Not to excuse this behaviour of attacking critics but isn't that a problem in pretty much every entertainment industry?
I can't think of other industries where dissenting opinions are so silenced.
Not to excuse this behaviour of attacking critics but isn't that a problem in pretty much every entertainment industry?
This a hundred times!This all goes back into my belief that gamers don't really like the concept of games being considered art. Sure, they like the presumed glamor, pompisity, and maturity that comes with the label, but they absolutely abhor the responsibility that art has to be open to criticism from those who engage with it for the sake of adding to cultural discourse and pursuing gradual improvement of the medium as a whole. They want to have their cake and eat it too: enjoying the legal and social protections that more established art forms have without any of the messy criticism getting in the way of the fun. It doesn't of course help that gaming is inherently an identity (ugh!) at this point, and an attack on one's favorite games and companies is construed with an attack on the self, making it near impossible to approach critical darlings with any sort of thoughtfulness in critique.
It's exhausting. So is this habit of comparing games to works that have a greater social relevance and importance. News flash: they're fucking video games, even if they make you have a sad sometimes or include LGBTQA+ characters and staff. One day I sincerely believe we will get a video game that in itself stands as a testament to human creativity and artistic passion, a masterpiece that film directors will look at for legitimate inspiration outside of video game-inspired works, but that will be self-evident in the way the wider culture beyond the purview of gaming culture receives the work, not forced out by melodramatic statements of importance from game critics and fans. Throwing out Schindler's List in any comparative way to a damn zombie video game by Naughty Dog raises the question of who are you trying to convince?
Lol, movie studios blacklist critics all the time.I can't think of other industries where dissenting opinions are so silenced.
I think the root of the problem is that some publishers and developers don't really respect game critics. Instead of viewing them as an independent party they seem to think of them as an extension of their marketing department.
I think the root of the problem is that some publishers and developers don't really respect game critics. Instead of viewing them as an independent party they seem to think of them as an extension of their marketing department.
It happens all the time, like reviews especially at launch are noting more then marketingI can't think of other industries where dissenting opinions are so silenced.
I've often felt the same way.This all goes back into my belief that gamers don't really like the concept of games being considered art. Sure, they like the presumed glamor, pompisity, and maturity that comes with the label, but they absolutely abhor the responsibility that art has to be open to criticism from those who engage with it for the sake of adding to cultural discourse and pursuing gradual improvement of the medium as a whole. They want to have their cake and eat it too: enjoying the legal and social protections that more established art forms have without any of the messy criticism getting in the way of the fun. It doesn't of course help that gaming is inherently an identity (ugh!) at this point, and an attack on one's favorite games and companies is construed with an attack on the self, making it near impossible to approach critical darlings with any sort of thoughtfulness in critique.
How can they not view them as such when even today reviewers happily agree to not talk about 50% of TLOU2 or any of its major themes in order to score an advanced review copy? All of these advanced reviews were essentially the equivalent of reviewing MGS2 without mentioning Raiden.I think the root of the problem is that some publishers and developers don't really respect game critics. Instead of viewing them as an independent party they seem to think of them as an extension of their marketing department.
For boundaries to be respected, first those boundaries need to exist.Neil Druckmann, Cory Balrog and now Troy Baker have (wether they intended or not) stoked the adversarial relationship gamers have with critics, by not respecting boundaries. It was not their place to do what they did.
How does it not? He's thing is literally to address whatever minor or major controversy is currently going on in the video game industry.His gaming critique is usually pretty bad, and going all in on drama just doesn't suit his style.
I'm quoting Lincoln next time someone criticizes my adored Call of Duty microtransactions.
What boundaries?You should 100% be concerned with creators and companies directly trying to intervene with criticism of their art/product.
Not because the critics are always right or insightful. But because this industry has some major issues of control and obfuscation.
Neil Druckmann, Cory Balrog and now Troy Baker have (wether they intended or not) stoked the adversarial relationship gamers have with critics, by not respecting boundaries. It was not their place to do what they did.
No one is obligated to give serious critique all the time. Responding to a little barb like "video games are too long" with a fucking Teddy Roosevelt quote is some textbook fragility.Troy Baker's reply is kind of absurd but I don't consider a snippy and dismissive GAME TOO LONG tweet to be critique either.
