That's a shame. I really want to hear about it. I hope that embargo lifts soon.
I doubt the triggers and haptics would work on pc as they do on PS5
Yep crazy how much they packed into a single controller.The controller is actually solid value vs the competition. For $70, the same price as the Switch Pro controller and just $10 more than the Dualshock 4 or Series X controller, you get;
Also, the DualShock 4 already had the highest polling rate and lowest input latency of the main controllers, and I'm guessing the DualSense will be at least as good on that front.
- 1560mAh, 4.2V, 6.6Wh lithium ion rechargeable battery (more capacity/power than any other controller besides the $180 Elite 2, and more than even the additional $25 Play & Charge Kit)
- Voice Coil Actuator motors (next-gen haptics)
- Adaptive triggers
- Built in microphone
- Built in speaker
- Stereo headset jack
- Accelerometer
- Gyroscope
- Touchpad
- Lightbar/LED's
- Completely new form factor
- Bluetooth 5.1
Yeah it'll probably require some modding unfortunately. Though people did some great things with the DS4, so there's a chance I guess.I doubt the triggers and haptics would work on pc as they do on PS5
Yes and there is already some third party plates up for sale online.Are both side panels easily removed? Seems like Sony could just sell you black panels or you could paint them.
Yeah, they can just be slided off. The teardown video on the PS channel shows it.Are both side panels easily removed? Seems like Sony could just sell you black panels or you could paint them.
Petty.Well of course it's the most important feature now since they don't have the power advantage anymore.
Yes and there is already some third party plates up for sale online.
Yeah, they can just be slided off. The teardown video on the PS channel shows it.
When Astro gets blasted with wind, the full-controller rumble is met by the sound of a breeze. And though the controller rumbling is very similar when Astro slides across the ice a few minutes later, the "skkkkt" sound of skates cutting across the rink creates a completely different sensation.
Great article, thank you.clever video....... but it's not just the haptics. the speaker in the controller does a lot of the work to signal to your brain what that rumbling should "feel" like. as I co-wrote at Ars:
Hands-on with the PS5’s synesthetic DualSense controller
Haptic rumble + synced sounds from controller speakers = a unique gaming experience.arstechnica.com
clever video....... but it's not just the haptics. the speaker in the controller does a lot of the work to signal to your brain what that rumbling should "feel" like. as I co-wrote at Ars:
Hands-on with the PS5’s synesthetic DualSense controller
Haptic rumble + synced sounds from controller speakers = a unique gaming experience.arstechnica.com
something tells me it was unlikely you would be a fan almost no matter what.
Watching the triggers fight you back seems "next gen"
I really hope that third party devs can implement this on PC if I plug in my DualSense
I can see a mode in FPS games where an empty magazine locks the trigger so you can't press it.
Dreaming.Also, am i dreaming or was there also mention varying resistance on sticks for dual sense ? Its not mentioned it in any videos
Really nice video.
Also, am i dreaming or was there also mention varying resistance on sticks for dual sense ? Its not mentioned it in any videos
The controller is shaping up to be the most 'next-gen' thing about these systems outside of the SSD.
Dreaming.
No varying resistance in the sticks. I think there might have been some patent applications around that which is where that chatter might have come up way back when. But that didn't make it into this product.
The controller is actually solid value vs the competition. For $70, the same price as the Switch Pro controller and just $10 more than the Dualshock 4 or Series X controller, you get;
Also, the DualShock 4 already had the highest polling rate and lowest input latency of the main controllers, and I'm guessing the DualSense will be at least as good on that front.
- 1560mAh, 4.2V, 6.6Wh lithium ion rechargeable battery (more capacity/power than any other controller besides the $180 Elite 2, and more than even the additional $25 Play & Charge Kit)
- Voice Coil Actuator motors (next-gen haptics)
- Adaptive triggers
- Built in microphone
- Built in speaker
- Stereo headset jack
- Accelerometer
- Gyroscope
- Touchpad
- Lightbar/LED's
- Completely new form factor
- Bluetooth 5.1
I predict this will be completely underutilized.
The switch has something similar but it's barely used outside of some launch titles.
Maybe for Sony exclusives, I doubt any multi plat games will support it.
Oh ok, thanks for that. I don't know why in my mind it was a thing where Cerny mentioned the various degrees of resistance on sticks when walking on different surfaces like lose on ice and heavy in the mud .
First, I play through a series of short demos, courtesy of the same Japan Studio team that designed PlayStation VR's Astro Bot Rescue Mission. In the most impressive, I ran a character through a platform level featuring a number of different surfaces, all of which gave distinct—and surprisingly immersive—tactile experiences. Sand felt slow and sloggy; mud felt slow and soggy. On ice, a high-frequency response made the thumbsticks really feel like my character was gliding.
By all accounts, the power difference isnt that big. The speed advantage of Sony's HD isnt that big either. So what sets them apart? The controllers, the exclusives, and the services. At this point, exclusives aren't even close. Sony has them at launch, MS doesn't. They also have a more interesting controller that's getting rave reviews. It's not hard to see why people like me who were on the fence about which console to main are now choosing the PS5.
Yes, this is what I was talking about. Either they were dabbling on this tech before and discarded it or just mistake on interviewers partAhh, you've just reminded me, I think you might be thinking of the Wired report. This commentary from the author:
So I think that's just an indirect impact of the haptics on the 'feel' of the traversal through the thumbsticks, on his perception of how things felt, rather than anything actually directly physically changing about the thumbsticks.
Tbh that was one of mark Cerny's key points with the road to ps5 video earlier this year. They (Sony) want to have features in the ps5 that truly differentiate it from the PS4. 'If all we're doing is upgrading the systems power and specs, then that's not a true generational leap'. Roughly quoting. Console wars aside, Sony being a Japanese company is such a selling point for me. They're just so clinical and attentive to all the details over there. It's crazy!The controller is shaping up to be the most 'next-gen' thing about these systems outside of the SSD.
Dreaming.
They are saying that the controller haptics are what made it feel sluggish because of the surface, not the sticks directly. It is poorly worded.Yes, this is what I was talking about. Either they were dabbling on this tech before and discarded it or just mistake on interviewers part
How much extra development resources do you think this will take for a developer to implement? Do multi-developers try not do too much for one platform over another for feature parity sake? I hope they do incorporate these in their game as it will only add to the game experience.
Not terribly hard to implement at all. We had solid testing software, instructions and example materials from Sony very early on. I'd be surprised if other groups didn't support these features for the foreseeable future.
Oh ok, thanks for that. I don't know why in my mind it was a thing where Cerny mentioned the various degrees of resistance on sticks when walking on different surfaces like lose on ice and heavy in the mud .
The controller is actually solid value vs the competition. For $70, the same price as the Switch Pro controller and just $10 more than the Dualshock 4 or Series X controller, you get;
Also, the DualShock 4 already had the highest polling rate and lowest input latency of the main controllers, and I'm guessing the DualSense will be at least as good on that front.
- 1560mAh, 4.2V, 6.6Wh lithium ion rechargeable battery (more capacity/power than any other controller besides the $180 Elite 2, and more than even the additional $25 Play & Charge Kit)
- Voice Coil Actuator motors (next-gen haptics)
- Adaptive triggers
- Built in microphone
- Built in speaker
- Stereo headset jack
- Accelerometer
- Gyroscope
- Touchpad
- Lightbar/LED's
- Completely new form factor
- Bluetooth 5.1
Trying to imagine this controller with God of War Ragnarok and the incredible sound design...