Jakenbakin

"This guy are sick" and Corrupted by Vengeance
Member
Jun 17, 2018
11,989
Great news. Any monetization method besides 1-time purchase makes any game design garbage. Nintendo's philosophy of game design is so far removed from mobage bs it was obviously floundering.
 

gogojira

Member
Oct 27, 2017
2,913
Huge Nintendo fan and tbh I bet at the very most I spent 20 hours total across all their mobile releases. They just weren't good enough.
 

Lothars

Banned
Oct 25, 2017
9,765
I disagree with that as far as Super Mario Run is concerned. They clearly wanted that to succeed wildly, but the reality is the mobile market just won't accept that kind of payment model anymore, which left them few options other than to run with the pack on their other ventures. It's telling with how little they talk about games like Dr. Mario or Animal Crossing doing one way or another on mobile, while that comment about SMR's failure still rings loudly to this day.
It wasn't worth what they were asking. SMR just is a lacking game in so many ways and I was beyond dissapointed with it.
 

Grapezard

Member
Nov 16, 2017
7,817
148.jpg


I have huge doubts they'll stop chasing after mobile, though.
 

Saucycarpdog

Member
Oct 25, 2017
16,642
Good. They half-assed most of their mobile efforts and got bitten for it.

Also, Mario Run could have been successful had it been just a one-time $4.99 premium game. Most people even in 2016 were not going to pay $10 for an auto runner when there are much better auto runners out there for less.
 

PachaelD

One Winged Slayer
Member
Oct 25, 2017
1,520
Put that money and effort into relations with getting some bigger third party project on your system that would be nice.

They have been leverageing Tencent, the premiere specialist in F2P (mobile and Web) with Arena of Honor Switch as well as the China rollout so hopefully that succeeds.

As for the rest of their mobile gaming effort - a pity since I think they have lots to offer in that regard particularly in what should be companion apps (Still a bit surprised there isn't more integration between ACNH and ACPocket Camp).

They could still leverage a lot of the newer mobile gaming efforts onto Switch since F2P is also ok to strong there.
 

Parthenios

The Fallen
Oct 28, 2017
13,649
Their output honestly kind of sucked. They're sitting on a goldmine of IP and were just pumping out super mediocre junk.
The problem is that almost any game worth playing would be better realized on Switch. Basically the only model that works is gacha hell and Nintendo is reluctant to push that (too) hard.

Dragalia Lost would have been exponentially better on 3DS for example.

A Zelda game can absolutely work on mobile. You can roll for alternate versions of Link, Zelda, and all the characters from the series. You can also roll for weapons or faeries. Pick your gacha poison. The gameplay can be fun too. Look up Guardian Tales and other games like the Zenonia series.

Bi-weekly events where you fight bosses from all the games with their own little stories, events tied to aesthetics of all the games and appearances by all the characters...a Zelda game on mobile would be so awesome. But they suck at mobile, so I doubt it would be any good.

Plus Bride Zelda would make so much damn money.
But this would suck ass and exist only to suck money from fans. That gameplay isn't "Zelda" and slapping Zelda characters on that doesn't make it a Zelda game.
 
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Christo750

Member
May 10, 2018
4,263
Totally fine with this at this point. Switch is still taking off and the staff working on mobile games have better use on first-party Switch projects.

It's not like they made zero money in mobile but clearly that's not where their strengths lie.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
I consider this good news, not because I have anything specifically against Nintendo making mobile games, but because it means the trend of the mobile market eating the console and especially portable market seems to have stalled or reversed (and of course, Nintendo pulling out of that market is also a push towards that reversal).

The Switch has single-handedly saved portable consoles, hasn't it.
 
