Only tangentially related, but for the 25th anniversary it would be neat if Capcom at least released next-gen patches or next-gen SKUs of all the currently available RE games, even if it's just simple resolution and framerate bumps. Did 4, 5, and 6 ever get patches for PS4Pro and One X? If not, 4K60 should be trivial for those games, and definitely reachable for 7 and the remakes. It'd also be interesting if they could get some AI upscaling going on to get REMake 1 up to 4K if the backgrounds in it and 0 aren't already 4K for the PC versions.
Oh, and go ahead and throw everything together into a "Resident Evil Anthology" collection like they did on PSN back on the PS3.
Would like to see ports with upscaled textures of RE2, 3, and...wait for it...Code Veronica. That's probably the most notable title lacking major ports over the years. I might be wrong but it's the only mainline game not on PC, either.
I guess CV's AWOL on PC, but it got rereleased on Gamecube and the PS3/Xbox 360 (the 360 port is still playable via backwards compatibility). So it's been ported more recently than the older RE games.
Yeah CV is the one that's gotten the least attention which is odd because it'd technically be the most straightforward to do. It doesn't use pre-rendered backgrounds and Capcom already put a lot of work into the PS3/360 port which brought it all the way over to MTFramework. At the very least a quick n' dirty PC port would be appreciated.
I imagine the old PS1 games would look pretty terrible on modern HDTVs. I hope they are at least going to try and use an AI to upscale the backgrounds to 1080P or 4K.
That's the assumption. Tech-wise the best existing comparison might be the recent ports of FFVIII and IX. I don't know if those used the AI upscaling but from a production and pricing level they're probably similar to what we'd get with new ports of the PS1 RE games.
I've found those upscaling things quite hit or miss. The candlewax look they tend to have just doesn't look right. But as long as the original versions are available it doesn't matter much.
I imagine actual big developers like Capcom wouldn't rely on AI upscaling alone. Maybe it would make some things easier for them, maybe they'd use it selectively in combination with more granular techniques.