ok this might trigger some Celeste fans
so I love platformers, especially Mario series, love Mario Maker 2 with 400 hours of playtime.
heard people say great things about this game Celeste so I bought it, played around 12 hours.
when I reached summit in Ch.7 I thought it is a good game,
with a lot of complains though, but still enjoyable.
and then Ch.9 and all the side-Bs happened.
currently working on side-Bs to get to the second half of Ch.9, but I have a question.
Is this game really overwhelmingly great as people say? (according to Steam reviews that is)
this game is literally SPIKE : The Game
the level design becomes atrocious and tedious to play.
every screen is filled with spike, lots of blind jumps,
things people hate in Mario Maker 2 such as wind and dark levels, yup we got it.
you are asked to perform very specific jumps constructively with little knowledge of what is ahead,
(binocular help a little, but there are a lot of sections without it)
you are asked to perform constructive air wavedashs with springs throw you around
you are asked to perform jumps/wavedashs with very tight timing and reaction time.
I don't think harder instantly equal good level design.
and I enjoyed some MM2 levels with 0.5% clear rate.
My biggest problem with this game is that it overuses all its cool idea.
you've successfully done the trick 5 times? good, here are another 50 times.
I get it, new cool ideas in platformers are hard to come up, but you don't have to spam them in your game.
Jelly air jump is cool, maybe it's your "shell jump"
first 5 times is cool, but it is very annoying for the 50th time.
and then the levels drag as long as they can without nothing really new, just harder, tighter jumps, more ridiculous reaction time.
everytime I reach next screen I can't help but think "there is more????" instead of "I wish the level is longer because it is fun"
infact I feel I had more fun playing Mario Maker levels, at least there are more variety and creative ideas.
It made me appreciate of Mario Team's level designs more to be honest.
Celeste is the very definition of a game overstayed its welcome.
here is my current progress, I keep going because I wanna see the end of the story,
and I feel if I don't complete at least Ch.9, I can't call myself a platformer lover...
so I love platformers, especially Mario series, love Mario Maker 2 with 400 hours of playtime.
heard people say great things about this game Celeste so I bought it, played around 12 hours.
when I reached summit in Ch.7 I thought it is a good game,
with a lot of complains though, but still enjoyable.
and then Ch.9 and all the side-Bs happened.
currently working on side-Bs to get to the second half of Ch.9, but I have a question.
Is this game really overwhelmingly great as people say? (according to Steam reviews that is)
this game is literally SPIKE : The Game
the level design becomes atrocious and tedious to play.
every screen is filled with spike, lots of blind jumps,
things people hate in Mario Maker 2 such as wind and dark levels, yup we got it.
you are asked to perform very specific jumps constructively with little knowledge of what is ahead,
(binocular help a little, but there are a lot of sections without it)
you are asked to perform constructive air wavedashs with springs throw you around
you are asked to perform jumps/wavedashs with very tight timing and reaction time.
I don't think harder instantly equal good level design.
and I enjoyed some MM2 levels with 0.5% clear rate.
My biggest problem with this game is that it overuses all its cool idea.
you've successfully done the trick 5 times? good, here are another 50 times.
I get it, new cool ideas in platformers are hard to come up, but you don't have to spam them in your game.
Jelly air jump is cool, maybe it's your "shell jump"
first 5 times is cool, but it is very annoying for the 50th time.
and then the levels drag as long as they can without nothing really new, just harder, tighter jumps, more ridiculous reaction time.
everytime I reach next screen I can't help but think "there is more????" instead of "I wish the level is longer because it is fun"
infact I feel I had more fun playing Mario Maker levels, at least there are more variety and creative ideas.
It made me appreciate of Mario Team's level designs more to be honest.
Celeste is the very definition of a game overstayed its welcome.
here is my current progress, I keep going because I wanna see the end of the story,
and I feel if I don't complete at least Ch.9, I can't call myself a platformer lover...