Eoin

Member
Oct 27, 2017
7,147
Yeah, I literally own the game already (got AC:O's season pass on XB1X) but I don't want to play it because I'd much rather see how the Switch release turns out. Having to wait nearly 2 months after release is just ridiculous, there's really no excuse for it this late into the console's lifespan.
I briefly contemplated waiting for the Switch version, so I understand the feeling, but based on what we've seen so far I have no doubt that for people like us with the Odyssey season pass, playing the game at no additional cost is going to be a better experience than paying €40 for the Switch version. I think this is unlikely to be the last Assassin's Creed game on Switch, so if the main draw is handheld Assassin's Creed, I think there's likely to be better options in future.

I suspect the decision to release on Switch came after the decision to make the game on PS4 and Xbox One. We heard about the PS4 and Xbox One version when Ubisoft announced the contents of the Odyssey season pass, but it was months later when the rumours of an AC compilation of some kind on Switch started to appear (and even longer before we got an official confirmation).
 

Plum

Member
May 31, 2018
17,790
I briefly contemplated waiting for the Switch version, so I understand the feeling, but based on what we've seen so far I have no doubt that for people like us with the Odyssey season pass, playing the game at no additional cost is going to be a better experience than paying €40 for the Switch version. I think this is unlikely to be the last Assassin's Creed game on Switch, so if the main draw is handheld Assassin's Creed, I think there's likely to be better options in future.

I suspect the decision to release on Switch came after the decision to make the game on PS4 and Xbox One. We heard about the PS4 and Xbox One version when Ubisoft announced the contents of the Odyssey season pass, but it was months later when the rumours of an AC compilation of some kind on Switch started to appear (and even longer before we got an official confirmation).

I don't see another AC game releasing on the Switch so our views differ there. Outside of the few Ubi Arts games Ubisoft has shown no inclination to release any of its back catalogue on the platform if they aren't also tied to a release on other platforms. I just don't see it happening, so for me AC:3 Remastered is going to very likely be one of the only 'Ubisoft-style' open world games I'll ever be able to purchase on the Switch.

As for that reasoning behind it, that is probably the case but it's not a justification. The Switch is in its 3rd year so for a project such ac AC:3 Remastered it should have absolutely been considered during the initial planning phase. As I said, no excuse.
 

Rick Sanchez

Member
Oct 27, 2017
310
finally found it on us.psn store .... i will play it later .
xDnyUGH.jpg
 

Adroc

Member
Mar 16, 2019
142
In case anyone was wondering, the US physical copy seems to have everything on disc.
 

Eoin

Member
Oct 27, 2017
7,147
I don't see another AC game releasing on the Switch so our views differ there.
Sure, and you could well be right. Neither of us can see the future. However, now Ubisoft have this version of the Anvil engine running on Switch (however well it runs). Black Flag, Rogue and Freedom Cry run on the same engine and are all well within the capabilities of the Switch. The Ezio Trilogy games should also be at least as easy to port as ACIII. Those are all well-regarded games that would probably sell reasonably well if they were made available on handheld for the first time. Why would Ubisoft not port them?

Your assumption that they won't appears to stem from their history of Switch support, but Ubisoft will have been constantly evaluating that. If they decided to push for more Switch releases in late 2017 as a result of the sustained success of the Switch up to that point, we'd only start seeing the result of that about now.

As for that reasoning behind it, that is probably the case but it's not a justification. The Switch is in its 3rd year so for a project such ac AC:3 Remastered it should have absolutely been considered during the initial planning phase. As I said, no excuse.
Maybe it was considered, and rejected, and then reconsidered later. Maybe development started simultaneously and Switch development lagged behind due to the fact that the base engine is already running on PS4/Xbox One. We don't know how Ubisoft's views on the Switch as a potential platform for the Assassin's Creed franchise have evolved over time so I don't think it's fair to assume that there isn't some kind of valid reason for the release gap. They'd surely have preferred a day-and-date release.
 

