Why is the XSX having to scale lower resolutions than PS5 to keep stable frame rates? Is it a memory bandwidth issue maybe? Perhaps the game requires use of more than 10gb of system memory for GPU functions
You are asking if it needs more GPU memory than a RTX 3080 on PC? The answer is no, as the PC version at higher res doesn't use this much.
The gen isn't a month old yet. You can speculate all you want, but the simple answer is: it's early. This is the best they could optimize their game with their current proficiency in the GDK. It's nice they had such a quick turn around to improve the experience for people without VRR TVs.
So concerns over the PS5 performance were FUD?
Good to know. Sticking to performance mode.
Also, it'll be funny to see the fanboys suddenly realize the lower res now when they never did before.
As for the dynamic res change, I definitely did not notice it on my CX. Game looks identical to me pre and post patch, though I had VRR so no tearing in the first place. Just further proof that aspiring for native 4k is dumb. Performance mode every time.
If you want to talk about Concern, look no further than the people who worry their hearts out about technical details of Series S versions of games. It's a console they'd never buy and never planned to buy, but I'm sure the Series S owners who are busy just playing video games appreciate that there are brave people being concerned on their behalf.
Thats my point though.
Red Dead 2 was native 4k@30.
Valhalla is native4k@30.
RedDead looks better and run on a hardware more than twice as weak.
I know we have a pandemic. Why not delay the game then?
Different games, different art, different engines, vastly different development budgets.
You're basically asking them to delay the game so they can completely redo all the art because you like RDR2's art more. By the time they do that they can do new art for an entirely new game, so no.
DF comparison threads are wild.