Oct 25, 2017
3,543
This is such a dumb decision by Nintendo if true, that i can't even process what they're thinking. I truly don't think they would be idiotic enough to just drop off the market and bank on a thing that can be a once in a while. Banking it's entire business in just one direction is utterly bizarre! I do however recognize that mobile offerings are rising in development budgets/costs and the market is becoming ever increasing tightly and even adverse to newcomers. Hopefully this is Nintendo just taking a breath and reasserting their options on the mobile to comeback with meaty offerings that truly leverage the platform strength instead of these lacklusters efforts of them. IP's like Xenoblade, Paper Mario, Kirby, Zelda, etc can be turned into great moneymakers on mobile. Truly enough, i do think these takes on Nintendo mobile stance to be false. It's just strange of how lips sealed Nintendo is regarding theirs console games while their mobile offerings seems to be a open playbook to analysts. Also the money related stance is just contrary of what Nintendo themselves do with games like FEH, Mario Kart Tour and Animal Crossing(While Dragalia Lost do seem to suffer from Nintendo meddling). I would like to observe the mobile offerings they'll unveil later this year/next year to see if this insight by Mochizuki is right or just badly told.
 

jon bones

Member
Oct 25, 2017
26,188
NYC
The Switch has single-handedly saved portable consoles, hasn't it.

yo, for real.

i've loved handhelds from the OG fat gameboy and seeing the switch solidify that market as a huge portion of a huge industry makes me so happy. really a best case scenario for nintendo here, leaving the home console market and ensuring all of their devs focus on 1 handheld

and now this news? ensuring they remain focused on real, big titles and not gacha fire emblem spinoffs is a damn miracle
 

VPplaya

Member
Nov 20, 2018
1,975
Its the right call. Most of their mobile games have not taken off like they had hoped, and hopefully this also serves as lesson that Nintendo does not need to be afraid of mobile games getting on their turf. Gamefreak especially should take it to heart.
 
Oct 27, 2017
43,018
Its the right call. Most of their mobile games have not taken off like they had hoped, and hopefully this also serves as lesson that Nintendo does not need to be afraid of mobile games getting on their turf. Hopefully Gamefreak, especially, takes it to heart.
Who said Nintendo was ever afraid of mobile games? It was more the Wii U bombing + investor pressure + the constant claims that mobile would be taking over pushed them into trying their hand at it
 

mk_68

Banned
Feb 3, 2020
942
Nintendogs or something like brain training would've gone a long way on mobile. Throw transactions in there for extra breeds or nintendo product toys for the animals. Even though I think MKT was gone, I'm glad they are choosing not to fail anymore lol.

Their approach was just pathetic.
 

VPplaya

Member
Nov 20, 2018
1,975
Who said Nintendo was ever afraid of mobile games? It was more the Wii U bombing + investor pressure + the constant claims that mobile would be taking over pushed them into trying their hand at it

Everything you stated demonstrates that they were worried that their major stake in the industry, mobile gaming, was at risk of being overtaken by traditional mobile games. Luckily, the Switch appears to have alleviated those concerns.
 

Trrzs

Member
Oct 29, 2017
1,144
The initial plan was to use mobile game as a marketing tool for their console business but after the success they got with FEH Nintendo lost the focus turning all their games into cash grabs.

This could be good news, I prefer console games, I'd rather pay $60 (plus DLC) to get a complete game instead to pay $5 each month just for the opportunity to get something worth in the game.

Not gonna lie, some of their mobile games had brought nice gameplay ideas to their console installments like the DIY projects from Animal Crossing, raid battles into Pokemon Sw/Sh and I can see the Next Mario Kart as a GAAS with a Tour mechanic.
 
Oct 27, 2017
43,018
Everything you stated demonstrates that they were worried that their major stake in the industry, mobile gaming, was at risk of being overtaken by traditional mobile games. Luckily, the Switch appears to have alleviated those concerns.
No, it shows that their investors/board members were worried. I don't think Nintendo leadership was
 

HylianSeven

Shin Megami TC - Community Resetter
Member
Oct 25, 2017
19,339
Good bye and good riddance. I was not enjoying any of them after the initial fun wore off.
 

Deleted member 3010

User requested account closure
Banned
Oct 25, 2017
10,974
I'm surprised because it seemed to be a rather lucrative investment for them.

