HmmIt is sustained. Cerny said "almost all of the time GPU speed will be at 2.23". It won't be 100% of the time, but it's not a peak.
HmmIt is sustained. Cerny said "almost all of the time GPU speed will be at 2.23". It won't be 100% of the time, but it's not a peak.
Who expected this? It's your our fault to expect PS4 Pro to play next gen games. Is this your first time getting into console gaming?People who bought the Pro, less than 4 years ago, may expect to be able to play new playstation games.
You have an advantage by being weaker...wait what? I thought the whole point of an advantage is TO ACTUALY edge out/win out.
When you look at it.
- Less GPU
- Less CPU
- Less RAM
- Less Ray Tracing
- Less Storage
- No 4 int & 8 int deep learning precision tops
- ??No VRS??
Sure. I bet they fully expect to play new Playstation "4" games.People who bought the Pro, less than 4 years ago, may expect to be able to play new playstation games.
If for you 90% of the time is a peak...i dont know what to say...
DF Direct: PlayStation 5 - The Official Specs, The Tech + Mark Cerny's Next-Gen Vision
Mark Cerny delivered an developer-focused tech talk on the PlayStation 5, covering off its key next-gen technologies and the philosophy behind them. We also ...youtu.be
Here you go. They discuss how the higher clock speed improves various aspects of the GPU.
Edit: Can't get it to link with the time stamp they staying talking about that part around 9:52.
Only If you want to be selective with what's convenient to you. This is not the case here.Ok so basically that SSD is the deciding factor between the two. Could be massive for first party titles. As in "only possible on the PS5" kinda massive.
Sounds like a pretty big technological shift from previous generations, so it makes it difficult to even really imagine what's possible. It's a complete design shift. Developers don't need to hide asset load anymore, just make your crazy ass epic game.If it's only for first party both companies can claim whatever they want because you'll not see the same game on the other system.
Lmao! So now 16 < 16You have an advantage by being weaker...wait what? I thought the whole point of an advantage is TO ACTUALY edge out/win out.
When you look at it.
- Less GPU
- Less CPU
- Less RAM
- Less Ray Tracing
- Less Storage
- No 4 int & 8 int deep learning precision tops
- ??No VRS??
Yeah that's something both companies can claim.Sounds like a pretty big technological shift from previous generations, so it makes it difficult to even really imagine what's possible. It's a complete design shift. Developers don't need to hide asset load anymore, just make your crazy ass epic game.
"Design the game you want to make and don't waste time on solving technological limitations, on PS5, we've removed them completely with this ssd." That's what I hear from that cerny presentation.
Who expected this? It's your our fault to expect PS4 Pro to play next gen games. Is this your first time getting into console gaming?
Sure. I bet they fully expect to play new Playstation "4" games.
Maybe and that's be great. I wouldn't say showing a faster load on state of decay 2 exactly delivered the same paradigm shift this did, but it could all result in nothing as well I suppose.
Launching a new piece of hardware without any games that actually takes advantage of that hardware is a mistake, imho. If all Sony had for the first year or two of the PS5's life were prettier versions of PS4 games, I wouldn't buy one.I don't have a Pro so I honestly don't care. My point was that I would be surprised if Sony is willing to cut off Pro owners when their main competitor isn't. It's just another thing that MS can leverage, along with full day 1 BC with all Xbox One games
Did they say how much RAM will be for the operating system? I guess it will be 3gb again?
The game loaded faster than before and I can assure you that not all bc games will load within a second on PS5 like Spiderman did.Maybe and that's be great. I wouldn't say showing a faster load on state of decay 2 exactly delivered the same paradigm shift this did, but it could all result in nothing as well I suppose.
Didn't they say the not so fast RAM was for the operating system anyway on Xbox?Possibly, I don't think their OS's will require too much memory.
In the XSX's case though, would differing bandwidths have any sort of effect, theoretically speaking?
