Can't really compare because I only played like a round or maybe less with the Gewer but I really enjoy the Turner, really accurate, fast firing and once you specialize the reload time there's really not much downtime.
Can't really compare because I only played like a round or maybe less with the Gewer but I really enjoy the Turner, really accurate, fast firing and once you specialize the reload time there's really not much downtime.
Any freecam tools available for PC version?
Also, wish it was possible to bind a key to hide UI. Right now I'll just turn it off for a bit and play so I can take multiple screens but then I rarely know who the fuck I'm shooting at.
Perks that allow you too shoot through different types of walls also give you an "unfair advantage", yet if you go into BO4 now, youll have the same "unfair advantage" as a player whose coming in later.
The argument was that people would come in and get destroyed when you can use the default guns that already have perks set. As for planes and tanks, veteran players still get owned regularly by those so i dunno what you expect Dice to do about that.
New people start from the beginning like everyone else. Thats the way its been for ages. Its not a big deal.
I have a limited amount of perks and weapons to choose from, but at the same time I can also fully equip the classes that I create to their maximum power. I can equip a Perk in every slot (Perk 1 cannot however have a perk if you bring a weapon attachment on your primary weapon, like the Grenade Launcher), I have access to every single type of Special Grenade (Smoke, Flash, Stun) and so on. Presumably, each weapon, no matter which level you unlock them, is also balanced against each other to fulfill different playstyles, having different strengths and weaknesses and you choose the weapon that applies best to you. You maybe won't have the weapon that suits you the best, but with some accommodation, even the starter weapons are just as deadly as the late rank weapons, no more no less. None of the weapons can be upgraded, tweaked etc. They are all at a set power for every player no matter how much time spent. The same goes with the perks, you pick the perks that suit you and your preferred playstyle, and presumably like everything else in the game, they are balanced against each other in order to make multiple class builds viable.
The difference between a Rank 0 MG42 and a Rank 4 MG42 with all Specializations unlocked are literally massive. First I have bullets with 10% increased velocity making it easier to hit distant targets. I have a massively increased size of the belt magazine, going from a standard 50 round belt to a 500% increase of 250 rounds. The highlighted perk there in the screenshot reduces the overheating by 33%, making me able to fire a full 100 rounds before overheating unlike the standard MG42 that overheats at pretty much precisely 50 rounds, the overheating also affects the weapon a lot less than previously, making me able to fire at full effect for longer (overheating slows the fire rate the hotter the weapon is). And lastly, I can pick either a 15% faster reload or a 100% increase in damage against aircraft, turning me into a small walking AA turret. In order to actually unlock these perks, I have to first of all make sure I use the weapon, at it's worst state, and rank it up to 4, then I also have to gather the required amount of Company Coins needed to actually buy the upgrades as well (2100 coins are needed to fully upgrade a weapon, which takes 7 days to get if you've reached Rank 50 and can only do Daily Assignments to get the rest).
this is kind of bizarre to meMan i really miss some of the more known WW2 weapons. But anyway im done for now. Reached lvl 50, did all MP Achievements, almost all classes at lvl 20. Need some new content to play with.
Yes. Ps4.
It is very noticable. For a very brief moment the reticule follows the enemy automatically.
Uhm yes? I had fun doing all that. Doesnt change that i need new content.this is kind of bizarre to me
do you not play the game for fun?
you can play the game without unlocking stuffUhm yes? I had fun doing all that. Doesnt change that i need new content.
Some really hard determination. :PMy gosh, how do ya folks level up so quickly. I'm still struggling to max out just one class.
I like the game and have fun, but as always with every Battlefield since 3, "leveling" to unlock stuff is so damn frustrating as a mediocre player.
Doesn't change the fact that you're actively weaker if you haven't unlocked stuff, so if you're like me and play competitively, you have to now unlock things to be competitive.
Again. I need new content, aka new maps and weapons to play with.