Plum

Member
May 31, 2018
17,790
Sure, and you could well be right. Neither of us can see the future. However, now Ubisoft have this version of the Anvil engine running on Switch (however well it runs). Black Flag, Rogue and Freedom Cry run on the same engine and are all well within the capabilities of the Switch. The Ezio Trilogy games should also be at least as easy to port as ACIII. Those are all well-regarded games that would probably sell reasonably well if they were made available on handheld for the first time. Why would Ubisoft not port them?

Your assumption that they won't appears to stem from their history of Switch support, but Ubisoft will have been constantly evaluating that. If they decided to push for more Switch releases in late 2017 as a result of the sustained success of the Switch up to that point, we'd only start seeing the result of that about now.

You're clearly more optimistic than me because I've personally seen very little of this "result" that you speak of. It's been a constant assumption that "the third parties will come" but, alas, they haven't, and the Direct showed no signs that they will. All we're getting are the same kinds of games from the same publishers that we were getting back in 2017/early 2018. I'll gladly be proven wrong but I wouldn't be surprised if it's March 2020 and AC3:R remains the only game on the platform; what 'makes sense' for the Switch seems to rarely be what actually happens on the Switch.

Maybe it was considered, and rejected, and then reconsidered later. Maybe development started simultaneously and Switch development lagged behind due to the fact that the base engine is already running on PS4/Xbox One. We don't know how Ubisoft's views on the Switch as a potential platform for the Assassin's Creed franchise have evolved over time so I don't think it's fair to assume that there isn't some kind of valid reason for the release gap. They'd surely have preferred a day-and-date release.

Of course there are reasons behind it, but that doesn't excuse Ubisoft from the fact that it's 2019 and they're still treating the Switch like a second-class platform. 2-month delays for no specified reason and with no compensation whatsoever would be unacceptable on other platforms, yet with the Switch Ubisoft thought it fine to not invest the necessary budget to get the Switch version launching day-and-date with the PS4 and XB1. It's tiring, and we shouldn't keep brushing it off as if it were normal anywhere else but the Switch, because it's not, and it shouldn't be.
 
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Lukar

Unshakable Resolve - Prophet of Truth
Member
Oct 27, 2017
25,566
Oh no I'm getting flashback to ac3 on 360. I'm on X1X and the frame rate is atrocious on the frontier.
It is? I didn't have any problems on my X when in the Frontier during Haytham's segments last night. A bit of screen tearing at the top in some brief moments, but that's about it.
 

Eoin

Member
Oct 27, 2017
7,147
It's been a constant assumption that "the third parties will come" but, alas, they haven't, and the Direct showed no signs that they will. All we're getting are the same kinds of games from the same publishers that we were getting back in 2017/early 2018.
This is quite a significant over-generalisation of my post. I'm talking about Ubisoft and Assassin's Creed specifically. None of my post refers to or should be taken to refer to any other publishers or any other Ubisoft franchise.

You say you're not seeing any results - what if you are? What if this is one of them? However it turns out, this is an Assassin's Creed game on a Nintendo platform for the first time since 2014. Is that not remotely suggestive of a change in Ubisoft's thinking?

I'll gladly be proven wrong but I wouldn't be surprised if it's March 2020 and AC3:R remains the only game on the platform
March 2020 is only a year from now. I'm talking about the entire lifetime of the Switch.

2-month delays for no specified reason and with no compensation whatsoever would be unacceptable on other platforms, yet with the Switch Ubisoft thought it fine to not invest the necessary budget to get the Switch version launching day-and-date with the PS4 and XB1.
That's quite an assumption though. What if the Switch version was targeting a simultaneous release and they hit a development snag on what is, after all, an entirely new platform for the Assassin's Creed games? There's no guarantee that just throwing money around would make development go faster. What if, as I suggested earlier, it was a late decision and it wasn't feasible to release at the same time?
 
Oct 28, 2017
2,009
So how do I get this on Xbox?

I have the Odyssey season pass, I started Odyssey and went through every menu I could think of. I looked under all add-ons available for this game under my games&apps tab.

