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Deleted member 18944

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Oct 27, 2017
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PS5 being easier to reach peak performance is great.

And part of that reach is how developers take advantage of the technology for the console. And not every dev will or can. Hell, just because it's easier for crytek for the PS5 doesn't mean it wont be as easy for other devs when it comes to the new Xbox.

I'm glad the technology has brought us into an interesting period where two technologies have quite different approaches to the game but still play under the same sport. It will be all about developers develop their game for the respective consoles.
 

Liabe Brave

Professionally Enhanced
Member
Oct 27, 2017
1,717
when you only have 13.5gb of ram 10gb is more than enough especially since a rtx2080 has only 8gb.
And a 2080Ti has 11GB. Say the CPU only needs 30% of total RAM transfer time, and GPU 70%. But then GPU memory usage tips over to 10.5GB. While that's the case, the average theoretical bandwidth for XSX would be ~480 GB/s. Versus 448GB/s for PS5 in the same scenario.

Stop trying to make "SeX" a thing, it's cringy as heck.
it's no worse than xbone
They both suck. I think they both should be warnable/bannable.

Performance differences in some current gen games are largely due to the devs running the One X ports at higher resolutions than the PS4 Pro counterparts, rendering significantly higher number of pixels.

next gen, if devs target native 4K on both machines, the Series X should obviously have either better performance or look visibly better, thanks to the more powerful SoC.
There will be differences, yes. But given that the overall power gap is less than half that between Pro and One X, it's a pretty safe prediction they'll be smaller and less visible than before.
 

KernelC

alt account
Banned
Aug 28, 2019
3,561
I think it is pretty obvious to anyone who doesn't simply get distracted for bigger numbers... but most games are third party so they will likely target the Xbox. So all that power will be mostly beneficial to exclusive titles, anyways just very glad about that SSD. Looks like a beast
 

LCGeek

Member
Oct 28, 2017
6,097
PS5 being easier to reach peak performance is great.

And part of that reach is how developers take advantage of the technology for the console. And not every dev will or can. Hell, just because it's easier for crytek for the PS5 doesn't mean it wont be as easy for other devs when it comes to the new Xbox.

I'm glad the technology has brought us into an interesting period where two technologies have quite different approaches to the game but still play under the same sport. It will be all about developers develop their game for the respective consoles.

Crytek didn't have a pleasant time during the PS3/360 gen making titles if he thinks PS5 is great that's a step up for even them.

Developers still matter but MS is not doing anyone favors on their platform not chucking legacy or minizing impacts it has. MS can implement ideas better like hdr or could push the envelope or just catch up to what sony can give devs. APIs have to go through the kernel everything does.

If I had more direct low level access to a playstation I could speak volumes on how much sony has tuned their kernel from stock, which is incredible to me from the outside and just getting basics. Not perfect but damn fucking solid.
 

Jaypah

Member
Oct 27, 2017
2,920
Off the top of my head he talked about hyper-threading on XSX and how it could lead to devs having more options down the line. (once they get more familiar with the hardware)

"The SMT in XSX allows devs to decide to
choose between hyper threading or not
using it and use higher clock speeds. And
that's exactly how you say. It's not quite
clear how to make a logical decision. So
SMT might be used at the end of the next
gen.

Q: Can you say what do you mean by "not
quite clear"?
A: I mean it needs a proper analysis of the
code. So this isn't something to be known
by everyone right now. Right now there
are far more important concerns to know
the hardware of these consoles better."

Not exactly a glowing endorsement, especially compared to the tone of the rest of the article when speaking about PS5, but certainly not a negative view on HT. Dude seems jazzed about PS5 and obviously less so about XSX. That's fair, it is what it is.
 
Dec 31, 2017
1,430
some of us talk about why here and it clear to me hes not just taking about api. I'm amazed most ignore sony doesn't use dpc bloated kernel and their own customization like ms customizes their outdated one is providing.

Ms literally is literally ignoring that proton with doom you can get better performance than native. I will say it again to shut up some doubting this man's words words Ms has two weak points sony along with vulkan or valve could walk through with ease if motivated. Seems sony is motivated vs valve's bungling.

As I age the question for me is who will be more stubborn in the end in retrospect nintendo's till switch to grow up or ms refusal to ditch proprietary tech that can't keep up with leaner kernels and well developed apis in the next golden age of rendering to come.
Don't know why people always try to shit on DirectX when it's still the most widely used api and that will not change in the near future. Even recent releases like RDR2 give you more stable performance in games in DX12 by having a much higher minimum FPS than in Vulkan with about the same average FPS.

