The funny thing is that people who actually know right now are NDA'd ;) But yeah, it seems watching videos gives you a degree in CS. Video games only do everything!
Yup.I don't have anything to comment about the OP or the developer comments but to chime in here about the GTX 970. The GTX 970 is widely considered to be a 3.5 GB card because once the RAM was pushed to the limit where it would be forced to use the slower pool of memory and the performance would chug. There was a class action lawsuit filed against nVidia and they had to payout some money for this. So yea, it's not split pool of memory but it's not ideal either, if a game needs bandwidth/memory and the game is forced to use the slower pool there will definitely be a performance hit as we have seen in the past.
Sources:
Why Nvidia's GTX 970 slows down when using more than 3.5GB VRAM
Nvidia GTX 970 inaccurately stated the GTX 970 has the same ROPs and L2 cache as the 980 at launch.www.pcgamer.comUpdate: NVIDIA GeForce GTX 970 Settlement Claims Website Now Open
www.anandtech.com
This.Too many people here convinced themselves there was no benefits to a lower CU count. You'll just have to get used to developers telling you there is. There are benefits and drawbacks to all tech. If you believe there's only benefits or only drawbacks with any of the tech used in either consoles you have the bias.
Most RDNA changes are meant to be better scalability. AMD knew GCN sucked at gaming scaling ( while did great on computational tasks tho ), so they made quite a few changes to make games easier to scale, including :I can only speak to his claim. I can't speak to the veracity.
I don't get the feeling that he thinks XSX sucks but his enthusiasm stops just short. I'm not going to vilify his other tweets but he has a preference and that's fine.
This is treading slightly higher than my level of understanding but I appreciate the effort. I understand most of it but some of it is at odds with what I thought I knew. But to your point I haven't been actively trying to learn about this since before RDNA was even announced so I guess I have more reading to do and videos to watch. Thanks again.
honestly even ms ssd is no weakling ether. as far as the ram set up on xsx, its very pc in nature. most devs should be fine.Yup.
I remember the controversy about this.
Total size of ram is nice and better than that situation. But there is probably a con to the different speeds still.
Both consoles will have pros n cons beyond TF vs SSD.
As a Software Engineer who doesn't have first hand experience in game development, I like how convenient and straightforward Sony has made developing for their platform with their system architecture and quick access to resources - if I were a Game Dev I would rather focus on things like game logic as opposed to figuring out how to efficiently use a split memory configuration and the like. It's a far cry from the PS3 days and I'm glad Sony is taking this route.
I'm also not entirely sure how many 3rd Party studios will effectively leverage the extra juice the Series X has.
It's a mistranslation, he said below a second, which is what cerny already said the target is.Is this person revealing PS5 features that haven't been announced? Or are they just theorizing? lol
I'm also not entirely sure how many 3rd Party studios will effectively leverage the extra juice the Series X has.
B3D can be just as bad as this thread. For the past couple of days they've been arguing about the whole PS5 clock speed. And now its been moved on to how PS5 SSD is going to throttle.
Resident Evil 3 Remake would like a word...They are leveraging One X having more power than PS4 Pro just fine, I don't see why it would be different next-gen.
This game does not falsify that the X is more powerful than the Pro.
RE3 is the exception, not the rule. Also it runs in 4K on 1X, not exactly a fair comparison. That said Capcom should have never chose image quality over frame rate.
That was my thought. Also loads of talk about how directx and Windows are slow. It's clearly not running full windows.
I dunno. I work with people who hate Windows and spend all their time trying to get Linux working properly while the rest of us just get on and do our jobs. He could be completely right In his summary and also biased against ms.
Then again he does say that towards the end of the gen:
Which seems totally at odds to everything else he's saying. Weird.
Well whatever, it's great to have a detailed dev view.
What the hell are they even up to these days.Can't to wait to see these machines in action! Would love to see Crytek make a resurgence....
Been there since 2007 under a different name but haven't posted there much at all in the past few years. Shifty Geezer is the only mod I find to be reasonable and neutral. I think I have a good hunch who banned you.Yeah. The moderation is not very balanced, either. I was finally banned because I was not polite enough in my interactions with the shitposting fanboys who have been tolerated for years as they spam FUD.
I think Amazon has been using an offshoot of it.What the hell are they even up to these days.
Do devs still use their engine?
Mm no, I'm referring to a quick resume like feature. Correct me if I'm wrong, but I don't recall Sony announcing anything like that (not that I imagine they haven't implemented it. Or even could implement now if they wanted to.)It's a mistranslation, he said below a second, which is what cerny already said the target is.