It's up in the Xbox store but wants to charge me $39.99

Edit: nevermind. I clicked on the $39.99 price at the store to see what would happen and it took me to the install page and said I already own this game. Downloading now.
 

Sinder

Banned
Jul 24, 2018
7,576
Annoying bug in pc version where I have to go into the ini and change windowmode to 1 instead of 2 every time I launch it, otherwise it won't display. Anyone know of a permanent solution?
 

Dabi3

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
1,552
AC3 used to make my PS3 chug. Looking forward to a smoother experience.
 

Plum

Member
May 31, 2018
17,790
This is quite a significant over-generalisation of my post. I'm talking about Ubisoft and Assassin's Creed specifically. None of my post refers to or should be taken to refer to any other publishers or any other Ubisoft franchise.

You say you're not seeing any results - what if you are? What if this is one of them? However it turns out, this is an Assassin's Creed game on a Nintendo platform for the first time since 2014. Is that not remotely suggestive of a change in Ubisoft's thinking?

It's not suggestive of a change because the Switch port is a direct consequence of the Remaster being developed for other platforms; without those there's nothing to suggest that they would have released this on its own just for the Switch, and the same goes for releasing other games in the series on their own for the Switch. As I said, third parties simply don't do what 'makes sense' for the Switch, and so I feel it's a lot better to just expect that which doesn't 'make sense' instead.

March 2020 is only a year from now. I'm talking about the entire lifetime of the Switch.

So you expect things to 'change' but you don't expect them to change until at least the Switch's 4th year on the market?

That's quite an assumption though. What if the Switch version was targeting a simultaneous release and they hit a development snag on what is, after all, an entirely new platform for the Assassin's Creed games? There's no guarantee that just throwing money around would make development go faster. What if, as I suggested earlier, it was a late decision and it wasn't feasible to release at the same time?

I'm not saying that the developers didn't/aren't worked/working their hardest on the Switch port, I'm saying that we shouldn't keep forgiving third parties for doing what would be completely unheard of on the XB1 and PS4; the time for that has long since past in my eyes. What Ubisoft should be doing isn't "just throwing money around", it's actually planning things so that the situation doesn't happen in the first place.
 
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RedbullCola

Member
Oct 26, 2017
593
I've just played this for three hours, and god, I had forgotten how bad the opening hours are. Really bad game design. Coming back to this from Odyssey and Origins is brutal.
 

Plum

Member
May 31, 2018
17,790



Some Switch footage.

Feels weird posting pre-release footage of a game in it's OT on the day of release lol.
 

Eoin

Member
Oct 27, 2017
7,147
It's not suggestive of a change because the Switch port is a direct consequence of the Remaster being developed for other platforms; without those there's nothing to suggest that they would have released this on its own just for the Switch, and the same goes for releasing other games in the series on their own for the Switch.
Even if it's a direct consequence of being developed for other platforms, the fact of its existence is a foundation to build on. Having the engine ported to Switch and potentially the beginnings of a fanbase on Switch will make other porting decisions easier in future.

If Ubisoft want a future for Assassin's Creed on Switch, they have to start somewhere, and while I can't obviously point at imaginary future games and say that's where they're going, you also can't point at their past and say that's the way they'll always be.

So you expect things to 'change' but you don't expect them to change until at least the Switch's 4th year on the market?
I didn't say that. I said that I'm talking about the entire lifetime of the Switch. Nothing that I said was limited to March 2020. Nothing you originally said was limited to March 2020 either. I'm simply pointing out that I'm not limiting myself expectation for lifetime support for the Switch to a specific date just because you decided to mention one.

My last post should have made it clear that I view ACIII on Switch as a potential sign of a change. We won't be able to tell until later, but if it is, that means we're seeing that sign now.

In terms of timeframe though, everything we argue about development needs to be understood within the context of development time. If a publisher had decided in 2017 or 2018 to put resources into Switch development, when would you expect to see the first really big results of that? Hardly now?

