Red Liquorice

Member
Oct 27, 2017
9,130
UK
OP, the game is huge - it's like 3 Souls games stitched together as an open world. You could happily spend 100+ hours at least playing the game without progressing the main story quest in the slightest, just exploring what is already available. It's continued to build on the basics of the Souls combat formula, you have more tools and options at your disposal than ever before whilst still having that classic core Souls gameplay that series fans enjoy. I think it can also be the easiest Souls game, they've always had co-op, but the summon spirit ashes - pokemon enemy summons basically - can even solo a lot of bosses for you, so that barrier to entry some people fear of the series' reputation whilst isn't entirely removed, it's the lowest its ever been. At the same time if you're playing certain solo builds it's also the toughest game in the series, so something for everyone?
 

bob1001

▲ Legend ▲
Member
May 7, 2020
1,605
It has a similar open world design to BotW. Where instead of telling you to go places using markers, it makes points of interest actually look visually interesting, so you'll make the decision to go there without having to be explicitly told to do so.

Being given proper freedom in open world games has always been satisfying.

And that's without having to go into all the other things to love about the game (e.g. the combat)
 
Jun 24, 2019
6,623
Also, the game is quite a looker. Artistically, it is like playing through a dark fantasy novel come to life:
Elden Ring
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Elden Ring

...back to Stormveil...

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As well as it being incredibly immersive, I agree with you.
 

ket

Member
Jul 27, 2018
13,235
I think how the game handles letting players naturally discover new areas and doesn't provide many hints are major reasons why it's been so successful. I think devs will be inspired by this design philosophy but will also try to provide UI & hint options.
 

BigDes

Knows Too Much
Member
Oct 25, 2017
3,808
If you don't like the Souls formula then no, Elden Ring likely won't be for you.

However I will say that it is one of the more densely packed open world games I have ever played, it's not just the case of there's always something over the next hill, it's that the hill itself is normally interesting enough in its own right and sometimes might even stand up and punch you in the face.
 

Stormkyleis

Member
Oct 25, 2017
571
Italy
For me, it's about discovering and conquering a hostile world, and doing it (almost) completely without guidance. You can't get this feeling just by watching, you have to be in the world and have it kick your ass repeatedly, until you become stronger and kick the world's ass. It's a big adventure.
 

BoJack

Banned
Apr 4, 2018
3,502
i think you answered your question in your title. you love open world games, and Elden is not like those open world games. it's just open world.
 

Dyno

AVALANCHE
The Fallen
Oct 25, 2017
13,711
Honestly if Demons Souls has you conflicted then I'd say skip it. ER isn't something revelatory, it's a souls game with an open world between the levels.
 

EraLurker24

Member
Feb 9, 2022
1,009
I don't like any of the Dark Souls but I like Elden Ring. The one annoying part is the cheap bosses and gimmicky stuff meant to kill you, but you can level up and cheese your way to victory in a lot of cases. I find that exploring and going back to a formerly hard boss made fights trivial, like I would kill them in 2-3 hits.

I'm also playing int/dex mage, which is much better for me than pure melee.
 

Finale Fireworker

Love each other or die trying.
Member
Oct 25, 2017
14,739
United States
I quit after dying 50 times on the first horse boss
Curious what was going through your mind: why did you continue to fight that enemy when you clearly weren't ready for it? I assume you're exaggerating the time you spent but there is no reason to fight that enemy at that time and you're not expected to. So why did you? What made you feel like you couldn't progress until you beat him?
 

FanZeroEx

Member
Jan 29, 2019
26
The world is huge, very organic and fun to explore. It's basically From Software's showcase of level design. In my opinion watching others play it does not translate that well because sense of discovery is just not there. On top of that you have refined souls combat, overwhelming options to tackle encounters and some other additions to spice up the regular formula. It's also the easiest souls game just because of those options. In the essence it's still souls game though just better, bigger, more refined.
 

Dogstar

Member
Oct 29, 2017
2,101
I'm with you OP and I have played it... a lot.

