(Click for general game info.)
🖥️ System requirements:
(See this page for more detailed information.)
🧰 Latest drivers: (as at 24/02/2022)
AMD: 22.2.2
Nvidia: 511.79
📊 Benchmarks:
ComputerBase (German; launch build)
GameGPU (Russian; launch build)
Overclock3D (English; launch build)
Overclock3D (English; launch build; ray tracing-specific)
PC Games Hardware (German; launch build)
TechPowerUp (English; launch build)
📊 Performance guides:
Nvidia (English; launch build)
🎩 Tips and tricks:
Cap the frame rate/potentially improve frame times: Download RivaTuner Statistics Server (if you use MSI Afterburner, then you already have it installed), input your desired framerate limit in the "Framerate limit" box, and hit Enter . Alternatively, those with an Nvidia GPU can either cap the frame rate at the driver level via the Nvidia Control Panel (requires the 441.87+ drivers) or use Nvidia Inspector to force a vsync internal lower than one-half (click the small tool icon to open the game profile section).
Note: Useful if your system can't maintain, say, 60fps and you're sensitive to the wild fluctuations, or you're experiencing uneven frame times. The greater window the engine has to render a given frame, if you're imposing a lower frame rate than the game can otherwise provide, may also help in alleviating stuttering related to data streaming.
Note #2: The game will crash if you attempt to change settings while RTSS is running. (Credit to Xiaomi.)
Fix render resolution value resetting after leaving the options menu: Disable DSR/VSR.
⚙️ Graphics settings:
Display mode: Windowed; Fullscreen; Fullscreen borderless; Fullscreen extended window
Display monitor: Self-explanatory
Display adapter: Self-explanatory
Screen refresh rate: Self-explanatory
Render resolution: x% -> 200% in increments of 1%
Display resolution: Self-explanatory
Aspect ratio: Automatic; 16:10; 16:9; 21:9; 32:9
Sync every frame: Disabled/Enabled
Custom frame rate limit: Unlimited/Custom
Gameplay custom frame rate limit: 30fps -> 300fps in increments of 10fps
Menu custom frame rate limit: 30fps -> 300fps in increments of 10fps
Out-of-focus custom frame rate limit: 5fps -> 30fps in increments of 10fps
Nvidia Highlights: Disabled/Enabled
SDR colour space: 2.2 (sRGB)/2.4 (BT1886)
Texture resolution: Very Low; Low; Normal; High
Texture filter anisotropic: Low; Low; Normal; High
Particle quality: Low/High
Bullet impacts: Disabled/Enabled
Tessellation: Disabled; Near; All
Shadow map resolution: Low; Normal; High; Extra
Cache spot shadows: Disabled/Enabled
Cache sun shadows: Disabled/Enabled
Particle lighting: Low; Normal; High; Ultra
DirectX ray tracing: Disabled/Enabled
Ambient occlusion: Disabled; Dynamic objects (MDAO); Static objects (GTAO); Both
Anti-aliasing: Off; SMAA 1x; SMAA T2x; Filmic SMAA T2x
Depth of field: Disabled/Enabled
Filmic strength: 0.0 -> 1.0 in increments of 0.05
World motion blur: Disabled/Enabled
Weapon motion blue: Disabled/Enabled
Film grain: 0.0 -> 1.0 in increments of 0.05
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