I'm saying that we shouldn't keep forgiving third parties for doing what would be completely unheard of on the XB1 and PS4; the time for that has long since past in my eyes.
The language you're using - of forgiveness, and the withholding thereof - again contains an assumption that they have done something wrong intentionally. You presumably understand that development is not a mechanical operation where money goes in one end and after some definite amount of time a game comes out. That understanding should make for easy recognition that bugs can happen, things might not go to plan, releases can slip. This is part and parcel of the games industry, we see it all the time. For Ubisoft's main teams, this is year 7 of PS4 development and Assassin's Creed game number 11 (and 12). They weren't likely to screw that up. However, it might well be their first year of Switch development, and it's the first (and second) Assassin's Creed game on Switch. That means Switch was always the most likely platform to suffer from an unexpected problem.

What Ubisoft should be doing isn't "just throwing money around", it's actually planning things so that the situation doesn't happen in the first place.
That'd be the ideal, yes. It's not like we've never seen Ubisoft make mistakes though - with lots of series, including Assassin's Creed. We see it from them regularly - they do something wrong, they learn from it, they course correct and mostly get it right next time. With the Assassin's Creed series the most obvious example of that is Unity, where it released on PS4 and Xbox One as a technical mess. They tried their best to patch it up and made sure Syndicate didn't have the same problems and gave AC a year off after that. They may have had a similar experience with their Switch planning. That doesn't mean that they were any worse in their planning for Switch than they were for other platforms.
 

Futaleufu

Banned
Jan 12, 2018
3,910
Playing 2012 AC3, I cant believe eagle vision (which is kind of useless in this game) wasnt used to diferentiate between climbable/non climbable trees.
 

Gerwant

Member
Oct 27, 2017
2,068
~45 mins in Liberation (PS4 Pro) and the game already crashed three times, cool. Happened before and after the cutscenes.
 

Plum

Member
May 31, 2018
17,790
Even if it's a direct consequence of being developed for other platforms, the fact of its existence is a foundation to build on. Having the engine ported to Switch and potentially the beginnings of a fanbase on Switch will make other porting decisions easier in future.

If Ubisoft want a future for Assassin's Creed on Switch, they have to start somewhere, and while I can't obviously point at imaginary future games and say that's where they're going, you also can't point at their past and say that's the way they'll always be.

I'm not saying that we should absolutely expect no further AC support, but that we shouldn't expect there to be further AC support. None of the evidence you've given can be used as a definitive indication that something will come, so I don't believe that getting your hopes up for future support is a good idea.

I didn't say that. I said that I'm talking about the entire lifetime of the Switch. Nothing that I said was limited to March 2020. Nothing you originally said was limited to March 2020 either. I'm simply pointing out that I'm not limiting myself expectation for lifetime support for the Switch to a specific date just because you decided to mention one.

My last post should have made it clear that I view ACIII on Switch as a potential sign of a change. We won't be able to tell until later, but if it is, that means we're seeing that sign now.

In terms of timeframe though, everything we argue about development needs to be understood within the context of development time. If a publisher had decided in 2017 or 2018 to put resources into Switch development, when would you expect to see the first really big results of that? Hardly now?

What else was I supposed to take away from "March 2020 is a year from now. I'm talking about the lifetime of the Switch?" but the idea that you were talking about potential support for after that date?

As for when I 'expect' to see the results, now is definitely that time because that's what I've been told many times in the past and because, again, it's been over 2 years since the Switch came onto the scene. Ubisoft was releasing their biggest games on the notoriously-difficult PS3 months after release and they were releasing big titles for the Wii U at launch and they released AC4 around/near launch on current-gen platforms (and Wii U); I simply don't believe that the Switch is such an insanely difficult platform to develop for that it would take over 2 years (going by your 'lifetime' remark which seems to exclude 2019 from the equation) to see the fruits of the labour that comes from 3rd party support.

The language you're using - of forgiveness, and the withholding therefore - again contains an assumption that they have done something wrong intentionally. You presumably understand that development is not a mechanical operation where money goes in one end and after some definite amount of time a game comes out. That understanding should make for easy recognition that bugs can happen, things might not go to plan, releases can slip. This is part and parcel of the games industry, we see it all the time. For Ubisoft's main teams, this is year 7 of PS4 development and Assassin's Creed game number 11 (and 12). They weren't likely to screw that up. However, it might well be their first year of Switch development, and it's the first (and second) Assassin's Creed game on Switch. That means Switch was always the most likely platform to suffer from an unexpected problem.

