bro you dont get it, like, at allSo use a concussion. Or any other equipment that's far more common than level 3 armour. Or hell just better positioning.
So use a concussion. Or any other equipment that's far more common than level 3 armour. Or hell just better positioning.
I think thats it. Dont think they have done a breakdown of maps or anything yet.Is there like a trailer out there showing me what the game comes with? I've heard it comes with three big modes, which are these? Blackout (BR), Multiplayer and Zombies?
Should be in 50 mins hopefully.i thought the open pc beta was supposed to be out at 10PDT / 5GMT ?
Anyone else having problems identifying weapons outside of ammo type? Maybe I'm just not used to Black Ops weapons (I did play the other games a bit). Pubg uses real weapons, and fortnite has the basic 'shotgun' 'smg' etc. I just can't tell what guns might be better without picking them up and running with em for a bit. A newbie problem really, I'm just not a fan of the generic weapon names.
Yeah, I assume this won't be as much of a problem in the full game since everything should be unlockable in the regular MP.The weapons are hard to distinguish, yes. And I want to inspect them. I really love the weapons/weapon designs in WWII.. it's hard going to BOIIII.
Looting is horrendous. Needs a a complete overhaul before release.
Is anyone buying this game mostly for the MP and not necessarily the blackout?
It's a known issue and they are going to address it.I also want to add that the sounds themselves (running on different surfaces, guns...etc) are all great. My only issue is how they handle the directional sound (specifically the vertical sound design).
Has anyone else noticed this? Or am I just spoiled by PUBG in how they distort the sound based on whether someone is above/below you?
Makes such a difference when defending/breaching a location that has multiple floors.
The weapons are hard to distinguish, yes. And I want to inspect them. I really love the weapons/weapon designs in WWII.. it's hard going to BOIIII.
See, this is why it makes sense for Activision to just release a new $60 BR game next year instead of making this its own thing.
And reduced ammo and healing.If they add a mode with no armor I'll be more inclined to pick it up.
Anyone else having problems identifying weapons outside of ammo type? Maybe I'm just not used to Black Ops weapons (I did play the other games a bit). Pubg uses real weapons, and fortnite has the basic 'shotgun' 'smg' etc. I just can't tell what guns might be better without picking them up and running with em for a bit. A newbie problem really, I'm just not a fan of the generic weapon names.
https://www.reddit.com/r/Blackops4/comments/9ftx96/day_5_xbox_one_pc_live_new_blackout_beta_updates/Source? I did a few google searches, but didn't find anything. If they can fix this, I'm in.
That seems like barriers muffling sound rather than directional audio.https://www.reddit.com/r/Blackops4/comments/9ftx96/day_5_xbox_one_pc_live_new_blackout_beta_updates/
- Audio Occlusion (AKA: Spatial Audio):We discovered and are fixing a critical bug where a player's environment does not properly impact in-game sounds. This is why, for example, someone directly above or below the player can sound so much louder than expected. When the game is released, footsteps will be properly impacted by walls, floors, ceilings, and other objects in the world.
Speaking of concussions, the 9-Bang is bullshit.
Get hit with one and you can expect to die. Cant go prone, run, or hipfire the gun, and when you get with all 9 you may as well say your prayers.
That shit needs to be capped at max 1, and be a rare item. It's too common. Same with clusters. Getting cluster kills feels dirty to me. I know 9-Bang has a counter, but 9 bang is too frequently carried
They have a lot of changes to make to keep me interested. Health and armor needs to be completely overhauled. Probably just level one armor and maybe level 2 and extend the cast time on all healing items by a lot. Color code weapons and maybe remove some similar guns to simplify looting and identifying weapons. Looting needs to be redone, change reload to hold X and everything else to tap X, and have both weapons shown in the inventory at all times to quickly swap attachments. Sound is terrible in the game and has to be fixed before launch.
They might have something if they can make those changes, but right now it's vaguely like PUBG but with a lot less thought put into the design. Game is also pretty laggy at times with players teleporting around, framerate dips aren't uncommon, and PUBG looks a lot better overall while Blackout obviously had some money thrown at its art assets to give the map more variety which is nice.
If they add a mode with no armor I'll be more inclined to pick it up.
Yeah that shit is rough. Idk whose idea this was but being stuck in animation is shit. I don't remember the old CoDs doing that when you're concussed or blinded.
They have a lot of changes to make to keep me interested. Health and armor needs to be completely overhauled. Probably just level one armor and maybe level 2 and extend the cast time on all healing items by a lot. Color code weapons and maybe remove some similar guns to simplify looting and identifying weapons. Looting needs to be redone, change reload to hold X and everything else to tap X, and have both weapons shown in the inventory at all times to quickly swap attachments. Sound is terrible in the game and has to be fixed before launch.
They might have something if they can make those changes, but right now it's vaguely like PUBG but with a lot less thought put into the design. Game is also pretty laggy at times with players teleporting around, framerate dips aren't uncommon, and PUBG looks a lot better overall while Blackout obviously had some money thrown at its art assets to give the map more variety which is nice.