Ok so?...that doesn't change that the author doesn't Know anything about PsNow and didn't invest at least 20 seconds research.
You know is one of those guys that for some crazy reason doesn't know how PsNow Works...
You really believe it can't be successful until you see the numbers? Devs...Microsoft accountants don't count?
Hihi, I misread that as CNN...
Nevertheless....
What the author didn't take into consideration is that the increase in revenue from subs was not able to offset the revenus from software and hardware, like at all. Overall gaming revenues for MS is still down a whopping 21%.
And you don't need psnow ultimate to play onlineUh but psnow is not just a streaming service. You can also download tons of games too.
Im wondering of the author of the article actually even knows about the competitions services.
There are different metrics of successful. A mobile game like Miitomo can be considered a flop because of how little money it made, but also can be a success if its main goal was to get people to sign up for Nintendo Accounts and provide market and customer behavior data to Nintendo.
GamePass can be considered a success since its the biggest thing the Xbox plattform has going for itself and its a very attractive service - - yet they dont share sub numbers or how much money people are spending there, so we will never have the full story or see how the sub engagement level evolve over times.
I have nothing against calling GamePass a success or people loving the service, but the moment you start calling out other services and call them successful - it gets a bit shaky. Sony provides PSNow sub numbers - we know where the service started and how it evolved.
Devs ?
What about devs ? Of course no devs that is on GamePass and getting paid is gonna badmouth the service - what about the other devs that were more critical about that kind of service ? Or the devs that arent invited to the GamePass party but at the same dont stand a chance of selling their games anywhere close of the intended price because of GamePass and how it affect the gamer spending behavior.
For all we know everything might be just as perfect as it seems - but personally i couldnt really evaluate the success of a subscription service compared to other services without knowing how many subscribers we are even talking about - and more importantly how much they are spending. How big is that GamePass business ?
All im gonna say - we would likely get less of these kind of articles if all relevant data on GamePass were public and would force people to have some more critical takes on that business and realize why only MS can or is willing to provide such a service at this point.
Depends on the title. Some games you can't download, so while you're right about PS4 games - the BC is really only streaming.Nice updated and well researched article i must say.
Anyway Gamepass is doing well.
I agree. They are so in love with the idea of going silent for a very long time while their marketing for their other services and games suffer.TBF I see the same misconception on here all the time. Seems Sony really has a messaging problem with PS Now.
Acting like MS' first party content is analogous to Sony's is being pretty obtuse I'd say.
Sony or Nintendo would "catch up" the first time they drop a major 1st party exclusive day one.Gamepass is the brand, it will take years for the comp to catch up.
I doubt Sony is really focused on driving PSNow subs on the PS4. They also have a vested interest in people continuing to buy PS4s and games for PS4, obviously. They're in the best position to hold their next gen cards close to the vest, then when they do roll out things like PSNow can be signal boosted by new hardware, PS5 exclusives, etc..I agree. They are so in love with the idea of going silent for a very long time while their marketing for their other services and games suffer.
TBF I see the same misconception on here all the time. Seems Sony really has a messaging problem with PS Now.
Wait, so if a non F2P MP game is on PS Now, I don't need separate PS+ sub to play it online?
The metric that dev care about is $$$ - if the check is big enough the service could have 10 subscribers and it still had the same amount of games, if MS is willing to "bleed" for it.I bet Microsoft has metrics they show to the dev/pub when negotiating.
I'm also glad you admitted why you want the numbers. For comparisons sake. It's only successful if it's beating Sony.
That's correct. You don't need PS+ to play PS Now games online, even if you downloaded instead of streaming.Wait, so if a non F2P MP game is on PS Now, I don't need separate PS+ sub to play it online?
Damn, why doesn't Sony advertise this stuff smh.That's correct. You don't need PS+ to play PS Now games online, even if you downloaded instead of streaming.
You will still need it for non-Now games so it doesn't entirely replace Plus.
I do that too. Funny that I bought Shenmue on steam because I wanted mods, but after a while I felt that it wasn't that much important so I got a refund and played on gamepass.Game pass on the pc helps me figure out if ill like a game or not. If i like the game i end up buying it on steam.
Acting like MS' first party content is analogous to Sony's is being pretty obtuse I'd say.
I've love how since Gamepass extist always look like nobody now how PsNow works...
Perfectly saidNot all that different to "Xbox has no games" when it in fact as plenty of them.
When you're not the market leader in something, it's hard to turn that around.
You would think it's that easy, but it's notSony or Nintendo would "catch up" the first time they drop a major 1st party exclusive day one.
I am pretty sure if Sony or Nintendo where giving away all of their exclusive games for 1$/month that would be a huge success, too. That alone would create millions of users. Gamepass mostly is a success because it's dead cheap and there were "tricks" to get subbed for years for small money.You would think it's that easy, but it's not
Running a successful service is more than just releasing games day 1.
Game pass on the pc helps me figure out if ill like a game or not. If i like the game i end up buying it on steam.
So if sony and Nintendo offer their Game for 1$ and become success IS it becouse of the Games or The Offer??I am pretty sure if Sony or Nintendo where giving away all of their exclusive games for 1$/month that would be a huge success, too. That alone would create millions of users. Gamepass mostly is a success because it's dead cheap and there were "tricks" to get subbed for years for small money.
Honestly no they aren't the same. Game pass offers the following that psnow doesn't either provide or consistently providePS Now is basically the same right? If they want to compete, they can just put all their first party titles day 1 but as of now, their games are just selling like hotcakes at full price and they're making a lot of money.
Nintendo? Yes, they won't announce anything similar anytime soon.Gamepass is the brand, it will take years for the comp to catch up.
No it is not. Gold is included in game pass ultimate, which is more expensive, not regular game pass.
Which is a good thing.