That'd be the ideal, yes. It's not like we've never seen Ubisoft make mistakes though - with lots of series, including Assassin's Creed. We see it from them regularly - they do something wrong, they learn from it, they course correct and mostly get it right next time. With the Assassin's Creed series the most obvious example of that is Unity, where it released on PS4 and Xbox One as a technical mess. They tried their best to patch it up and made sure Syndicate didn't have the same problems and gave AC a year off after that. They may have had a similar experience with their Switch planning. That doesn't mean that they were any worse in their planning for Switch than they were for other platforms

I never said they had done something wrong intentionally, they're not rubbing their hands laughing at the Switch like a bond villain, but I definitely believe that they've failed to fully incorporate the Switch into their plans for the game. That, to me, was due to a lack of foresight and trust on Ubisoft's part and, as such, it shouldn't be forgiven as they should have known better than to rest on their laurels for so long.

Yes, AC: Unity released in a sorry state on console, but it still released day-and-date with the other version, it was still very much a 'lead' platform for the game. Its problems were also due to ambition and The Switch isn't a lead platform for this and, to me, that isn't something that we should forgive so easily. I do admit that I don't know much about development (though not due to your condescension on the matter), but I do know a lot about business and I know that proper planning can help drastically when it comes to slip-ups such as the 2-month delay of AC:3's Switch port. My evidence? See above; the number of consoles where 3rd party development within the first two years has occurred with only the most minor of hitches vastly outweighs the number of consoles where you see such major issues like the months-long delay of AC3. You mention Unity as an equivalent example but that, to me, was an issue stemming from a lack of proper bug testing and an overly-ambitious design than it was something stemming from problems inherent to the consoles themselves. It also wasn't the first AC game released on current-gen, AC4 had upgraded current-gen versions on launch day.
 

Eoin

Member
Oct 27, 2017
7,147
None of the evidence you've given can be used as a definitive indication that something will come, so I don't believe that getting your hopes up for future support is a good idea.
I'm not providing evidence. There's no evidence to provide, for either of us. I am laying out my expectations.

What else was I supposed to take away from "March 2020 is a year from now. I'm talking about the lifetime of the Switch?" but the idea that you were talking about potential support for after that date?
It wasn't me that brought up a date. What happens if ACIII is the only AC game on Switch in March 2020 but the Ezio Trilogy on on the release calendar for April 2020? I'm not getting hung up on arbitrary dates and I suggest you don't either.

As for when I 'expect' to see the results, now is definitely that time because that's what I've been told many times in the past
Perhaps I need to be blunt to move past this point swiftly: I don't give a shit what other people told you about other games in other conversations. I'm not them. You are not talking to those people now. I am not answerable for - or interested in discussing - random things that random people said.

it's been over 2 years since the Switch came onto the scene.
Yes. And I've explained already, that isn't a particularly useful frame of reference for development time. A major publisher deciding to commit resources to the Switch in late 2017 or early 2018 would only be starting to produce results now, or may still not produce results until later. The 2019 big-name release line-up on PS4 and Xbox One is the result of development started in 2017 or 2016 or earlier. The games that tend to have the shortest development lifetimes are indie games and ports/remasters of older games, and I think most people would agree that there's no shortage of those on Switch.

However, to go back to the point, which is Ubisoft and Assassin's Creed III, what we have there is the first Assassin's Creed release in the lifetime of the Switch that the Switch can actually hope to run, and it's been ported to the Switch.