Open world games are my main interest, and amount to at least 80% of the games I play, but ER's world does nothing for me. Sure, it has some beauty to it, but for the most part the world feels dead and somehow old, antiquated (technically) very gamey and certainly in no way real. It's a shame, but, after 35+ hours and killing many bosses, the open world is just something to charge through to get to the next one, and not something to revel in and soak up. For the first time I find myself using fast travel (something I never do) as I'm bored of the world reset after every death and seeing the same basic AI patterns, in a mostly drab setting. Basically it's another just Souls game in murky, tech challenged open world areas.

It was money well spent though as both my kids love it. In fact it's the first time my youngest son has ever got into a SP game, so it's doing something right, but he doesn't care about the world, just the fight, and that's just fine.
 

Niosai

One Winged Slayer
Member
Oct 28, 2017
4,956
I feel like I have a unique perspective here. I normally dislike Fromsoft/Souls-style games but Elden Ring was a game I actually enjoyed...at first.

At the end of the day, it is a very ambitious open world game. However, it doesn't really do anything that hasn't been done before. It just does it pretty well. I think the added "wow" factor for a lot of people (especially people on this forum) is the fact that they took the Souls gameplay style and adapted it to an open world while keeping a lot of the core things that people liked about the previous more linear games intact.

I'll spoiler tag my personal opinion as to why I stopped liking it since it's less relevant to the topic.
As for why I personally stopped liking it after awhile, I started to notice some really annoying trends.

Some of the "dungeon" designs were incredibly samey, and others were incredibly annoying to navigate. There's "challenge" and then there's "pointless labyrinthian areas that feel like they exist solely to disrespect my time". The bosses in the game? Great. The level design, on smaller scales? Not always great. In fact, I'd go as far as to say some the areas are downright poorly executed.

The scale of the game kinda makes up for it, but then you're just getting into a quantity>quality discussion. And before anyone asks me what specific areas I'm referencing, I wouldn't really be able to tell you because I haven't played in awhile and can barely remember the names of the important locations, let alone some of the other smaller areas.

I had a discussion with my best friend about it as he's a HUGE fan of the game and he disagreed with me, so I imagine most people here will also.
 
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Spork4000

Avenger
Oct 27, 2017
8,728
Personally I think Elden Ring is the open world game for people who hate open world games. If you LIKE the Ubisoft stuff, or horizon, GoT, or any of the other games like that Elden Ring can feel kind of "wrong." Just having fully missible items and quest lines that the game gives you no warnings about will be pain points for some.
 

Brohan

The Fallen
Oct 26, 2017
2,544
Netherlands
Personally I think Elden Ring is the open world game for people who hate open world games. If you LIKE the Ubisoft stuff, or horizon, GoT, or any of the other games like that Elden Ring can feel kind of "wrong." Just having fully missible items and quest lines that the game gives you no warnings about will be pain points for some.

You might be on to something. I generally don't like open world games but I played the living hell out of elden ring.
 

HiLife

Avenger
Oct 25, 2017
40,249
I think it's the best one in awhile. Typically I get burnt out on open world games but From did a great job leaving areas off the beaten path. Stuff like caves, ruins, dungeons, bosses, hidden quests like Boc, etc. The actual chalice dungeon quality ranges from…okay to forgettable though.

Still, it might be the first open world where I don't mind getting side tracked for hours. It's the best open world since Zelda, for me.
 

Zelretch

Member
Oct 25, 2017
621
It is mostly Dark Souls 4 with wider areas and a lot more content than other entries, for a lot of people that is enough to be one of the best games. But as an open world i would say it barely is one, it is just bigger Dark Souls 3 with sequence breaking and more skippable content.
 

Vakuf

Member
Oct 25, 2017
934
I usually get turned off very early in open word games because it just seems too much and little time with too much down time in between stuff. Once I started playing elden ring it felt different and I like how it looks and there seems to be something around every corner. It's definitely the best open word I have played.
 

regenhuber

Member
Nov 4, 2017
5,275
Personally I think Elden Ring is the open world game for people who hate open world games. If you LIKE the Ubisoft stuff, or horizon, GoT, or any of the other games like that Elden Ring can feel kind of "wrong." Just having fully missible items and quest lines that the game gives you no warnings about will be pain points for some.