Not that I cared or paid a single cent into any of their apps though, but I played Fire Emblem a bit. :lol
 
Oct 27, 2017
43,018
I guess BotW isn't Zelda either. News to me.
BOTW shares a LOT more with traditional Zelda gameplay than anything described. As much as people shit on BOTW for not having "traditional" dungeons with dungeon specific itesm, you're literally proposing a boss rush. For an ADVENTURE game. No puzzle solving. No exploration. Nothing about it resembles the core Zelda gameplay
 

Einbroch

Member
Oct 25, 2017
18,129
BOTW shares a LOT more with traditional Zelda gameplay than anything described. As much as people shit on BOTW for not having "traditional" dungeons with dungeon specific itesm, you're literally proposing a boss rush. For an ADVENTURE game. No puzzle solving. No exploration. Nothing about it resembles the core Zelda gameplay
I mean, I can tell you don't play gacha games or even looked at the examples of similar games I posted. If that's what you got out of my post, I'll just leave it as "ok" because this is a wasted venture.
 
Oct 27, 2017
43,018
I mean, I can tell you don't play gacha games or even looked at the examples of similar games I posted. If that's what you got out of my post, I'll just leave it as "ok" because this is a wasted venture.
Gacha is a mechanic in mobile games. It's not an excuse to have a game that resembles it's series in nothing, but name alone. And you don't even have enough faith in your idea to defend it
 

Zelas

Banned
Oct 25, 2017
6,020
The company believes its franchises shine brightest when coupled with designed-by-Nintendo controllers and it's never been fully comfortable with the touchscreen-only interface of a phone.
Pokemon has never peaked higher than GO. If a game was that massively successful while requiring an inordinate amount of commitment from the player, pure Nintendo franchises could see the same results, especially without the need for controller gimmicks.

They don't want to just put their existing games on mobile because they would rather be a hardware company. What's wrong with saying that? They really need to stop with the excuses that make them look out of touch and aren't actually accurate to begin with. Animal Crossing has been a mobile style game for years. The hardware gimmicks have never been core to its experience and are often poorly received to begin with.


Because Nintendo actually has standards. Look at how gamers are ripping on companies like EA, Activision, Epic Games for putting out games that trick players into spending money. Look at companies who are selling their games incomplete, holding back characters to sell back later as DLC. Or locking characters and features behind paywalls, season passes, and collector's editions.

I'm glad Nintendo isn't adapting, because if they did, they cease to be Nintendo.
Fire Emblem Heroes exists. It represents everything you claim Nintendo is trying to avoid.
 

ABIC

Banned
Nov 19, 2017
1,170
AFAIK, there's no Nintendo employee actually programming on mobile. It's all developed by 3rd parties.

To move away from mobile because console is successful is not the right rationale; the mobile market has billions of players and Nintendo should participate in that.

I think it's one issue to figure out if they should have 1st party mobile development, but continued licensing of their IP to third party products is important so they stay in touch with the masses
 
Dec 23, 2017
8,802
They have been leverageing Tencent, the premiere specialist in F2P (mobile and Web) with Arena of Honor Switch as well as the China rollout so hopefully that succeeds.

As for the rest of their mobile gaming effort - a pity since I think they have lots to offer in that regard particularly in what should be companion apps (Still a bit surprised there isn't more integration between ACNH and ACPocket Camp).

They could still leverage a lot of the newer mobile gaming efforts onto Switch since F2P is also ok to strong there.
I would love to see them invest in a studio who specializes in co-op multiplayer FPS. It's such a missing genre on the switch. The best one yet is warface. But I would love to see someone else give it a try.
 

Einbroch

Member
Oct 25, 2017
18,129
Gacha is a mechanic in mobile games. It's not an excuse to have a game that resembles it's series in nothing, but name alone. And you don't even have enough faith in your idea to defend it
You have a story similar to Link to the Past. These kinds of games already exist on mobile, and in GaaS form. You can do everything you do in a traditional top-down Zelda on mobile. It's totally doable and has been done.