Ubisoft was releasing their biggest games on the notoriously-difficult PS3 months after release and they were releasing big titles for the Wii U at launch and they released AC4 around/near launch on current-gen platforms (and Wii U); I simply don't believe that the Switch is such an insanely difficult platform to develop for that it would take over 2 years (going by your 'lifetime' remark which seems to exclude 2019 from the equation) to see the fruits of the labour that comes from 3rd party support.
I think you misremember. Initial Ubisoft games on PS3 were delayed by months. Their first PS3 game - Blazing Angels - was released a month after the PS3's launch (which was 9 months after the Xbox 360 version). The sequel, Blazing Angels 2, released in 2007, two months after the Xbox 360 version. Splinter Cell: Double Agent released 5 months after the Xbox 360 version, and was the last version to come out (even the Wii version released before it). Rainbow Six: Vegas released 7 months after the Xbox 360 version.

And yeah, they released ACIV at launch of the PS4. How could they not? They'd had years to prepare for it and the machine was many times more powerful than it needed to be to run that game.

Switch isn't "insanely difficult" to develop for. What it is, though, is a less powerful machine than its contemporary competitors, and architecturally quite different to everything that Assassin's Creed has run on before. It's more powerful than the older machines that Assassin's Creed ran on last generation, but different enough that porting isn't a simple task, and ACIII is the kind of game most likely to challenge the Switch, being a big open-world CPU-driven game packed full of different, occasionally interacting systems.

The Switch isn't a lead platform for this and, to me, that isn't something that we should forgive so easily.
I don't see this as anything to forgive. What's wrong if there are games where the Switch is a secondary platform? Do you expect Switch to be a lead platform for every single game that appears on it, regardless of the difficulty of developing that game, regardless of irregularities in the development timetable, regardless of the risk involved in a Switch release?

I do admit that I don't know much about development (though not due to your condescension on the matter)
I'm not being condescending. I wanted to make a quick point about game development (that game development can be messy and have unforeseen delays and obstacles) and in order to make that point I either had to assume that you had no knowledge and explain things to you, or assume you had some knowledge. I chose the second option. That's...almost the opposite of condescension.
 

Plum

Member
May 31, 2018
17,790
I'm not providing evidence. There's no evidence to provide, for either of us. I am laying out my expectations.

And I disagree with your expectations. You expect that AC does have a future on Switch and I expect that it very likely doesn't. It's entirely a point-of-view thing here.

It wasn't me that brought up a date. What happens if ACIII is the only AC game on Switch in March 2020 but the Ezio Trilogy on on the release calendar for April 2020? I'm not getting hung up on arbitrary dates and I suggest you don't either.

March 2020 was the date I put there simply because it's the date it will be 1 year from now and is, therefore, a good starting point for your claim that we should be looking at the "lifetime" of the switch. You're the one getting hung up on arbitrary dates here, not me.

Perhaps I need to be blunt to move past this point swiftly: I don't give a shit what other people told you about other games in other conversations. I'm not them. You are not talking to those people now. I am not answerable for - or interested in discussing - random things that random people said.

OK? In my experience I've seen many people say that the Switch will get a supposed "third party surge", and it's getting to the point where we should be seeing the fruits of that toil but we're not. Yes it's not you saying that but it's my own personal experience and part of the reason why I don't believe in your expectation that more games, and more AC games, are nigh-on guaranteed to arrive in the future.
Yes. And I've explained already, that isn't a particularly useful frame of reference for development time. A major publisher deciding to commit resources to the Switch in late 2017 or early 2018 would only be starting to produce results now, or may still not produce results until later. The 2019 big-name release line-up on PS4 and Xbox One is the result of development started in 2017 or 2016 or earlier. The games that tend to have the shortest development lifetimes are indie games and ports/remasters of older games, and I think most people would agree that there's no shortage of those on Switch.

However, to go back to the point, which is Ubisoft and Assassin's Creed III, what we have there is the first Assassin's Creed release in the lifetime of the Switch that the Switch can actually hope to run, and it's been ported to the Switch.

There is definitely a shortage of those kinds of games on Switch, more specifically those that were considered 'AAA' last generation. We have Saints Row 3, AC3 and Sniper Elite 3 which considering we had LA Noire and Skyrim in the Switch's first year on the market that's not exactly something that I would consider 'a lot'. You're also wrong about the second point; AC Rogue Remastered released last year and didn't see (and has yet to see) a Switch release.

