Yeah because it's more like someone in a weird soulless-looking Mario mascot costume than an actual Mario.
This confuses me greatly.
Yeah because it's more like someone in a weird soulless-looking Mario mascot costume than an actual Mario.
Yokota: When the track was rejected, the words that Kondo-san had said really stuck with me. Those words were "Yokota-san, if somewhere in your mind you have an image that Mario is cute, please get rid of it."
Iwata: I see.
Yokota: When I heard that, I realized that I had always had this image that Mario was a character for kids, and without realizing it, I had been composing "cute" music that I thought would appeal to children. I asked Kondo-san at the time, "Then what kind of music would work with Mario?" He replied that "Mario is cool".
Iwata: You must have thought, "You could have told me that in the first place!" (laughs)
All: (laughs)
Yokota: At first, all he told me was "If it matches the game, you can make anything you want". (laughs)
Kondo: When I worked on composing music for Mario, I never had the image of Mario being cute. I had always worked on composing music based on what I thought was cool at that moment in time. For the Mario games on the SNES and the Nintendo 64, I composed the music thinking about what kind of music was popular, and what was going on in the world at the time. I composed music that I thought sounded cool at the time, and I made them fit the visuals of Mario games.
Thinking back to the way I composed the music back then, I think saying that "Mario's music should sound cool" is the most opposite way to describe what these pieces were aiming for.
It is kind of weird Glover and his counterpart are conscious lifeforms that the wizard in the intro just wore as gloves. Like how'd he put them on? Just jam his hands inside their skin? wtf?I never got creeped out with Mario 64, but when I was a kid I got creeped out a lot while playing Glover for some reason lol
They were just gloves and the freak accident in the intro made them sentient, at least I'm pretty sure that's what it was.It is kind of weird Glover and his counterpart are conscious lifeforms that the wizard in the intro just wore as gloves. Like how'd he put them on? Just jam his hands inside their skin? wtf?
It doesn't quite fit the topic, but there's this bit from the Iwata Asks on Mario Galaxy that sticks with me. I don't know if Nintendo maintains this, but it lends to my thinking that Mario was originally meant to have a harder image that he does now.
Yokota: When the track was rejected, the words that Kondo-san had said really stuck with me. Those words were "Yokota-san, if somewhere in your mind you have an image that Mario is cute, please get rid of it."
Iwata: I see.
Yokota: When I heard that, I realized that I had always had this image that Mario was a character for kids, and without realizing it, I had been composing "cute" music that I thought would appeal to children. I asked Kondo-san at the time, "Then what kind of music would work with Mario?" He replied that "Mario is cool".
Iwata: You must have thought, "You could have told me that in the first place!" (laughs)
All: (laughs)
Yokota: At first, all he told me was "If it matches the game, you can make anything you want". (laughs)
Kondo: When I worked on composing music for Mario, I never had the image of Mario being cute. I had always worked on composing music based on what I thought was cool at that moment in time. For the Mario games on the SNES and the Nintendo 64, I composed the music thinking about what kind of music was popular, and what was going on in the world at the time. I composed music that I thought sounded cool at the time, and I made them fit the visuals of Mario games.
Thinking back to the way I composed the music back then, I think saying that "Mario's music should sound cool" is the most opposite way to describe what these pieces were aiming for.
Okay that makes more sense. 😅They were just gloves and the freak accident in the intro made them sentient, at least I'm pretty sure that's what it was.
I mean...Odyssey has a T-rex completely outside the art style. Is it really standardized? Mario 64 feels more in line with the original Mario Bros. games as far as how the levels play out and the mix of biomes. The hub-world is just super unique and filled with lots of cool mysteries.Mario 64 definitely has an uncanny atmosphere, it feels like such a black sheep because it came out before Nintendo really standardized what the Mario franchise should actually look and feel like.
I would argue the T-rex andI mean...Odyssey has a T-rex completely outside the art style. Is it really standardized? Mario 64 feels more in line with the original Mario Bros. games as far as how the levels play out and the mix of biomes. The hub-world is just super unique and filled with lots of cool mysteries.
Damn eel. Traumatizing every time.
Okay, come on now people, Super Mario 64 is not desolate. The castle hub world is filled with hidden secrets, weird monsters, trapdoors, ghosts, and all sorts of scary shit, but it's not desolate. There are plenty of lush, beautiful areas, and wacky NPCs to meet along the way. Like, come on now.It's just Mario....mostly alone....running around a strangely desolate world.
Kinda creepy.
Okay, come on now people, Super Mario 64 is not desolate. The castle hub world is filled with hidden secrets, weird monsters, trapdoors, ghosts, and all sorts of scary shit, but it's not desolate.
Lol no worries, it just seemed like the hyperbole in the thread was tending to snowball. Mario 64's my jam and even the hub world always seemed decently populated to me with the birds chirping and butterflies fluttering around the courtyard, Toad with his hints and secret stars around the castle, the rabbit in the basement, etc. Obviously there is some dark, mysterious shit hidden around the castle but I never found it unintentional.Sorry - I just meant there aren't a lot of other humans running around - in particular, running around the inside of the castle by your lonesome....
...and the living creatures, while they certainly exist, still aren't necessarily in abundance.
Though that's still common nowadays, there's something about the low-poly, occasionally 2D assets that turn it into creepyville.
It's a great game, definitely not trying to diminish it.