Are referring to rumors or an official statement by Sony? If you are referring to an official statement, please link me because I'm not seeing one. I would be shocked if they were willing to give the middle finger to their customers who bought a Pro.
Ok I found the exact time. At 10:13 he talks about how raising the GPU clock speed raises cache bandwidth and rasterization rates. This could lead to better performance than a GPU with the same tf's but more cu's. Again just to repeat so console warriors stay calm. This will not let the ps5 GPU out perform the xsx GPU. It only means that according to Cerny the GPU can perform better then strictly what the tf's would suggest.That's still GCN architecture versus RDNA 2 comparison.
Not RDNA 2 vs RDNA 2.
The whole talk starts at 8:00
Did they say how much RAM will be for the operating system? I guess it will be 3gb again?
Ah. PS5's is 8-9GB/s compressed, so both super fast, but seems like a meaningful difference.
No devs can use it as they want but the 10 would be better for vram with the slower being better for CPU ram.Didn't they say the not so fast RAM was for the operating system anyway on Xbox?
People who bought the Pro, less than 4 years ago, may expect to be able to play new playstation games.
How does that work? The operating system is what is run and stored in ram. Please don't tell me that you believe the SSD is so close to RAM when it comes to actual speed and latency. Because it isn't.Nope did not say .
Don't think the OS will be that big with the fast SSD.
Did they? If so, then that would make sense.Didn't they say the not so fast RAM was for the operating system anyway on Xbox?
That's strange, I remembered Cerny mentioning that most studios that he visited were using kraken or were implementing kraken for compression. Unlss he was just visiting first parties.It won't be for 3rd party games unfortunately. I get what Cerny/Sony were going for, but in reality its only going to be exploited properly by 1st party devs.
It sounds like the compression and decompression is handled automatically by the kraken system so 3rd parties will use it regardless. So it will be faster without any extra work.It won't be for 3rd party games unfortunately. I get what Cerny/Sony were going for, but in reality its only going to be exploited properly by 1st party devs.
Absolutely not. These consoles are closer on paper than the PS4 and Xbox One were, by a wide margin.Someone correct me if I'm wrong, but aren't these comparison similar to comparing a PS4 to an Xbox One X? I thought the Series X that we have specs for was the pro/premium version and not the standard version. Or are these both the flagship models that will likely be similarly priced?
You have an advantage by being weaker...wait what? I thought the whole point of an advantage is TO ACTUALY edge out/win out.
When you look at it.
- Less GPU
- Less CPU
- Less RAM
- Less Ray Tracing
- Less Storage
- No 4 int & 8 int deep learning precision tops
- ??No VRS??
How does that work? The operating system is what is run and stored in ram. Please don't tell me that you believe the SSD is so close to RAM when it comes to actual speed and latency. Because it isn't.
They have been playing new PlayStation games for years. It was a mid-gen refresh, and advertised as such. It wasn't an all access pass to all next-gen PlayStation games.
For clarification, there will be plent cross gen games about for Pro owners to play, but the PS5 will have some exclusive games at launch and that's no middle finger to Pro owners. That's a ridiculous notion.
Couldn't the same be said for the XSX's raw vs compressed speeds? Will 3rd parties use 5GB/s as the base across both consoles? Or will they use the 2.3(2.4?)GB/s as base?It won't be for 3rd party games unfortunately. I get what Cerny/Sony were going for, but in reality its only going to be exploited properly by 1st party devs.
Not really talking about BC load times. I'm talking about how each company decided to reveal/discuss it's SSD solution. Again, a lot of the Cerny presentation was just words and numbers and graphs and no actual examples, so it might end up being a whole lotta talk and not much to show.The game loaded faster than before and I can assure you that not all bc games will load within a second on PS5 like Spiderman did.
Microsoft was able to reduce their memory footprint down to 2.5, let's see what Sony managed to do.Of course not .
