Great news. Any monetization method besides 1-time purchase makes any game design garbage. Nintendo's philosophy of game design is so far removed from mobage bs it was obviously floundering.
It wasn't worth what they were asking. SMR just is a lacking game in so many ways and I was beyond dissapointed with it.I disagree with that as far as Super Mario Run is concerned. They clearly wanted that to succeed wildly, but the reality is the mobile market just won't accept that kind of payment model anymore, which left them few options other than to run with the pack on their other ventures. It's telling with how little they talk about games like Dr. Mario or Animal Crossing doing one way or another on mobile, while that comment about SMR's failure still rings loudly to this day.
Put that money and effort into relations with getting some bigger third party project on your system that would be nice.
You know you want it. You know you require such a game. Give into the gacha pit. Give into your deepest desires.
The problem is that almost any game worth playing would be better realized on Switch. Basically the only model that works is gacha hell and Nintendo is reluctant to push that (too) hard.Their output honestly kind of sucked. They're sitting on a goldmine of IP and were just pumping out super mediocre junk.
But this would suck ass and exist only to suck money from fans. That gameplay isn't "Zelda" and slapping Zelda characters on that doesn't make it a Zelda game.A Zelda game can absolutely work on mobile. You can roll for alternate versions of Link, Zelda, and all the characters from the series. You can also roll for weapons or faeries. Pick your gacha poison. The gameplay can be fun too. Look up Guardian Tales and other games like the Zenonia series.
Bi-weekly events where you fight bosses from all the games with their own little stories, events tied to aesthetics of all the games and appearances by all the characters...a Zelda game on mobile would be so awesome. But they suck at mobile, so I doubt it would be any good.
Plus Bride Zelda would make so much damn money.
The Switch has single-handedly saved portable consoles, hasn't it.
Who said Nintendo was ever afraid of mobile games? It was more the Wii U bombing + investor pressure + the constant claims that mobile would be taking over pushed them into trying their hand at itIts the right call. Most of their mobile games have not taken off like they had hoped, and hopefully this also serves as lesson that Nintendo does not need to be afraid of mobile games getting on their turf. Hopefully Gamefreak, especially, takes it to heart.
Who said Nintendo was ever afraid of mobile games? It was more the Wii U bombing + investor pressure + the constant claims that mobile would be taking over pushed them into trying their hand at it
No, it shows that their investors/board members were worried. I don't think Nintendo leadership wasEverything you stated demonstrates that they were worried that their major stake in the industry, mobile gaming, was at risk of being overtaken by traditional mobile games. Luckily, the Switch appears to have alleviated those concerns.
I guess BotW isn't Zelda either. News to me.But this would suck ass and exist only to suck money from fans. That gameplay isn't "Zelda" and slapping Zelda characters on that doesn't make it a Zelda game.
BOTW shares a LOT more with traditional Zelda gameplay than anything described. As much as people shit on BOTW for not having "traditional" dungeons with dungeon specific itesm, you're literally proposing a boss rush. For an ADVENTURE game. No puzzle solving. No exploration. Nothing about it resembles the core Zelda gameplay
I mean, I can tell you don't play gacha games or even looked at the examples of similar games I posted. If that's what you got out of my post, I'll just leave it as "ok" because this is a wasted venture.BOTW shares a LOT more with traditional Zelda gameplay than anything described. As much as people shit on BOTW for not having "traditional" dungeons with dungeon specific itesm, you're literally proposing a boss rush. For an ADVENTURE game. No puzzle solving. No exploration. Nothing about it resembles the core Zelda gameplay
Gacha is a mechanic in mobile games. It's not an excuse to have a game that resembles it's series in nothing, but name alone. And you don't even have enough faith in your idea to defend itI mean, I can tell you don't play gacha games or even looked at the examples of similar games I posted. If that's what you got out of my post, I'll just leave it as "ok" because this is a wasted venture.
You are missing the point as much as this proposed mobile Zelda game would... and to be clear, that means entirely.
Pokemon has never peaked higher than GO. If a game was that massively successful while requiring an inordinate amount of commitment from the player, pure Nintendo franchises could see the same results, especially without the need for controller gimmicks.The company believes its franchises shine brightest when coupled with designed-by-Nintendo controllers and it's never been fully comfortable with the touchscreen-only interface of a phone.
Fire Emblem Heroes exists. It represents everything you claim Nintendo is trying to avoid.Because Nintendo actually has standards. Look at how gamers are ripping on companies like EA, Activision, Epic Games for putting out games that trick players into spending money. Look at companies who are selling their games incomplete, holding back characters to sell back later as DLC. Or locking characters and features behind paywalls, season passes, and collector's editions.
I'm glad Nintendo isn't adapting, because if they did, they cease to be Nintendo.
I would love to see them invest in a studio who specializes in co-op multiplayer FPS. It's such a missing genre on the switch. The best one yet is warface. But I would love to see someone else give it a try.They have been leverageing Tencent, the premiere specialist in F2P (mobile and Web) with Arena of Honor Switch as well as the China rollout so hopefully that succeeds.
As for the rest of their mobile gaming effort - a pity since I think they have lots to offer in that regard particularly in what should be companion apps (Still a bit surprised there isn't more integration between ACNH and ACPocket Camp).
They could still leverage a lot of the newer mobile gaming efforts onto Switch since F2P is also ok to strong there.
You have a story similar to Link to the Past. These kinds of games already exist on mobile, and in GaaS form. You can do everything you do in a traditional top-down Zelda on mobile. It's totally doable and has been done.Gacha is a mechanic in mobile games. It's not an excuse to have a game that resembles it's series in nothing, but name alone. And you don't even have enough faith in your idea to defend it
That isn't true. The games have first party involvement.AFAIK, there's no Nintendo employee actually programming on mobile. It's all developed by 3rd parties.
To move away from mobile because console is successful is not the right rationale; the mobile market has billions of players and Nintendo should participate in that.
I think it's one issue to figure out if they should have 1st party mobile development, but continued licensing of their IP to third party products is important so they stay in touch with the masses
What are these games you are referring to? That sounds horrible and antithetical to Zelda game design.You have a story similar to Link to the Past. These kinds of games already exist on mobile, and in GaaS form. You can do everything you do in a traditional top-down Zelda on mobile. It's totally doable and has been done.
You have events with dungeons that are up for two weeks or so. These are similar to LttP dungeons, with a boss at the end. Then once cleared you can "farm" the bosses at higher difficulties for rewards, as you do in GaaS. These bosses can be from previous games, and the dungeons can be themed after the specific boss/game/whatever.
You have story expansions every couple months, with new dungeons and bosses. These expand the story of the game.
Your gacha consists of either: costumes for Link that change how he plays or not, could just be cosmetic. Faeries that have abilities/spells or provide buffs. Companions that follow Link around. Or alternate characters that play slightly differently. I mean, it's really not hard to imagine how they could monetize this.
Co-op dungeons could exist, PVP could exist. There are plenty of these games on mobile right now. Zelda on mobile, as a gacha GaaS, could work. And I think it would be a lot of fun.
Looks like they got cold feet when faced with the need to fully commit to the raging hellhole that is cynical IAP abuse in order to be truly successful in the mobile space.
Just play the story then. They have full fledged campaigns. Play the campaign and quit. There's your game.What are these games you are referring to? That sounds horrible and antithetical to Zelda game design.