Whether they personally have more kinship to Sony or not, their approach to their videos are very level headed and objective so I keep watching them.Pretty sure people regularly look forward to their videos even now.
Whether they personally have more kinship to Sony or not, their approach to their videos are very level headed and objective so I keep watching them.Pretty sure people regularly look forward to their videos even now.
for DF's sake they better hope PS5 is the stronger machine. They were talk of the town for the first half of this gen. U couldn't escape the DF articles. Every damn multiplat there was a video and endless discussion about said video.
but when Xb1x came out...and everything ran and looked better. All of a sudden nobody cared anymore. DF fell off the map after that
Honestly if you don't think the used game stuff (something some people still believe), Kinect, being weaker AND being $100 wasn't a huge part of the PS4's success then you are INSANE; until the Switch the PS4 was practically unopposed.
They capitalised on the earlier E3 showing that was a disaster by tweaking their own E3 presentation with little time. It was absolutely built on the disaster of Xbox One
I love how suddenly a console's potential hardware performance doesn't matter anymore for some individuals.
Sony engineers out engineered Microsoft's team. There's no reason why that won't repeat this go around.
The thermals and innards were all better tuned and designed. This allowed the Sony team, in a smaller profile at that, to have better (hotter) running equivalents to what was in the One.
It wasnt until late in the game when they were able to clamshell the GDDR5 Ram. Microsoft went with stock DDR3 and the ES Ram because that's what allowed them to get 8 gigs (at the time of consideration). Sony would have had to massively redesign the system to get 8 gigs running at budget and space without clamshelling the Ram.
There was of course the impact that Kinect had, as well.
BTW, do people realize BC is likely one reason why PS5 comes in at 9TF?
That's right, they needed 36 CU's so they could do a setup where they cut them in half, getting 18CU's. Then they downclock it, and run a virtual PS4 for BC.
The same way they did with PS4 Pro. PS4 is just a doubled PS4 GPU. For playing non-pro PS4 games, they cut the GPU in half and downclock it.
MS evidently does more of a software layer solution, so they dont need to do anything like this. They dont need to have precisely any number of CU's.
NOW do people understand why I've cautioned against BC all these years??? People always talk about BC like it's in a vacuum, but the truth is it ALWAYS costs something, it costs time, it costs engineers. It always costs resources that could have been spent on something else, like more RAM> Worst of all, when it costs you in HARDWARE. That's just brutal.
Now, if you do like MS and it's apparently all hand wavey software now, OK, I'm OK with it.
i would just assume since Playstation is the run away most popular brand. When the other brand flips the power discussion, its no longer interesting. Most ppl dont care about xbox. So when the discussion is Xbox is weak and u get daily/weekly articles about how much better a Playstation version of a game is. Thats interesting to ppl that have Playstations. Which is the majority of ppl. And if most ppl don't have Xbox. They dont care if the discussion is how much better an Xbox (that they dont have) mutiplat looks compared to the playstation console they Do have
I'm sure people with similar opinions as you will hate watch them to the top of the youtube viewing charts.for DF's sake they better hope PS5 is the stronger machine. They were talk of the town for the first half of this gen. U couldn't escape the DF articles. Every damn multiplat there was a video and endless discussion about said video.
but when Xb1x came out...and everything ran and looked better. All of a sudden nobody cared anymore. DF fell off the map after that
TBH I think at this point Microsoft has far surpassed Sony's hardware design and engineering. But there's no doubt that Sony's engineering and design has declined over the years.
Since 2013, I think that's when we saw MS truly invest in hardware and it has paid off.
They are both ordering an APU from AMD and are ordering it based on a price. If MS has more CUs and it's a lot larger it will be more expensive. If MS doesn't take a loss it will just be passed on to the consumer. Sony is targeting a price point lower than MS and probably a single SKU.Honestly I don't get this. Microsoft released the Xbox One X, Sony went for a smaller jump with Pro, that's not indicative of Sony losing their edge in the engineering department.
They are both ordering an APU from AMD and are ordering it based on a price. If MS has more CUs and it's a lot larger it will be more expensive. If MS doesn't take a loss it will just be passed on to the consumer. Sony is targeting a price point lower than MS and probably a single SKU.
Honestly I don't get this. Microsoft released the Xbox One X, Sony went for a smaller jump with Pro, that's not indicative of Sony losing their edge in the engineering department.
Honestly I don't get this. Microsoft released the Xbox One X, Sony went for a smaller jump with Pro, that's not indicative of Sony losing their edge in the engineering department.
PS4 Pro is the definition of bad engineering. How was it possible for MS to have a smaller box, more powerful and yet be quiet, whereas PS4 Pro is loud.
They were also a year apart and $100 difference in price.Agreed . I think it was just different priorities and design objectives for these mid gen machines
A year later and $100 more expensive?PS4 Pro is the definition of bad engineering. How was it possible for MS to have a smaller box, more powerful and yet be quiet, whereas PS4 Pro is loud.
BTW, do people realize BC is likely one reason why PS5 comes in at 9TF?
