In a translated interview with Xbox Squad, Compulsion Games head of press relations Naila Hadjas spoke about the studio acquisition. When asked if the next game being integrated into Xbox Game Pass had an impact on development, Hadjas said it does, but a positive one.
Hadjas did go on to say there was a negative impact developing a game between Xbox One and Xbox Series X|S, claiming there's "a lot of technical constraints"."No, no negative impact. Positive, yes. We want as many people as ever to be able to access our games. On We Happy Few for example, at first we were going to release it only on Steam, and little by little, we added it on ID@Xbox and then Playstation at the same time. What we really want is for people to be able to play our game. The fact that it's on Game Pass means that more people will be able to play it. There is not really a negative side."
"The only thing that can negatively impact is when studios make versions on several consoles. For example Xbox One and Series. There are a lot of technical constraints. It is a version of the game that must roll on both even if they do not have the same power."
We Happy Few Devs Says Xbox Game Pass Has 'No Negative Impact' On Development
But developing between Xbox generations has constraints
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