solutions do, but it is hardware based obviously.
I didn't try GSX, but differently than Sonic, both Atmos for Headphones and DTS:H v2 are not altering original charactistics too much, while noticeably improving positional awareness (especially DTS).