That's right, they needed 36 CU's so they could do a setup where they cut them in half, getting 18CU's. Then they downclock it, and run a virtual PS4 for BC.
The same way they did with PS4 Pro. PS4 is just a doubled PS4 GPU. For playing non-pro PS4 games, they cut the GPU in half and downclock it.
MS evidently does more of a software layer solution, so they dont need to do anything like this. They dont need to have precisely any number of CU's.
NOW do people understand why I've cautioned against BC all these years??? People always talk about BC like it's in a vacuum, but the truth is it ALWAYS costs something, it costs time, it costs engineers. It always costs resources that could have been spent on something else, like more RAM> Worst of all, when it costs you in HARDWARE. That's just brutal.
Now, if you do like MS and it's apparently all hand wavey software now, OK, I'm OK with it.
$50 pf that is UHD BR Sony didn't want to pay for. So year later, $50 more, a quieter system with 33% more computer power.
So this would be pretty shortsighted if true. Does that mean the PS6 will also be 36CU to preserve PS4 BC? I think the PS4 Pro having double PS4 CU was just a convenience for a mid-gen console upgrad and not something Sony would adhere to for next gen.
Since Ps4 was already faster than the One by a lot I always thought the Pro was unnecessary that year and should have launched at a higher price and a year later.Yes I like I say Sony went for a more cheaper route to the problem. But I'm curious if Sony will do the same here, especially since designing a new cooling solutoin is expensive.
PS4 Pro is the definition of bad engineering. How was it possible for MS to have a smaller box, more powerful and yet be quiet, whereas PS4 Pro is loud.
But we will see next Gen if Sony has put more focus into engineering and hardware design. But MS hardware in general are very well engineered and people enjoy their hardware.
PS4 Pro came out a full year earlier than the Xbox One X and cost 100 dollars less.
PS4 Pro has a stronger necessity based adherence to compatibility through hardware (software supporting solutions are an area that Sony is currently investing heavily in and playing catch-up)
Only first run pros were loud and at that it seemed to be an inconsistency from manufacturers, not Sony themselves.
It was the same memory scheme as the 360
The ESRAM was one of the really common points of mockery amongst the less informed. There was nothing "weird" about it
360 used the same setup
As did the PS2
As did the Gamecube, Wii and WiiU
more consoles had used ESRAM than not .
Developers were super familiar with it.
According to Phil Spencer, Microsoft was selling X1X at a loss. Meanwhile PS4 Pro was profitable from day one. There's a greater gap in overall cost than $50. I wish I had bom for both, but I couldn't find either via a cursory google.$50 pf that is UHD BR Sony didn't want to pay for. So year later, $50 more, a quieter system with 33% more computer power.
I actually also chalk up the inferior cooling in the Pro to a design oversight. Especially compared to the X. My hope is that Sony learned from that mistake.Yes I like I say Sony went for a more cheaper route to the problem. But I'm curious if Sony will do the same here, especially since designing a new cooling solution is expensive.
It was on a smaller node. A jump from 28nm to 16nm was something like a 40-50% power/efficiency improvement.As an example Xbox One S was able to be smaller and run better than the original
These are the base consoles. So far as we know lockheart is still speculation. And if all that you have heard people talk about is those 4 games you might be in a really tight circle there buddy.Do you think the graphics will be so superior on Series X compared to PS5 that regular people will notice and care enough to talk about? Why is that not happening now, with Xbox One X? Do you honestly think that slightly higher dynamic resolution or a few less dropped frames will seem like "blowing out of the water" to an average consumer? And will that matter more than, say, a trailer for Spider-Man 2?
If it's 3TF worth of difference then yeah the difference could be big enough, your comparing mid gen refreshes when those systems are there more to entice existing owners to upgrade. And a slightly more dynamic res and less dropped frames would only work on what game exactly? It would take some crap made non-optimized crap for that to happen.... Games on the Series X have to compete with other Series X games. And this power difference is substantial, the one from the X to the PS4 was less that a terraflop.
All I've heard people talk about this generation was God of War, Zelda, Spider-Man and Super Mario Odyssey. Most people I know bought base consoles.
It was on a smaller node. A jump from 28nm to 16nm was something like a 40-50% power/efficiency improvement.
lol this is sad but true. 5 pages of "PS4 is beast!"for DF's sake they better hope PS5 is the stronger machine. They were talk of the town for the first half of this gen. U couldn't escape the DF articles. Every damn multiplat there was a video and endless discussion about said video.
but when Xb1x came out...and everything ran and looked better. All of a sudden nobody cared anymore. DF fell off the map after that
I don't know anything about this but I like the idea.On the topic of Sony's BC, couldn't Sony's chip use 54 CUs and disable 1/3 of them for Pro BC and 2/3 of them for PS4 BC? With 54 CUs clocked at 1.8 ghz, you would get 12.44 TF. This all line up with both the previous rumors about PS5 and XBSX being very close, while PS5 being slightly stronger while also be inline the GitHub leaks if they were running BC tests with CUs disabled. Maybe this has already been brought up and it is not possible due to some restriction, I haven't read through all the posts yet.
