No item spoilers is an improvement.
Elden Ring is probably cross gen, and while FROM has great art direction lately, they're not the technical wizards Bluepoint are. I'd keep expectations relatively in check for that one graphically.From Software better be prepared to meet these graphics come Elden Ring reveal. Lol
If you think about it, it's very possible that the Souls Lore community wouldn't have built to its current size without the Souls loading screens. From Dark Souls, I think, and on, the load screens had item descriptions, which probably piqued a ton of peoples' interest in the world.I did enjoy the loading screens with all of the characters. It was cool to finally see them in person after seeing them on the loading screens throughout your playthrough. And in certain instances it lets the player know there's more to discover if you haven't found one of the characters from the loading screen. I remember playing DS for the first time and only finding Miralda because I saw her in the loading screens and knew she was around somewhere.
Not saying I want the loading back, but they will be missed.
🙄 ok mr. hardcore gamerBad change IMO
1) It removes the pleasure of looking at the concept art
2) It deprives us of useful game tips
3) It makes dying in Souls games less punishing if you can just instantly respawn
As a hardcore gamer, I will take long breaks in between each death equal to the way the original game was designed.
I did enjoy the loading screens with all of the characters. It was cool to finally see them in person after seeing them on the loading screens throughout your playthrough. And in certain instances it lets the player know there's more to discover if you haven't found one of the characters from the loading screen. I remember playing DS for the first time and only finding Miralda because I saw her in the loading screens and knew she was around somewhere.
Not saying I want the loading back, but they will be missed.
Elden Ring is probably cross gen, and while FROM has great art direction lately, they're not the technical wizards Bluepoint are. I'd keep expectations relatively in check for that one graphically.
Cheers! I forgot to mention in that post that the reason why that 3.9 seconds is all the more impressive is because:
PS: This is where I am reminded that in his Road to PS5 speech, Ser Cerny explicitly said that there have been times where developers had opted to slow things down.
- PS3 VRAM pool was around 256MB GDDR3 (given that sometimes portion of the 256MB XDR DRAM could be used for GPU related data; unsure but unlikely that texture related data was stored there).
- PS3's internal HDD (which ranged widely between manufacturers used. Here some stats) had an speed range between 40 to 50MB/s on average which was used to fill that pool.
- PS5 now comprises of 16GB GDDR6. Presuming (at worst) 3GB is reserved for OS (like it is with PS4) it still leaves 13GB of RAM (a whopping 52 times larger than the PS3's 256MB GDDR3 pool) that needs to be filled with game data.
- So around 3.9 seconds to expunge and load at least 13GB of new data (portion of that time the player is still sees remnants of pre-existing level that they are about exit from). This technically puts the load rate at around 3.33GB/s; however, given the throughput figures of storage, I would guesstimate that if the title did not have to adhere to OG DeS's animation routines, the loading process would complete even sooner.
Thank you for the additional information. It's really quite helpful.
Since this game is potentially loading 3.33GB/s, would it be fair to assume that Bluepoint has indeed slowed down the rate at which it loads for smoother transition?
Bad change IMO
1) It removes the pleasure of looking at the concept art
2) It deprives us of useful game tips
3) It makes dying in Souls games less punishing if you can just instantly respawn
As a hardcore gamer, I will take long breaks in between each death equal to the way the original game was designed.
How are people happy about this? This is not true to Miyazaki's vision.
Yeah. Cerny said they targeted at least a raw speed of 2GB in .27 seconds your numbers are pretty in line I'd say it might even be even faster.Yes, I do think that their decision to keep parity with the smaller and creative animation details used during PS3 days (which was then used for soften the perception of actual load times) means that they most likely have done so.
After all, given the OG comparison results of 10.96s vs 0.86s, it shows how players have been taught to perceive what visually comprises of load times by developers over decades of game design.
Edit: An addendum- It should be noted that the 3.33GB/s is a simple 'Average'. The actual data transfer rate per unit time would vary owing to the nature of transition animations involved.
Look I love all of From Software's games and am a diehard souls fan but Miyazaki is not some infallible messiah figure, he's just a dude that makes good games. A remake of Demon's Souls by another studio without the yellow pee-filter and with new art and tech behind it is going to be fantastic - even if they fucked up some font choices or whatever.How are people happy about this? This is not true to Miyazaki's vision.
Hell, I'd just be ecstatic if they finally achieved proper frame pacing.From Software better be prepared to meet these graphics come Elden Ring reveal. Lol
Hell, I'd just be ecstatic if they finally achieved proper frame pacing.