Just that did might not need 3.5GB like PS4 for the OS because of the SSD.
To me most exciting is that both have an SSD, after so many years. That alone will be a major shift in game design. Microsoft's SSD is also really really fast so I don't see a disadvantage here. It would be if they would still use a spinning disk, for sure, though.Not really talking about BC load times. I'm talking about how each company decided to reveal/discuss it's SSD solution. Again, a lot of the Cerny presentation was just words and numbers and graphs and no actual examples, so it might end up being a whole lotta talk and not much to show.
But in theory, the PS5 SSD is potentially more exciting to me than an extra 2 TF of power (or whatever the difference is).
I HATE console warring, but man you're spot on in terms of your sentiment. Why is there always a group that fails to accept that a console is weaker than the other. This has been going on forever (SNES vs Genesis, Dreamcast vs. PS2, PS3 vs X360, PS4 vs XB1). We need to remain objective in these coversations and stop clinging to secret sauce and optimizations.
PS5 is a weaker system, at a likely cheaper price point. Let's move on now.
The PS5 has a weaker GPU, no one is disputing that. The thing people are missing is that it's not significantly weaker. Both consoles are very close in power, with the Xbox a bit ahead. There will be differences, but for the most part they will be minor.I HATE console warring, but man you're spot on in terms of your sentiment. Why is there always a group that fails to accept that a console is weaker than the other. This has been going on forever (SNES vs Genesis, Dreamcast vs. PS2, PS3 vs X360, PS4 vs XB1). We need to remain objective in these coversations and stop clinging to secret sauce and optimizations.
PS5 is a weaker system, at a likely cheaper price point. Let's move on now.
i don't follow .. the normal course of events is they wipe the slate clean and leave the prev gen behind..this is what consoles are. its MS whos trying to introduce this Forward compatibility requirement, not sony. you will get the usual suspect 3rd party launch titles are are just PS5 versions of fifa and madden etc, might get assassins creed ps5 port ..but not one is buying a PS5 to play those. we will buy one to play whatever 1st party showcase is there at launch.
the fact the ps4 pro actually had some performance boosts this time round instead of the usual mid-cycle shrink ..is 4k TV ... thats not the norm .. i doubt we see a PS5 pro catering to 8k tV's mid cycle this time because i don't think there will be the migration from 4k to 8k tv's that we saw with the one from 1080 to 4k ..
PS5 being the weaker system don't mean you don't have any advantages .
PS2 was weaker than XB but it still had some things going for it .
PS5 is weaker than the XSX but it still has some things going for it .
The SSD being twice as fast in a advantage how much that mean out side first party games is another question.
Couldn't the same be said for the XSX's raw vs compressed speeds? Will 3rd parties use 5GB/s as the base across both consoles? Or will they use the 2.3(2.4?)GB/s as base?
Absolutely not. These consoles are closer on paper than the PS4 and Xbox One were, by a wide margin.
Just like some games were 900p on Xbox one and 1080p on PS4. Was that minimal though? That's not what I remember from people's comments!The PS5 has a weaker GPU, no one is disputing that. The thing people are missing is that it's not significantly weaker. Both consoles are very close in power, with the Xbox a bit ahead. There will be differences, but for the most part they will be minor.
Games might run with slightly more stable framerates, and with slightly better resolution on Xbox, but load a few seconds faster on PS5. The differences will be minimal.
I don't think anyone is saying that the higher clock will compensate for the high CU count in all scenarios. In fact, I doubt the clock speed difference on the PS5 will ever compensate for the sheer CU count of the XSX. But I also think that the differences between them might not be as big as the numbers suggest.I recall the original Xbox One getting a cpu and gpu clock uptick right before release. It was 853Mhz vs PS4's 800Mhz on the gpu side right out the gate and PS4 still lapped it because of other factors in the hardware. My point being the increased clock speed didn't matter in a similar gpu setup where one console had more clock speed and the other more CUs.