It happens all the time, like reviews especially at launch are noting more then marketing
This all goes back into my belief that gamers don't really like the concept of games being considered art. Sure, they like the presumed glamor, pompisity, and maturity that comes with the label, but they absolutely abhor the responsibility that art has to be open to criticism from those who engage with it for the sake of adding to cultural discourse and pursuing gradual improvement of the medium as a whole. They want to have their cake and eat it too: enjoying the legal and social protections that more established art forms have without any of the messy criticism getting in the way of the fun. It doesn't of course help that gaming is inherently an identity (ugh!) at this point, and an attack on one's favorite games and companies is construed with an attack on the self, making it near impossible to approach critical darlings with any sort of thoughtfulness in critique.
It's exhausting. So is this habit of comparing games to works that have a greater social relevance and importance. News flash: they're fucking video games, even if they make you have a sad sometimes or include LGBTQA+ characters and staff. One day I sincerely believe we will get a video game that in itself stands as a testament to human creativity and artistic passion, a masterpiece that film directors will look at for legitimate inspiration outside of video game-inspired works, but that will be self-evident in the way the wider culture beyond the purview of gaming culture receives the work, not forced out by melodramatic statements of importance from game critics and fans. Throwing out Schindler's List in any comparative way to a damn zombie video game by Naughty Dog raises the question of who are you trying to convince?
They have always been for marketing tho. Like even with endgame most the major place game that bad movie glowing praise.Maybe so but I can still read differing opinions on something like Endgame.
The games versions of Endgame are scoring 15-20 points higher. They are only used as marketing, they have stopped being useful for consumers.
The Music industry is just as petty too.
They have always been for marketing tho. Like even with endgame most the major place game that bad movie glowing praise.
Well put, but I would nitpick by pointing out that (for the US at least), the legal protection for games are as speech rather than art, which aren't synonymous at all imo.This all goes back into my belief that gamers don't really like the concept of games being considered art. Sure, they like the presumed glamor, pompisity, and maturity that comes with the label, but they absolutely abhor the responsibility that art has to be open to criticism from those who engage with it for the sake of adding to cultural discourse and pursuing gradual improvement of the medium as a whole. They want to have their cake and eat it too: enjoying the legal and social protections that more established art forms have without any of the messy criticism getting in the way of the fun. It doesn't of course help that gaming is inherently an identity (ugh!) at this point, and an attack on one's favorite games and companies is construed with an attack on the self, making it near impossible to approach critical darlings with any sort of thoughtfulness in critique.
This only makes sense if you believe that Sony/ND are of the attitude that all press is good press which is kind of abusrd when you consider that a) the entire branding of the game hinges on it being an artistic masterpiece that pushes the medium forward and b) if they really believed that then they wouldn't mind negative reviews in the first place. If we're going by financial interests, the logic move is clear as day: the difference of a few MC points between being GOTY and GOTG is worth far money money than a couple days of Twitter drama that will only be cared about by people who bought the game in the first place.@TheGummyBear One of the reasons why Tarantino continues to have such outbursts is due to having an image and films to promote.
I call it Enfant terrible syndrome. Spike Lee is another such loose canon. Why if I told you that ND also has a game to promote right now? It´s full price and only 1 week old after all. Would some (but obviously not all) of this start to make sense then? Part of the PR weirdness around the game has to be a stunt. Sony knew what would happen when the game came out due to the leaks so there was time to think things through and Druckmann is a known troll. The Rian Johnson of gaming but more talented. My boi Zack Snyder also lets some fun zingers fly when the Snyder Cut thing was gaining traction as he needed to hit a certain Twitter threshold.
Yoko Taro asked for B2 porn on Twitter before his game launched, Sweary65 just called a person who is worried about the framerate of DP 2 a "troll" and gave him such an "achievement" in a post, Mikami, Suda 51 and certainly Kamiya are known for playing up their egos, etc. I can go on. The hustle is real and these people have products to sell. All of us here are talking about Sony´s IP right now so something is working. And Jim gets views. The losers here aren´t Baker or Druckmann.
Or they believe their own hype.@TheGummyBear One of the reasons why Tarantino continues to have such outbursts is due to having an image and films to promote.
I call it Enfant terrible syndrome. Spike Lee is another such loose canon. Why if I told you that ND also has a game to promote right now? It´s full price and only 1 week old after all. Would some (but obviously not all) of this start to make sense then? Part of the PR weirdness around the game has to be a stunt. Sony knew what would happen when the game came out due to the leaks so there was time to think things through and Druckmann is a known troll. Now the Rian Johnson of gaming but more talented. My boi Zack Snyder also lets some fun zingers fly when the Snyder Cut thing was gaining traction in 2019 as he needed to hit a certain Twitter threshold.
