I found the trailer a bit hard to follow visually but I was interested nonetheless. Thanks for sharing that second video, OP, which cranked my interest up a few notches. This game looks great.
Watched 20 seconds of the second video in OP and I was sold completely. Looks smooth as heck.
Can I just say I'm glad this game is picking up some steam. I kept talking about it back during its Indiegogo campaign on GAF and it seemed like hardly anyone cared. It took some time, but I think word of mouth is finally spreading :)
I drew this almost a year ago! It was great finally playing it (which reaffirmed the drawing of fan art haha)
I pursued a lot more 2D indie action games for the rest of 2018
This game really leans into the Chrono Trigger aesthetic, huh. There's something interesting about all these games built in the style of Squaresoft SNES RPGs.
It makes sense that we end up when so many teens grow up with emulators and ROMs and sprite rip communities. Cosmic Star Heroine has the same sort of look. It's pretty great for people to find a market for these types of game again.
the puzzle dungeons threw me off hard, imo it's much harder to push through rather than Hollow Knight. Everything else was a real treat just as HK though, and it have great narative+writing to bootYes, this is Hollow Knight of 2018 (well maybe later because it was getting acclaim during Early Access). I hope it becomes as popular
I drew this almost a year ago! It was great finally playing it (which reaffirmed the drawing of fan art haha)
I pursued a lot more 2D indie action games for the rest of 2018
Honestly it's the first time I heard about it, featuring the game on indie highlight was a bery good idea.Double the posts in 2 days than the OT got in 4 months lol.
I hope any engine optimizations the devs have managed for this version (and they better have) trickle down to pc as well.
CrossCode is a game designed with challenge in mind for both combat and puzzles. However, not all players appreciate this higher difficulty and for some the game becomes downright inaccessible because of it.
That's why version 1.0.1 introduces the Assist Mode that allows you to tweak the difficulty of the game in a detailed manner. If combat is too fast and enemies too hard hitting for you, you can downscale attack frequency and received damage respectively. And if the timed puzzled are too annoying for you to solve, you can downscale the speed / increase the duration of puzzle elements to simplify the execution.
The trailer really makes this look like Explosions an Numbers: The Game.
Seriously, did you see that camera was swirling around and instantly tried to look at her ***? That's the only real way I can see that this jumped out at you.
The trailer really makes this look like Explosions an Numbers: The Game.
Trying out the demo in the browser, loving it. Music, UI, mechanics all hit the right spots, and the 8bit style and illustrations look greeeeat. I'll be preordering yassss
This feels very much like a deluxe SNES game with a modern spin
I believe it's still scheduled for 2019, but they want to focus on the Switch version first because that's where the hedgehags have been clamoring for it.Did they say anything about the PS4 port? They didn't really comment on that since the announcement that it would be playable at last year's PAX (so, almost a year ago), did they? Is it still happening?
Ouch, is your arm okay after that reach? A non-sexualized split second shot of spats (that may as well be just the color black and nothing else) constitutes as "pervy fan service." That's a real prudish take if I've ever saw one. To the point where I'd think someone was trolling.
Seriously, did you see that camera was swirling around and instantly tried to look at her ass? That's the only real way I can see that this jumped out at you.
You can skip everything, and the prologue/tutorial is more chatty than the rest.Played the Steam demo for a bit but KB+Mouse is awful and it seems to be a very chatty RPG (as usual). I don't have time for this anymore. The combat and puzzles had potential though.
If the numbers put you off, you should know that there is an extremely extensive UI customization option menu that puts most AAA option menus to shame.The trailer really makes this look like Explosions an Numbers: The Game.
I preferred KB+Mouse but the game has fantastic controller support. My friend played with a controller and loved it.Played the Steam demo for a bit but KB+Mouse is awful and it seems to be a very chatty RPG (as usual). I don't have time for this anymore. The combat and puzzles had potential though.
Thanks!I played through and completed the entirety of the game on controller and never felt like I was at a disadvantage. The game was designed with controller in mind, KBM makes certain things like aiming ranged attacks and such a bit easier, but it's not like you are fucked if you play on pad.
Sorry, I slept for like 6 hours and was leaving for a day long company conference, lol
I have backed this game back then and can confidently say that this is one of the very best Indie-titles you´ll ever play.
It combines SNES-era graphics, a fast-paced combat system, a really clever story that takes place in a fictional MMO and Zelda-like dungeons with puzzle elements from Golden Sun - but what makes this game stand out is the sheer amount of polish in every area that rivals high-budget titles.
It is also a perfect fit for the Nintendo Switch
Try out the demo via your Browser!
For anyone curious about the flying hedgehags bit: http://www.radicalfishgames.com/?p=6581
They said they'd bring it when hedgehags fly.
Ok, good. I was looking forward to this and hadn't played it before so I have no idea wtf a hedgehag was, lol!!!They said they'd bring it when hedgehags fly.
They added flying hedgehags at the end of the switch trailer