I could see raw speed (higher clock speeds) making it easier to reach max performance in your game when optimizing (less parallel work to do I guess with less CUs, much like games being optimized in general for less CPU cores) but what will happen when big Navi comes out with its 80CUs and PC games get more and more optimized within 2-3 years to work with newer graphics cards? I'm thinking the differences between the 2 systems will show more and more as the generation unfolds with SeX having a definitive advantage over time.
 

c0c0suma

Banned
Jan 20, 2018
79
But will they look better? The PS5 should be able to get closer to its theoretical peak than XSX, the XSX has different RAM speeds, the PS5 has a faster SSD and DX12 is apparently shit compared to what Sony is using. Hyperbole is fun, I'm obviously joking, but those are the points that this thread is based on. According to this guy it isn't so cut and dry.
You look like need to take a computer science degree to make these arguments.
 

Liabe Brave

Professionally Enhanced
Member
Oct 27, 2017
1,717
I thought that's what he meant at first, but his reasoning makes me doubt it. He says because PS5 has a higher clock speed and is faster in some GPU calculations like rasterization, it's able to perform most of its time at 10.28TF.

How is clock speed relevant here? And why having a lower clock speed makes XSX less performant while having more compute power?
The logic is that clockspeed affects more than just CUs. It means rasterizers run faster, but also the working cache memory is more responsive, scheduler pushes wavefronts more speedily, etc. Thus a greater percentage of the 10.3TF is used than of XSX's 12.1TF.

I can't speak to the accuracy of that conclusion, but it doesn't have specific numbers attached and is based on principle. It doesn't equate to a claim that PS5 will catchup to XSX, and it doesn't disqualify the machines from being very close to each other.
 

Cyberclops

Member
Mar 15, 2019
1,535
There's a pretty established precedent for people under NDA to talk about their own work, but avoid violation by saying their statements are actually based on publicly available information. For example, the way devs here on ResetEra will be silent until someone else speaks on a topic, and then corroborate from their own experience.

Not saying that's definitively the case here, just that it's a possible scenario.

Definitely possible. Could also explain why there are more statements about the PS5 than the Series X. Microsoft should've had a similar GDC talk. I would make a lot of these comparisons easier.
 

AndrewDean84

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
11,595
Fontana, California
For people who clearly haven't read the interview, he is not just gushing about PS5. He says that XSX will definitely have the advantage on resolution among other things. It's just much easier (in his opinion) to code for PS5 and reach its peak performance in comparison to XSX.

Also, this thread title is pretty bad and not what the og article is called.
I wonder if it's easier to reach the PS5's peak performance because it's less powerful.
 

c0c0suma

Banned
Jan 20, 2018
79
Or it could just be face value truth: he can't talk about his own work, and everything else really is just restating publicly available info.


Performance is different from compute power. XSX will always be 12.1TF of compute, but usually it'll only be saturating the GPU to, say, 50%. The same goes for the PS5 and its ~10.3TF. The dev is saying that it'll be a higher percentage though, say 60%.
Sorry this is not true. If you go for 4K gaming on any PC with current flagship cards like RTX 2080 Ti, the GPU is always fully consumed with 90%+ usage. Unless you're limiting the special effects or framerates.
www.youtube.com

GeForce RTX 2080 Ti Test in 10 Games 1080p and 4K

NVIDIA GeForce RTX 2080 Ti 11GB Test in 10 Games (i7 8700k) World of Warships - https://wgaffiliate.com/?a=2736&c=4692&s1= Games : Project Cars 2 Assassin's ...
 

Alyna

Banned
Apr 3, 2020
104
I can actually read Farsi. It is not his experience, it is based on what he has heard and it is public.

He thinks playstation API is better than directx so it will be easier to work and extract performance.

More CUs will have trouble reaching peak performance because they migtht not have access to resources, they have to compete over resources. He compares them to older AMD cpus with high core count vs Intel's. (my note: this comparison is so wrong on many levels) Rest of it is just Cerny's presentation pretty much about higher clocks.

PS5 loading time could be sub second. (this is your negative time google fail).

yup, makes sense. He also only worked on mobile games.
also, just recently joined crytek.
Would take anything he says with a grain of salt.
 

xaosslug

Member
Oct 27, 2017
1,328
i expect multiple sites to source this interview for their own articles by the end of the week.
 