Yoko Taro asked for B2 porn on Twitter before his game launched, Sweary65 just called a person who is worried about the framerate of DP 2 a "troll" and gave him such an "achievement" in a post, Mikami, Suda 51 and certainly block you Kamiya are known for playing up their egos. Etc. I can go on. The hustle is real and these people have products to sell. All of us here are talking about Sony´s IP right now so something is working. And Jim gets views.
The losers here aren´t Baker or Druckmann.
That's simply not true, and demonstrates that you're turning a blind eye to when Jim explains previous examples of Troy Baker not taking criticism well, including when he was on the receiving end of Baker's wrath when he criticised Arkham Origins.
It feels that the toxic online culture surrounding the release of TLOU2 is being used as a convenient catch all excuse to dismiss any criticism of people who worked on it.
This all goes back into my belief that gamers don't really like the concept of games being considered art. Sure, they like the presumed glamor, pompisity, and maturity that comes with the label, but they absolutely abhor the responsibility that art has to be open to criticism from those who engage with it for the sake of adding to cultural discourse and pursuing gradual improvement of the medium as a whole. They want to have their cake and eat it too: enjoying the legal and social protections that more established art forms have without any of the messy criticism getting in the way of the fun. It doesn't of course help that gaming is inherently an identity (ugh!) at this point, and an attack on one's favorite games and companies is construed with an attack on the self, making it near impossible to approach critical darlings with any sort of thoughtfulness in critique.
It's exhausting. So is this habit of comparing games to works that have a greater social relevance and importance. News flash: they're fucking video games, even if they make you have a sad sometimes or include LGBTQA+ characters and staff. One day I sincerely believe we will get a video game that in itself stands as a testament to human creativity and artistic passion, a masterpiece that film directors will look at for legitimate inspiration outside of video game-inspired works, but that will be self-evident in the way the wider culture beyond the purview of gaming culture receives the work, not forced out by melodramatic statements of importance from game critics and fans. Throwing out Schindler's List in any comparative way to a damn zombie video game by Naughty Dog raises the question of who are you trying to convince?
I agree 100% these are my feeling and thoughts on this subject in a nutshell.This all goes back into my belief that gamers don't really like the concept of games being considered art. Sure, they like the presumed glamor, pompisity, and maturity that comes with the label, but they absolutely abhor the responsibility that art has to be open to criticism from those who engage with it for the sake of adding to cultural discourse and pursuing gradual improvement of the medium as a whole. They want to have their cake and eat it too: enjoying the legal and social protections that more established art forms have without any of the messy criticism getting in the way of the fun. It doesn't of course help that gaming is inherently an identity (ugh!) at this point, and an attack on one's favorite games and companies is construed with an attack on the self, making it near impossible to approach critical darlings with any sort of thoughtfulness in critique.
It's exhausting. So is this habit of comparing games to works that have a greater social relevance and importance. News flash: they're fucking video games, even if they make you have a sad sometimes or include LGBTQA+ characters and staff. One day I sincerely believe we will get a video game that in itself stands as a testament to human creativity and artistic passion, a masterpiece that film directors will look at for legitimate inspiration outside of video game-inspired works, but that will be self-evident in the way the wider culture beyond the purview of gaming culture receives the work, not forced out by melodramatic statements of importance from game critics and fans. Throwing out Schindler's List in any comparative way to a damn zombie video game by Naughty Dog raises the question of who are you trying to convince?
I personally think that games are art because it's self-evident that they are. They're creative works meant to be engaged with by an audience, and this is regardless of the weight of the subject matter. As such, I expect that games should also be subject to the same criticism of mechanics, narrative, and sociopolitical themes that other artforms receive on a Tuesday, even if it hurts the precious feelings of any given game's fanbase.I'm not sure I follow your reasoning. Let me get this straight... since "gamers" want to yell that games are art but don't want them to be subjected to the same criticism that art is subjected to, what medium exactly are you comparing this situation to? Since even if I accept your quaint division of more established media, which have the right to be considered art, and games, which (apparently arbitrarily) haven't earned that right yet, I don't see the situation being substantially different in other media.
For every critic/viewer who considers Jim Jarmusch's latest movie a work of art, you have someone who calls it a bunch of presumptuous bullshit. You often have the same interaction between artists and critics or their audience - there's temper tantrums on Twitter, Uwe Boll's videos asking critics to fight him, denial of criticism.
I feel like the argument "they're fucking video games" has ceased to be relevant at least a decade ago. Yes, the industry is dominated by dudebro shooters, much as the box office is dominated by spandex hijinks of Revengers 17: Fast and Revengery.
