The lack of set piece bosses is definitely a sore spot, but as someone who always felt the God of War series was by and large pretty dull and repetitive, God of War 2018 made me a fan. I definitely think there's room to evolve the base formula as it arguably stretches itself a little thing in the last third or so, but the core combat system is just so fucking satisfying that I always felt myself completely immersed in every fight. To the point of actively seeking them all out in order to finish as much of the game as possible. I also think it captures an excellent sense of adventure and journey, namely due to the persistent dialogue and banter between the cast, and the semi-open hub structure allowing for little offshoot journeys. God of War really nails what I feel is the importance of highs and lows in pacing; it's very comfortable throwing lengthy exciting encounters your way as per God of War, but it's just as comfortable dialling the action back and letting you just row a boat. I feel these slower, calmer sequences do an exceptional job of breaking up the thrill while also thematically highlighting the general stillness of the world. There's an unsettlingly peace when exploring, a looming still coldness (fitting!) between the action. And I fucking loved it for that.
It also made me a fan of Kratos. I honestly think the God of War trilogy story (plus additional games) is a bit junk. It's very shlocky and comical and Kratos is too obnoxious to carry so many games. Funnily enough, him being a detestable character in the trilogy works in favour of his transformation here, leading to some really strong character moments.
I dunno. Like I said, I really don't like the God of War series very much. But fuck me did I love God of War 2018. I couldn't put it down.