If you use a companion app on your phone, you can play ER like a UbiSoft game (map, quest list etc) and won't be bothered by the difficulty (since you won't get lost areas that are too hard for your soul level).
Really think Elden Ring is for everybody.
 

Zelretch

Member
Oct 25, 2017
621
It has a similar open world design to BotW. Where instead of telling you to go places using markers, it makes points of interest actually look visually interesting, so you'll make the decision to go there without having to be explicitly told to do so.

The only similarity with BotW world design is the lack of non-diegetic markers, which is an extremly small part of world design. The rest is designed really differently they felt barely in the same genre (world interaction, dynamism, traversal tools, geography, map, etc)
 

Bardeh

Member
Jun 15, 2018
2,835
Seems a tad egotistical to make a thread like this when there is SO MUCH Elden ring content out there right now. Maybe just...give the game a try? Or don't if it doesn't look like it appeals to you.
 

ShinUltramanJ

Member
Oct 27, 2017
12,951
I can't imagine the fun of exploring and discovering coming across in a video, of someone else playing the game.

It's one of the better open world games, but any open world will lose something if you're spoiling it for yourself.
 

Xiaomi

Member
Oct 25, 2017
7,237
It's fun. It has an interesting story but isn't overbearing about it. A lot of the things some people don't like about modern aaa gaming (towers and map icons, slow walking, unskippable cutscenes, detective vision) aren't here. Loads of customization and build options. Secrets that are hard to find. A ton of optional content. Good art design. Enemy and environmental variety. Turtles.

I'd recommend you stop watching play throughs of it because it ruins surprises though.
 

player23

Member
Mar 12, 2022
268
It's very big, it has good variety considering its size, and is an immersive environment to be in. The difficulty also adds to it's size - getting from A to B can consume a whole gaming session sometimes for me! And most importantly, the gameplay is very addictive - you know, the 'get gudder' thing. As a fan of open world games you would probably appreciate the world they've created, the aesthetic would grow on you once you're in it. The hype is because it's an excellent video game.
 

AgentLampshade

Sweet Commander
Member
Oct 25, 2017
14,435
I like that they only expand the map when you've entered the region. You have no idea how big the world is until the endgame.
 

Spork4000

Avenger
Oct 27, 2017
8,728
If you use a companion app on your phone, you can play ER like a UbiSoft game (map, quest list etc) and won't be bothered by the difficulty (since you won't get lost areas that are too hard for your soul level).
Really think Elden Ring is for everybody.

Ehh....Personally I hate using my phone while gaming, and you can do that for literally every game in existence. Wiki's don't count towards the game's design. Look not everything is for everyone, and that's perfectly okay. I'm enjoying it but I know people who really hated it. People can like what they like and dislike what they dislike. It's all good.
 

Shadout

Shinra Employee
Member
Oct 27, 2017
1,844
to me most of the game looks fairly standard for a souls game albeit leaning a bit more towards the open world game design than previous entries
To me this is the big thing. I was really worried the open world would ruin the game. I am not a fan of most open world design.
But for the most part it manages not to get in the way of the standard Souls experience.
The open world mostly just makes exploration even better, something that was already a strength in the Souls games, without adding all the usual fluff that open worlds tend to bring. There are no racing events, no game of dice, no brawling, no phone telling you about all the stuff you can experience around the corner. It is basically just a supersized Souls game. Thankfully.

That said, I really hope they dont double down on the open world in their next game. This is already taking it to the limit imo, they should focus more on making the "instances" (the castles, caves etc.) better instead.
 

bob1001

▲ Legend ▲
Member
May 7, 2020
1,605
The only similarity with BotW world design is the lack of non-diegetic markers, which is an extremly small part of world design. The rest is designed really differently they felt barely in the same genre (world interaction, dynamism, traversal tools, geography, map, etc)
I'm aware, I'm just using BotW as a reference point for one of the reasons that makes the open world so satisfying to explore. The non-diegetic markers make a big difference and exploration is much more fullfilling in both games because of them.

If OP has only seen video's of Elden Ring they probably have a good idea as to what world interaction, dynamism, traversal tools, geography and the map all look like in Elden Ring. Non-diegetic markers encourage player choice in a way that's not immediately obvious so i think it's important to single out.
 