I'm not accusing you of anything but are you the rabid fanboy timxcloud from twitter?
This is news to me. What leakers and 3rd party devs have been saying things will get ugly for the PS5 due to throttling?
I've read parts of the original article and he says below one second not zero.PlayStation SSD speeds reach 8-9 GB in peak mode. Now that we've reached this speed, what else will happen apart from loading games and more details?
The first thing to do is remove the loading page from the games. Microsoft also showed the ability to stop and run new games, which can run multiple games simultaneously and move between each in less than 5-6 seconds. This time will be below zero in PlayStation
:)
That's pretty brutal. Aren't the Digital Foundry guys pretty well educated and informed? For instance I know Alex is/was a programmer. I don't think it's fair to make blanket statements like that, DF has shown again and again their credibility and expertise.
Sorry I'm late to this thread. Did we objectively establish the superiority of one of the coming two consoles?
I'm also not entirely sure how many 3rd Party studios will effectively leverage the extra juice the Series X has.
Can't to wait to see these machines in action! Would love to see Crytek make a resurgence....
I wonder if you don't have first experience in game development, why would you think that Sony made developing for their platform more convenient and straight forward? And how on earth made split memory more complicated? PCs have been using split video memory since the beginning of time, UMA has already simplified a lot on that, 10GB of 560GB/s memory meant for textures and models... is this even something worthy of mention about when you're trying to make a statement that MS is doing a worse job at developer support?As a Software Engineer who doesn't have first hand experience in game development, I like how convenient and straightforward Sony has made developing for their platform with their system architecture and quick access to resources - if I were a Game Dev I would rather focus on things like game logic as opposed to figuring out how to efficiently use a split memory configuration and the like. It's a far cry from the PS3 days and I'm glad Sony is taking this route.
I'm also not entirely sure how many 3rd Party studios will effectively leverage the extra juice the Series X has.
What is this source
basically saying that Navi 10/14 @ 2GHz is already very barely. It's highly possibly the limit of Navi. Which means that 2.23GHz is highly likely to be beyond the sweet spot of Navi's I/V curve. So throttling is a must. Of course that's why sony implemented variable frequency.
So about variable frequency, why would it be affecting game developing so much?
Because the shared power budget often prefers GPU instead of CPU. And Sony didn't give devs the ability to control the power balance.
So, imagine you're playing a game which is both CPU and GPU hungry.
At first, the CPU might be operating at 45W 3.5GHz, and the game is smooth at the beginning, the CPU wants to draw more frames per second.
Then the GPU is in heavy duty to draw those frames, and it become a bottleneck soon. So the smart shift transfers the power balance to GPU more.
Meanwhile, the CPU is still calculating the next frame. Guess what? It become slower!
This might cause a serious variable frame time issue which is especially bad for 60hz screens.
That's where they need v sync.
So let's say we have a 16.66ms time budget for each frame. Now again, for each frame, the power needed and the power provided is out of sync. Why? Because the CPU is always calculating for the next frame, while the GPU is always calculating for the current frame. This is the parallel way to be widely used in game rendering to improve fps.
E.g. a frame needs cpu time for 16.66ms, and gpu time for 16.66ms. if it's done in serial way than it needs 33.33ms which makes a 30fps game. However if it's done in parallel way it takes only 1666+16 ms to render 100 frames, which means the game is 60fps.
So imagine a scene where the current frame requires GPU power and the next frame requires CPU power. How to distribute that power requirement? The smart shift is still very bottlenecking here and can cause a serious frame pacing issue again.
With dev's full control, they might be able to balance the power shift better when certain things happen, e.g. a smoke grenade usually destroys the performance, but they don't want the fps to be too variable, so they can limit the power balance.
Again, the variable frequency technology came out so many years ago and no game console ever used it in games, at least not without the game developers' full control. There's a reason to that.
The funny thing is that people who actually know right now are NDA'd ;) But yeah, it seems watching videos gives you a degree in CS. Video games only do everything!
That's pretty brutal. Aren't the Digital Foundry guys pretty well educated and informed? For instance I know Alex is/was a programmer. I don't think it's fair to make blanket statements like that, DF has shown again and again their credibility and expertise.
Than XSX. This will make the console work mostly on the 10.28 Tflops. But in XSX, since the other parts of the gpu work slower due to the lower clock speed, it actually works a lot at lower Tflops most often and reaches 12 only at ideal situations.
We have surpassed loading screens...