(I'd put $1000 down on Elden Ring having frame pacing issues.)
A man of culture much like myself, I see. I make sure to uphold the devs original intentions by never using subs or dubs. It's best for me to fully immerse myself. It can be tough sometime as I don't know Japanese but I manage. In the end it's worth it for that genuine experience.Bad change IMO
1) It removes the pleasure of looking at the concept art
2) It deprives us of useful game tips
3) It makes dying in Souls games less punishing if you can just instantly respawn
As a hardcore gamer, I will take long breaks in between each death equal to the way the original game was designed.
If it means anything, it takes a lot of people, myself included, more than one shot for the series to "click" before it hooks you.Damnit I swore I was never buying one of these souls games.
love action games but I'm more into pew-pew button mashers.
tried bloodborne at a friends house and just couldn't get into it at all.
I guess this will be my first one.
How are people happy about this? This is not true to Miyazaki's vision.
They'll be faster by default but not THIS much faster.So is there any chance speeds anywhere near this are possible on ps4 games with ps5? Without relying on a patch. Has Sony gotten into how that works exactly? Or does it just not work that way?
My assumption will be the same. But is it possible to do this through the emulation?
welcome to SSD folks, you're gonna enjoy what we had on PC for years!
(i'm not mocking anyone or anything, i'm legit glad that everyone will be able to experience that now)
No ideaMy assumption will be the same. But is it possible to do this through the emulation?
I'm sure he's absolutely depressed over less boxy architecture and the lack of a piss filter and load screens.How are people happy about this? This is not true to Miyazaki's vision.
If his vision was to have people sit in front of a 30 second loading screen after transitions/deaths, then I sure hope this guy will never confront us with his visions anymore.How are people happy about this? This is not true to Miyazaki's vision.
For someone who never played it before it was a very strange segment. Just running from enemy to enemy, one shotting them and ocasionally putting the shield up and tanking a hit with zero reaction. It was super stilted and weird looking IMO.
The rest of the trailer looked cool, it was just a very strange section that made very little sense to me
How would I know anything about the game world without these long loading splash screens for items!?
It was 50/50, I actually do like the lore splash screens. Sure you can look at the items, but might as well read when you die so much lol.I know you're being sarcastic, but there are some that surprisingly want this. They could do what Part II does. It has insanely fast loadtimes when you die, but it sends you to a hint screen and gives you an X prompt to return to the game.
Elden will be a cross gen game, so that isn't going to happen.From Software better be prepared to meet these graphics come Elden Ring reveal. Lol
Demon's didn't have item descriptions friend, It had artwork. I understand where you're coming from though. I'm feeling oddly nostalgic about something that is guaranteed to change for the future of gaming.Hmmm true but then you don't have anything to look forward too or if you missed anything. Also what about when you die and need that loading time to cool off.
Demon's didn't have item descriptions friend, It had artwork. I understand where you're coming from though. I'm feeling oddly nostalgic about something that is guaranteed to change for the future of gaming.
Thank you for the additional info. If you don't mind, can I add your suggested post underneath the OP?Yes, I do think that their decision to keep parity with the smaller and creative animation details used during PS3 days (which was then used for soften the perception of actual load times) means that they most likely have done so.
After all, given the OG comparison results of 10.96s vs 0.86s, it shows how players have been taught to perceive what visually comprises of load times by developers over decades of game design.
Edit: An addendum- It should be noted that the 3.33GB/s is a simple 'Average'. The actual data transfer rate per unit time would vary owing to the nature of transition animations involved.
I feel devastated, bereft of any hope after seeing how good this looks.How are people happy about this? This is not true to Miyazaki's vision.
Look I love all of From Software's games and am a diehard souls fan but Miyazaki is not some infallible messiah figure, he's just a dude that makes good games. A remake of Demon's Souls by another studio without the yellow pee-filter and with new art and tech behind it is going to be fantastic - even if they fucked up some font choices or whatever.
lol.. please look at the Souls series official artworks and tell me if they came out as intended in game.
I'm sure he's absolutely depressed over less boxy architecture and the lack of a piss filter and load screens.
If his vision was to have people sit in front of a 30 second loading screen after transitions/deaths, then I sure hope this guy will never confront us with his visions anymore.
I regret not putting a "/s" now lmao.Thank you for the additional info. If you don't mind, can I add your suggested post underneath the OP?
I feel devastated, bereft of any hope after seeing how good this looks.
How dare they.
There are some truly bad takes out there so I can't blame anyone falling for it.
I was actually pretty sure based on that Reddit post from a day or two back, lol, but hey.