Torpedo Vegas

Member
Oct 27, 2017
23,063
Parts Unknown.
First of all, what kind of open worlds do you enjoy and what are you looking for when playing them?

Personally, I enjoy having a huge beautiful and interesting world to explore. And that's something that Elden Ring does beautifully. It has a lost of different vistas, the way everything is placed makes sense and feels alive (it's akin to a game like Fallout New Vegas where places aren't put at random and feel coherent). You're constantly rewarded for exploring, whether it's a hidden boss, a new gear, a new piece of lore or even a complete hidden area.

The amount of variety in the enemies is crazy for an open world. My biggest issue with open worlds is that you usually fight the same kind of enemies wherever you go. That's not the case here. Each area has its own kind of enemies and you'll encounter new ones until the very end. Once again this helps the world feel alive and coherent.

The traversal is fun and easy to get the hang of. I enjoy mounts that just do what I ask of them (like horses from the latest Assassin's Creed) and the mount in Elden Ring is a joy to play with. Now this sadly means that it makes the exploration too easy for my tastes, but I just decided not to use it when discovering new places and that fixed the issue. It's a matter of preference as a lot of people enjoyed having an easier time with the mount. But it does break the ai of most enemies and a lot of ambushes will not work while you're riding.

Anyway, unless you're looking for a sandbox open world kind of gameplay, Elden Ring brings everything you'd be looking for in this kind of game. At least that's how I see it.



Out of curiosity, what kind of rewards would you be expecting to get if you don't intend to change your loadout throughout the game? You cannot expect the game to give you upgrades for a specific build every time, right?
It isn't that I didn't intend to change my load out as much as I haven't had to. I would have expected to find better equipment as I got further in the game but I'm still using the same weapons at hour 100 that I got at hour 25. I don't expect to find something useful every time, but nothing useful in 70 hour, yeah it's a bit extreme and disappointing.
 

RPGam3r

Member
Oct 27, 2017
13,775
It isn't that I didn't intend to change my load out as much as I haven't had to. I would have expected to find better equipment as I got further in the game but I'm still using the same weapons at hour 100 that I got at hour 25. I don't expect to find something useful every time, but nothing useful in 70 hour, yeah it's a bit extreme and disappointing.

I started a build as a samurai and didn't change equipment for an extremely long period of time. There was no need the base equipment felt very OP for a dex perspective. I also found that very disappointing.
 

Grzi

Member
Oct 26, 2017
1,786
I know this is doing to go down with the whole thread jumping on the op for this, just like that "it took 40 hours to figure out how to use magic" thread, but I'm about 10 hours in and I'm not really seeing the exploration bits either. The open world so far has been incredibly sparse and plain looking, with the dungeons being a notable decrease in level design compared to the intricate puzzle boxes of their other games.

And I still haven't found a staff to use magic

Yeah, you haven't been to your first legacy dungeon yet haha.

I'm sure you'll have fun and like the game more once you get there.
 

ReBirFh

Member
Dec 8, 2017
449
It's one of the very few, rare open world games that entices players through natural formations and points of interest to pique one's desire of exploration & curiosity. It almost always rewards that curiosity with new tools and bosses as well. It's an explorer's dream. I was constantly stunned at how many secret / massive areas were tucked away out of view. The whole experience is magical.
This is what has been holding my interest in this, unlike previous Souls (I think I barely tried the first and second). The only other games that was able to hold me mostly because of the discovery/exploration was Xenoblade Chronicles X and Breath of the Wild, both are at the top of my most played games with over 300h. I'm closing to 40h in Elden Ring, let's see how long it will hold me interested.
 

Griffith

Banned
Oct 27, 2017
5,585
Elden Ring is to open world RPGs what Breath of the Wild was to open world games. It's a breath of fresh air.

