If it's a well made game for the length and price I wouldn't mind it.
If it's a well made game for the length and price I wouldn't mind it.
Why not?
Yeah, I agree with you on that.Piggybacking off the OP, I really miss the days where most RPGs finished around 25 hours, and felt fantastic to finish. I'm not saying they don't exist anymore, but it just feels like most AAA RPGs are now aiming for 100+ hours with a ton if filler.
Interesting. I always felt the max was around 50ish hours before the "era of bloat" began. Even the lengthier RPGs like Neverwinter could be finished with everything done around 50 hours. It just feels like most RPGs aim for 50 hr campaigns with even more bloat added. I guess I'm playing the wrong ones, but lately I end the games thinking there was too much fillerThat's weird , cause i see the exact opposite at least when it comes to jrpgs . The games used to be longer just to complete the main story . Then as we moved onto newer generations of consoles , most followed the new standards of 25-40 tops if you do the story , and in the 50-60 hours to do everything filler or extras . Even for western/PC oriented rpgs , when you compare early black isle/bioware days (aside for thenitively shorter Planetscape torment) and the ps3/xbox era , and current titles ... The baldur gate and icewind dale saga certainly felt longer than anything Mass effect or most Dragon age (inquisition being a bloatfest granted ) ... with Kotor 1-2 being a middle transition between those .
There will always be a few exception , but main rpg franchises got shorter imo ...
Let's be even more honest here, games don't need to be "finished". Play them for as long as they are fun or interesting. Once they stop being worth the time, stop.You're more likely to finish a short game. Let's be honest here, people don't finish games.
Interesting. I always felt the max was around 50ish hours before the "era of bloat" began. Even the lengthier RPGs like Neverwinter could be finished with everything done around 50 hours. It just feels like most RPGs aim for 50 hr campaigns with even more bloat added. I guess I'm playing the wrong ones, but lately I end the games thinking there was too much filler
Agreed, OP. I pay $13 to watch a two hour movie so I'd be happy to pay $60 for a solid 10 hours of gameplay. That would take me a couple months. Otherwise I just leave games incomplete or spend 13 months beating a Zelda: BOTW, for example.
We're the only two.
The poster was likely aware of that, but chose to keep going.You could've ended BotW at half the time or less if you felt inclined.
The game doesn't put a barrier in front of Ganon's castle or anything. You can end whenever you want.
lol
Games are too fucking long these days. I got shit to do. Please reccommend me short games that I can complete in a reasonable amount of time. Short, focused, satisfying. It's not that deep.
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Just don't have time for long ass games stapled with feature/content bloat
That site can come in handy, but I prefer Longplays on Youtube since they can really show how long or short a game is.Have you tried using https://howlongtobeat.com?
You can check the average length users report having played a game, or even specify the length of game you're looking for.
I'm basically in your boat - I don't have consistent hours to put into gaming. So whilst I enjoy a long RPG, chances are I'll forgot what's happening or even how to play it between sessions. Finding a good story driven campaign around 8-12 hours means I can probably get through it in a month or so without losing the thread or the motivation to pick it back up.
I just completed Banner Saga 2 last night and it was perfect in terms of length, plus completely fantastic game! Although, I think you said you don't like strategy so maybe not for you ;)
Let's be even more honest here, games don't need to be "finished". Play them for as long as they are fun or interesting. Once they stop being worth the time, stop.
I'm trying , really to see your issue .
Additionnal content you can choose to do and ignore if you don't can never be a negative because if you keep doing it , it's a player choice. I have the choice to keep doing the chapters in fire emblem and ignore the paralogues . Heck those paralogue happens Because you , the player choose to watch a S rank conversation FIRST . The distinction is obvious even if it was mistake you can ignore this quest , and pursue the main quest/story
Same in xenoblade 2 .. again i see your problem , but your exemple just doesn't work. All story checks tied to blade habilities don't require grinding or additionnal sidequests . Only checks related to sidequest content do.
And this come back to the question that original poster said too. if you're full with the side content , then don't do the side content and progress with the good stuff . If you're playing a game and you're not feelign the side content , just stick to the main quest/story Your final exemple fall into the same category. Even disgaea games , full of content with their item worlds , dark assembly and other gimmicks of town/kindgom building depending on the game always have the clear option of ignoring this stuff and keep pushing toward the main story . Complaining that a game is bloated with content with side stuff that you can ignore doesn't make any sense.
Because all these games always have the option to just choose to do the stuff you want . At this point it's not the game who has a problem. It's the player that doesn't know how to behave faced with too many options.
Do some of the poster here care about experiencing the WHOLE game in a short amount , and are bothered by missing out on the extra settings and content ... or do they maybe "fail" to distinct the fluff from the main dishes in the titles they played ?
Your exemple was about fire emblem awakening so i answered about fire emblem awakening . You yourself agree that it's designed well ..so i dunno what is the point.Unless the game is designed well (I think Awakening mostly is), it may not always be player choice. Not early on. How paralogues function isn't obvious right away, and their usefulness isn't totally apparent until you've lost a couple of units (if you play classic and don't reset every time). But I think it's basically wrong that optional content can never be a negative: if it's not well-designed content, or content without a clear purpose, or maybe content that feels meaningful but slowly drains the game of its vigor and interest, then I think it can be a problem, even if it's up to the player to pursue it. My point isn't that Awakening does a particularly bad job, it's that even a well-designed game will have aspects that feel necessary or central to the game, but which time proves to be secondary.
The progressions checks are tied to story blades that you get when you have progressed in the story. All the others check are optionnals and not needed to progress.I seem to remember that there were two or three story checks that required activating certain abilities, or that forced the player to try resolving something a different way. Is that really not the case?
You're not looking to min max or to maximise your playtime , you don't need a faq in those games to get to the story ending. Most games will tell the play the player the most direct way to advance the story.This is where I think we're continuing to talk past each other. Unless you're using a FAQ or relying on someone else's advice, it's not always easy to know what is primary and what isn't. By the time the game has taught you that lesson, it could already be too late. Zelda BOTW is a great example of game that makes it crystal clear.
You're arguing something that is an exception , nor the current state of most games released. Most games follow simple game design rules in order to make sure most players aren't stuck in an impossible state. As long as you follow a game advice , you will have no problem.Right, except it is the game's problem if it isn't doing a good job of making the difference apparent. Or if it's difficulty seems to suggest the side content really is necessary. There are definitely ways to avoid the problem, I'm not arguing that. All I meant to do is answer this question:
I think this poster got it right with the last guess there: some games make it easy to pass over the distinction between primary and secondary material.
Edit this isn't a fucking critique about the state of AAA gaming or whatever . I couldn't be more straightforward.
Games are too fucking long these days. I got shit to do. Please reccommend me short games that I can complete in a reasonable amount of time. Short, focused, satisfying. It's not that deep
I got shit to do I don't have time for these long ass games with meaningless side shit, or games with mutliple routes that require me to experience the full story
Need more games like Dishonored where I can play like ten levels and ...that's it. Then I can replay it with some new shit at my own leisure/not required.
I'm bummed out by long ass games, and the length of shit like Horizon is preventing me from finishing it. And games with weird lengths or requirements like Nier I'm just sort of asleep on
The reward of replaying through a game should be decided if the game's good enough for me to warrant a replaythrough . Very few games have won that courtesy this gen and that's okay I'm perfectly okay with that.
Just don't have time for long ass games stapled with feature/content bloat
after finishing this game today, i have to echo this sentiment