I think you misremember. Initial Ubisoft games on PS3 were delayed by months. Their first PS3 game - Blazing Angels - was released a month after the PS3's launch (which was 9 months after the Xbox 360 version). The sequel, Blazing Angels 2, released in 2007, two months after the Xbox 360 version. Splinter Cell: Double Agent released 5 months after the Xbox 360 version, and was the last version to come out (even the Wii version released before it). Rainbow Six: Vegas released 7 months after the Xbox 360 version.

And yeah, they released ACIV at launch of the PS4. How could they not? They'd had years to prepare for it and the machine was many times more powerful than it needed to be to run that game.

I didn't know that about their PS3 games so you got me there, but even then the Switch's Tegra X1 chip is magnitudes easier to develop for than the PS3's CELL so the comparison is flimsy at best if you're looking to use it to justify the Switch version's delay. Those examples also happened within two years of the console's release, not over 2 years after launch like with AC:3. Your continued argument that the Switch only 'truly' launched in late 2017 (despite having major 3rd party titles in its first year on the market) fall doesn't change that fact.

You also ignored my point about AC3 and 4 on the Wii U; whilst the games ran like crap they most assuredly were released and released at the launch of the console and day-and-date respectively.

Switch isn't "insanely difficult" to develop for. What it is, though, is a less powerful machine than its contemporary competitors, and architecturally quite different to everything that Assassin's Creed has run on before. It's more powerful than the older machines that Assassin's Creed ran on last generation, but different enough that porting isn't a simple task, and ACIII is the kind of game most likely to challenge the Switch, being a big open-world CPU-driven game packed full of different, occasionally interacting systems.

Yes, that is true, but that should have been a factor that Ubisoft took into consideration when planning AC:3 Remastered. They have publishing experience on the Switch and a few of their teams have developing experience; hell, just last year they released a big open-world title in the form of Starlink. Due to that they shouldn't have been this blindsided by the Switch's success that a 2-month delay is necessary for this game.

I don't see this as anything to forgive. What's wrong if there are games where the Switch is a secondary platform? Do you expect Switch to be a lead platform for every single game that appears on it, regardless of the difficulty of developing that game, regardless of irregularities in the development timetable, regardless of the risk involved in a Switch release?

I don't expect it, but I don't see treating the Switch as a secondary platform as something that should be forgiven so easily, especially when the ramifications of that decision lead to a negative experience for myself as a consumer. However what you seem to be ignoring is the fact that my main issue is not just that they treated it as a secondary platform, but that Ubisoft lacked the foresight to plan ahead for this particular release. It's entirely on them that the team had so little experience with the Switch 2 years after the console's release that it needed a delay, and as such I don't feel that they should be excused so easily. That is especially true when we see examples such as Sniper Elite V2 Remastered being released day-and-date with other platforms despite it coming from a significantly less well-equipped developer. They're by far the largest European publisher out there, they shouldn't be

I'm not being condescending. I wanted to make a quick point about game development (that game development can be messy and have unforeseen delays and obstacles) and in order to make that point I either had to assume that you had no knowledge and explain things to you, or assume you had some knowledge. I chose the second option. That's...almost the opposite of condescension.

It definitely sounded condescending to me.

But anyway, Clearly neither of our positions are going to change and we've filled the thread up too much already so I'm going to stop this here.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
Way I see it, by the time the Switch version releases, most of the kinks from the PC/Console versions will be ironed out. The remaster was clearly released a month or two before it should have been in terms of polish.
 

Plum

Member
May 31, 2018
17,790
Way I see it, by the time the Switch version releases, most of the kinks from the PC/Console versions will be ironed out. The remaster was clearly released a month or two before it should have been in terms of polish.

Yeah, the faces are what's stopping me from playing it right now (that and I've still got Odyssey). If they can fix those before the Switch release then maybe I'll pick it up there.

Are you guys really writing essays about AC3 on the Switch?

It kind of snowballed out of control, really. It's relevant discussion, though, so I don't see the issue. I've stopped it now anyway.