Why should I use a attack plane when the bomber is actually almost as agile as the attack plane, has a machine gun mount, bombs to take down vehicles and infantry, stronger health, and the worse... has a backseat gun where you can instant switch behind and take down the enemy plane on your tail.
How the hell people get on top of the bridge on Twisted Steel? Got a whole squad on a game raining down dynamite over us. Playing on PS4 it was damn hard getting they out.
huh? that's not what i'm talking about at allDoesn't change the fact that you're actively weaker if you haven't unlocked stuff, so if you're like me and play competitively, you have to now unlock things to be competitive.
You're not understanding the point whatsoever...
Let's go by the example you wanted to drag out, Call of Duty 4. When you start new in Call of Duty 4, you're given a set of 3 pre-set classes, quickly unlocked to 5, that all come fully equipped with perks and weapons, as many as any player can carry from the start till the end no matter how much playtime they spend. Then at Rank 4 they unlock the ability to Create A Class, these are two screens I just took after player the multiplayer for a few minutes and unlocking it.
I have a limited amount of perks and weapons to choose from, but at the same time I can also fully equip the classes that I create to their maximum power. I can equip a Perk in every slot (Perk 1 cannot however have a perk if you bring a weapon attachment on your primary weapon, like the Grenade Launcher), I have access to every single type of Special Grenade (Smoke, Flash, Stun) and so on. Presumably, each weapon, no matter which level you unlock them, is also balanced against each other to fulfill different playstyles, having different strengths and weaknesses and you choose the weapon that applies best to you. You maybe won't have the weapon that suits you the best, but with some accommodation, even the starter weapons are just as deadly as the late rank weapons, no more no less. None of the weapons can be upgraded, tweaked etc. They are all at a set power for every player no matter how much time spent. The same goes with the perks, you pick the perks that suit you and your preferred playstyle, and presumably like everything else in the game, they are balanced against each other in order to make multiple class builds viable.
Essentially, no matter when you start in the game, you are on an equal powerlevel with every other player in terms of your play kit, not your experience, but the tools you have available as a player. It all then after that comes down to your skill.
In Battlefield V however, the Specializations do not work like that. The Specializations act as a so called "Vertical Upgrade" tree, something I am very disappointed in DICE to lie about how they would be (they clearly said that they intended the Specializations to be balanced, these are anything but), but here they are in their full glory. Let's take one weapon as an example, the MG42.
The difference between a Rank 0 MG42 and a Rank 4 MG42 with all Specializations unlocked are literally massive. First I have bullets with 10% increased velocity making it easier to hit distant targets. I have a massively increased size of the belt magazine, going from a standard 50 round belt to a 500% increase of 250 rounds. The highlighted perk there in the screenshot reduces the overheating by 33%, making me able to fire a full 100 rounds before overheating unlike the standard MG42 that overheats at pretty much precisely 50 rounds, the overheating also affects the weapon a lot less than previously, making me able to fire at full effect for longer (overheating slows the fire rate the hotter the weapon is). And lastly, I can pick either a 15% faster reload or a 100% increase in damage against aircraft, turning me into a small walking AA turret. In order to actually unlock these perks, I have to first of all make sure I use the weapon, at it's worst state, and rank it up to 4, then I also have to gather the required amount of Company Coins needed to actually buy the upgrades as well (2100 coins are needed to fully upgrade a weapon, which takes 7 days to get if you've reached Rank 50 and can only do Daily Assignments to get the rest).
Incase you still don't quite understand the difference, let's put in terms like this:
Imagine in Call of Duty 4 that you start off with the 3 preset classes, all fine so far. But then when you unlock the option to start creating your own classes, you only have access to a main weapon and a side arm. You don't have yet access to any of the perks. That's for Rank 10. Once you reach rank 10 and unlock your first perk, you also need to spend Duty Coins to actually buy the perk, which is a very slow grind currency. So now you have to play against players, who've spent more time than you and who have access to not only weapons, but also perks like Stopping Power (increased bullet damage) and Deep Impact (better bullet penetration on environments), which you do not have, for more rounds in order to get. You're playing a gimped player kit compared to other players. Oh, and to unlock those new perks and stuff, you can't keep playing those pre-set classes, you have to play your less equipped newly created class.
