This is such a shitty design decision by Bioware I have no idea how it made it live. The worst thing a game can do is make you feel like you're wasting your time and that's exactly what this does. I can fly around for 15 minutes without finding an event and then find them back to back to back. Don't even get me started on how bad the map is. Not being able to set a waypoint in 2019 is pretty unforgivable.
Some of these design decisions are legitimately baffling to me, not like hyperbolic 'baffling' but I am serious at a complete loss as to how some of the decisions were included, and omitted from this game.
It really seems like they were 'supposed to implement' some of these BASIC features but I guess didn't have enough time? That's the only thing I can think of.
No multi-crafting, no item stacking, no waypoints, useless fucking map, only three different rifle models, a handful of enemy models, terrible AI, only 3 dungeons, 2 of which are the ones from the story, quickplay not working 70% of the time, challenges that require insane amount of commitment that by the time you complete them, the items you are then able to craft will be obsolete, can only 'press r to expedition' when in a group, can't exp from forge, can't set up and save consumables configurations so you don't have to select them every time you exp, unable to filter by quality or consumable, etc. just basic, basic basic basic functionality implemented in every single game for years now. They had blueprints for this exact type of game and completely botched it.
Bioware is my all-time favorite Dev.. but..
What the fuck happened?
I want like an Anthem Post-Mortem or some ex-employee blog post that details what went wrong.
Excuse my language.