You have events with dungeons that are up for two weeks or so. These are similar to LttP dungeons, with a boss at the end. Then once cleared you can "farm" the bosses at higher difficulties for rewards, as you do in GaaS. These bosses can be from previous games, and the dungeons can be themed after the specific boss/game/whatever.

You have story expansions every couple months, with new dungeons and bosses. These expand the story of the game.

Your gacha consists of either: costumes for Link that change how he plays or not, could just be cosmetic. Faeries that have abilities/spells or provide buffs. Companions that follow Link around. Or alternate characters that play slightly differently. I mean, it's really not hard to imagine how they could monetize this.

Co-op dungeons could exist, PVP could exist. There are plenty of these games on mobile right now. Zelda on mobile, as a gacha GaaS, could work. And I think it would be a lot of fun.
 

ZiZ

Member
Oct 27, 2017
2,716
They should've made better mobile games. FE and Dragalia Lost are the only two gatcha games I played for more than a month. But honestly They weren't that good.
 

totofogo

Member
Oct 29, 2017
5,543
Chicago
AFAIK, there's no Nintendo employee actually programming on mobile. It's all developed by 3rd parties.

To move away from mobile because console is successful is not the right rationale; the mobile market has billions of players and Nintendo should participate in that.

I think it's one issue to figure out if they should have 1st party mobile development, but continued licensing of their IP to third party products is important so they stay in touch with the masses
That isn't true. The games have first party involvement.
 

totofogo

Member
Oct 29, 2017
5,543
Chicago
You have a story similar to Link to the Past. These kinds of games already exist on mobile, and in GaaS form. You can do everything you do in a traditional top-down Zelda on mobile. It's totally doable and has been done.

You have events with dungeons that are up for two weeks or so. These are similar to LttP dungeons, with a boss at the end. Then once cleared you can "farm" the bosses at higher difficulties for rewards, as you do in GaaS. These bosses can be from previous games, and the dungeons can be themed after the specific boss/game/whatever.

You have story expansions every couple months, with new dungeons and bosses. These expand the story of the game.

Your gacha consists of either: costumes for Link that change how he plays or not, could just be cosmetic. Faeries that have abilities/spells or provide buffs. Companions that follow Link around. Or alternate characters that play slightly differently. I mean, it's really not hard to imagine how they could monetize this.

Co-op dungeons could exist, PVP could exist. There are plenty of these games on mobile right now. Zelda on mobile, as a gacha GaaS, could work. And I think it would be a lot of fun.
What are these games you are referring to? That sounds horrible and antithetical to Zelda game design.
 

mhi

Member
Jun 11, 2018
58
Looks like they got cold feet when faced with the need to fully commit to the raging hellhole that is cynical IAP abuse in order to be truly successful in the mobile space.

Nailed it! But why bother in the first place? IMO, this will cost them in the long-term. As leisure screen time shifts to mobile (COVID times notwithstanding), they were best poised to take advantage of it out of the three traditional console makers, so the fact that they're retreating now is not a good sign. Their target market was the most affected by the shift to mobile and they lack the engineering expertise nor diversification of the other two companies in expanding the set-top box market.

You have to go where your market is (see Microsoft's shift to the cloud).
 

spartan112g

Banned
May 5, 2018
813
In my book, Dragalia Lost and FE were the only good Nintendo mobile games since they had more freedom. They also were more anime, which makes sense why they did better on mobile since that's a huge niche on there. They had nice aesthetics and Dragalia takes a lot of skill when it comes to running raid and boss bottles.
 

Zen Hero

Member
Oct 25, 2017
5,659
Putting all their eggs in a single basket sounds like a bad idea. Switch is successful but if it's their only platform that's kind of a risk. Maybe their strategy is to branch out into more things like merchandise, movies, theme parks, etc.

Anyway I didn't like any of their mobile efforts so I'm not seeing this as a loss.