And that is how Battlefield V feels a lot. It is NOTHING like Call of Duty 4, I have no idea about later Call of Duty games, I kinda stopped with multiplayer COD after 4. In Call of Duty 4, you start at the same position of power as any other player, no matter the amount spent. The rest then goes down to how well you play in terms of skill.
In Battlefield V, you start at a lower position of power if you go outside your pre-set weapons. If you wanna play with Tanks or Planes, you're royally screwed against the people who will by now have, for example, upgraded airplanes that have better maneuverability, more firepower and better hulls that stand against damage more. And you HAVE to play with your Shitty Shitty Bang Bang Spitfire against the Monsterschmitts with increased firerate, explosive rounds etc. in order to actually improve it one day to that level.
That to me, is really bad multiplayer design.
Whats so hard to understand that i wanna see new weapons to play with? Did i say the game is terrible just because i grinded it a lot already? right, i didnt.huh? that's not what i'm talking about at all
i just found it weird that jumper seemed to tick off the boxes and say "more content please" when you can play the game just fine after leveling 1 gun and 1 class if you wanted
it's hard to understand demanding more content when the game just came outWhats so hard to understand that i wanna see new weapons to play with? Did i say the game is terrible just because i grinded it a lot already? right, i didnt.
The game currently features way too much BF1 weapons and i played with this weapons already years ago. I want some WW2 goodies. Some russian, american etc stuff.
The Red Dot Sight is an Attachment, and once again like I explained, in Call of Duty 4 you can choose to bring an attachment or not, and if you do you forfeit the Perk 1 choice. You cannot also equip a Red Dot Sight and a Grenade Launcher (your starting attachment) at the same time. So once more, you start at the same power level as a veteran player. In Battlefield 5 you literally start with nothing. Not even anything that compares to that Grenade Launcher attachment some weapons have, and for the weapons like the MP5 that doesn't have any starter attachments, you still instead get a Perk 1 choice to equip on your class. In Call of Duty 4 therefore, it is inconsequential if you've unlocked an attachment or not for a weapon, your created class still has a even power level with a player who does.What your describing is essentially the same thing. In order to have better accuracy in COD on Gun#1, you need to use that gun and rank it up to the point where you then unlock its red-dot which gives better accuracy, the grip (less recoil), silencer, etc. You need to start at that lower level gun and use that gun to unlock all of its attachments that make that one gun better. The base guns in COD have the same basic problem as the ones in BF5. You still need to use them to unlock the shit that makes them better or easier to use. Unlocking shit in COD for an MP5 doesnt unlock it for everything. Its a gun by gun basis and you need to use them individually to get those attachments on every gun.
That means that when you first start using an MP5 tomorrow, your MP5 will be the base one that the other players whove been playing longer have already upgraded. Thus youll have to play with a lower spec gun to get to the same level as someone whose been playing since day 1. You have disadvantages at the start just like in BF5.
IN BF5, the only difference is that you need to unlock them with the credits you make by playing and fulfilling assignments. In BO4 its a point system. Meaning you have 10 point to use per class. Every item is one point. If the person doesnt know that, then yes, its probably gonna be worse for them. And ill be honest with you, on some of my guns in BF5, i totally forgot to unlock the perks cause im just not used to doing that in a BF game and i was still finishing top of my team on a regular basis. I was doing just as well in this that i was doing in BF1.
Any game you start playing now as compared to day one, youll be at a disadvantage. Whether its the map layout, or you using the base guns, youll need to put in the work to get at a higher level.
Yeah yeah, poor choice of words there. :PDamn not even a gun. Sucks for late adopters having to be melee exclusive.
