What is with the second area reusing
aspects of the Sunleth Waterscape from FF13? If it were just the weather-changing mechanic that'd be one thing, but after a point, the music literally changes to a rendition of the Sunleth music.
I did. Thank you :)I was able to find it by just looking up "Stranger of Paradise" if you haven't found it yet.
Anyone got the survey link? Really don't want to do it on my ps5 lmao
Just in the tutorial area in performance mode... this seems to be running worse than the original demo?
EDIT: This is for sure running worse than the first demo, what the fuck. It looks worse than Nioh 2 and runs worse?
I don't like to rag on folks because game dev is hard. But Nioh saw visible improvements throughout its various network tests, and while it was never a tour deforce visuall, it ran well even on base PS4.gotta wonder just how long this game's been under development, & how much 'modification' has been involved...
blue glowy hands lvl 2 red lvl3fists seem bad at first glance. Has a few moves that make you airborne but the landing recovery means you cannot parry after. I need to figure out how prowess works, if it works like Fists in Nioh 2 etc. How do I know what prowess lvl i am? Who knows.
So its basically Nioh lolEquipment system is a mess. I have so much junk and class boosting equipment but the optimization never takes that into account. Like it feels like if you took your time on the equipment that would be most of your game time.
With the new trailer and article from Famitsu about the new Final Fantasy game, several sites have posted different news about it. Here are some of the news and parts of the articles on the sites:
- The creators of Stranger of Paradise: Final Fantasy Origin have revealed that the final game will contain more jobs than Final Fantasy V:
https://screenrant.com/stranger-paradise-final-fantasy-origin-jobs-ffv-ff5/
- Princess Sarah Will Have a Larger Role in Final Fantasy Origin:
https://www.siliconera.com/princess-sarah-will-have-a-larger-role-in-final-fantasy-origin/
- STRANGER OF PARADISE FINAL FANTASY ORIGIN: What's in TRIAL VERSION 2?
https://square-enix-games.com/en_US/news/stranger-of-paradise-trial-version-2
A new area full of family threats; New jobs: Pugilist, White Mage, Swordfighter, Duelist, Red Mage, Knight, Thief and Monk; Control your companions; 3-player co-op.
- Stranger Of Paradise: Final Fantasy Origin Interview: Daisuke Inoue, Jin Fujiwara, And Fumihiko Yasuda:
https://www.thegamer.com/stranger-o...w-daisuke-inoue-jin-fujiwara-fumihiko-yasuda/
- 'FINAL FANTASY ORIGIN' TRAILER: TETSUYA NOMURA BREAKS DOWN THAT SHOCKING TWIST:
https://www.inverse.com/gaming/final-fantasy-origin-garland-tetsuya-nomura-interview-exclusive
They did say the game incorporates stuff from other FFs, so it might be intentional.What is with the second area reusing
aspects of the Sunleth Waterscape from FF13? If it were just the weather-changing mechanic that'd be one thing, but after a point, the music literally changes to a rendition of the Sunleth music.
Where do you find the side mission? I didn't know about it until the surveyCompleted the demo (2 missions + 1 side mission) and this game is still a mess: same unresponsive controls, same magic wheel, same unintuitive UI with loads of items you will never use and you have to drop to remove the clutter, etc.
The new boss was not fun to play against (unlike Chaos Advent, which was ok), and the locale (clearly inspired by Sunleth Waterscape from ff13, if not the same) was unexpected and not enticing.
So yeah, i will give the demo another whirl (cooperatively this time, if i find someone that is not idling), but i dont expect to touch this game unless they put it on gamepass or something, which seems quite likely given how much SQE likes exclusivity money.
Have them look for the room via ID. Listed on the top left.I can't find nothing on the mutiplayer. I wanted to play with me and my friends but, when we create a room on PS5 there's no way in game to invite them? What gives?
The issue I only see how to make the room and don't see how to search for rooms ID's or anything.
Sorry for the late reply. In the world map you push start -> R1 -> Search for Room? -> Search by IDThe issue I only see how to make the room and don't see how to search for rooms ID's or anything.
Oh wow yeah it's in the world map. Thank you.Sorry for the late reply. In the world map you push start -> R1 -> Search for Room? -> Search by ID
something like that, hopefully you already figured it out.
Some thoughts on the demo from a big fan of Souls and Nioh 2
The good:
-The job system. There seems to be a LOT of depth and variety here to the playstyles of the jobs and their movesets, even if the combat isn't quite as technical as Nioh 2. But the combat system isn't simple by any means, there's still a lot going on here.
-The game encourages encourages you to experiment with all the jobs without being underpowered. Unlike Nioh & Souls, you don't have to build your character to be strong with only a few weapon types or else you do no damage with all the other weapons. The strength of the job and its weapons are based on gear and unlocks on the skill tree (at least in the demo)
-Enemy variety seems great. Each enemy has unique animations for the finishing move and the unblockable attack against your character, really cool.
-The "soul shield" mechanic is very satisfying and makes blocking more valuable than in the other games. Blocking with soul shield you gain MP while also draining their stamina, but you have to know when to dodge and when to soul block to manage your own stamina.. Also its cool how you can use it to capture the enemy's attacks and send it back at them.
-The gameplay is very fun and should be easier for more people to pick up and play than Nioh. Plus there's an easy mode.
Not so good:
-Graphics and framerate of course. The game is clearly terribly optimized for the systems at this point but I expect it to be fixed by launch
-The bosses do unnecessarily high amounts of damage. The same is true for the Nioh games where a lot of the difficulty comes from the bosses having too many attacks that kill you instantly from full health if you miss a dodge or block or run out of stamina, and your character feels like they're made of glass even if you're wearing heavy armor. Bosses in Dark Souls never felt this cheap, it honestly feels unbalanced like a cheap artificial way to make the boss fight hard.
-Sometimes the all the special effects obscure the boss so you can't see their next attack in order to react, so you will probably get caught in a combo and die. I had this problem with the second phase of Chaos Advent with all the ice effects, until I realized the best strat is not to soul block his attacks but to dodge behind him.
need to get a one handed sword to unlock itQuestion, on the first area I want to unlock the Knight job but it seems I'm missing one... I mean one is swordsman but the other i don't see it around there??
The demo is only on PlayStation and Xbox unfortunately.
I found the abilities to be pretty useful on the Pugilist job. A lot of them are air launchers or can be used to wall splat enemies and down them easily. It seems like it would be good for crowd control too.There are a lot of useless Action Abilities, especially for the Pugilist job. They leave you airborne and have long recovery making them high risk for an okay reward.
Does it drop randomly?