MasterC12TF

Alt Account
Banned
Mar 31, 2020
78
Ask a person, what is faster: a McLaren or a Nascar. Some will say the engine is bigger in Nascar. Others will claim the McLaren is more aerodynamic.

What matters is not which is the fastest. It matters what YOU like the most. Some people love watching Nascar with their family on a subscription, going to the track, smelling the rubber, ordering some hotdogs. Having an overall great time with their family friends and or kids or parents. Think about that.
Instead, people are running around, claiming Nascar sucks and is boring, the cars suck, and so on and so forth.
To them I would say: why are you not enjoying your McLaren? Are you not watching McLaren on a subscription? Oh wait, there is none.
My conclusion: who is this so called "engineer" to claim which machine is better or has easier to reach peak performance?

No matter how good a McLaren is, put it on a Nascar track, and it will lose agains the Nascars. Not only that, it will be yelled and boo-d out of the track by the Nascar audience. You cannot listen to race drivers to hear which is better. Let the public decide.
 

Alyna

Banned
Apr 3, 2020
104
The claim is that it's Sony's design decisions along with their development software that gets them closer to their peak.

but he didn't even work on PS5, he doesn't even have a devkit. How does he know that for sure then?


Also, this thread title is pretty bad and not what the og article is called.
I agree. Seems extremely console warring. Horrible. Should be more neutral. Wonder why mods here don't change it?
 

Son of Sparda

"This guy are sick" says The Wise Ones
Member
Oct 25, 2017
16,574
"The SMT in XSX allows devs to decide to
choose between hyper threading or not
using it and use higher clock speeds. And
that's exactly how you say. It's not quite
clear how to make a logical decision. So
SMT might be used at the end of the next
gen.

Q: Can you say what do you mean by "not
quite clear"?
A: I mean it needs a proper analysis of the
code. So this isn't something to be known
by everyone right now. Right now there
are far more important concerns to know
the hardware of these consoles better."

Not exactly a glowing endorsement, especially compared to the tone of the rest of the article when speaking about PS5, but certainly not a negative view on HT. Dude seems jazzed about PS5 and obviously less so about XSX. That's fair, it is what it is.
That's fair. He is clearly more excited about PS5's hardware and that comes across. I just wanted to say that he isn't saying "XSX sucks and PS5 is the best!" like people seem to be thinking here.
 

LCGeek

Member
Oct 28, 2017
6,097
Don't know why people always try to shit on DirectX when it's still the most widely used api and that will not change in the near future. Even recent releases like RDR2 give you more stable performance in games in DX12 by having a much higher minimum FPS than in Vulkan with about the same average FPS.

I could see raw speed (higher clock speeds) making it easier to reach max performance in your game when optimizing (less parallel work to do I guess with less CUs, much like games being optimized in general for less CPU cores) but what will happen when big Navi comes out with its 80CUs and PC games get more and more optimized within 2-3 years to work with newer graphics cards? I'm thinking the differences between the 2 systems will show more and more as the generation unfolds with SeX having a definitive advantage over time.

I'd rather not answer for whatever the criticism is, cause it can be misplaced or flat out wrong.

For me DX12 is fantastic mostly. I really wanted the changes of DX11 and DX12. Of the last 4 only ten was a dud. 8,9, and 11 have permanently changed the gaming landscape.

I certainly am not in the camp in thinking it's lacking. I will say it's more convulted than vulkan and getting it to pay off when we have doom, doom eternal and rdr2 has me wondering why only good MS teams or great devs get a lot out of it.

The higher clockrates will help out to some degree I still think slacking on CU's wasn't bright we need them on amd cards and ROPs on nvidia cards. You want insane or consistent fps or good native res gotta put the investment in it. The amount wasn't enough now I don't see why it will be all that great in 5 years plus. I do have a perspective devs won't be basing the gpu performance on 7850 radeon anymore.
 

ElNerdo

Member
Oct 22, 2018
2,828
but he didn't even work on PS5, he doesn't even have a devkit. How does he know that for sure then?