The Red Dot Sight is an Attachment, and once again like I explained, in Call of Duty 4 you can choose to bring an attachment or not, and if you do you forfeit the Perk 1 choice. You cannot also equip a Red Dot Sight and a Grenade Launcher (your starting attachment) at the same time. So once more, you start at the same power level as a veteran player. In Battlefield 5 you literally start with nothing. Not even anything that compares to that Grenade Launcher attachment some weapons have, and for the weapons like the MP5 that doesn't have any starter attachments, you still instead get a Perk 1 choice to equip on your class. In Call of Duty 4 therefore, it is inconsequential if you've unlocked an attachment or not for a weapon, your created class still has a even power level with a player who does.
Things like map layout is a knowledge based skill you could learn even before playing. I could for example learn how to play Chess extremely well without ever touching a board, but I would be at a severe unfair disadvantage if my opponent started with an extra Queen cause he is Rank 25 Chess Addict, even though in terms of skill we are equal.
Try again.
Those attachments gives your gun better overall specs. The accuracy literally goes up for the gun as you equip a red dot for example. Your gun gets " better". If you dont equip it, the gun literally has worse accuracy. Its not just a visual upgrade. If you choose not to attach it its because you prefer maybe having a secondary weapon or something, or 2 mains, either way, its a decision you made knowing what your getting into. If you dont put a silencer, you appear on the map as you shoot, but your gun does more damage. Etc etc. its advantages. And to get them, you have to use the base gun which has everything locked.
You seem to think that CODs attachments dont actually improve the guns specs when in reality, they very much do. If the guy doesnt equip it, thats his decision.
Maybe go play a COD game made in the last 10 years.
http://callofduty.wikia.com/wiki/Red_Dot_SightMultiplayer
The Red Dot Sight is available for all weapons except Sniper Rifles, Pistols, and the MP44 assault rifle. When selected as a weapon attachment, the Red Dot Sight replaces the weapon's iron sights. The Red Dot Sight is obtained by completing the first marksman challenge of any Assault Rifle, Submachine Gun, Light Machine Gun, or Shotgun. The Red Dot Sight is popular because it allows full peripheral vision and is clearer and easier to use than iron sights and other optics. However, the Red Dot Sight does not actually increase the weapon's ADS accuracy, which is always actually infinite.
http://callofduty.wikia.com/wiki/Red_Dot_Sight
Funny enough, it did actually change the stat on one weapon, just the other direction:
And no thanks, I stopped with Call of Duty multiplayer with 4 and I don't really intend to play another again. You however did bring it up as an example so that's where I am drawing my knowledge from.
Options - Gameplay - Advanced, check in there.Yes. Ps4.
It is very noticable. For a very brief moment the reticule follows the enemy automatically.
are you claiming them at the armory?Has anyone else NOT been getting their assignment rewards? I have yet to get a single gun part that I was supposed to.
Oh, no. I didn't know I had to claim anything. lol
I am right now looking at a tutorial video for how class loadouts works in Black Ops 4 and they seem to go by a "Pick 10" system where you have 10 points to distribute on weapons, attachments and perks. You can fully upgrade a weapon with all kinds of attachments but it seem to leave you with little room then left to equip perks, and vice versa. It is a balancing act where even a newbie player gets to fully fill out those 10 points on a created class with his kit. In other words, still nothing like Battlefield V, actually a lot more balanced and quite preferable. I wish they had that for BFV where you picked a loadout that costs points for every class/vehicle, and everyone can fully equip their choice of kit even from the start, then over time they unlock new things to equip in those kits instead. Seems quite brilliant and now I am getting a bit sold on Black Ops 4.Dude i have BO4, i know how it fucking works. The attachments definitely improve your gun depending on what your trying to do:
https://www.reddit.com/r/Blackops4/comments/8kkkja/the_weapons_specialists_mechanics_and_other/
#4 Attachments
Attachments are unique in Black Ops 4 in that only certain attachments are available to certain weapons, even if they are in the same category (i.e. the Suppressor may be available for one Assault Rifle, but it may be unavailable for a different assault rifle). Additionally, some attachments have multiple tiers, allowing for further changes to gun behavior. To be able to equip the second tier of an attachment, you must first equip the first tier of said attachment.
