From the video reviews i saw it plays exactly like other Darksiders games but on a isometric view, it's not a diablo clone.
Oh neat; that actually sounds quite appealing. I will watch some video reviews later.
From the video reviews i saw it plays exactly like other Darksiders games but on a isometric view, it's not a diablo clone.
Awesome review :D
Oh fuck. Might have to pick this one up. Looks really fun, but I've never played a Darsiders game before
Well, makes sense with the name. Cool.Then its the perfect opportunity because Genesis is a prequel to 1, just before 3 !
In order its Genesis > 3 > 1 > 2
The only thing it really shares with diablo is the isometric view. Not a loot gameSo how is the progression on this?
I love me some Diablo etc. but always for the loot not so much for the "action".
Art style at least looks great on DS Genesis.
there is an OT
Oh neat; that actually sounds quite appealing. I will watch some video reviews later.
i removed it from the OP.It's not just a bit in my opinion. The master race concept is a pillar in the Nazi ideology, and I don't feel comfortable having a website named like that being casually referred among other outlets, but maybe that's just me..
no i get it. i didn't think much about it when posting the review in the thread but now that i think about it the name of the publication is too problematic to be given a platform.Ok. For what it's worth, I really wasn't trying to sound passive aggressive toward you or anything.
yes.So you removed the review of the list because of the website's name? :/
it's not a big deal. if you want you can post the review in the thread.
You can not, its fixed. The camera does slighty change from time to time for platforming purposes.
You can not, its fixed. The camera does slighty change from time to time for platforming purposes.
They said in an interview that they were inspired by the Lara Croft isometric games. Did you get that vibe as I really enjoyed those games and I did like DS 1 a lot.
Sure, I had some fun, but I was eventually bored by the constant combat and puzzles that felt like chores meant to break up the real action of the game. An updated view of the action makes Darksiders Genesis look fresh, but after looking under that new paint job I found a game that feels tired, despite a few bright spots.
What Airship Syndicate have done is show the world that the Darksiders IP is more than a one-trick pony, and for those who've not been tempted by the core franchise entries up until this point, there is now a very different sample of the IP with which to taste. Everything Genesis does, it does quite well, and over the ~15-20 hour playtime (depending on how thorough you are) you'll find it quite hard to identify moments of weakness. For existing and prospective fans alike, there's much to love about Darksiders Genesis.
We'll come out and say it: Darksiders Genesis feels a lot like some of our favorite parts of the Marvel Ultimate Alliance games mixed with Darksiders tone and puzzle-solving. It unfortunately brings some issues in those games along, such as enemy repetition and glitchy environments, but these are light problems among the genuinely enjoyable and accessible gameplay, continuously expanding arsenal of the playable characters, and the gorgeous visuals and music throughout.
If anything, the similar vibes to Marvel Ultimate Alliance and the built-in aspect of the Four Horsemen make us want Death and Fury in the mix from the get-go with the option to utilize the powers of all of them as we see fit, or shared in a four-player co-op fracas. That said, for its first approach to this style of gameplay, Darksiders: Genesis does a genuinely good job of delivering what makes those games good while keeping its own unique flair about it.
Maybe Darksiders Genesis looks like a small game with a limited budget at the first look, but developers have used this budget as best as possible to create a title that unlike Darksiders III, feels like a Darksiders game and is faithful to the roots of this series.
There are many things that I wish Airship Syndicate would have done differently, but Darksiders: Genesis is definitely a title worth picking up. It's no Darksiders 4 and lacks the polish of any of the previous Darksiders games, but it's got the flavor, the pace and the combat mechanics that made the franchise popular among gamers.
There's a compelling story underneath all the hacking and slashing, with interesting characters and extremely well-done level design. The puzzles are very clever, something that I would expect from a Darksiders game, and there's simply a lot of content to enjoy throughout a nearly 15-hour playthrough.
Minor faults aside, Darksiders Genesis masterfully shrinks down the long-running franchise into a top-down action game that's just plain fun to play. Outside of losing a few navigational skills, the game still features all the colorful characters and intense combat you'd expect. It's also a hell of a value, clocking in around the same length as its predecessors even if you're rushing to the finish line. Not merely a spin-off, Genesis stands side by side with its numbered brethren, providing a worthy entry in the franchise. Looking forward, whether we get a Strife-focused 3D game or the much-anticipated four horsemen sequel, Genesis makes it easy to be eager for either path.
Darksiders Genesis is a convincing spin-off, which manages to have its own personality by easily avoiding the comparison with Diablo or Torchlight and maintaining the typical climate of the series. Menare demons give great satisfaction, and the budget price seems really appropriate given the contents of the package offered by THQ Nordic. This is the classic example of a total greater than the sum of the parts since, for 30 euros, one turns a blind eye on some smudges to concentrate on the fun.
You can and it works but for me it was no where near as solid as with the controller. But anyone accustomed to these games should be able to do it fine.So is there any word on k/m controls?
ACG's review mentioned the devs suggest using a controller but I'm pretty attached to k/m for gaming.
[...] Fun was Had in the making of this thing, and by people who were really into what they were doing. It's a mid-budget game, sure, but for all its occasional frustrations, there is not a whiff of half-assery. It's a full-arsed, thumb-numbing, limb-lopping murder party.