I agree. Seems extremely console warring. Horrible. Should be more neutral. Wonder why mods here don't change it?
Does he not have a devkit? I don't think that was brought up at all in the interview.
 

c0c0suma

Banned
Jan 20, 2018
79
Maybe the Crytek guy has one? I wouldn't know.
He does made some incorrect statements, but it's not his fault because these were correct when talking about GCN. However the structural change in RDNA made these statements incorrect and obsolete. Like, GCN really scaled pretty bad, but RDNA did multiple improvements which indeed largely changed that. And guess what? Most games performs better on more CU instead of higher frequency now, even if the high frequency one is at a slightly higher teraflops.
imgur.com

36CU @ 2.15GHz vs 40CU @ 1.8GHz

Imgur: The magic of the Internet
Why again? Because of data bandwidth. With more CUs you naturally have larger cache. And larger cache is better than faster cache.. when you're already bandwidth bottlenecked.

with 448GB/s memory bandwidth and high latency of GDDR, it means that faster CUs need to waste more cycles on waiting for data. With more cache, this time waste can be reduced.
 

Uzume

Member
Oct 30, 2017
120
If I'm doing manual allocation and want to make use of the speed difference to optimize my code then XSX's memory is a split pool.

That being said most of the time I would just throw big objects into the heap and never think about what the allocator do so it's a unified pool for me most of the time.
 

TheZynster

Member
Oct 26, 2017
13,767
Yes, the split RAM was interesting to me in the XSX

again sony went for a standard pool that's in between Xbox's fastest pool and slowest pool. To me 10GB of the fastest ram and than 6GB of the slower RAM is weird.....and going to be awkward especially with the slower SSD design.
 

Kuro

Member
Oct 25, 2017
22,836
These car analogies are getting dumb lol. Most people don't know their cars either. This back and forth will probably never end even after launch when we get results as both sides will bring out their lazy devs rhetoric but I'm hoping it will at least subside by that point when people see how little difference there will be outside of the actual OS features.
 

Deleted member 61326

User requested account closure
Banned
Nov 12, 2019
614
Sorry I'm late to this thread. Did we objectively establish the superiority of one of the coming two consoles?
 

c0c0suma

Banned
Jan 20, 2018
79
B3D can be just as bad as this thread. For the past couple of days they've been arguing about the whole PS5 clock speed. And now its been moved on to how PS5 SSD is going to throttle. There are a couple of people who post there that are worth listening to just like here as well. Everyone is just thinly veiled console war disguised as civil technical discuss. I almost prefer folks like space_nut and etta who are obvious with it.
The PS5 clock speed is going to be throttled. The SSD is not. It's quite good SSD. But the SOC would throttle based on power shift and I'm pretty sure it's going to be ugly. And you can see that kind of statement from everywhere: from 3rd party devs, from AMD sources, ...etc.
 

ElNerdo

Member
Oct 22, 2018
2,828
The PS5 clock speed is going to be throttled. The SSD is not. It's quite good SSD. But the SOC would throttle based on power shift and I'm pretty sure it's going to be ugly. And you can see that kind of statement from everywhere: from 3rd party devs, from AMD sources, ...etc.
What are you talking about?
 

Bunzy

Banned
Nov 1, 2018
2,205
I am still pretty confident Sony has some good reconstruction techniques baked into the hardware for ps5. They had it for the pro and I think if anything it will be an improved solution in ps5. Like I said before it isn't being talked about at the moment because the masses are too dumb. If cerny says anything about it during the presentation, the headlines would of read " Sony unable to do true 4K with ps5"
 

c0c0suma

Banned
Jan 20, 2018
79
Off the top of my head he talked about hyper-threading on XSX and how it could lead to devs having more options down the line. (once they get more familiar with the hardware)
Hyper threading is also available on PS5, and I don't think that would be something unique to XSX, not even something worthy of bragging. For just 120fps, 3.6GHz with SMT is more than enough. 3.5GHz with SMT is more than enough too.
 

Bruceleeroy

Banned
Oct 26, 2017
5,381
Orange County
Ask a person, what is faster: a McLaren or a Nascar. Some will say the engine is bigger in Nascar. Others will claim the McLaren is more aerodynamic.

What matters is not which is the fastest. It matters what YOU like the most. Some people love watching Nascar with their family on a subscription, going to the track, smelling the rubber, ordering some hotdogs. Having an overall great time with their family friends and or kids or parents. Think about that.
Instead, people are running around, claiming Nascar sucks and is boring, the cars suck, and so on and so forth.
To them I would say: why are you not enjoying your McLaren? Are you not watching McLaren on a subscription? Oh wait, there is none.
My conclusion: who is this so called "engineer" to claim which machine is better or has easier to reach peak performance?