Like I said earlier, poor choice of words.The best part of this sentence is that it is *literally* objectively incorrect.
The starting weapon for each class *literally* has 4 specializations and all scopes / sights *literally* unlocked *literally* off the bat.
Literally try again.
Need to start doing this lol. The bipod is so glitchy if you try to use it properlyLying on your back is the stance of champions for MG4.
Bypass all the geometry fuckery with the bipod and play dead at the same time.
Maybe Im wrong, but isn't this the tier system's flaw?The best part of this sentence is that it is *literally* objectively incorrect.
The starting weapon for each class *literally* has 4 specializations and all scopes / sights *literally* unlocked *literally* off the bat.
Literally try again.
I am right now looking at a tutorial video for how class loadouts works in Black Ops 4 and they seem to go by a "Pick 10" system where you have 10 points to distribute on weapons, attachments and perks. You can fully upgrade a weapon with all kinds of attachments but it seem to leave you with little room then left to equip perks, and vice versa. It is a balancing act where even a newbie player gets to fully fill out those 10 points on a created class with his kit. In other words, still nothing like Battlefield V, actually a lot more balanced and quite preferable. I wish they had that for BFV where you picked a loadout that costs points for every class/vehicle, and everyone can fully equip their choice of kit even from the start, then over time they unlock new things to equip in those kits instead. Seems quite brilliant and now I am getting a bit sold on Black Ops 4.
Point still stands about Call of Duty 4 also.
Like I said earlier, poor choice of words.
And explain to me how this starting weapon for Assault/Medic/Support/Recon benefits players wanting to fly planes/drive tanks. Can you mount the weapon on your tank? You can answer with the same snark if you like.
Maybe Im wrong, but isn't this the tier system's flaw?
You are always trying to upgrade, and the progress is vertical/linear. In COD, you pick from a pool of options and can make any combination. The earlier unlocks are not inherently worse than the later attachments.
I think he mainly means in Blops 4 everyone can equip everything and only the class decides what abilities you have. He wants that for BFV and I kinda like that system also more than the BF system but it's a balancing thing. Medic with LMG would be kinda weird. Although, didn't have the medic an LMG is one of the games? Bad Company 2?But you cant equip them from the start. How many times does this need to be said. Theres a grinding period you must do with the base "everything" in order to even be able to access and equip all that shit. COD or BF5. It needs to be unlocked before you can pick anything. What about this phrase do you still not understand?
Eh. In my experience the weapons hit level 4 fairly easily. Vehicles take a little longer but it's not that big of a deal IMHO
YOU are the one not clearly understanding! Unlocks IN THEMSELVES are not necessarily bad! I am not fucking advocating that everything is unlocked, ready to be used however the fuck you want from the very moment you start the game! It is starting from a position of lower power that is bad!But you cant equip them from the start. How many times does this need to be said. Theres a grinding period you must do with the base "everything" in order to even be able to access and equip all that shit. COD or BF5. It needs to be unlocked before you can pick anything. What about this phrase do you still not understand?
Not exactly no, I am fine with having specific classes with specific roles that you can customize and change a bit, but it would still remain within a certain role (albeit with slight tweaks), hopefully my, frankly kinda now mad explanation, above makes it a bit clear what I am trying to say.I think he mainly means in Blops 4 everyone can equip everything and only the class decides what abilities you have. He wants that for BFV and I kinda like that system also more than the BF system but it's a balancing thing. Medic with LMG would be kinda weird. Although, didn't have the medic an LMG is one of the games? Bad Company 2?
And I still don't understand what Tides of War really is... is it just the name for the update?
There's an aim slowdown item in the options that you can turn off. I keep mine off, too, because sometimes it will try to stick to a player that I'm not actually aiming for.
Thank you guys, will try it out tomorrow.