Both S and original have the same ram, bus width, and mem bandwidth.But having that reduction also allowed them to bump up the GPU clock and Ram Bandwthd. My point is simply that a lot of engineering and decisions go into these systems that have impacts on performance. It is not simply 'what can we get based on this price budget'. On top of that the hardware components are heavily customized.
Both S and original have the same ram, bus width, and mem bandwidth.
That 16nm chip also cost less than the original. All mid gen refreshes, the mini/slim kind not the pro/x kind, are made because processes mature and become cheaper to manufacture. Sony/MS make them because they lose them less money or make a bigger profit. The small performance bump in xbone S was very much a needed one as well.
Generally speaking of course they do.Both S and original have the same ram, bus width, and mem bandwidth.
That 16nm chip also cost less than the original. All mid gen refreshes, the mini/slim kind not the pro/x kind, are made because processes mature and become cheaper to manufacture. Sony/MS make them because they lose them less money or make a bigger profit. The small performance bump in xbone S was very much a needed one as well.
I don't know anything about this but I like the idea.
PS5=3*PS4 Pro=12.6TF
XSX=2*XB1X=12TF
Pretty sure I asked you this in the other thread, might've been one of your friends. Sony only had to alter the fan curve in the latest revision of the pro in order to be just as quiet as the X and just as hot, without using a VC or any other "exotic" cooling, and that's considered bad engineering by you. What does it say about the engineering of the X?PS4 Pro is the definition of bad engineering. How was it possible for MS to have a smaller box, more powerful and yet be quiet, whereas PS4 Pro is loud.
But we will see next Gen if Sony has put more focus into engineering and hardware design. But MS hardware in general are very well engineered and people enjoy their hardware.
I'm not sure what point you're making. What are you trying to say to me/dispute?
I know this is all unconfirmed rumors, but I'm legitimately curious as to what the console landscape would look like if Sony released a much less powerful console beside a much more powerful Xbox. A lot of casual gamers are only there for the "graphics" yet many are there for the exclusives. What kind of power difference would it take for someone who cared more about exclusives to make the jump?
These are the base consoles. So far as we know lockheart is still speculation. And if all that you have heard people talk about is those 4 games you might be in a really tight circle there buddy.
What kind of power difference would it take for someone who cared more about exclusives to make the jump?
Most people don't talk/know about the technical specs of anything really. We talk about it because we know about it. Which is why the whole situation I proposed (buddies/friends showing off stuff) will cause talk. Don't think it's been different any other gen really, I remember seeing PSone Games looking better than my Saturn stuff back in the day, same SNES with Genesis. Loved those 2 consoles and they are some of my favorites (Genesis and Saturn) but yeah... People like graphics.I meant that as an example, I thought it was clear. I mean - people talked about the games they wanted to play. What I can tell you is that no one talked about teraflops. Ever.
If 9 RDNA TF ain't enough to play those games well, then there's something wrong with them games...wow this was a long thread!
I guess I should expect such reactions around here but still...lol. I already know I will be on PS5 no matter what the stats because it will have the games I want. But hopefully it plays those games well.
What games it will have? And what games will Xbox have? I'm curious to see into your crystal ball.wow this was a long thread!
I guess I should expect such reactions around here but still...lol. I already know I will be on PS5 no matter what the stats because it will have the games I want. But hopefully it plays those games well.
Most people don't talk/know about the technical specs of anything really. We talk about it because we know about it. Which is why the whole situation I proposed (buddies/friends showing off stuff) will cause talk. Don't think it's been different any other gen really, I remember seeing PSone Games looking better than my Saturn stuff back in the day, same SNES with Genesis. Loved those 2 consoles and they are some of my favorites (Genesis and Saturn) but yeah... People like graphics.
Sony engineers out engineered Microsoft's team. There's no reason why that won't repeat this go around.
The thermals and innards were all better tuned and designed. This allowed the Sony team, in a smaller profile at that, to have better (hotter) running equivalents to what was in the One.
Didn't think it needed explanation... sorry! In my circles, people have the console that has the games they like. As in the exclusives. So when I say I will definitely be on PS5, it's because I know I will game games from series I already like, or from studios I like. I have had an Xbox system 3 times (not current gen) and have never gotten as invested and probably had less than 100 hours on any of them.What games it will have? And what games will Xbox have? I'm curious to see into your crystal ball.
More performance equals out engineering? I guess people spending more money on a better PC GPU than me are out engineering me.Microsoft already out engineered Sony with the Xbox One X vs the PS4 Pro. There's no reason that won't repeat this go around.
Microsoft's engineering team has clearly made great strides since the Xbox One launch.
Microsoft already out engineered Sony with the Xbox One X vs the PS4 Pro. There's no reason that won't repeat this go around.
Microsoft's engineering team has clearly made great strides since the Xbox One launch.
Yeah but which company did BC better? I think Microsoft engineers have performed some amazing wizardry and next gen won't be any different.
Honestly I don't get this. Microsoft released the Xbox One X, Sony went for a smaller jump with Pro, that's not indicative of Sony losing their edge in the engineering department.