Are you using an HDD or SSD
Here is the issue im having...Some times it loads fine but then some times it just does this max settings everything on i have no clue whats causing this
Are you using an HDD or SSD
Here is the issue im having...Some times it loads fine but then some times it just does this max settings everything on i have no clue whats causing this
So off-menu has to be put to 60fps? I'll stream my entire campaign playthrough tonight, so I need to try this. Hitching would annoy some viewers, too, I suppose.Figured out the messy cutscenes on my end, I turned up the fps for the off-menu stuff to 60fps when it should stay on 30fps.
*edit* nvm it's fucky again
It's inconsistent for sure, i played an hour and a half, sometimes it's fucky and sometimes it's not.So off-menu has to be put to 60fps? I'll stream my entire campaign playthrough tonight, so I need to try this. Hitching would annoy some viewers, too, I suppose.
EDIT: Fuck, just saw your edit after posting. ._.
Thank you, I was having the same crash and error and lowering my oc just a little bit sorted it out.Is your GPU overclocked? This game uncovered an unstable overclock for me. Had to drop my clock speeds by 30 MHz.
Is Battle.net downloading really slowly for anyone else right now? I'm getting 500KB/s on half a gigabit connection.
Howdy. My graphics and performance guide for the game is now online: https://www.nvidia.com/en-us/geforc...rn-warfare-pc-graphics-and-performance-guide/
To the folks above mentioning severe stuttering, try reloading the game and leaving it idle on the main menu - it's here that it pre-builds shaders for all the modes and maps. In my testing, it took up to 20 minutes for absolutely everything to be built, and then it never needed to do it again.
Also, you definitely want the very latest NVIDIA driver installed, and the game will happily max out all your tech, so high overclocks could potentially cause instability if you haven't got sufficient cooling for constant OC operation.
You should be seeing a big difference in small detail shadows. Like stuff that normally would be ignored by regular maps. Check the guide above for comparisons.Hmmm. Dont see much difference between raytracing on/off. Shadows are softer with rtx on. Thats pretty much it. Is there a Mission/scene where i notice a big difference?
Aw yeah, this guide saves the day honestly with me being able to find zero RTX on/off comparisons online. Raytraced shadows make a massive difference here. Plenty of small detail shadows, issues with traditional shadow maps fixed and just in general nicer looking shadows with variable penumbra. And just a 20% performance penalty. Really nice.Howdy. My graphics and performance guide for the game is now online: https://www.nvidia.com/en-us/geforc...rn-warfare-pc-graphics-and-performance-guide/
To the folks above mentioning severe stuttering, try reloading the game and leaving it idle on the main menu - it's here that it pre-builds shaders for all the modes and maps. In my testing, it took up to 20 minutes for absolutely everything to be built, and then it never needed to do it again.
Also, you definitely want the very latest NVIDIA driver installed, and the game will happily max out all your tech, so high overclocks could potentially cause instability if you haven't got sufficient cooling for constant OC operation.
Howdy. My graphics and performance guide for the game is now online: https://www.nvidia.com/en-us/geforc...rn-warfare-pc-graphics-and-performance-guide/
To the folks above mentioning severe stuttering, try reloading the game and leaving it idle on the main menu - it's here that it pre-builds shaders for all the modes and maps. In my testing, it took up to 20 minutes for absolutely everything to be built, and then it never needed to do it again.
Also, you definitely want the very latest NVIDIA driver installed, and the game will happily max out all your tech, so high overclocks could potentially cause instability if you haven't got sufficient cooling for constant OC operation.
I have an audio bug where everything sounds like static. Changing the audio mix doesn't help.
I read someone saying they had to change their sample rate, to 48000 I think it was.
Getting massive stuttering on cutscenes. Latest nvidia drivers installed. Have also reinstalled the shaders. What a shitshow
Me too and I'm probably wrong but I think it's the fact the game is always online. I replayed the cutscenes in the main menu and I got zero stuttering.I'm also getting the major stuttering during cinematics. Sucks man...it is really making it hard to get fully into the campaign.
Has anyone figured out a good fix yet?
I think it may be something involving the shaders installing. I installed them from the main menu, but just before one of the cutscenes the same symbol that indicated they were installing popped up on the left side of my screen, and that particular cutscene was stuttery as hell. Could be wrong thoughMe too and I'm probably wrong but I think it's the fact the game is always online. I replayed the cutscenes in the main menu and I got zero stuttering.
You're probably right tbhI think it may be something involving the shaders installing. I installed them from the main menu, but just before one of the cutscenes the same symbol that indicated they were installing popped up on the left side of my screen, and that particular cutscene was stuttery as hell. Could be wrong though
Worked, thanks.There is. Enable HDR in Windows first. Some games you dont have to do this, but looks like you need to for MW. It will give you two calibration screens in HDR , one for black level, and one for brightness.
Is it me or is the LoD (level of detail) super aggressive on the pc build? Im running around in the gun runner map and theres ton of pop ins and textures swap only 4-5 meters away from the object
Anybody else getting low poly models and maps when everything is maxed out? I've tried changing every graphic setting and it always looks like it's on ultra low. However in Spec Ops everything works perfectly, it's just campaign and MP that has this bug.
Is it me or is the LoD (level of detail) super aggressive on the pc build? Im running around in the gun runner map and theres ton of pop ins and textures swap only 4-5 meters away from the object
Mid 100's down in the 80s-90s sometimes.
1440p, all maxed settings, ray tracing on
Ryzen 7 3700x
GTX 2080ti
32GB RAM
Samsung EVO 970
Does this game have HDR on PC? How's the implementation if so?
Is ray tracing actually working? Because I'm getting higher frame rates than expected.
RTX 2070
I7 7700k
16GB ram