Both media also have their Nights in the Woods, their Disco Elysiums, their idk, Only Lovers Left Alive.
I personally think that games are art because it's self-evident that they are. They're creative works meant to be engaged with by an audience, and this is regardless of the weight of the subject matter. As such, I expect that games should also be subject to the same criticism of mechanics, narrative, and sociopolitical themes that other artforms receive on a Tuesday, even if it hurts the precious feelings of any given game's fanbase.
A strong contingent of gamers don't act like this however. If any one runs afoul of the consensus of media darlings merely by saying they didn't have fun with it, well now we need to discredit that critic entirely, and if we can't do that then we need to pull a Troy Baker and try to dismiss criticism as a whole. And that's just if you say you didn't have fun with a popular product; if you start actually delving into the sociopolitics of a game- discussing things such as race, gender, or sexuality, then god-fucking-speed to you.
I, ironically, hold games to a higher self-esteem than even many of the most hardcore gamers do because I believe that games should simply be treated like any other artform. Because they're art. Gamers do not. Gamers still consider their own medium dudebro toys. They want games to be considered fashionable and grown-up and enjoy those sweet legal protections from censorship but don't want to actually engage sincerely with the process of critical analysis. And I could go on and on about where that fragility comes from, but different lecture for a different day.
99 good reviews: all is well
99 good reviews and 1 bad: that critic is tearing us down.
He needs to do better in that regard because that's a massive slip up, have more confidence in your art, you've been in the game long enough to know this.
I'm not sure how relevant that is to his tweet reaction, but as an interesting side note, he says in the Spoilercast that he often doubts himself and his performance on the set, so maybe this touched a nerve for him due to the fact he's not super confident in his art (though in my opinion he does consistently a great job and there's a reason why he's such a prolific voice actor).
It was always going to be interesting to see how much traction Jim's critical video about a popular publisher or game would have, compared to the excellent video he produced on Monday. Completely predictably, this one draws much more attention.
File in the same bin as the "Jim doesn't say anything positive!" takes.
None of this is the fault of video game critics and is the fault of gamers who are so emotionally invested in their hobby that their emotional self-worth is tied into whether or not a game gets 90+. If you want these problems to go away, we need to actually start making inroads into making gaming culture a place where toxic masculinity and fragility aren't allowed to run rampant, because the fact is these people are just going to find something else to attach their impotent rage onto, probably some scathing sentence in the review itself, and then we're right back in this thread discussing the same shit.Video game review culture is absolutely toxic. Saying people can't criticize games is ridiculous of course, but at the same time, review outlets KNOW how crazy people will go over their reviews for big games. Metacritic and numerical game scores need to be abolished. I fail to see any negatives to this. It would significantly diminish fanboy wars, and certainly many of the alarming reactions to reviewers including threats of harm and violence would be reduced. It would force people to actually read a review and put some thought into it.
This all goes back into my belief that gamers don't really like the concept of games being considered art. Sure, they like the presumed glamor, pompisity, and maturity that comes with the label, but they absolutely abhor the responsibility that art has to be open to criticism from those who engage with it for the sake of adding to cultural discourse and pursuing gradual improvement of the medium as a whole. They want to have their cake and eat it too: enjoying the legal and social protections that more established art forms have without any of the messy criticism getting in the way of the fun. It doesn't of course help that gaming is inherently an identity (ugh!) at this point, and an attack on one's favorite games and companies is construed with an attack on the self, making it near impossible to approach critical darlings with any sort of thoughtfulness in critique.
It's exhausting. So is this habit of comparing games to works that have a greater social relevance and importance. News flash: they're fucking video games, even if they make you have a sad sometimes or include LGBTQA+ characters and staff. One day I sincerely believe we will get a video game that in itself stands as a testament to human creativity and artistic passion, a masterpiece that film directors will look at for legitimate inspiration outside of video game-inspired works, but that will be self-evident in the way the wider culture beyond the purview of gaming culture receives the work, not forced out by melodramatic statements of importance from game critics and fans. Throwing out Schindler's List in any comparative way to a damn zombie video game by Naughty Dog raises the question of who are you trying to convince?
I think the root of the problem is that some publishers and developers don't really respect game critics. Instead of viewing them as an independent party they seem to think of them as an extension of their marketing department.
Its even funnier given that the context for this game has been virtually 95% positive in critic circles but thats not enough for them to not be bothered by the very few who were slightly critical of their work (or those who just think the game was too long lol)