No matter how good a McLaren is, put it on a Nascar track, and it will lose agains the Nascars. Not only that, it will be yelled and boo-d out of the track by the Nascar audience. You cannot listen to race drivers to hear which is better. Let the public decide.

Lol the car analogy man these console generations never change. Where is that new console bingo board from back in the Gaf days
 

Jaypah

Member
Oct 27, 2017
2,920
but he didn't even work on PS5, he doesn't even have a devkit. How does he know that for sure then?

I can only speak to his claim. I can't speak to the veracity.

That's fair. He is clearly more excited about PS5's hardware and that comes across. I just wanted to say that he isn't saying "XSX sucks and PS5 is the best!" like people seem to be thinking here.

I don't get the feeling that he thinks XSX sucks but his enthusiasm stops just short. I'm not going to vilify his other tweets but he has a preference and that's fine.

He does made some incorrect statements, but it's not his fault because these were correct when talking about GCN. However the structural change in RDNA made these statements incorrect and obsolete. Like, GCN really scaled pretty bad, but RDNA did multiple improvements which indeed largely changed that. And guess what? Most games performs better on more CU instead of higher frequency now, even if the high frequency one is at a slightly higher teraflops.
imgur.com

36CU @ 2.15GHz vs 40CU @ 1.8GHz

Imgur: The magic of the Internet
Why again? Because of data bandwidth. With more CUs you naturally have larger cache. And larger cache is better than faster cache.. when you're already bandwidth bottlenecked.

with 448GB/s memory bandwidth and high latency of GDDR, it means that faster CUs need to waste more cycles on waiting for data. With more cache, this time waste can be reduced.

This is treading slightly higher than my level of understanding but I appreciate the effort. I understand most of it but some of it is at odds with what I thought I knew. But to your point I haven't been actively trying to learn about this since before RDNA was even announced so I guess I have more reading to do and videos to watch. Thanks again.
 

Bunzy

Banned
Nov 1, 2018
2,205
The PS5 clock speed is going to be throttled. The SSD is not. It's quite good SSD. But the SOC would throttle based on power shift and I'm pretty sure it's going to be ugly. And you can see that kind of statement from everywhere: from 3rd party devs, from AMD sources, ...etc.

uh oh, somebody needs to go beddy-bye, it's obviously past their bedtime
 

Joo

Member
May 25, 2018
4,131
I think this just reaffirms that both consoles will have their advantages and disadvantages and also lines up with Schreier's info and other dev comments on how PS5 seems to be a well designed machine. This will be the closest gen ever and that's just a good thing.
 

c0c0suma

Banned
Jan 20, 2018
79
What are you talking about?
I was talking about those famous AMD leakers and the 3rd party devs. To be clear, PS5 used smart shift technology to borrow CPU power to be used on GPU. And this is not that efficient, due to:
1. the CPU power is already pretty low, as low as about 45Watts
2. AMD Zen 2 CPUs can run at 1.8GHz with 15W, 3.3GHz with 45W.

So even if you downclock to 1.8GHz which is pretty ugly already, you can only borrow 30W for the GPU, which can bring at most 5% more performance.

So about the GPU power:


When AMD announced the 50% perf per watt improvements, it contained many reasons. But the main reason is that they are making larger chips with higher CUs now. So naturally, 1.8GHz 40CU uses 136W of power, with 52CU it uses 176.8 W at worst case. So it's 12TF @ 177W. But 40 CU @ 2.1GHz is costing 233W of power. That's a huge 60W power gap. With some RDNA 2 improvements, it's easy to declare that they've gained a 50% power efficiency (while didn't fundamentally change a lot).
 

Mohsenix

Member
Mar 31, 2018
990
The logic is that clockspeed affects more than just CUs. It means rasterizers run faster, but also the working cache memory is more responsive, scheduler pushes wavefronts more speedily, etc. Thus a greater percentage of the 10.3TF is used than of XSX's 12.1TF.

I can't speak to the accuracy of that conclusion, but it doesn't have specific numbers attached and is based on principle. It doesn't equate to a claim that PS5 will catchup to XSX, and it doesn't disqualify the machines from being very close to each other.
Thanks for the explanation, I guess that's what he meant. So the base of what he's saying is correct, but language they've used makes it look like he's suggesting PS5 has the edge in GPU.
 

jroc74

Member
Oct 27, 2017
31,335
If increasing the clocks with fewer CUs is both cheaper and faster, why wouldn't Xbox have followed the same strategy?