A compelling world with cool lore to unravel, many rewards and many unique weapons with solid gameplay, great level design. There's a lot to unravel and discover which, if you appreciate open world games, you will love, but there's very little of that sense of being overwhelmed and pulled in a dozen different directions. You are rewarded for your exploration but only as much as you want to be. You can do minimal exploration and have fun, you can look through every nook and cranny, you can study the lore through various items and quests or you can just rush through the game beating only the bosses, or you can perfect your abilities in combat in PVP or help others against PVP invaders or bosses. Regardless of where you happen to find enjoyment, there is plenty of it to be had.

It's a gorgeous big open-world game with Dark Souls combat and lore, with Breath of the Wild's sense of adventure, and discovery, and an immense amount of things and locations to uncover.
 

Lobster Roll

signature-less, now and forever™
Member
Sep 24, 2019
34,899
This is what has been holding my interest in this, unlike previous Souls (I think I barely tried the first and second). The only other games that was able to hold me mostly because of the discovery/exploration was Xenoblade Chronicles X and Breath of the Wild, both are at the top of my most played games with over 300h. I'm closing to 40h in Elden Ring, let's see how long it will hold me interested.
Kept me through to 120+ hours and the very end haha. Depending on where you're at, you're probably way further away from the end than you might realize. And the game will continue to give you stunning areas to discover.
 

Kito

Member
Nov 6, 2017
3,176
I wasn't expecting to love it as much as I do, but 200+ hours in and still not done, I'm in love with this game.

I hesitantly got my girlfriend into it, who traditionally only likes farming sims/simple action games like My Time at Portia and the Lego games, and yet she absolutely adores Elden Ring and has more time than me logged (like 230 hours). We've played through just about every dungeon and boss together, and it's been an absolute blast.

This truly feels like a game made for anyone, which blows my mind because I was expecting it to be prohibitively difficult, but there are enough crutches in place to scale the difficulty to one's liking as much as, say, a Pokémon game. Just so we'll done, and I'm so excited to finally finish it (not much left at this point!), yet also don't want it to end.

Really hoping for some sizable DLC eventually.
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,716
Personally I think Elden Ring is the open world game for people who hate open world games. If you LIKE the Ubisoft stuff, or horizon, GoT, or any of the other games like that Elden Ring can feel kind of "wrong." Just having fully missible items and quest lines that the game gives you no warnings about will be pain points for some.

Yep. I love FromSoft games, hate open world games, and think Elden Ring is amazing.

It feels more to me like an overworld than an open world. It connects all the cool places you can go to and gates harder content away until you unlock it. And it's packed with cool secrets.
 

thecaseace

Member
May 1, 2018
3,233
...most of the game looks fairly standard for a souls game albeit leaning a bit more towards the open world game design...

This is the impression Id got from playing it and as a result used a refund on Xbox.

The things you like about open world games might not be in Elden Ring the way you might think.

And the things people like about Elden Ring might be completely different to what you like about open world games.
 

lvl 99 Pixel

Member
Oct 25, 2017
45,093
Personally I think Elden Ring is the open world game for people who hate open world games. If you LIKE the Ubisoft stuff, or horizon, GoT, or any of the other games like that Elden Ring can feel kind of "wrong." Just having fully missible items and quest lines that the game gives you no warnings about will be pain points for some.

Its this. I've spent far too much energy complaining about Open World games, but this one shot up to one of my favourite games maybe ever.
They took the implied scale in Fromsoft's outstanding art direction and made it real instead of set dressing.

Is this what it looks like on PC? It looks nothing like this on PS5.

Some of them are screenshots, some are using a mod for photo mode. But yeah it looks really nice.
 

Worldshaker

Member
Oct 28, 2017
3,990
Michigan
I don't really enjoy open world games, but Elden Ring is fantastic. The gameplay is so good and you're rewarded for really exploring every inch of the world.
 

Greywaren

Member
Jul 16, 2019
10,164
Spain
It's a good open world, but I honestly don't see why it's revolutionary in any way aside from the crazy density of stuff to find in some areas. There's a lot of stuff to find, but pretty much all of the stuff you find is either for you to kill or to help you kill other stuff with it.

The exploration is fun because there's a lot of enemy variety and the map design is mostly great, but other than that it's just another open world game. If you enjoy the classic Souls formula but appreciate more freedom in where to go next (like I do), it's very enjoyable.