Ah now I see why I never saw this meme
Ah now I see why I never saw this meme
Ah, sorry. I rarely ever buy physical, and when I do, it's not at Gamestop. The fact that Wario64 tweeted about it made me think it was a non-normal event for them to include it in that program.
At least for the thread delivering the parcel you can make your displeasure known. Or just kill everyone.This reminds me of some of the quests in Outer Worlds when I have to walk back and forth across the map on the road just to talk to a few NPCs that keep sending me back and forth. Thank god I can fast travel so I can stare at loading screens for a good chunk of the time I play it.
Quicklook videoWhere does Gerstmann discuss the game? So far I am only halfway into the Beastcast.
sis, you're barely an adult
I think Kojima messed up by having the first 10 hours be the games worst. That's poor form. Ideally you want to hook people as early as possible, hence certain games start with a bang, whether in terms of gameplay or narrative poignancy. Else people get bored before the game has even hit its stride, case in point two of the GB staff who never even got to hour 10.
The weird thing is Kojima even stated the game starts slow, meaning he was aware of it. He really ought to have improved or changed that.
Cant wait for it to end. Oh...
I had to have a laugh at this sequence... Yeah this isn't for me
sounds like he needs lasik eye surgery then m8Becuase he is giving you his vision, he doesn't care if you don't like to start slow or aren't patient. This is a game made exclusively as his author wanted.
I'm going through the rest and it's just getting more bonkers from there. It makes time between classes less boring at least.
I may look 12 but I'm a 1000 year old dragon.
You're making valid points. I guess the argument is a semantic one, because I'm not against any of these types of expression about a piece of art. I just have a weird hangup about calling that a review, because I would really prefer the opinion on the complete experience, not a part of it when they declare it as a definitive stance. I guess it comes down to transparency, as long as it is clearly expressed how thoroughly the critic has examined what it is they write about it really doesn't matter what you call it.I would want to know the honest opinion of the reviewer on the work, and if that opinion is that it's so bad as to not be able to stand to finish it, especially from a reviewer who undoubtedly covers mediocre works regularly, then it is definitely a review worthy of my attention to see what could cause that reaction.
Also, as to your argument that time is irrelevant, I couldn't disagree more. Time is the most valuable thing in our awareness, and any work wasting it is a testament against it. Games can be way too long for their concept. Same with movies, books, etc. but too a smaller extent. The vast difference in time between what constitutes a long game and a long movie/book/album definitely gives game reviewers much more leeway to not finish them before reviewing. Still, I wouldn't fault a music reviewer for not finishing an album that was causing them mental anguish or a movie that had been boring them to tears in the first hour. I don't want to waste my precious time on this Earth with trash, and that's what I want a review to tell me : would this work wasting my time, did it waste yours?
Well if you dont view it as tedious then there is no tedium, case closed. But In this thread, "tedium" has been used as if it was a strength, while still maintaining that it is in fact tedious.That's not a bad question. But it's just as easily flipped around. Why not? If the artistic intent is there and clearly works for some people who either don't view it as that tedious or say they're finding themselves reflecting on it, then who are those who don't respond to it to say it shouldn't be?
Where does Gerstmann discuss the game? So far I am only halfway into the Beastcast.
cheat engine baybee
I think Kojima messed up by having the first 10 hours be the games worst. That's poor form. Ideally you want to hook people as early as possible, hence certain games start with a bang, whether in terms of gameplay or narrative poignancy. Else people get bored before the game has even hit its stride, case in point two of the GB staff who never even got to hour 10.
The weird thing is Kojima even stated the game starts slow, meaning he was aware of it. He really ought to have improved or changed that.
just don't let NoA know
I got this game coming, but I think I'm going to return it. Can't do this.
That's almost a decade ago :Pextremely surprised people don't know about the "What the fuck did you just fucking say about me, you little bitch" copy pasta. that's from like 2010.
Idk but it's living up to it's promise
I'm localized by NoE.
From what I gathered in my research, the traversal is the puzzle/game. As you're moving through the environment it isn't a brain off "auto walk would be nice here" situation.Cant believe tedium is now a strength. Do we really need a game for that?
I saw Kojima at a grocery store in Los Angeles yesterday. I told him how cool it was to meet him in person, but I didn't want to be a douche and bother him and ask him for photos or anything.Becuase he is giving you his vision, he doesn't care if you don't like to start slow or aren't patient. This is a game made exclusively as his author wanted.
Depends on how much you enjoy boredom.
This is me when I finally buy Death Stranding for $15 on a steam sale.I got this game coming, but I think I'm going to return it. Can't do this.
If you like Kojima's weirdness and want exploration mixed with delivering goods and asynchronous multiplayer and a fantastic soundtrack, then yes it's apparently very good and unique.