Different design goals, that's all. It happens every gen, every console.
No, it doesn't. But it does have disjunct memory. There's only one bus, but there's two different speeds it runs at, and it can't run them simultaneously. The 360/Xbox One tiny-fast-pool design isn't a great comparison either. But it's



But the fast and slow pools can't be accessed at the same time. When reading or writing lower-speed work, no high-speed reading or writing can take place at all. The two speeds will be interleaved, making the average lower than the max. (How much lower in practice we don't know.)


That's not what he's saying. He means that higher clockspeed will help PS5 get closer to 10.3TF, as a percentage, than XSX will get to 12.1TF. Note this doesn't mean PS5 will be higher overall; the result could be 9TF versus 10.5.


This is incorrect. The fast and slow pools can't be accessed at the same time. When reading or writing lower-speed work, no high-speed reading or writing can take place. The two speeds will be interleaved, making the average lower than the max. (How much lower in practice we don't know.)
Thank you for this post.

It reminds me of using for example 8GB and 4 GB of ram both with different speeds, timings in a PC. Not exactly the same but still.
 

OnPorpoise

Avenger
Oct 25, 2017
1,339
I thought his comments on variable frequency not being too much of a hassle was interesting:
Not really, because we're already doing that on the engine. For example, the Dynamic Resolution Scaling technique used by some games is now measuring different elements and measuring how much the GPU is under pressure and how low the resolution should be kept to be fixed on the frame. So it's very easy to connect these together.

So some of the optimization needed is potentially already being done for other reasons and both can be lumped together in some cases.
 

ElNerdo

Member
Oct 22, 2018
2,828
I was talking about those famous AMD leakers and the 3rd party devs. To be clear, PS5 used smart shift technology to borrow CPU power to be used on GPU. And this is not that efficient, due to:
1. the CPU power is already pretty low, as low as about 45Watts
2. AMD Zen 2 CPUs can run at 1.8GHz with 15W, 3.3GHz with 45W.

So even if you downclock to 1.8GHz which is pretty ugly already, you can only borrow 30W for the GPU, which can bring at most 5% more performance.

So about the GPU power:


When AMD announced the 50% perf per watt improvements, it contained many reasons. But the main reason is that they are making larger chips with higher CUs now. So naturally, 1.8GHz 40CU uses 136W of power, with 52CU it uses 176.8 W at worst case. So it's 12TF @ 177W. But 40 CU @ 2.1GHz is costing 233W of power. That's a huge 60W power gap. With some RDNA 2 improvements, it's easy to declare that they've gained a 50% power efficiency (while didn't fundamentally change a lot).

This is news to me. What leakers and 3rd party devs have been saying things will get ugly for the PS5 due to throttling?
 

jroc74

Member
Oct 27, 2017
31,335
Ermmm Sony and MS?, lol.
Exactly.

I would remind ppl of Palm, BlackBerry, MS mobile division. If sales aren't to the companies liking, drastic changes could be made.

No matter how good the product are, how good the specs are.

Sales always matter somewhere in the equation.

Why should we talk about power and performance either when games are all that really matters in end?
True.
Because it means that the healthier a company's gaming divison is, the more money to spend making more games, in the end that's what it truly is all about. Especially when the difference will be so neglible this time around, easy answer.

Bingo. That matters a hell of alot more than moar powa.
 
Last edited:

Deleted member 35631

User requested account closure
Banned
Dec 8, 2017
1,139
but he didn't even work on PS5, he doesn't even have a devkit. How does he know that for sure then?

Of you are a movie director with experience, do you need to work on The Avengers movie to know what they did right or wrong? Of course not! If he has the experience, he can interpret what has been said because he know about it. Doesn't have to be working directly on the system to know about what Mark Cerny has said about the console.
 

cyrribrae

Chicken Chaser
Member
Jan 21, 2019
12,723
PlayStation SSD speeds reach 8-9 GB in peak mode. Now that we've reached this speed, what else will happen apart from loading games and more details?

The first thing to do is remove the loading page from the games. Microsoft also showed the ability to stop and run new games, which can run multiple games simultaneously and move between each in less than 5-6 seconds. This time will be below zero in PlayStation

:)
Is this person revealing PS5 features that haven't been announced? Or are they just theorizing? lol
 
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